Switch how item names are treated #2

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opened 2022-07-19 02:23:31 +02:00 by EpicKnarvik97 · 1 comment

Currently, item names in-game have their names sanitized, and it's checked whether there is a match for a config key with that name.
A better solution would be to load all child keys for the relevant config categories (enchantment-modifiers, base-prices, price-per-durability-point, reforge-able-items) and try to match those to materials, and store the resulting materials in a map.

Currently, item names in-game have their names sanitized, and it's checked whether there is a match for a config key with that name. A better solution would be to load all child keys for the relevant config categories (enchantment-modifiers, base-prices, price-per-durability-point, reforge-able-items) and try to match those to materials, and store the resulting materials in a map.
EpicKnarvik97 added the
enhancement
label 2022-07-19 02:23:39 +02:00
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Reference: EpicKnarvik97/Blacksmith#2
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