Rewrites a lot of scrapper code to fix actual and potential bugs
	
		
			
	
		
	
	
		
	
		
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	EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
				
			This commit is contained in:
		@@ -0,0 +1,16 @@
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package net.knarcraft.blacksmith.container;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.Recipe;
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import org.jetbrains.annotations.NotNull;
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import java.util.List;
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/**
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 * The result of a recipe's salvage
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 *
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 * @param recipe  <p>The selected recipe</p>
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 * @param salvage <p>The resulting salvage</p>
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 */
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public record RecipeResult(@NotNull Recipe recipe, @NotNull List<ItemStack> salvage) {
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}
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@@ -7,6 +7,14 @@ import org.jetbrains.annotations.NotNull;
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import java.util.List;
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/**
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 * The result of an attempted salvage
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 *
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 * @param salvageMethod  <p>The salvage method used</p>
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 * @param salvage        <p>The produced salvage</p>
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 * @param salvageState   <p>The state of the salvage result</p>
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 * @param requiredAmount <p>The amount of items required for the salvage</p>
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 */
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public record SalvageResult(@NotNull SalvageMethod salvageMethod, @NotNull List<ItemStack> salvage,
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                            @NotNull SalvageState salvageState) {
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                            @NotNull SalvageState salvageState, int requiredAmount) {
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}
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@@ -21,7 +21,7 @@ public class NPCClickListener implements Listener {
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    @EventHandler
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    public void onRightClick(@NotNull NPCRightClickEvent event) {
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        //We only care about blacksmiths
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        //We only care about blacksmiths and scrappers
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        if (event.getNPC().hasTrait(BlacksmithTrait.class)) {
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            handleNPCClick(event, event.getNPC().getTraitNullable(BlacksmithTrait.class));
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        } else if (event.getNPC().hasTrait(ScrapperTrait.class)) {
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@@ -7,7 +7,6 @@ import net.knarcraft.blacksmith.config.Settings;
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import net.knarcraft.blacksmith.config.TraitSettings;
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import net.knarcraft.blacksmith.formatting.TimeFormatter;
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import net.knarcraft.blacksmith.manager.EconomyManager;
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import net.knarcraft.blacksmith.util.SalvageHelper;
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import net.knarcraft.knarlib.formatting.StringFormatter;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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@@ -196,9 +195,9 @@ public abstract class CustomTrait<K extends Setting> extends Trait {
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            Objects.requireNonNull(((LivingEntity) npc.getEntity()).getEquipment()).setItemInMainHand(heldItem);
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        }
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        //Remove the item from the player's inventory
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        if (!isBlacksmith) {
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        if (this.session instanceof SalvageSession salvageSession) {
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            // For scrappers, just reduce the amounts of items, unless the remaining stack is salvaged
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            int amount = SalvageHelper.getRequiredAmountForSalvage(player.getServer(), heldItem);
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            int amount = salvageSession.getItemsConsumed();
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            if (amount != heldItem.getAmount()) {
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                heldItem.setAmount(heldItem.getAmount() - amount);
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                playerInventory.setItemInMainHand(heldItem);
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@@ -20,6 +20,7 @@ import java.util.Calendar;
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import java.util.List;
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import java.util.Objects;
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import java.util.Random;
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import java.util.logging.Level;
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import static net.knarcraft.blacksmith.formatting.BlacksmithStringFormatter.sendNPCMessage;
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@@ -47,9 +48,9 @@ public class SalvageSession extends Session implements Runnable {
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     * @param salvageMethod <p>The salvage method performed in this session</p>
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     * @param itemsConsumed <p>The number of items actually consumed, in case a salvaging fails</p>
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     */
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    SalvageSession(@NotNull ScrapperTrait scrapperTrait, @NotNull Player player, @NotNull NPC npc,
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                   @NotNull ScrapperNPCSettings config, @NotNull List<ItemStack> salvage,
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                   @NotNull SalvageMethod salvageMethod, int itemsConsumed) {
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    public SalvageSession(@NotNull ScrapperTrait scrapperTrait, @NotNull Player player, @NotNull NPC npc,
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                          @NotNull ScrapperNPCSettings config, @NotNull List<ItemStack> salvage,
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                          @NotNull SalvageMethod salvageMethod, int itemsConsumed) {
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        super(player, npc);
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        this.scrapperTrait = scrapperTrait;
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        this.itemToSalvage = player.getInventory().getItemInMainHand().clone();
