Implements some necessary code for the scrapper
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EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
All checks were successful
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
Implements ignored salvage Implements salvage-able items Adds some TODOs Implements salvage fail chance Moves several methods to ItemHelper Adds option for allowing extended salvage
This commit is contained in:
@ -3,21 +3,17 @@ package net.knarcraft.blacksmith.config.blacksmith;
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import net.citizensnpcs.api.util.DataKey;
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import net.knarcraft.blacksmith.BlacksmithPlugin;
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import net.knarcraft.blacksmith.config.SettingValueType;
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import net.knarcraft.blacksmith.config.SmithPreset;
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import net.knarcraft.blacksmith.config.TraitSettings;
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import net.knarcraft.blacksmith.util.ConfigHelper;
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import net.knarcraft.blacksmith.util.InputParsingHelper;
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import net.knarcraft.blacksmith.util.ItemHelper;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.logging.Level;
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/**
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@ -185,7 +181,7 @@ public class BlacksmithNPCSettings implements TraitSettings<BlacksmithSetting> {
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*
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* @return <p>All items reforge-able by this NPC</p>
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*/
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public List<Material> getReforgeAbleItems() {
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public List<Material> getItems() {
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Object currentValue = currentValues.get(BlacksmithSetting.REFORGE_ABLE_ITEMS);
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if (currentValue == null || String.valueOf(currentValue).isEmpty()) {
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return globalBlacksmithSettings.getReforgeAbleItems();
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@ -357,28 +353,6 @@ public class BlacksmithNPCSettings implements TraitSettings<BlacksmithSetting> {
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return value;
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}
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/**
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* Replaces placeholders in the given reforge-able value
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*
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* @param stringList <p>The value specified by a user</p>
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* @return <p>The value with placeholders replaced</p>
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*/
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private static List<String> replaceReforgeAblePresets(List<String> stringList) {
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List<String> newStrings = new ArrayList<>();
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for (String item : stringList) {
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if (item == null) {
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continue;
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}
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String replaced = SmithPreset.replacePreset(item);
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if (!replaced.equals(item)) {
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newStrings.addAll(List.of(replaced.split(",")));
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} else {
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newStrings.add(item);
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}
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}
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return newStrings;
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}
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/**
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* Updates the list of blocked enchantments
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*/
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@ -422,55 +396,8 @@ public class BlacksmithNPCSettings implements TraitSettings<BlacksmithSetting> {
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this.reforgeAbleItems.clear();
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List<String> materialStrings = ConfigHelper.asStringList(getValue(BlacksmithSetting.REFORGE_ABLE_ITEMS));
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if (materialStrings != null) {
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this.reforgeAbleItems.addAll(getReforgeAbleItems(materialStrings));
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this.reforgeAbleItems.addAll(ItemHelper.getItems(materialStrings, true));
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}
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}
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/**
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* Gets a list of the reforgeAbleItems described in the given item list
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*
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* @param itemList <p>The list of items defined by the user</p>
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* @return <p>The materials contained in the item list</p>
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*/
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public static List<Material> getReforgeAbleItems(List<String> itemList) {
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List<Material> reforgeAbleItems = new ArrayList<>();
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if (itemList == null) {
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return null;
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}
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//Convert any presets with a list of materials
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itemList = replaceReforgeAblePresets(itemList);
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Set<Material> blacklisted = new HashSet<>();
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//Parse every material, and add to reforgeAble items
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for (String item : itemList) {
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//Ignore ,,
