Rewrites a lot of scrapper code to fix actual and potential bugs
	
		
			
	
		
	
	
		
	
		
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		| @@ -0,0 +1,16 @@ | ||||
| package net.knarcraft.blacksmith.container; | ||||
|  | ||||
| import org.bukkit.inventory.ItemStack; | ||||
| import org.bukkit.inventory.Recipe; | ||||
| import org.jetbrains.annotations.NotNull; | ||||
|  | ||||
| import java.util.List; | ||||
|  | ||||
| /** | ||||
|  * The result of a recipe's salvage | ||||
|  * | ||||
|  * @param recipe  <p>The selected recipe</p> | ||||
|  * @param salvage <p>The resulting salvage</p> | ||||
|  */ | ||||
| public record RecipeResult(@NotNull Recipe recipe, @NotNull List<ItemStack> salvage) { | ||||
| } | ||||
| @@ -7,6 +7,14 @@ import org.jetbrains.annotations.NotNull; | ||||
|  | ||||
| import java.util.List; | ||||
|  | ||||
| /** | ||||
|  * The result of an attempted salvage | ||||
|  * | ||||
|  * @param salvageMethod  <p>The salvage method used</p> | ||||
|  * @param salvage        <p>The produced salvage</p> | ||||
|  * @param salvageState   <p>The state of the salvage result</p> | ||||
|  * @param requiredAmount <p>The amount of items required for the salvage</p> | ||||
|  */ | ||||
| public record SalvageResult(@NotNull SalvageMethod salvageMethod, @NotNull List<ItemStack> salvage, | ||||
|                             @NotNull SalvageState salvageState) { | ||||
|                             @NotNull SalvageState salvageState, int requiredAmount) { | ||||
| } | ||||
|   | ||||
| @@ -21,7 +21,7 @@ public class NPCClickListener implements Listener { | ||||
|  | ||||
|     @EventHandler | ||||
|     public void onRightClick(@NotNull NPCRightClickEvent event) { | ||||
|         //We only care about blacksmiths | ||||
|         //We only care about blacksmiths and scrappers | ||||
|         if (event.getNPC().hasTrait(BlacksmithTrait.class)) { | ||||
|             handleNPCClick(event, event.getNPC().getTraitNullable(BlacksmithTrait.class)); | ||||
|         } else if (event.getNPC().hasTrait(ScrapperTrait.class)) { | ||||
|   | ||||
| @@ -7,7 +7,6 @@ import net.knarcraft.blacksmith.config.Settings; | ||||
| import net.knarcraft.blacksmith.config.TraitSettings; | ||||
| import net.knarcraft.blacksmith.formatting.TimeFormatter; | ||||
| import net.knarcraft.blacksmith.manager.EconomyManager; | ||||
| import net.knarcraft.blacksmith.util.SalvageHelper; | ||||
| import net.knarcraft.knarlib.formatting.StringFormatter; | ||||
| import org.bukkit.entity.LivingEntity; | ||||
| import org.bukkit.entity.Player; | ||||
| @@ -196,9 +195,9 @@ public abstract class CustomTrait<K extends Setting> extends Trait { | ||||
|             Objects.requireNonNull(((LivingEntity) npc.getEntity()).getEquipment()).setItemInMainHand(heldItem); | ||||
|         } | ||||
|         //Remove the item from the player's inventory | ||||
|         if (!isBlacksmith) { | ||||
|         if (this.session instanceof SalvageSession salvageSession) { | ||||
|             // For scrappers, just reduce the amounts of items, unless the remaining stack is salvaged | ||||
|             int amount = SalvageHelper.getRequiredAmountForSalvage(player.getServer(), heldItem); | ||||
|             int amount = salvageSession.getItemsConsumed(); | ||||
|             if (amount != heldItem.getAmount()) { | ||||
|                 heldItem.setAmount(heldItem.getAmount() - amount); | ||||
|                 playerInventory.setItemInMainHand(heldItem); | ||||
|   | ||||
| @@ -20,6 +20,7 @@ import java.util.Calendar; | ||||
| import java.util.List; | ||||
| import java.util.Objects; | ||||
| import java.util.Random; | ||||
| import java.util.logging.Level; | ||||
|  | ||||
| import static net.knarcraft.blacksmith.formatting.BlacksmithStringFormatter.sendNPCMessage; | ||||
|  | ||||
| @@ -47,9 +48,9 @@ public class SalvageSession extends Session implements Runnable { | ||||
|      * @param salvageMethod <p>The salvage method performed in this session</p> | ||||
|      * @param itemsConsumed <p>The number of items actually consumed, in case a salvaging fails</p> | ||||
