# Blacksmith Configuration # The settings which apply to all Blacksmith NPCs. These can also be changed using the /blacksmithconfig command global: # The minimum price of each cost basePrice: # You can add, for example "diamond-sword: 15.3" to change the base cost for a specific item default: 10.0 # The additional cost for each durability point missing (natural cost) or present (not natural cost) pricePerDurabilityPoint: # You can add, for example "diamond-sword: 0.09" to change the base cost for a specific item default: 0.005 # The additional cost for each enchantment level present on an item enchantmentCost: # You can add, for example "arrow-infinite: 0.09" to change the enchantment cost for a specific enchantment default: 5 # Natural cost makes re-forging more expensive the more damaged the item is. Disabling this will enable the legacy # blacksmith behavior instead useNaturalCost: true # The settings which are set to any new NPC. To change any of these settings for an existing NPC, you must change the # Citizens NPC file, or use the /blacksmith command defaults: # Whether the item will drop a reforged item on the ground, instead of putting it into the user's inventory dropItem: true # The items a blacksmith is able to reforge. Setting this only allows NPCs to repair the listed items. This should be # set for each individual NPC, and should not be set here, unless you want to restrict NPCs which have not been set # up yet. reforgeAbleItems: [ ] # The chance to fail reforging an item, which only repairs the item a tiny bit or not at all (0-100) failReforgeChance: 10 # Default = 10% # The chance that an enchantment will be added to the reforged item (0-100) extraEnchantmentChance: 5 # Default = 5% # The maximum number of enchantments the blacksmith will try to add maxEnchantments: 3 # All settable delays delaysInSeconds: # The maximum time for a reforging to finish maximum: 30 # The minimum time for a reforging to finish minimum: 5 # The cool-down period between each reforge reforgeCoolDown: 60 # All messages used by the NPC messages: # The message to display when another player is using the blacksmith busyPlayerMessage: "&cI'm busy at the moment. Come back later!" # The message to display when the blacksmith is working on the reforging busyReforgeMessage: "&cI'm working on it. Be patient!" # The message to display when the blacksmith is still on a cool-down from the previous re-forging coolDownUnexpiredMessage: "&cYou've already had your chance! Give me a break!" # The message to display when informing a player about the reforging cost costMessage: "&eIt will cost &a &eto reforge that &a&e! Click again to reforge!" # The message to display when the blacksmith fails to reforge an item failReforgeMessage: "&cWhoops! Didn't mean to do that! Maybe next time?" # The message to display when a player cannot pay for the reforging insufficientFundsMessage: "&cYou don't have enough money to reforge that item!" # The message to display when holding an item the blacksmith is unable to reforge invalidItemMessage: "&cI'm sorry, but I don't know how to reforge that!" # The message to display when presenting a different item than the one just evaluated itemChangedMessage: "&cThat's not the item you wanted to reforge before!" # The message to display once the blacksmith starts re-forging startReforgeMessage: "&eOk, let's see what I can do..." # The message to display once the reforging has successfully finished successMessage: "There you go! All better!" # The message to display if a player is trying to reforge an item with full durability notDamagedMessage: "&cThat item is not in need of repair"