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@@ -110,6 +111,15 @@ public class SalvageSession extends Session implements Runnable {
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        this.scrapperTrait.addCoolDown(this.player.getUniqueId(), wait);
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    }
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    /**
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     * Gets the number of items consumed in order to perform the salvage
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     *
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     * @return <p>The number of items consumed as part of this salvage</p>
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     */
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    public int getItemsConsumed() {
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        return this.itemsConsumed;
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    }
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    /**
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     * Trues to salvage an item, and gives the return item
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     */
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@@ -156,6 +166,7 @@ public class SalvageSession extends Session implements Runnable {
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        // TODO: Find a better calculation than 1 enchantment level = 1 exp level
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        // Gives the player back some of the EXP used on an item
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        this.player.giveExpLevels(this.enchantmentLevels);
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        BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Giving salvage " + this.salvage);
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        for (ItemStack item : this.salvage) {
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            giveResultingItem(this.config.getMaxSalvageDelay() > 0, this.config.getDropItem(), this.npc, item);
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        }
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@@ -6,6 +6,7 @@ import net.knarcraft.blacksmith.config.SmithPreset;
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import net.knarcraft.blacksmith.config.SmithPresetFilter;
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import net.knarcraft.blacksmith.config.scrapper.ScrapperNPCSettings;
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import net.knarcraft.blacksmith.config.scrapper.ScrapperSetting;
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import net.knarcraft.blacksmith.container.RecipeResult;
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import net.knarcraft.blacksmith.container.SalvageResult;
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import net.knarcraft.blacksmith.manager.EconomyManager;
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import net.knarcraft.blacksmith.property.SalvageMethod;
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@@ -26,6 +27,7 @@ import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.logging.Level;
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import static net.knarcraft.blacksmith.formatting.BlacksmithStringFormatter.sendNPCMessage;
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@@ -91,35 +93,57 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> {
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        if (!canBeSalvaged(itemInHand, salvageAbleItems, extended)) {
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            sendNPCMessage(this.npc, player, StringFormatter.replacePlaceholder(getSettings().getInvalidItemMessage(),
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                    "{title}", getSettings().getScrapperTitle()));
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            BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Cannot salvage provided item: " + itemInHand);
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            return;
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        }
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        List<ItemStack> salvage = null;
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        SalvageMethod salvageMethod = null;
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        SalvageResult result = getBestResult(player, itemInHand, extended);
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        List<SalvageResult> results = List.of(isArmorTrimSalvage(player, itemInHand),
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                isNetheriteSalvage(player, itemInHand), isNormalSalvage(player, itemInHand, extended));
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        for (SalvageResult result : results) {
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            if (result.salvageState() == SalvageState.NO_SALVAGE) {
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                // No salvage means that the method is correct, but something prevented useful salvage from being returned
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                return;
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            } else if (result.salvageState() == SalvageState.FOUND_SALVAGE) {
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                // Successfully found useful salvage
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                salvage = result.salvage();
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                salvageMethod = result.salvageMethod();
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            }
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        }
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        if (salvage == null || salvage.isEmpty()) {
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        if (result == null || result.salvage().isEmpty()) {
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            return;
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        }
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        //Start a new scrapper session for the player
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        currentSessionStartTime = System.currentTimeMillis();
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        int itemsConsumed = SalvageHelper.getRequiredAmountForSalvage(player.getServer(), itemInHand);
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        session = new SalvageSession(this, player, npc, getSettings(), salvage, salvageMethod, itemsConsumed);
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        session = new SalvageSession(this, player, npc, getSettings(), result.salvage(),
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                result.salvageMethod(), result.requiredAmount());
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        // Print the cost to the player
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        printCostMessage(player, itemInHand, EconomyManager.formatSalvageCost(salvageMethod), salvageMethod);
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        printCostMessage(player, itemInHand, EconomyManager.formatSalvageCost(result.salvageMethod()),
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                result.salvageMethod());
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    }
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    /**
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     * Gets the best available salvage result
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     *