|      */ | ||||
|     SalvageSession(@NotNull ScrapperTrait scrapperTrait, @NotNull Player player, @NotNull NPC npc, | ||||
|                    @NotNull ScrapperNPCSettings config, @NotNull List<ItemStack> salvage, | ||||
|                    @NotNull SalvageMethod salvageMethod, int itemsConsumed) { | ||||
|     public SalvageSession(@NotNull ScrapperTrait scrapperTrait, @NotNull Player player, @NotNull NPC npc, | ||||
|                           @NotNull ScrapperNPCSettings config, @NotNull List<ItemStack> salvage, | ||||
|                           @NotNull SalvageMethod salvageMethod, int itemsConsumed) { | ||||
|         super(player, npc); | ||||
|         this.scrapperTrait = scrapperTrait; | ||||
|         this.itemToSalvage = player.getInventory().getItemInMainHand().clone(); | ||||
| @@ -110,6 +111,15 @@ public class SalvageSession extends Session implements Runnable { | ||||
|         this.scrapperTrait.addCoolDown(this.player.getUniqueId(), wait); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the number of items consumed in order to perform the salvage | ||||
|      * | ||||
|      * @return <p>The number of items consumed as part of this salvage</p> | ||||
|      */ | ||||
|     public int getItemsConsumed() { | ||||
|         return this.itemsConsumed; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Trues to salvage an item, and gives the return item | ||||
|      */ | ||||
| @@ -156,6 +166,7 @@ public class SalvageSession extends Session implements Runnable { | ||||
|         // TODO: Find a better calculation than 1 enchantment level = 1 exp level | ||||
|         // Gives the player back some of the EXP used on an item | ||||
|         this.player.giveExpLevels(this.enchantmentLevels); | ||||
|         BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Giving salvage " + this.salvage); | ||||
|         for (ItemStack item : this.salvage) { | ||||
|             giveResultingItem(this.config.getMaxSalvageDelay() > 0, this.config.getDropItem(), this.npc, item); | ||||
|         } | ||||
|   | ||||
| @@ -6,6 +6,7 @@ import net.knarcraft.blacksmith.config.SmithPreset; | ||||
| import net.knarcraft.blacksmith.config.SmithPresetFilter; | ||||
| import net.knarcraft.blacksmith.config.scrapper.ScrapperNPCSettings; | ||||
| import net.knarcraft.blacksmith.config.scrapper.ScrapperSetting; | ||||
| import net.knarcraft.blacksmith.container.RecipeResult; | ||||
| import net.knarcraft.blacksmith.container.SalvageResult; | ||||
| import net.knarcraft.blacksmith.manager.EconomyManager; | ||||
| import net.knarcraft.blacksmith.property.SalvageMethod; | ||||
| @@ -26,6 +27,7 @@ import java.util.ArrayList; | ||||
| import java.util.HashSet; | ||||
| import java.util.List; | ||||
| import java.util.Set; | ||||
| import java.util.logging.Level; | ||||
|  | ||||
| import static net.knarcraft.blacksmith.formatting.BlacksmithStringFormatter.sendNPCMessage; | ||||
|  | ||||
| @@ -91,35 +93,57 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> { | ||||
|         if (!canBeSalvaged(itemInHand, salvageAbleItems, extended)) { | ||||
|             sendNPCMessage(this.npc, player, StringFormatter.replacePlaceholder(getSettings().getInvalidItemMessage(), | ||||
|                     "{title}", getSettings().getScrapperTitle())); | ||||
|             BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Cannot salvage provided item: " + itemInHand); | ||||
|             return; | ||||
|         } | ||||
|  | ||||
|         List<ItemStack> salvage = null; | ||||
|         SalvageMethod salvageMethod = null; | ||||
|         SalvageResult result = getBestResult(player, itemInHand, extended); | ||||
|  | ||||
|         List<SalvageResult> results = List.of(isArmorTrimSalvage(player, itemInHand), | ||||
|                 isNetheriteSalvage(player, itemInHand), isNormalSalvage(player, itemInHand, extended)); | ||||
|  | ||||
|         for (SalvageResult result : results) { | ||||
|             if (result.salvageState() == SalvageState.NO_SALVAGE) { | ||||