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if (InputParsingHelper.isEmpty(item)) {
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continue;
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}
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boolean blacklist = false;
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if (item.startsWith("-")) {
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blacklist = true;
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item = item.substring(1);
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}
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Material material = InputParsingHelper.matchMaterial(item);
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if (material != null && ItemHelper.isRepairable(new ItemStack(material, 1))) {
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if (!blacklist) {
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reforgeAbleItems.add(material);
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} else {
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blacklisted.add(material);
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}
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} else {
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BlacksmithPlugin.getInstance().getLogger().log(Level.WARNING, "Unable to verify " + item +
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" as a valid reforge-able item");
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}
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}
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//Remove any blacklisted materials at the end to make sure order of arguments won't matter
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reforgeAbleItems.removeAll(blacklisted);
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return reforgeAbleItems;
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}
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}
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@ -10,6 +10,7 @@ import net.knarcraft.blacksmith.util.InputParsingHelper;
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import net.knarcraft.blacksmith.util.ItemHelper;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.jetbrains.annotations.NotNull;
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import java.io.File;
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import java.util.ArrayList;
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@ -19,7 +20,7 @@ import java.util.Map;
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import java.util.logging.Level;
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/**
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* A class which keeps track of all default NPC settings and all global settings
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* A class which keeps track of all default blacksmith NPC settings and all global blacksmith settings
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*/
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public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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@ -38,7 +39,7 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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* @param plugin <p>A reference to the blacksmith plugin</p>
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*/
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public GlobalBlacksmithSettings(BlacksmithPlugin plugin) {
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defaultConfig = new YamlStorage(new File(plugin.getDataFolder() + File.separator + "config.yml"),
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this.defaultConfig = new YamlStorage(new File(plugin.getDataFolder() + File.separator + "config.yml"),
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"Blacksmith Configuration\nWarning: The values under defaults are the values set for a " +
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"blacksmith upon creation. To change any values for existing NPCs, edit the citizens NPC file.");
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}
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@ -48,20 +49,20 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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*/
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public void load() {
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// Load the config from disk
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defaultConfig.load();
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DataKey root = defaultConfig.getKey("");
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this.defaultConfig.load();
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DataKey root = this.defaultConfig.getKey("");
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// Just in case, clear existing values
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settings.clear();
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materialBasePrices.clear();
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materialPricePerDurabilityPoints.clear();
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enchantmentCosts.clear();
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this.settings.clear();
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this.materialBasePrices.clear();
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this.materialPricePerDurabilityPoints.clear();
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this.enchantmentCosts.clear();
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// Load/Save settings
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loadGlobalSettings(root);
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loadSettings(root);
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// Save any modified values to disk
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defaultConfig.save();
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this.defaultConfig.save();
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}
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/**
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@ -74,9 +75,9 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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if (blacksmithSetting.getValueType() == SettingValueType.STRING_LIST ||
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blacksmithSetting.getValueType() == SettingValueType.REFORGE_ABLE_ITEMS) {
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//Workaround to make sure it's treated as the correct type
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settings.put(blacksmithSetting, newValue == null ? null : ConfigHelper.asStringList(newValue));
