Adds the classes necessary for the new scrapper
Partly implements some scrapper functionality
Restructures some classes to reduce code duplication
Moves some classes to make some classes easier to find
Adds a bunch of TODOs where things have an unfinished implementation
Adds a lot more tests for some utility classes
Adds a new option to disable the hard-coded limitation "EnchantmentTarget.BREAKABLE" which can be useful for servers with custom items or similar.
Makes enchantment name matching case-insensitive.
Prevents an exception is enchantment name contains invalid characters.
Makes invalid objects supplied to asStringList return null instead of throwing an exception.
Uses isBlank instead of trim.isEmpty in the isEmpty method
Re-uses the random generator if calculating salvage several times
Fixes getting the name of enchantments
Fixes inconsistencies in material and enchantment name-checking
Allows using "null" or "-1" to unset per-material or per-enchantment configuration options
Fixes a bug where basePrice was set to a material name instead of the price for the material being displayed
Adds missing tab-completion for material/enchantment costs
Prevents inconsistencies in deciding if a value is null