|                 // No salvage means that the method is correct, but something prevented useful salvage from being returned | ||||
|                 return; | ||||
|             } else if (result.salvageState() == SalvageState.FOUND_SALVAGE) { | ||||
|                 // Successfully found useful salvage | ||||
|                 salvage = result.salvage(); | ||||
|                 salvageMethod = result.salvageMethod(); | ||||
|             } | ||||
|         } | ||||
|         if (salvage == null || salvage.isEmpty()) { | ||||
|         if (result == null || result.salvage().isEmpty()) { | ||||
|             return; | ||||
|         } | ||||
|  | ||||
|         //Start a new scrapper session for the player | ||||
|         currentSessionStartTime = System.currentTimeMillis(); | ||||
|         int itemsConsumed = SalvageHelper.getRequiredAmountForSalvage(player.getServer(), itemInHand); | ||||
|         session = new SalvageSession(this, player, npc, getSettings(), salvage, salvageMethod, itemsConsumed); | ||||
|         session = new SalvageSession(this, player, npc, getSettings(), result.salvage(), | ||||
|                 result.salvageMethod(), result.requiredAmount()); | ||||
|         // Print the cost to the player | ||||
|         printCostMessage(player, itemInHand, EconomyManager.formatSalvageCost(salvageMethod), salvageMethod); | ||||
|         printCostMessage(player, itemInHand, EconomyManager.formatSalvageCost(result.salvageMethod()), | ||||
|                 result.salvageMethod()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the best available salvage result | ||||
|      * | ||||
|      * @param player     <p>The player attempting to salvage an item</p> | ||||
|      * @param itemInHand <p>The item the player is attempting to salvage</p> | ||||
|      * @param extended   <p>Whether extended salvage is enabled</p> | ||||
|      * @return <p>The best result, or null if no valid result exists</p> | ||||
|      */ | ||||
|     @Nullable | ||||
|     private SalvageResult getBestResult(@NotNull Player player, @NotNull ItemStack itemInHand, boolean extended) { | ||||
|         SalvageResult result = isArmorTrimSalvage(player, itemInHand); | ||||
|         if (result.salvageState() == SalvageState.NO_SALVAGE) { | ||||
|             return null; | ||||
|         } else if (result.salvageState() == SalvageState.FOUND_SALVAGE) { | ||||
|             return result; | ||||
|         } | ||||
|  | ||||
|         result = isNetheriteSalvage(player, itemInHand); | ||||
|         if (result.salvageState() == SalvageState.NO_SALVAGE) { | ||||
|             return null; | ||||
|         } else if (result.salvageState() == SalvageState.FOUND_SALVAGE) { | ||||
|             return result; | ||||
|         } | ||||
|  | ||||
|         result = isNormalSalvage(player, itemInHand, extended); | ||||
|         if (result.salvageState() == SalvageState.NO_SALVAGE) { | ||||
|             return null; | ||||
|         } else if (result.salvageState() == SalvageState.FOUND_SALVAGE) { | ||||
|             return result; | ||||
|         } | ||||
|  | ||||
|         return null; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -130,29 +154,32 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> { | ||||
|      * @param extended   <p>Whether extended salvage is enabled</p> | ||||
|      * @return <p>The result of attempting the salvage</p> | ||||
|      */ | ||||
|     @NotNull | ||||
|     private SalvageResult isNormalSalvage(@NotNull Player player, @NotNull ItemStack itemInHand, boolean extended) { | ||||
|  | ||||
|         // As there is no recipe for netherite items, the check needs to be after the netherite salvage check | ||||
|         if (!SalvageHelper.isSalvageable(player.getServer(), itemInHand)) { | ||||
|             sendNPCMessage(this.npc, player, StringFormatter.replacePlaceholder(getSettings().getInvalidItemMessage(), | ||||
|                     "{title}", getSettings().getScrapperTitle())); | ||||
|             return new SalvageResult(SalvageMethod.SALVAGE, new ArrayList<>(), SalvageState.NO_SALVAGE); | ||||