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this.settings.put(blacksmithSetting, newValue == null ? null : ConfigHelper.asStringList(newValue));
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} else {
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settings.put(blacksmithSetting, newValue);
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this.settings.put(blacksmithSetting, newValue);
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}
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save();
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if (blacksmithSetting == BlacksmithSetting.REFORGE_ABLE_ITEMS) {
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@ -93,7 +94,7 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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* @return <p>The current raw setting value</p>
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*/
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public Object getRawValue(BlacksmithSetting blacksmithSetting) {
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return settings.get(blacksmithSetting);
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return this.settings.get(blacksmithSetting);
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}
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/**
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@ -107,12 +108,12 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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if (newEnchantmentCost < 0) {
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throw new IllegalArgumentException("Enchantment cost cannot be negative!");
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}
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settings.put(BlacksmithSetting.ENCHANTMENT_COST, newEnchantmentCost);
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this.settings.put(BlacksmithSetting.ENCHANTMENT_COST, newEnchantmentCost);
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} else {
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if (newEnchantmentCost < 0) {
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enchantmentCosts.put(enchantment, null);
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this.enchantmentCosts.put(enchantment, null);
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} else {
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enchantmentCosts.put(enchantment, newEnchantmentCost);
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this.enchantmentCosts.put(enchantment, newEnchantmentCost);
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}
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}
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save();
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@ -129,13 +130,13 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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if (newPrice < 0) {
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throw new IllegalArgumentException("Price per durability point cannot be negative!");
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}
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settings.put(BlacksmithSetting.PRICE_PER_DURABILITY_POINT, newPrice);
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this.settings.put(BlacksmithSetting.PRICE_PER_DURABILITY_POINT, newPrice);
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} else {
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//Use a negative price to unset the per-item value
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if (newPrice < 0) {
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materialPricePerDurabilityPoints.put(material, null);
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this.materialPricePerDurabilityPoints.put(material, null);
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} else {
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materialPricePerDurabilityPoints.put(material, newPrice);
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this.materialPricePerDurabilityPoints.put(material, newPrice);
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}
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}
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save();
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@ -156,9 +157,9 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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} else {
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//Use a negative price to unset the per-item value
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if (newBasePrice < 0) {
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materialBasePrices.put(material, null);
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this.materialBasePrices.put(material, null);
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} else {
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materialBasePrices.put(material, newBasePrice);
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this.materialBasePrices.put(material, newBasePrice);
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}
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}
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save();
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@ -201,8 +202,8 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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* @return <p>The base price for the material</p>
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*/
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public double getBasePrice(Material material) {
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if (materialBasePrices.containsKey(material) && materialBasePrices.get(material) != null) {
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return materialBasePrices.get(material);
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if (this.materialBasePrices.containsKey(material) && this.materialBasePrices.get(material) != null) {
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return this.materialBasePrices.get(material);
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} else {
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return asDouble(BlacksmithSetting.BASE_PRICE);
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}
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@ -215,9 +216,9 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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* @return <p>The durability point price for the material</p>
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*/
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public double getPricePerDurabilityPoint(Material material) {