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     * @param player     <p>The player attempting to salvage an item</p>
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     * @param itemInHand <p>The item the player is attempting to salvage</p>
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     * @param extended   <p>Whether extended salvage is enabled</p>
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     * @return <p>The best result, or null if no valid result exists</p>
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     */
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    @Nullable
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    private SalvageResult getBestResult(@NotNull Player player, @NotNull ItemStack itemInHand, boolean extended) {
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        SalvageResult result = isArmorTrimSalvage(player, itemInHand);
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        if (result.salvageState() == SalvageState.NO_SALVAGE) {
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            return null;
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        } else if (result.salvageState() == SalvageState.FOUND_SALVAGE) {
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            return result;
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        }
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        result = isNetheriteSalvage(player, itemInHand);
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        if (result.salvageState() == SalvageState.NO_SALVAGE) {
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            return null;
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        } else if (result.salvageState() == SalvageState.FOUND_SALVAGE) {
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            return result;
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        }
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        result = isNormalSalvage(player, itemInHand, extended);
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        if (result.salvageState() == SalvageState.NO_SALVAGE) {
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            return null;
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        } else if (result.salvageState() == SalvageState.FOUND_SALVAGE) {
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            return result;
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        }
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        return null;
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    }
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    /**
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@@ -130,29 +154,32 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> {
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     * @param extended   <p>Whether extended salvage is enabled</p>
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     * @return <p>The result of attempting the salvage</p>
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     */
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    @NotNull
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    private SalvageResult isNormalSalvage(@NotNull Player player, @NotNull ItemStack itemInHand, boolean extended) {
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        // As there is no recipe for netherite items, the check needs to be after the netherite salvage check
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        if (!SalvageHelper.isSalvageable(player.getServer(), itemInHand)) {
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            sendNPCMessage(this.npc, player, StringFormatter.replacePlaceholder(getSettings().getInvalidItemMessage(),
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                    "{title}", getSettings().getScrapperTitle()));
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            return new SalvageResult(SalvageMethod.SALVAGE, new ArrayList<>(), SalvageState.NO_SALVAGE);
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            BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Provided with non-salvage-able item " + itemInHand);
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            return new SalvageResult(SalvageMethod.SALVAGE, new ArrayList<>(), SalvageState.NO_SALVAGE, 0);
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        }
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        // Check if the item is enchanted, and whether this blacksmith can salvage it
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        if (!itemInHand.getEnchantments().isEmpty() && !getSettings().salvageEnchanted()) {
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            sendNPCMessage(this.npc, player, getSettings().getCannotSalvageEnchantedMessage());
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            return new SalvageResult(SalvageMethod.SALVAGE, new ArrayList<>(), SalvageState.NO_SALVAGE);
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            return new SalvageResult(SalvageMethod.SALVAGE, new ArrayList<>(), SalvageState.NO_SALVAGE, 0);
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        }
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        // Check if any salvage will be produced
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        List<ItemStack> salvage = getSalvage(itemInHand, extended);
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        boolean noUsefulSalvage = salvage == null || salvage.isEmpty();
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        RecipeResult recipeResult = getSalvage(itemInHand, extended);
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        boolean noUsefulSalvage = recipeResult == null || recipeResult.salvage().isEmpty();
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        if (noUsefulSalvage) {
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            sendNPCMessage(this.npc, player, getSettings().getTooDamagedMessage());
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            return new SalvageResult(SalvageMethod.SALVAGE, new ArrayList<>(), SalvageState.NO_SALVAGE);
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            return new SalvageResult(SalvageMethod.SALVAGE, new ArrayList<>(), SalvageState.NO_SALVAGE, 0);
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        } else {
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            return new SalvageResult(SalvageMethod.SALVAGE, salvage, SalvageState.FOUND_SALVAGE);
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            return new SalvageResult(SalvageMethod.SALVAGE, recipeResult.salvage(), SalvageState.FOUND_SALVAGE,
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                    recipeResult.recipe().getResult().getAmount());
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        }
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    }
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@@ -166,20 +193,20 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> {
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    @NotNull
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    private SalvageResult isNetheriteSalvage(@NotNull Player player, @NotNull ItemStack itemInHand) {
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        if (!SmithPreset.BLACKSMITH.getFilteredMaterials(SmithPresetFilter.NETHERITE).contains(itemInHand.getType())) {
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            return new SalvageResult(SalvageMethod.NETHERITE, new ArrayList<>(), SalvageState.INCORRECT_METHOD);
 | 
			