|             BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Provided with non-salvage-able item " + itemInHand); | ||||
|             return new SalvageResult(SalvageMethod.SALVAGE, new ArrayList<>(), SalvageState.NO_SALVAGE, 0); | ||||
|         } | ||||
|  | ||||
|         // Check if the item is enchanted, and whether this blacksmith can salvage it | ||||
|         if (!itemInHand.getEnchantments().isEmpty() && !getSettings().salvageEnchanted()) { | ||||
|             sendNPCMessage(this.npc, player, getSettings().getCannotSalvageEnchantedMessage()); | ||||
|             return new SalvageResult(SalvageMethod.SALVAGE, new ArrayList<>(), SalvageState.NO_SALVAGE); | ||||
|             return new SalvageResult(SalvageMethod.SALVAGE, new ArrayList<>(), SalvageState.NO_SALVAGE, 0); | ||||
|         } | ||||
|  | ||||
|         // Check if any salvage will be produced | ||||
|         List<ItemStack> salvage = getSalvage(itemInHand, extended); | ||||
|         boolean noUsefulSalvage = salvage == null || salvage.isEmpty(); | ||||
|         RecipeResult recipeResult = getSalvage(itemInHand, extended); | ||||
|         boolean noUsefulSalvage = recipeResult == null || recipeResult.salvage().isEmpty(); | ||||
|         if (noUsefulSalvage) { | ||||
|             sendNPCMessage(this.npc, player, getSettings().getTooDamagedMessage()); | ||||
|             return new SalvageResult(SalvageMethod.SALVAGE, new ArrayList<>(), SalvageState.NO_SALVAGE); | ||||
|             return new SalvageResult(SalvageMethod.SALVAGE, new ArrayList<>(), SalvageState.NO_SALVAGE, 0); | ||||
|         } else { | ||||
|             return new SalvageResult(SalvageMethod.SALVAGE, salvage, SalvageState.FOUND_SALVAGE); | ||||
|             return new SalvageResult(SalvageMethod.SALVAGE, recipeResult.salvage(), SalvageState.FOUND_SALVAGE, | ||||
|                     recipeResult.recipe().getResult().getAmount()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
| @@ -166,20 +193,20 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> { | ||||
|     @NotNull | ||||
|     private SalvageResult isNetheriteSalvage(@NotNull Player player, @NotNull ItemStack itemInHand) { | ||||
|         if (!SmithPreset.BLACKSMITH.getFilteredMaterials(SmithPresetFilter.NETHERITE).contains(itemInHand.getType())) { | ||||
|             return new SalvageResult(SalvageMethod.NETHERITE, new ArrayList<>(), SalvageState.INCORRECT_METHOD); | ||||
|             return new SalvageResult(SalvageMethod.NETHERITE, new ArrayList<>(), SalvageState.INCORRECT_METHOD, 0); | ||||
|         } | ||||
|  | ||||
|         if (!getSettings().salvageNetherite()) { | ||||
|             sendNPCMessage(this.npc, player, getSettings().getCannotSalvageNetheriteMessage()); | ||||
|             return new SalvageResult(SalvageMethod.NETHERITE, new ArrayList<>(), SalvageState.NO_SALVAGE); | ||||
|             return new SalvageResult(SalvageMethod.NETHERITE, new ArrayList<>(), SalvageState.NO_SALVAGE, 0); | ||||
|         } | ||||
|  | ||||
|         List<ItemStack> salvage = SalvageHelper.getNetheriteSalvage(itemInHand); | ||||
|         if (salvage == null || salvage.isEmpty()) { | ||||
|             return new SalvageResult(SalvageMethod.NETHERITE, new ArrayList<>(), SalvageState.NO_SALVAGE); | ||||
|             return new SalvageResult(SalvageMethod.NETHERITE, new ArrayList<>(), SalvageState.NO_SALVAGE, 0); | ||||
|         } | ||||
|  | ||||
|         return new SalvageResult(SalvageMethod.NETHERITE, salvage, SalvageState.FOUND_SALVAGE); | ||||
|         return new SalvageResult(SalvageMethod.NETHERITE, salvage, SalvageState.FOUND_SALVAGE, 1); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -192,21 +219,21 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> { | ||||
|     @NotNull | ||||
|     private SalvageResult isArmorTrimSalvage(@NotNull Player player, @NotNull ItemStack itemInHand) { | ||||
|         if (!(itemInHand.getItemMeta() instanceof ArmorMeta armorMeta) || !armorMeta.hasTrim()) { | ||||