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if (materialPricePerDurabilityPoints.containsKey(material) &&
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materialPricePerDurabilityPoints.get(material) != null) {
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return materialPricePerDurabilityPoints.get(material);
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if (this.materialPricePerDurabilityPoints.containsKey(material) &&
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this.materialPricePerDurabilityPoints.get(material) != null) {
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return this.materialPricePerDurabilityPoints.get(material);
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} else {
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return asDouble(BlacksmithSetting.PRICE_PER_DURABILITY_POINT);
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}
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@ -230,8 +231,8 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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* @return <p>The cost of each enchantment level</p>
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*/
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public double getEnchantmentCost(Enchantment enchantment) {
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if (enchantmentCosts.containsKey(enchantment) && enchantmentCosts.get(enchantment) != null) {
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return enchantmentCosts.get(enchantment);
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if (this.enchantmentCosts.containsKey(enchantment) && this.enchantmentCosts.get(enchantment) != null) {
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return this.enchantmentCosts.get(enchantment);
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} else {
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return asDouble(BlacksmithSetting.ENCHANTMENT_COST);
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}
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@ -242,7 +243,7 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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*
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* @return <p>The value of reforgeAbleItems</p>
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*/
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public List<Material> getReforgeAbleItems() {
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public @NotNull List<Material> getReforgeAbleItems() {
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return this.defaultReforgeAbleMaterials;
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}
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@ -251,7 +252,7 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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*
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* @return <p>The value of enchantmentBlocklist</p>
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*/
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public List<Enchantment> getEnchantmentBlocklist() {
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public @NotNull List<Enchantment> getEnchantmentBlocklist() {
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return this.defaultEnchantmentBlocklist;
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}
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@ -302,7 +303,7 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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* @return <p>The current value</p>
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*/
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private Object getValue(BlacksmithSetting setting) {
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Object value = settings.get(setting);
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Object value = this.settings.get(setting);
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//If not set in config.yml, use the default value from the enum
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if (value == null) {
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value = setting.getDefaultValue();
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@ -315,7 +316,7 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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*
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* @param root <p>The root node of all global settings</p>
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*/
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private void loadGlobalSettings(DataKey root) {
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private void loadSettings(DataKey root) {
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for (BlacksmithSetting blacksmithSetting : BlacksmithSetting.values()) {
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if (!root.keyExists(blacksmithSetting.getPath())) {
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//If the setting does not exist in the config file, add it
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@ -340,7 +341,7 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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for (String key : relevantKeys.keySet()) {
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String enchantmentName = relevantKeys.get(key);
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Enchantment enchantment = InputParsingHelper.matchEnchantment(enchantmentName);
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setItemPrice(enchantmentCosts, enchantmentName, enchantment, enchantmentCostNode.getDouble(key));
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setItemPrice(this.enchantmentCosts, enchantmentName, enchantment, enchantmentCostNode.getDouble(key));
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}
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}
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@ -358,10 +359,10 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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double price = basePerDurabilityPriceNode.getDouble(key);
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if (materialName.contains("*")) {
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//Treat *CHESTPLATE as a regular expression to match all chest-plates
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setMatchedMaterialPrices(materialPricePerDurabilityPoints, materialName, price);
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setMatchedMaterialPrices(this.materialPricePerDurabilityPoints, materialName, price);
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} else {
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Material material = InputParsingHelper.matchMaterial(materialName);