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            return new SalvageResult(SalvageMethod.NETHERITE, new ArrayList<>(), SalvageState.INCORRECT_METHOD, 0);
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        }
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        if (!getSettings().salvageNetherite()) {
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            sendNPCMessage(this.npc, player, getSettings().getCannotSalvageNetheriteMessage());
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            return new SalvageResult(SalvageMethod.NETHERITE, new ArrayList<>(), SalvageState.NO_SALVAGE);
 | 
			
		||||
            return new SalvageResult(SalvageMethod.NETHERITE, new ArrayList<>(), SalvageState.NO_SALVAGE, 0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        List<ItemStack> salvage = SalvageHelper.getNetheriteSalvage(itemInHand);
 | 
			
		||||
        if (salvage == null || salvage.isEmpty()) {
 | 
			
		||||
            return new SalvageResult(SalvageMethod.NETHERITE, new ArrayList<>(), SalvageState.NO_SALVAGE);
 | 
			
		||||
            return new SalvageResult(SalvageMethod.NETHERITE, new ArrayList<>(), SalvageState.NO_SALVAGE, 0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return new SalvageResult(SalvageMethod.NETHERITE, salvage, SalvageState.FOUND_SALVAGE);
 | 
			
		||||
        return new SalvageResult(SalvageMethod.NETHERITE, salvage, SalvageState.FOUND_SALVAGE, 1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -192,21 +219,21 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> {
 | 
			
		||||
    @NotNull
 | 
			
		||||
    private SalvageResult isArmorTrimSalvage(@NotNull Player player, @NotNull ItemStack itemInHand) {
 | 
			
		||||
        if (!(itemInHand.getItemMeta() instanceof ArmorMeta armorMeta) || !armorMeta.hasTrim()) {
 | 
			
		||||
            return new SalvageResult(SalvageMethod.ARMOR_TRIM, new ArrayList<>(), SalvageState.INCORRECT_METHOD);
 | 
			
		||||
            return new SalvageResult(SalvageMethod.ARMOR_TRIM, new ArrayList<>(), SalvageState.INCORRECT_METHOD, 0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (!getSettings().salvageArmorTrims()) {
 | 
			
		||||
            sendNPCMessage(this.npc, player, getSettings().getCannotSalvageArmorTrimMessage());
 | 
			
		||||
            return new SalvageResult(SalvageMethod.ARMOR_TRIM, new ArrayList<>(), SalvageState.NO_SALVAGE);
 | 
			
		||||
            return new SalvageResult(SalvageMethod.ARMOR_TRIM, new ArrayList<>(), SalvageState.NO_SALVAGE, 0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        List<ItemStack> salvage = SalvageHelper.getArmorTrimSalvage(itemInHand, armorMeta);
 | 
			
		||||
        if (salvage == null || salvage.isEmpty()) {
 | 
			
		||||
            sendNPCMessage(this.npc, player, getSettings().getArmorTrimSalvageNotFoundMessage());
 | 
			
		||||
            return new SalvageResult(SalvageMethod.ARMOR_TRIM, new ArrayList<>(), SalvageState.NO_SALVAGE);
 | 
			
		||||
            return new SalvageResult(SalvageMethod.ARMOR_TRIM, new ArrayList<>(), SalvageState.NO_SALVAGE, 0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return new SalvageResult(SalvageMethod.ARMOR_TRIM, salvage, SalvageState.FOUND_SALVAGE);
 | 
			
		||||
        return new SalvageResult(SalvageMethod.ARMOR_TRIM, salvage, SalvageState.FOUND_SALVAGE, 1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -264,7 +291,7 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> {
 | 
			
		||||
     * @return <p>The possible salvage, or null if not salvage-able</p>
 | 
			
		||||
     */
 | 
			
		||||
    @Nullable
 | 
			
		||||
    private List<ItemStack> getSalvage(@NotNull ItemStack item, boolean extended) {
 | 
			
		||||
    private RecipeResult getSalvage(@NotNull ItemStack item, boolean extended) {
 | 
			
		||||
        // Get the salvage, for the item, but ignore some materials if set, and the item isn't at full durability
 | 
			
		||||
        Set<Material> trashSalvage = BlacksmithPlugin.getInstance().getGlobalScrapperSettings().getTrashSalvage(
 | 
			
		||||
                item.getType());
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,7 @@
 | 
			
		||||
package net.knarcraft.blacksmith.util;
 | 
			
		||||
 | 
			
		||||
import org.bukkit.Bukkit;
 | 
			
		||||
import net.knarcraft.blacksmith.BlacksmithPlugin;
 | 
			
		||||
import net.knarcraft.blacksmith.container.RecipeResult;
 | 
			
		||||
import org.bukkit.Material;
 | 
			
		||||
import org.bukkit.Server;
 | 
			
		||||
import org.bukkit.enchantments.Enchantment;
 | 
			
		||||
@@ -20,6 +21,7 @@ import java.util.HashMap;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Map;
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
import java.util.logging.Level;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * A helper class for deciding the salvage returned if salvaging an item
 | 
			
		||||
@@ -123,23 +125,6 @@ public final class SalvageHelper {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the amount of an item that's required to salvage that item
 | 
			