|             return new SalvageResult(SalvageMethod.ARMOR_TRIM, new ArrayList<>(), SalvageState.INCORRECT_METHOD); | ||||
|             return new SalvageResult(SalvageMethod.ARMOR_TRIM, new ArrayList<>(), SalvageState.INCORRECT_METHOD, 0); | ||||
|         } | ||||
|  | ||||
|         if (!getSettings().salvageArmorTrims()) { | ||||
|             sendNPCMessage(this.npc, player, getSettings().getCannotSalvageArmorTrimMessage()); | ||||
|             return new SalvageResult(SalvageMethod.ARMOR_TRIM, new ArrayList<>(), SalvageState.NO_SALVAGE); | ||||
|             return new SalvageResult(SalvageMethod.ARMOR_TRIM, new ArrayList<>(), SalvageState.NO_SALVAGE, 0); | ||||
|         } | ||||
|  | ||||
|         List<ItemStack> salvage = SalvageHelper.getArmorTrimSalvage(itemInHand, armorMeta); | ||||
|         if (salvage == null || salvage.isEmpty()) { | ||||
|             sendNPCMessage(this.npc, player, getSettings().getArmorTrimSalvageNotFoundMessage()); | ||||
|             return new SalvageResult(SalvageMethod.ARMOR_TRIM, new ArrayList<>(), SalvageState.NO_SALVAGE); | ||||
|             return new SalvageResult(SalvageMethod.ARMOR_TRIM, new ArrayList<>(), SalvageState.NO_SALVAGE, 0); | ||||
|         } | ||||
|  | ||||
|         return new SalvageResult(SalvageMethod.ARMOR_TRIM, salvage, SalvageState.FOUND_SALVAGE); | ||||
|         return new SalvageResult(SalvageMethod.ARMOR_TRIM, salvage, SalvageState.FOUND_SALVAGE, 1); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -264,7 +291,7 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> { | ||||
|      * @return <p>The possible salvage, or null if not salvage-able</p> | ||||
|      */ | ||||
|     @Nullable | ||||
|     private List<ItemStack> getSalvage(@NotNull ItemStack item, boolean extended) { | ||||
|     private RecipeResult getSalvage(@NotNull ItemStack item, boolean extended) { | ||||
|         // Get the salvage, for the item, but ignore some materials if set, and the item isn't at full durability | ||||
|         Set<Material> trashSalvage = BlacksmithPlugin.getInstance().getGlobalScrapperSettings().getTrashSalvage( | ||||
|                 item.getType()); | ||||
|   | ||||
| @@ -1,6 +1,7 @@ | ||||
| package net.knarcraft.blacksmith.util; | ||||
|  | ||||
| import org.bukkit.Bukkit; | ||||
| import net.knarcraft.blacksmith.BlacksmithPlugin; | ||||
| import net.knarcraft.blacksmith.container.RecipeResult; | ||||
| import org.bukkit.Material; | ||||
| import org.bukkit.Server; | ||||
| import org.bukkit.enchantments.Enchantment; | ||||
| @@ -20,6 +21,7 @@ import java.util.HashMap; | ||||
| import java.util.List; | ||||
| import java.util.Map; | ||||
| import java.util.Random; | ||||
| import java.util.logging.Level; | ||||
|  | ||||
| /** | ||||
|  * A helper class for deciding the salvage returned if salvaging an item | ||||
| @@ -123,23 +125,6 @@ public final class SalvageHelper { | ||||
|         return false; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the amount of an item that's required to salvage that item | ||||
|      * | ||||
|      * @param server <p>The server to get recipes from</p> | ||||
|      * @param item   <p>The item to check</p> | ||||
|      * @return <p>The number of items required for salvage, or -1 if the recipe was not found</p> | ||||
|      */ | ||||
|     public static int getRequiredAmountForSalvage(@NotNull Server server, @NotNull ItemStack item) { | ||||
|         for (Recipe recipe : server.getRecipesFor(new ItemStack(item.getType(), item.getAmount()))) { | ||||
|             // Only crafting recipes are allowed. | ||||
|             if (recipe instanceof ShapedRecipe || recipe instanceof ShapelessRecipe) { | ||||
|                 return recipe.getResult().getAmount(); | ||||
|             } | ||||
|         } | ||||
|         return 1; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the sum of all enchantment levels for the given item | ||||
|      * | ||||
| @@ -165,28 +150,34 @@ public final class SalvageHelper { | ||||
|      * @param extended     <p>Whether to enable extended salvage, ignoring the repairable restriction</p> | ||||