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setItemPrice(materialPricePerDurabilityPoints, materialName, material, price);
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setItemPrice(this.materialPricePerDurabilityPoints, materialName, material, price);
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}
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}
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}
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@ -380,10 +381,10 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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double price = basePriceNode.getDouble(key);
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if (materialName.contains("*")) {
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//Treat *CHESTPLATE as a regular expression to match all chest-plates
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setMatchedMaterialPrices(materialBasePrices, materialName, price);
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setMatchedMaterialPrices(this.materialBasePrices, materialName, price);
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} else {
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Material material = InputParsingHelper.matchMaterial(materialName);
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setItemPrice(materialBasePrices, materialName, material, price);
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setItemPrice(this.materialBasePrices, materialName, material, price);
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}
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}
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}
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@ -455,11 +456,11 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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* Loads reforgeAble items from the current value
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*/
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private void loadReforgeAbleItems() {
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defaultReforgeAbleMaterials.clear();
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this.defaultReforgeAbleMaterials.clear();
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List<String> materialNames = ConfigHelper.asStringList(settings.get(
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BlacksmithSetting.REFORGE_ABLE_ITEMS));
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if (materialNames != null) {
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defaultReforgeAbleMaterials.addAll(BlacksmithNPCSettings.getReforgeAbleItems(materialNames));
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this.defaultReforgeAbleMaterials.addAll(ItemHelper.getItems(materialNames, true));
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}
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}
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@ -467,11 +468,11 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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* Loads the enchantment blocklist from the current value
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*/
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private void loadEnchantmentBlocklist() {
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defaultEnchantmentBlocklist.clear();
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this.defaultEnchantmentBlocklist.clear();
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List<String> enchantmentNames = ConfigHelper.asStringList(settings.get(
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BlacksmithSetting.ENCHANTMENT_BLOCKLIST));
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if (enchantmentNames != null) {
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defaultEnchantmentBlocklist.addAll(BlacksmithNPCSettings.getEnchantmentBlocklist(enchantmentNames));
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this.defaultEnchantmentBlocklist.addAll(BlacksmithNPCSettings.getEnchantmentBlocklist(enchantmentNames));
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}
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}
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@ -479,32 +480,32 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
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* Saves all current settings to the config file
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*/
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private void save() {
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DataKey root = defaultConfig.getKey("");
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DataKey root = this.defaultConfig.getKey("");
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//Save all default settings
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for (BlacksmithSetting setting : BlacksmithSetting.values()) {
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root.setRaw(setting.getPath(), settings.get(setting));
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root.setRaw(setting.getPath(), this.settings.get(setting));
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}
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//Save all base prices
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DataKey basePriceNode = root.getRelative(BlacksmithSetting.BASE_PRICE.getPath());
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for (Material material : materialBasePrices.keySet()) {
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basePriceNode.setRaw(unNormalizeName(material.name()), materialBasePrices.get(material));
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for (Material material : this.materialBasePrices.keySet()) {
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basePriceNode.setRaw(unNormalizeName(material.name()), this.materialBasePrices.get(material));
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}
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//Save all per-durability-point prices
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DataKey basePerDurabilityPriceNode = root.getRelative(BlacksmithSetting.PRICE_PER_DURABILITY_POINT.getPath());
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for (Material material : materialPricePerDurabilityPoints.keySet()) {
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basePerDurabilityPriceNode.setRaw(unNormalizeName(material.name()), materialPricePerDurabilityPoints.get(material));
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for (Material material : this.materialPricePerDurabilityPoints.keySet()) {
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basePerDurabilityPriceNode.setRaw(unNormalizeName(material.name()), this.materialPricePerDurabilityPoints.get(material));
