Implements enchantment salvage toggle #23
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@ -188,7 +188,7 @@ public class ScrapperNPCSettings implements TraitSettings<ScrapperSetting> {
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* @return <p>Whether to drop reforged items on the ground</p>
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* @return <p>Whether to drop reforged items on the ground</p>
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*/
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*/
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public boolean getDropItem() {
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public boolean getDropItem() {
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return ConfigHelper.asBoolean(getValue(ScrapperSetting.DROP_ITEM));
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return asBoolean(ScrapperSetting.DROP_ITEM);
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}
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}
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@Override
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@Override
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@ -228,6 +228,16 @@ public class ScrapperNPCSettings implements TraitSettings<ScrapperSetting> {
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return getValue(setting).toString();
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return getValue(setting).toString();
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}
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}
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/**
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* Gets the boolean value of the given setting
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*
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* @param setting <p>The setting to get the value of</p>
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* @return <p>The value of the given setting as a boolean</p>
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*/
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private boolean asBoolean(@NotNull ScrapperSetting setting) {
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return ConfigHelper.asBoolean(getValue(setting));
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}
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/**
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/**
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* Gets the value of a setting, using the default if not set
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* Gets the value of a setting, using the default if not set
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*
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*
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@ -275,7 +285,16 @@ public class ScrapperNPCSettings implements TraitSettings<ScrapperSetting> {
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* @return <p>True if extended salvaging is enabled</p>
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* @return <p>True if extended salvaging is enabled</p>
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*/
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*/
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public boolean extendedSalvageEnabled() {
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public boolean extendedSalvageEnabled() {
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return ConfigHelper.asBoolean(getValue(ScrapperSetting.EXTENDED_SALVAGE_ENABLED));
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return asBoolean(ScrapperSetting.EXTENDED_SALVAGE_ENABLED);
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}
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/**
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* Whether salvage of enchanted items is enabled
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*
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* @return <p>True of this scrapper can salvage enchanted items</p>
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*/
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public boolean salvageEnchanted() {
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return asBoolean(ScrapperSetting.SALVAGE_ENCHANTED);
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}
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}
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/**
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/**
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@ -341,4 +360,15 @@ public class ScrapperNPCSettings implements TraitSettings<ScrapperSetting> {
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return asString(ScrapperSetting.PARTIAL_SALVAGE_MESSAGE);
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return asString(ScrapperSetting.PARTIAL_SALVAGE_MESSAGE);
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}
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}
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/**
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* Gets the message to display when explaining that this scrapper is unable to salvage enchanted items
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*
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* @return <p>The cannot salvage enchanted message</p>
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*/
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@NotNull
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public String getCannotSalvageEnchantedMessage() {
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return asString(ScrapperSetting.CANNOT_SALVAGE_ENCHANTED_MESSAGE);
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}
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}
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}
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@ -73,6 +73,13 @@ public enum ScrapperSetting implements Setting {
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EXTENDED_SALVAGE_ENABLED("extendedSalvageEnabled", SettingValueType.BOOLEAN, false,
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EXTENDED_SALVAGE_ENABLED("extendedSalvageEnabled", SettingValueType.BOOLEAN, false,
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"Whether to enable salvaging of non-repairable items, such as planks", true, false),
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"Whether to enable salvaging of non-repairable items, such as planks", true, false),
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/**
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* The setting for whether the NPC should allow salvaging of enchanted items
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*/
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SALVAGE_ENCHANTED("salvageEnchanted", SettingValueType.BOOLEAN, false,
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"Whether to enable salvaging of enchanted items. This is disabled by default because it's " +
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"possible to accidentally salvage items with very good enchantments.", true, false),
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/*-----------
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/*-----------
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| Messages |
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| Messages |
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-----------*/
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-----------*/
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@ -168,6 +175,10 @@ public enum ScrapperSetting implements Setting {
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"&cI cannot extract all components from that damaged item.&r",
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"&cI cannot extract all components from that damaged item.&r",
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"The message to display when explaining expected partial yield as part of the cost message", true, true),
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"The message to display when explaining expected partial yield as part of the cost message", true, true),
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CANNOT_SALVAGE_ENCHANTED_MESSAGE("cannotSalvageEnchantedMessage", SettingValueType.STRING,
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"&cI'm sorry, but I'm unable to salvage enchanted items!",
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"The message to display when asked to salvage an enchanted item, and that option is disabled", true, true),
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/*------------------
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/*------------------
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| Global settings |
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| Global settings |
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------------------*/
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------------------*/
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@ -45,7 +45,6 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> {
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*
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*
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* @return <p>The current settings for this NPC</p>
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* @return <p>The current settings for this NPC</p>
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*/
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*/
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@SuppressWarnings("unused")
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@NotNull
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@NotNull
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public ScrapperNPCSettings getSettings() {
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public ScrapperNPCSettings getSettings() {
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return config;
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return config;
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@ -58,7 +57,7 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> {
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*/
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*/
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@Override
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@Override