|      * @return <p>The items to return to the user, or null if not salvageable</p> | ||||
|      */ | ||||
|     public static @Nullable List<ItemStack> getSalvage(@NotNull Server server, @Nullable ItemStack salvagedItem, | ||||
|                                                        @NotNull Collection<Material> trashSalvage, boolean extended) { | ||||
|     public static @Nullable RecipeResult getSalvage(@NotNull Server server, @Nullable ItemStack salvagedItem, | ||||
|                                                     @NotNull Collection<Material> trashSalvage, boolean extended) { | ||||
|         if (salvagedItem == null || salvagedItem.getAmount() < 1 || | ||||
|                 (!extended && !ItemHelper.isRepairable(salvagedItem))) { | ||||
|             return null; | ||||
|         } | ||||
|  | ||||
|         for (Recipe recipe : server.getRecipesFor(new ItemStack(salvagedItem.getType(), salvagedItem.getAmount()))) { | ||||
|             BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Considering recipe: " + recipe.getResult() + " -> " + getRawRecipeSalvage(recipe)); | ||||
|  | ||||
|             // Only consider crafting table recipes | ||||
|             if (!(recipe instanceof ShapedRecipe) && !(recipe instanceof ShapelessRecipe)) { | ||||
|                 BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Recipe had invalid type"); | ||||
|                 continue; | ||||
|             } | ||||
|  | ||||
|             // Make sure the player has enough items | ||||
|             if (salvagedItem.getAmount() < getRequiredAmountForSalvage(Bukkit.getServer(), salvagedItem)) { | ||||
|             if (salvagedItem.getAmount() < recipe.getResult().getAmount()) { | ||||
|                 BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Too few items for recipe"); | ||||
|                 continue; | ||||
|             } | ||||
|  | ||||
|             // Get actual salvage, as long as any can be produced | ||||
|             List<ItemStack> salvage = getRecipeSalvage(recipe, salvagedItem, trashSalvage); | ||||
|             if (salvage != null && !salvage.isEmpty()) { | ||||
|                 return salvage; | ||||
|                 BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Valid recipe: " + recipe.getResult() + " -> " + getRawRecipeSalvage(recipe)); | ||||
|                 BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Actual salvage: " + salvage); | ||||
|                 return new RecipeResult(recipe, salvage); | ||||
|             } | ||||
|         } | ||||
|  | ||||
| @@ -207,7 +198,13 @@ public final class SalvageHelper { | ||||
|         if (ingredients == null) { | ||||
|             return null; | ||||
|         } | ||||
|         return combineStacks(getSalvage(copyItems(ingredients), salvagedItem, trashSalvage)); | ||||
|         List<ItemStack> copy = copyItems(ingredients); | ||||
|         BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Copied salvage: " + copy); | ||||
|         List<ItemStack> salvage = getSalvage(copy, salvagedItem, trashSalvage); | ||||
|         BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Combining salvage: " + salvage); | ||||
|         List<ItemStack> combined = combineStacks(salvage); | ||||
|         BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Combined : " + combined); | ||||
|         return combined; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -247,7 +244,10 @@ public final class SalvageHelper { | ||||
|             durability = 1; | ||||
|         } | ||||
|  | ||||
|         BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Durability: " + durability + "/" + maxDurability); | ||||
|  | ||||
|         double percentageRemaining = (double) durability / maxDurability; | ||||
|         BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Remaining: " + percentageRemaining); | ||||
|         return pickRandomSalvage(recipeItems, trashSalvage, percentageRemaining); | ||||
|     } | ||||
|  | ||||
| @@ -268,36 +268,47 @@ public final class SalvageHelper { | ||||