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}
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//Load all enchantment prices
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DataKey enchantmentCostNode = root.getRelative(BlacksmithSetting.ENCHANTMENT_COST.getPath());
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for (Enchantment enchantment : enchantmentCosts.keySet()) {
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enchantmentCostNode.setRaw(unNormalizeName(enchantment.getKey().getKey()), enchantmentCosts.get(enchantment));
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for (Enchantment enchantment : this.enchantmentCosts.keySet()) {
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enchantmentCostNode.setRaw(unNormalizeName(enchantment.getKey().getKey()), this.enchantmentCosts.get(enchantment));
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}
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//Perform the actual save to disk
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defaultConfig.save();
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this.defaultConfig.save();
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}
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||||
}
|
||||
|
@ -6,14 +6,28 @@ import net.knarcraft.blacksmith.BlacksmithPlugin;
|
||||
import net.knarcraft.blacksmith.config.SettingValueType;
|
||||
import net.knarcraft.blacksmith.config.Settings;
|
||||
import net.knarcraft.blacksmith.util.ConfigHelper;
|
||||
import net.knarcraft.blacksmith.util.ItemHelper;
|
||||
import org.bukkit.Material;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.logging.Level;
|
||||
|
||||
/**
|
||||
* A class which keeps track of all default scrapper NPC settings and all global scrapper settings
|
||||
*/
|
||||
public class GlobalScrapperSettings implements Settings<ScrapperSetting> {
|
||||
|
||||
private final Map<ScrapperSetting, Object> settings = new HashMap<>();
|
||||
private final List<Material> defaultSalvageableMaterials = new ArrayList<>();
|
||||
private final Map<Material, Set<Material>> ignoredSalvage = new HashMap<>();
|
||||
|
||||
private final YamlStorage defaultConfig;
|
||||
|
||||
@ -23,7 +37,7 @@ public class GlobalScrapperSettings implements Settings<ScrapperSetting> {
|
||||
* @param plugin <p>A reference to the blacksmith plugin</p>
|
||||
*/
|
||||
public GlobalScrapperSettings(BlacksmithPlugin plugin) {
|
||||
defaultConfig = new YamlStorage(new File(plugin.getDataFolder() + File.separator + "config.yml"),
|
||||
this.defaultConfig = new YamlStorage(new File(plugin.getDataFolder() + File.separator + "config.yml"),
|
||||
"Scrapper Configuration\nWarning: The values under defaults are the values set for a " +
|
||||
"scrapper upon creation. To change any values for existing NPCs, edit the citizens NPC file.");
|
||||
}
|
||||
@ -33,17 +47,17 @@ public class GlobalScrapperSettings implements Settings<ScrapperSetting> {
|
||||
*/
|
||||
public void load() {
|
||||
//Load the config from disk
|
||||
defaultConfig.load();
|
||||
DataKey root = defaultConfig.getKey("");
|
||||
this.defaultConfig.load();
|
||||
DataKey root = this.defaultConfig.getKey("");
|
||||
|
||||
//Just in case, clear existing values
|
||||
settings.clear();
|
||||
this.settings.clear();
|
||||
|
||||
//Load/Save global settings
|
||||
loadSettings(root);
|
||||
|
||||
//Save any modified values to disk
|
||||
defaultConfig.save();
|
||||
this.defaultConfig.save();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -52,13 +66,16 @@ public class GlobalScrapperSettings implements Settings<ScrapperSetting> {
|
||||
* @param scrapperSetting <p>The default NPC setting to change</p>
|
||||
* @param newValue <p>The new value for the setting</p>
|
||||
*/
|
||||
public void changeValue(ScrapperSetting scrapperSetting, Object newValue) {
|
||||
public void changeValue(@NotNull ScrapperSetting scrapperSetting, @Nullable Object newValue) {
|
||||
if (scrapperSetting.getValueType() == SettingValueType.STRING_LIST ||
|
||||
scrapperSetting.getValueType() == SettingValueType.REFORGE_ABLE_ITEMS) {
|
||||
//Workaround to make sure it's treated as the correct type
|
||||
settings.put(scrapperSetting, newValue == null ? null : ConfigHelper.asStringList(newValue));
|
||||
this.settings.put(scrapperSetting, newValue == null ? null : ConfigHelper.asStringList(newValue));
|
||||
} else {
|
||||
settings.put(scrapperSetting, newValue);
|
||||
this.settings.put(scrapperSetting, newValue);
|
||||
}
|
||||
if (scrapperSetting == ScrapperSetting.SALVAGE_ABLE_ITEMS) {
|
||||
loadSalvageAbleItems();
|
||||
}
|
||||
save();
|
||||
}
|
||||
@ -70,7 +87,7 @@ public class GlobalScrapperSettings implements Settings<ScrapperSetting> {
|
||||
* @return <p>The current raw setting value</p>
|
||||
*/
|
||||
public Object getRawValue(ScrapperSetting scrapperSetting) {
|
||||
return settings.get(scrapperSetting);
|
||||
return this.settings.get(scrapperSetting);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -110,7 +127,7 @@ public class GlobalScrapperSettings implements Settings<ScrapperSetting> {
|
||||
* @return <p>The current value</p>
|
||||
*/
|
||||
private Object getValue(ScrapperSetting setting) {
|
||||
Object value = settings.get(setting);
|
||||
Object value = this.settings.get(setting);
|
||||
//If not set in config.yml, use the default value from the enum
|
||||
if (value == null) {
|
||||
value = setting.getDefaultValue();
|
||||
@ -130,23 +147,97 @@ public class GlobalScrapperSettings implements Settings<ScrapperSetting> {
|
||||
root.setRaw(setting.getPath(), setting.getDefaultValue());
|
||||
} else {
|
||||
//Set the setting to the value found in the path
|
||||
settings.put(setting, root.getRaw(setting.getPath()));
|
||||
this.settings.put(setting, root.getRaw(setting.getPath()));
|
||||
}
|
||||
}
|
||||
loadSalvageAbleItems();
|
||||
loadIgnoredSalvage();
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves all current settings to the config file
|
||||
*/
|
||||
private void save() {
|
||||
DataKey root = defaultConfig.getKey("");
|
||||
DataKey root = this.defaultConfig.getKey("");
|
||||
//Save all default settings
|
||||
for (ScrapperSetting setting : ScrapperSetting.values()) {
|
||||
root.setRaw(setting.getPath(), settings.get(setting));
|
||||
root.setRaw(setting.getPath(), this.settings.get(setting));
|
||||
}
|
||||
|
||||
//Perform the actual save to disk
|
||||
defaultConfig.save();
|
||||
this.defaultConfig.save();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the value of salvageAbleItems
|
||||
*
|
||||
* @return <p>The value of salvageAbleItems</p>
|
||||
*/
|
||||
public List<Material> getSalvageAbleItems() {
|
||||
return this.defaultSalvageableMaterials;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets ignored salvage for the given material
