Switch how item names are treated #2
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Currently, item names in-game have their names sanitized, and it's checked whether there is a match for a config key with that name.
A better solution would be to load all child keys for the relevant config categories (enchantment-modifiers, base-prices, price-per-durability-point, reforge-able-items) and try to match those to materials, and store the resulting materials in a map.
This has been done