package net.knarcraft.blacksmith.util; import org.bukkit.Material; import org.bukkit.Server; import org.bukkit.enchantments.Enchantment; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.Recipe; import org.bukkit.inventory.ShapedRecipe; import org.bukkit.inventory.ShapelessRecipe; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; /** * A helper class for deciding the salvage returned if salvaging an item */ public final class SalvageHelper { /** * Gets the sum of all enchantment levels for the given item * * @param item

The item to check

* @return

The total amount of enchantment levels on the item

*/ public static int getTotalEnchantmentLevels(@NotNull ItemStack item) { int expLevels = 0; for (Enchantment enchantment : item.getEnchantments().keySet()) { expLevels += item.getEnchantmentLevel(enchantment); } return expLevels; } /** * Gets the items to return if salvaging the given item stack * *

Note: Only items craft-able in a crafting table are salvageable. Netherite gear is therefore not salvageable.

* * @param server

The server to get recipes from

* @param salvagedItem

The item stack to salvage

* @param ignoredSalvage

Any material which should not be returned as part of the salvage.

* @return

The items to return to the user, or null if not salvageable

*/ public static @Nullable List getSalvage(@NotNull Server server, @Nullable ItemStack salvagedItem, @NotNull List ignoredSalvage) { if (salvagedItem == null || salvagedItem.getAmount() < 1 || !ItemHelper.isRepairable(salvagedItem)) { return null; } for (Recipe recipe : server.getRecipesFor(salvagedItem)) { List salvage = getRecipeSalvage(recipe, salvagedItem, ignoredSalvage); if (salvage != null) { return salvage; } } return null; } /** * Gets the salvage resulting from the given recipe and the given item * * @param recipe

The recipe to get salvage for

* @param salvagedItem

The item to be salvaged

* @param ignoredSalvage

Any material which should not be returned as part of the salvage.

* @return

A list of items, or null if not a valid type of recipe

*/ private static @Nullable List getRecipeSalvage(@NotNull Recipe recipe, @NotNull ItemStack salvagedItem, @NotNull List ignoredSalvage) { List ingredients; if (recipe instanceof ShapedRecipe shapedRecipe) { ingredients = getIngredients(shapedRecipe); } else if (recipe instanceof ShapelessRecipe shapelessRecipe) { ingredients = shapelessRecipe.getIngredientList(); } else { //Recipes other than crafting shouldn't be considered for salvaging return null; } //Make things easier by eliminating identical stacks ingredients = combineStacks(ingredients); //Purge any ignored salvage to only calculate salvage using the remaining items ingredients.removeIf((item) -> ignoredSalvage.contains(item.getType())); Random random = new Random(); //Make sure to give salvage for all items if a stack > 1 is provided List allSalvage = new ArrayList<>(); for (int i = 0; i < salvagedItem.getAmount(); i++) { allSalvage.addAll(getSalvage(copyItems(ingredients), salvagedItem, random)); } return combineStacks(allSalvage); } /** * Copies a list of items * *

Note: This does not copy any metadata. It only copies the item type and the amount.

* * @param itemsToCopy

The items to make a copy of

* @return

A copy of the given items

*/ private static @NotNull List copyItems(@NotNull List itemsToCopy) { List copies = new ArrayList<>(itemsToCopy.size()); for (ItemStack itemStack : itemsToCopy) { copies.add(new ItemStack(itemStack.getType(), itemStack.getAmount())); } return copies; } /** * Gets the salvage resulting from the given item, and the given recipe items * * @param recipeItems

All items required for crafting the item to salvage

* @param salvagedItem

The item to be salvaged

* @param random

The randomness generator to use

* @return

The items to be returned to the user as salvage

*/ private static @NotNull List getSalvage(@NotNull List recipeItems, @NotNull ItemStack salvagedItem, @NotNull Random random) { double percentageRemaining = (ItemHelper.getDurability(salvagedItem) / (double) ItemHelper.getMaxDurability(salvagedItem)); int totalItems = totalItemAmount(recipeItems); //Get the amount of recipe items to be returned int itemsToReturn = (int) Math.floor(percentageRemaining * totalItems); int bound = recipeItems.size(); List salvage = new ArrayList<>(); for (int i = 0; i < itemsToReturn; i++) { int itemIndex = random.nextInt(bound); ItemStack itemStack = recipeItems.get(itemIndex); //Make sure to never give more of one item than the amount which exists in the recipe if (itemStack.getAmount() <= 0) { i--; continue; } itemStack.setAmount(itemStack.getAmount() - 1); salvage.add(new ItemStack(itemStack.getType(), 1)); } return salvage; } /** * Gets the total sum of items in the given list of items * * @param items

The items to get the sum of

* @return

The total number of items

*/ private static int totalItemAmount(@NotNull List items) { int sum = 0; for (ItemStack itemStack : items) { sum += itemStack.getAmount(); } return sum; } /** * Combines all items of the same type in the given list * *

Basically, if the input is two item stacks containing one diamond each, the output will be an item stack with * two diamonds instead.

* * @param items

The items to combine

* @return

The given items, but combined

*/ private static @NotNull List combineStacks(@NotNull List items) { Map itemAmounts = new HashMap<>(); for (ItemStack item : items) { Material itemType = item.getType(); itemAmounts.put(itemType, itemAmounts.getOrDefault(itemType, 0) + 1); } List combined = new ArrayList<>(); for (Material material : itemAmounts.keySet()) { combined.add(new ItemStack(material, itemAmounts.get(material))); } return combined; } /** * Gets all ingredients contained in the given shaped recipe * * @param shapedRecipe

The shaped recipe to get ingredients for

* @return

The items contained in the recipe

*/ private static @NotNull List getIngredients(@NotNull ShapedRecipe shapedRecipe) { List ingredients = new ArrayList<>(); Map ingredientMap = shapedRecipe.getIngredientMap(); //The shape is a list of the three rows' strings. Each string contains 3 characters. String[] shape = shapedRecipe.getShape(); for (String row : shape) { for (int column = 0; column < row.length(); column++) { ItemStack item = ingredientMap.get(row.charAt(column)); if (item != null && item.getType() != Material.AIR && item.getAmount() > 0) { ingredients.add(item); } } } return ingredients; } }