|
||||
*
|
||||
* <p>The ignored salvage should be ignored when calculating item salvage, in order to increase the probability of
|
||||
* getting the more expensive materials back.</p>
|
||||
*
|
||||
* @param material <p>The material to get ignored salvage for</p>
|
||||
* @return <p>The ignored salvage</p>
|
||||
*/
|
||||
public @Nullable Set<Material> getIgnoredSalvage(@NotNull Material material) {
|
||||
return this.ignoredSalvage.get(material);
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads reforgeAble items from the current value
|
||||
*/
|
||||
private void loadSalvageAbleItems() {
|
||||
this.defaultSalvageableMaterials.clear();
|
||||
List<String> materialNames = ConfigHelper.asStringList(this.settings.get(ScrapperSetting.SALVAGE_ABLE_ITEMS));
|
||||
if (materialNames != null) {
|
||||
this.defaultSalvageableMaterials.addAll(ItemHelper.getItems(materialNames, true));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads all ignored salvage from the configuration file
|
||||
*/
|
||||
private void loadIgnoredSalvage() {
|
||||
this.ignoredSalvage.clear();
|
||||
List<String> allIgnoredSalvage = ConfigHelper.asStringList(this.settings.get(ScrapperSetting.IGNORED_SALVAGE));
|
||||
if (allIgnoredSalvage == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (String ignoredSalvageInfo : allIgnoredSalvage) {
|
||||
// Ignore invalid lines
|
||||
if (!ignoredSalvageInfo.contains(":")) {
|
||||
BlacksmithPlugin.getInstance().getLogger().log(Level.WARNING, String.format("The ignored salvage " +
|
||||
"configuration line %s is invalid", ignoredSalvageInfo));
|
||||
continue;
|
||||
}
|
||||
|
||||
// Parse all material names
|
||||
String[] data = ignoredSalvageInfo.split(":");
|
||||
String[] materialStrings = data[0].split(",");
|
||||
List<Material> materials = new ArrayList<>();
|
||||
for (String materialString : materialStrings) {
|
||||
materials.addAll(ItemHelper.getWildcardMatch(materialString));
|
||||
}
|
||||
String[] ignoredSalvageStrings = data[1].split(",");
|
||||
List<Material> ignored = new ArrayList<>();
|
||||
for (String ignoredSalvageString : ignoredSalvageStrings) {
|
||||
ignored.addAll(ItemHelper.getWildcardMatch(ignoredSalvageString));
|
||||
}
|
||||
|
||||
// Add the ignored salvage to all the matched materials
|
||||
for (Material material : materials) {
|
||||
ignoredSalvage.computeIfAbsent(material, k -> new HashSet<>());
|
||||
ignoredSalvage.get(material).addAll(ignored);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -4,13 +4,19 @@ import net.citizensnpcs.api.util.DataKey;
|
||||
import net.knarcraft.blacksmith.config.SettingValueType;
|
||||
import net.knarcraft.blacksmith.config.TraitSettings;
|
||||
import net.knarcraft.blacksmith.util.ConfigHelper;
|
||||
import net.knarcraft.blacksmith.util.ItemHelper;
|
||||
import org.bukkit.Material;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class ScrapperNPCSettings implements TraitSettings<ScrapperSetting> {
|
||||
|
||||
private final Map<ScrapperSetting, Object> currentValues = new HashMap<>();
|
||||
private final GlobalScrapperSettings globalScrapperSettings;
|
||||
private final List<Material> salvageAbleItems = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* Instantiates a new scrapper NPC settings object
|
||||
@ -59,6 +65,20 @@ public class ScrapperNPCSettings implements TraitSettings<ScrapperSetting> {
|
||||
} else {
|
||||
currentValues.put(setting, newValue);
|
||||
}
|
||||
if (setting == ScrapperSetting.SALVAGE_ABLE_ITEMS) {
|
||||
updateSalvageAbleItems();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the reforge-able items according to the current value of the setting
|
||||
*/
|
||||
private void updateSalvageAbleItems() {
|
||||
this.salvageAbleItems.clear();
|
||||
List<String> materialStrings = ConfigHelper.asStringList(getValue(ScrapperSetting.SALVAGE_ABLE_ITEMS));
|
||||
if (materialStrings != null) {
|
||||
this.salvageAbleItems.addAll(ItemHelper.getItems(materialStrings, !extendedSalvageEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -87,14 +107,23 @@ public class ScrapperNPCSettings implements TraitSettings<ScrapperSetting> {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when a blacksmith has successfully repaired an item
|
||||
* Gets the message to display when a scrapper has successfully scrapped an item
|
||||
*
|
||||
* @return <p>The reforge success message</p>
|
||||
* @return <p>The salvage success message</p>
|
||||
*/
|
||||
public String getSuccessMessage() {
|
||||
return asString(ScrapperSetting.SUCCESS_SALVAGE_MESSAGE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when a scrapper fails to salvage an item
|
||||
*
|
||||
* @return <p>The salvage fail message</p>
|
||||
*/
|
||||
public String getFailMessage() {
|
||||
return asString(ScrapperSetting.FAIL_SALVAGE_MESSAGE);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getCoolDownUnexpiredMessage() {
|
||||
return asString(ScrapperSetting.COOL_DOWN_UNEXPIRED_MESSAGE);
|
||||
@ -157,6 +186,15 @@ public class ScrapperNPCSettings implements TraitSettings<ScrapperSetting> {
|
||||
return asInt(ScrapperSetting.MAX_SALVAGE_DELAY) <= 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the chance of a salvaging to fail
|
||||
*
|
||||
* @return <p>The chance of a salvaging to fail</p>
|
||||
*/
|
||||
public int getFailChance() {
|
||||
return asInt(ScrapperSetting.FAIL_SALVAGE_CHANCE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the given value as an integer
|
||||
*
|
||||
@ -201,4 +239,51 @@ public class ScrapperNPCSettings implements TraitSettings<ScrapperSetting> {
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all item types this NPC is able to salvage
|
||||
*
|
||||
* @return <p>All salvageable items</p>
|
||||
*/
|
||||
public List<Material> getSalvageAbleItems() {
|
||||
Object currentValue = currentValues.get(ScrapperSetting.SALVAGE_ABLE_ITEMS);
|
||||
if (currentValue == null || String.valueOf(currentValue).isEmpty()) {
|
||||
return globalScrapperSettings.getSalvageAbleItems();
|
||||
} else {
|
||||
return new ArrayList<>(this.salvageAbleItems);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether extended salvaging is enabled
|
||||
*
|
||||
* <p>When not extended, only repairable items can be salvaged. When extended, any item produced using a crafting
|
||||
* recipe or a smithing transformation can be salvaged. This does not include smelting or similar.</p>
|
||||
*
|
||||
* @return <p>True if extended salvaging is enabled</p>
|
||||
*/
|
||||
public boolean extendedSalvageEnabled() {
|
||||
return ConfigHelper.asBoolean(getValue(ScrapperSetting.EXTENDED_SALVAGE_ENABLED));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the title of this scrapper NPC
|
||||
*
|
||||
* <p>The title is used to specify scrapper sub-types in order to make it clear which items a scrapper can salvage.