|             percentageRemaining = 1; | ||||
|         } | ||||
|  | ||||
|         int totalItems = totalItemAmount(itemsToChooseFrom); | ||||
|         //Get the amount of recipe items to be returned | ||||
|         int itemsToReturn = (int) Math.floor(percentageRemaining * totalItems); | ||||
|         int bound = itemsToChooseFrom.size(); | ||||
|         // If not damaged, just give everything | ||||
|         if (percentageRemaining == 1) { | ||||
|             BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "100% Remaining. Copying " + itemsToChooseFrom); | ||||
|             return copyItems(itemsToChooseFrom); | ||||
|         } | ||||
|  | ||||
|         // Split into good items and trash items | ||||
|         List<ItemStack> goodItems = copyItems(itemsToChooseFrom); | ||||
|         goodItems.removeIf((item) -> trashSalvage.contains(item.getType())); | ||||
|         int goodSalvage = totalItemAmount(goodItems); | ||||
|         List<ItemStack> trashItems = copyItems(itemsToChooseFrom); | ||||
|         trashItems.removeIf((item) -> !trashSalvage.contains(item.getType())); | ||||
|  | ||||
|         List<ItemStack> salvage = new ArrayList<>(); | ||||
|         for (int i = 0; i < itemsToReturn; i++) { | ||||
|             // Pick random item | ||||
|             int itemIndex = SalvageHelper.random.nextInt(bound); | ||||
|             ItemStack itemStack = itemsToChooseFrom.get(itemIndex); | ||||
|         int itemsToReturn = (int) Math.floor(totalItemAmount(itemsToChooseFrom) * percentageRemaining); | ||||
|         int goodItemAmount = totalItemAmount(goodItems); | ||||
|         int pickedItems = 0; | ||||
|         List<ItemStack> salvage = new ArrayList<>(itemsToReturn); | ||||
|  | ||||
|             // The selected item is trash, so skip it | ||||
|             if (trashSalvage.contains(itemStack.getType()) && i < goodSalvage) { | ||||
|                 i--; | ||||
|         while (pickedItems < itemsToReturn && pickedItems < goodItemAmount) { | ||||
|             int index = SalvageHelper.random.nextInt(goodItems.size()); | ||||
|             ItemStack itemStack = goodItems.get(index); | ||||
|             if (itemStack.getType().isAir() || itemStack.getAmount() == 0) { | ||||
|                 continue; | ||||
|             } | ||||
|  | ||||
|             //Make sure to never give more of one item than the amount which exists in the recipe | ||||
|             if (itemStack.getAmount() <= 0) { | ||||
|                 i--; | ||||
|                 continue; | ||||
|             } | ||||
|  | ||||
|             itemStack.setAmount(itemStack.getAmount() - 1); | ||||
|             salvage.add(new ItemStack(itemStack.getType(), 1)); | ||||
|             itemStack.setAmount(itemStack.getAmount() - 1); | ||||
|             pickedItems++; | ||||
|         } | ||||
|  | ||||
|         while (pickedItems < itemsToReturn) { | ||||
|             int index = SalvageHelper.random.nextInt(trashItems.size()); | ||||
|             ItemStack itemStack = trashItems.get(index); | ||||
|             if (itemStack.getType().isAir() || itemStack.getAmount() == 0) { | ||||
|                 continue; | ||||
|             } | ||||
|  | ||||
|             salvage.add(new ItemStack(itemStack.getType(), 1)); | ||||
|             itemStack.setAmount(itemStack.getAmount() - 1); | ||||
|             pickedItems++; | ||||
|         } | ||||
|  | ||||
|         return salvage; | ||||
|     } | ||||
|  | ||||
| @@ -328,7 +339,7 @@ public final class SalvageHelper { | ||||
|         Map<Material, Integer> itemAmounts = new HashMap<>(); | ||||
|         for (ItemStack item : items) { | ||||
|             Material itemType = item.getType(); | ||||
|             itemAmounts.put(itemType, itemAmounts.getOrDefault(itemType, 0) + 1); | ||||
|             itemAmounts.put(itemType, itemAmounts.getOrDefault(itemType, 0) + item.getAmount()); | ||||
|         } | ||||
|  | ||||
|         List<ItemStack> combined = new ArrayList<>(); | ||||
|   | ||||
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