		||||
     *
 | 
			
		||||
     * @param server <p>The server to get recipes from</p>
 | 
			
		||||
     * @param item   <p>The item to check</p>
 | 
			
		||||
     * @return <p>The number of items required for salvage, or -1 if the recipe was not found</p>
 | 
			
		||||
     */
 | 
			
		||||
    public static int getRequiredAmountForSalvage(@NotNull Server server, @NotNull ItemStack item) {
 | 
			
		||||
        for (Recipe recipe : server.getRecipesFor(new ItemStack(item.getType(), item.getAmount()))) {
 | 
			
		||||
            // Only crafting recipes are allowed.
 | 
			
		||||
            if (recipe instanceof ShapedRecipe || recipe instanceof ShapelessRecipe) {
 | 
			
		||||
                return recipe.getResult().getAmount();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return 1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the sum of all enchantment levels for the given item
 | 
			
		||||
     *
 | 
			
		||||
@@ -165,28 +150,34 @@ public final class SalvageHelper {
 | 
			
		||||
     * @param extended     <p>Whether to enable extended salvage, ignoring the repairable restriction</p>
 | 
			
		||||
     * @return <p>The items to return to the user, or null if not salvageable</p>
 | 
			
		||||
     */
 | 
			
		||||
    public static @Nullable List<ItemStack> getSalvage(@NotNull Server server, @Nullable ItemStack salvagedItem,
 | 
			
		||||
                                                       @NotNull Collection<Material> trashSalvage, boolean extended) {
 | 
			
		||||
    public static @Nullable RecipeResult getSalvage(@NotNull Server server, @Nullable ItemStack salvagedItem,
 | 
			
		||||
                                                    @NotNull Collection<Material> trashSalvage, boolean extended) {
 | 
			
		||||
        if (salvagedItem == null || salvagedItem.getAmount() < 1 ||
 | 
			
		||||
                (!extended && !ItemHelper.isRepairable(salvagedItem))) {
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        for (Recipe recipe : server.getRecipesFor(new ItemStack(salvagedItem.getType(), salvagedItem.getAmount()))) {
 | 
			
		||||
            BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Considering recipe: " + recipe.getResult() + " -> " + getRawRecipeSalvage(recipe));
 | 
			
		||||
 | 
			
		||||
            // Only consider crafting table recipes
 | 
			
		||||
            if (!(recipe instanceof ShapedRecipe) && !(recipe instanceof ShapelessRecipe)) {
 | 
			
		||||
                BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Recipe had invalid type");
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Make sure the player has enough items
 | 
			
		||||
            if (salvagedItem.getAmount() < getRequiredAmountForSalvage(Bukkit.getServer(), salvagedItem)) {
 | 
			
		||||
            if (salvagedItem.getAmount() < recipe.getResult().getAmount()) {
 | 
			
		||||
                BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Too few items for recipe");
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Get actual salvage, as long as any can be produced
 | 
			
		||||
            List<ItemStack> salvage = getRecipeSalvage(recipe, salvagedItem, trashSalvage);
 | 
			
		||||
            if (salvage != null && !salvage.isEmpty()) {
 | 
			
		||||
                return salvage;
 | 
			
		||||
                BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Valid recipe: " + recipe.getResult() + " -> " + getRawRecipeSalvage(recipe));
 | 
			
		||||
                BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Actual salvage: " + salvage);
 | 
			
		||||
                return new RecipeResult(recipe, salvage);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@@ -207,7 +198,13 @@ public final class SalvageHelper {
 | 
			
		||||
        if (ingredients == null) {
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
        return combineStacks(getSalvage(copyItems(ingredients), salvagedItem, trashSalvage));
 | 
			
		||||
        List<ItemStack> copy = copyItems(ingredients);
 | 
			
		||||
        BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Copied salvage: " + copy);
 | 
			
		||||
        List<ItemStack> salvage = getSalvage(copy, salvagedItem, trashSalvage);
 | 
			
		||||
        BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Combining salvage: " + salvage);
 | 
			
		||||
        List<ItemStack> combined = combineStacks(salvage);
 | 
			
		||||
        BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Combined : " + combined);
 | 
			
		||||
        return combined;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -247,7 +244,10 @@ public final class SalvageHelper {
 | 
			
		||||
            durability = 1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Durability: " + durability + "/" + maxDurability);
 | 
			
		||||
 | 
			
		||||
        double percentageRemaining = (double) durability / maxDurability;
 | 
			