|
||||
* For example, an armor-scrapper would only be able to salvage armor pieces.</p>
|
||||
*
|
||||
* @return <p>The title of this scrapper NPC</p>
|
||||
*/
|
||||
public String getScrapperTitle() {
|
||||
return asString(ScrapperSetting.SCRAPPER_TITLE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display if this NPC is given an item it cannot salvage
|
||||
*
|
||||
* @return <p>The message to display</p>
|
||||
*/
|
||||
public String getInvalidItemMessage() {
|
||||
return asString(ScrapperSetting.INVALID_ITEM_MESSAGE);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -5,6 +5,9 @@ import net.knarcraft.blacksmith.config.SettingValueType;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* An enum representing all scrapper-related settings
|
||||
*/
|
||||
@ -63,6 +66,12 @@ public enum ScrapperSetting implements Setting {
|
||||
*/
|
||||
SCRAPPER_TITLE("scrapperTitle", SettingValueType.STRING, "scrapper",
|
||||
"The title describing the scrapper's usage/speciality", true, false),
|
||||
|
||||
/**
|
||||
* The setting for whether the NPC should allow salvaging of any craft-able item instead of just repairable items
|
||||
*/
|
||||
EXTENDED_SALVAGE_ENABLED("extendedSalvageEnabled", SettingValueType.BOOLEAN, false,
|
||||
"Whether to enable salvaging of non-repairable items, such as planks", true, false),
|
||||
|
||||
/*-----------
|
||||
| Messages |
|
||||
@ -91,11 +100,12 @@ public enum ScrapperSetting implements Setting {
|
||||
"on a cool-down from the previous re-forging", true, true),
|
||||
|
||||
/**
|
||||
* The message displayed if presented with an item that cannot be salvaged by the NPC
|
||||
* The message displayed if the scrapper encounters an item they cannot salvage
|
||||
*/
|
||||
CANNOT_SALVAGE_MESSAGE("cannotSalvageMessage", SettingValueType.STRING,
|
||||
"&cI'm unable to salvage that item", "The message to display if the player tries to salvage" +
|
||||
" an item the blacksmith cannot salvage", true, true),
|
||||
INVALID_ITEM_MESSAGE("invalidItemMessage", SettingValueType.STRING,
|
||||
"&cI'm sorry, but I'm a/an {title}, I don't know how to salvage that!",
|
||||
"The message to display if the player tries to salvage" +
|
||||
" an item the scrapper cannot salvage", true, true),
|
||||
|
||||
/**
|
||||
* The message displayed if salvaging an item would return in no items
|
||||
@ -146,6 +156,17 @@ public enum ScrapperSetting implements Setting {
|
||||
*/
|
||||
GIVE_EXPERIENCE("giveExperience", SettingValueType.BOOLEAN, "true", "Whether enchanted " +
|
||||
"salvaged items should return some amount of exp upon salvage", false, false),
|
||||
|
||||
/**
|
||||
* Which items are ignored when calculating salvage for a given material
|
||||
*/
|
||||
IGNORED_SALVAGE("ignoredSalvage", SettingValueType.STRING_LIST,
|
||||
new ArrayList<>(List.of("*_SHOVEL,*_PICKAXE,*_AXE,*_HOE,*_SWORD:STICK")),
|
||||
"Items ignored during salvage calculation. This follows the format: " +
|
||||
"\"MATERIAL[,MATERIAL2][,MATERIAL3]:IGNORED\", so the material or materials listed will ignore " +
|
||||
"the material specified after the \":\" when calculating salvage (* matches any character). This " +
|
||||
"causes the player to lose some items during salvaging, but can prevent cases where a diamond " +
|
||||
"pickaxe is salvaged and only sticks are returned.", false, false),
|
||||
;
|
||||
|
||||
private final String path;
|
||||
|
Reference in New Issue
Block a user