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public void load(@NotNull DataKey key) {
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public void load(@NotNull DataKey key) {
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config.loadVariables(key);
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getSettings().loadVariables(key);
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}
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}
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/**
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/**
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@ -68,7 +67,7 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> {
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*/
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*/
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@Override
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@Override
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public void save(@NotNull DataKey key) {
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public void save(@NotNull DataKey key) {
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config.saveVariables(key);
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getSettings().saveVariables(key);
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}
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}
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/**
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/**
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@ -78,38 +77,44 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> {
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*/
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*/
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public void startSession(@NotNull Player player) {
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public void startSession(@NotNull Player player) {
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ItemStack itemInHand = player.getInventory().getItemInMainHand();
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ItemStack itemInHand = player.getInventory().getItemInMainHand();
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List<Material> salvageAbleItems = this.config.getSalvageAbleItems();
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List<Material> salvageAbleItems = getSettings().getSalvageAbleItems();
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boolean extended = this.config.extendedSalvageEnabled();
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boolean extended = getSettings().extendedSalvageEnabled();
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// Check if the item can be salvaged
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if (!canBeSalvaged(player.getServer(), itemInHand, salvageAbleItems, extended)) {
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if (!canBeSalvaged(player.getServer(), itemInHand, salvageAbleItems, extended)) {
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sendNPCMessage(this.npc, player, StringFormatter.replacePlaceholder(config.getInvalidItemMessage(),
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sendNPCMessage(this.npc, player, StringFormatter.replacePlaceholder(getSettings().getInvalidItemMessage(),
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"{title}", config.getScrapperTitle()));
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"{title}", getSettings().getScrapperTitle()));
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return;
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return;
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}
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}
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List<ItemStack> salvage = getSalvage(itemInHand, extended);
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// Check if the item is enchanted, and whether this blacksmith can salvage it
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if (!itemInHand.getEnchantments().isEmpty() && !getSettings().salvageEnchanted()) {
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sendNPCMessage(this.npc, player, getSettings().getCannotSalvageEnchantedMessage());
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return;
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}
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// If extended mode is disabled, only allow repairable items to be salvaged
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// Check if any salvage will be produced
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List<ItemStack> salvage = getSalvage(itemInHand, extended);
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boolean noUsefulSalvage = salvage == null || salvage.isEmpty();
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boolean noUsefulSalvage = salvage == null || salvage.isEmpty();
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if (noUsefulSalvage) {
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if (noUsefulSalvage) {
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sendNPCMessage(this.npc, player, config.getTooDamagedMessage());
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sendNPCMessage(this.npc, player, getSettings().getTooDamagedMessage());
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return;
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return;
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}
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}
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//Start a new scrapper session for the player
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//Start a new scrapper session for the player
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currentSessionStartTime = System.currentTimeMillis();
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currentSessionStartTime = System.currentTimeMillis();
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session = new SalvageSession(this, player, npc, config, salvage);
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session = new SalvageSession(this, player, npc, getSettings(), salvage);
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//Tell the player the cost of repairing the item
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//Tell the player the cost of repairing the item
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String cost = EconomyManager.formatScrapperCost();
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String cost = EconomyManager.formatScrapperCost();
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String expectedYield;
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String expectedYield;
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if (ItemHelper.getDamage(itemInHand) <= 0) {
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if (ItemHelper.getDamage(itemInHand) <= 0) {
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expectedYield = config.getFullSalvageMessage();
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expectedYield = getSettings().getFullSalvageMessage();
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} else {
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} else {
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expectedYield = config.getPartialSalvageMessage();
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expectedYield = getSettings().getPartialSalvageMessage();
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}
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}
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sendNPCMessage(this.npc, player, StringFormatter.replacePlaceholders(config.getCostMessage(),
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sendNPCMessage(this.npc, player, StringFormatter.replacePlaceholders(getSettings().getCostMessage(),
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List.of("{cost}", "{yield}"), List.of(cost, expectedYield)));
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List.of("{cost}", "{yield}"), List.of(cost, expectedYield)));
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}
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}
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@ -163,6 +163,10 @@ scrapper:
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# Whether to enable salvaging of non-repairable items, such as planks
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# Whether to enable salvaging of non-repairable items, such as planks
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extendedSalvageEnabled: false
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extendedSalvageEnabled: false
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# Whether to enable salvaging of enchanted items. This is disabled by default because it's possible to accidentally
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# salvage items with very good enchantments.
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salvageEnchanted: false
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# Default values for messages used by NPCs
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# Default values for messages used by NPCs
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messages:
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messages:
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# The message to display when another player is using the scrapper
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# The message to display when another player is using the scrapper
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@ -203,3 +207,6 @@ scrapper:
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# The yield message to display if trying to salvage a damaged item
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# The yield message to display if trying to salvage a damaged item
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partialSalvageMessage: "&cI cannot extract all components from that damaged item.&r"
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partialSalvageMessage: "&cI cannot extract all components from that damaged item.&r"
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# The message to display when asked to salvage an enchanted item, and that option is disabled
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cannotSalvageEnchantedMessage: "&cI'm sorry, but I'm unable to salvage enchanted items!"
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