		||||
        BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "Remaining: " + percentageRemaining);
 | 
			
		||||
        return pickRandomSalvage(recipeItems, trashSalvage, percentageRemaining);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -268,36 +268,47 @@ public final class SalvageHelper {
 | 
			
		||||
            percentageRemaining = 1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        int totalItems = totalItemAmount(itemsToChooseFrom);
 | 
			
		||||
        //Get the amount of recipe items to be returned
 | 
			
		||||
        int itemsToReturn = (int) Math.floor(percentageRemaining * totalItems);
 | 
			
		||||
        int bound = itemsToChooseFrom.size();
 | 
			
		||||
        // If not damaged, just give everything
 | 
			
		||||
        if (percentageRemaining == 1) {
 | 
			
		||||
            BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, "100% Remaining. Copying " + itemsToChooseFrom);
 | 
			
		||||
            return copyItems(itemsToChooseFrom);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Split into good items and trash items
 | 
			
		||||
        List<ItemStack> goodItems = copyItems(itemsToChooseFrom);
 | 
			
		||||
        goodItems.removeIf((item) -> trashSalvage.contains(item.getType()));
 | 
			
		||||
        int goodSalvage = totalItemAmount(goodItems);
 | 
			
		||||
        List<ItemStack> trashItems = copyItems(itemsToChooseFrom);
 | 
			
		||||
        trashItems.removeIf((item) -> !trashSalvage.contains(item.getType()));
 | 
			
		||||
 | 
			
		||||
        List<ItemStack> salvage = new ArrayList<>();
 | 
			
		||||
        for (int i = 0; i < itemsToReturn; i++) {
 | 
			
		||||
            // Pick random item
 | 
			
		||||
            int itemIndex = SalvageHelper.random.nextInt(bound);
 | 
			
		||||
            ItemStack itemStack = itemsToChooseFrom.get(itemIndex);
 | 
			
		||||
        int itemsToReturn = (int) Math.floor(totalItemAmount(itemsToChooseFrom) * percentageRemaining);
 | 
			
		||||
        int goodItemAmount = totalItemAmount(goodItems);
 | 
			
		||||
        int pickedItems = 0;
 | 
			
		||||
        List<ItemStack> salvage = new ArrayList<>(itemsToReturn);
 | 
			
		||||
 | 
			
		||||
            // The selected item is trash, so skip it
 | 
			
		||||
            if (trashSalvage.contains(itemStack.getType()) && i < goodSalvage) {
 | 
			
		||||
                i--;
 | 
			
		||||
        while (pickedItems < itemsToReturn && pickedItems < goodItemAmount) {
 | 
			
		||||
            int index = SalvageHelper.random.nextInt(goodItems.size());
 | 
			
		||||
            ItemStack itemStack = goodItems.get(index);
 | 
			
		||||
            if (itemStack.getType().isAir() || itemStack.getAmount() == 0) {
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            //Make sure to never give more of one item than the amount which exists in the recipe
 | 
			
		||||
            if (itemStack.getAmount() <= 0) {
 | 
			
		||||
                i--;
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            itemStack.setAmount(itemStack.getAmount() - 1);
 | 
			
		||||
            salvage.add(new ItemStack(itemStack.getType(), 1));
 | 
			
		||||
            itemStack.setAmount(itemStack.getAmount() - 1);
 | 
			
		||||
            pickedItems++;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        while (pickedItems < itemsToReturn) {
 | 
			
		||||
            int index = SalvageHelper.random.nextInt(trashItems.size());
 | 
			
		||||
            ItemStack itemStack = trashItems.get(index);
 | 
			
		||||
            if (itemStack.getType().isAir() || itemStack.getAmount() == 0) {
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            salvage.add(new ItemStack(itemStack.getType(), 1));
 | 
			
		||||
            itemStack.setAmount(itemStack.getAmount() - 1);
 | 
			
		||||
            pickedItems++;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return salvage;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -328,7 +339,7 @@ public final class SalvageHelper {
 | 
			
		||||
        Map<Material, Integer> itemAmounts = new HashMap<>();
 | 
			
		||||
        for (ItemStack item : items) {
 | 
			
		||||
            Material itemType = item.getType();
 | 
			
		||||
            itemAmounts.put(itemType, itemAmounts.getOrDefault(itemType, 0) + 1);
 | 
			
		||||
            itemAmounts.put(itemType, itemAmounts.getOrDefault(itemType, 0) + item.getAmount());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        List<ItemStack> combined = new ArrayList<>();
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user