Adds an option for toggling whether reforging removing enchantments
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@ -17,6 +17,12 @@ public enum NPCSetting {
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*/
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FAIL_CHANCE("failReforgeChance", SettingValueType.PERCENTAGE, 10, "failReforgeChance"),
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/**
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* The setting for whether failing a reforging should downgrade/remove enchantments as well
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*/
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FAIL_REMOVE_ENCHANTMENTS("failReforgeRemovesEnchantments", SettingValueType.BOOLEAN, false,
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"failReforgeRemovesEnchantments"),
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/**
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* The setting for the chance of an additional enchantment being added
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*/
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@ -258,6 +258,15 @@ public class NPCSettings {
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return asInt(NPCSetting.FAIL_CHANCE);
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}
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/**
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* Gets whether a failed reforging should remove/downgrade enchantments
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*
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* @return <p>Whether enchantments should be removed</p>
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*/
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public boolean getFailRemovesEnchantments() {
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return asBoolean(NPCSetting.FAIL_REMOVE_ENCHANTMENTS);
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}
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/**
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* Gets the chance for adding an extra enchantment to an item
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*
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@ -282,7 +291,7 @@ public class NPCSettings {
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* @return <p>Whether to drop reforged items on the ground</p>
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*/
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public boolean getDropItem() {
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return ConfigHelper.asBoolean(getValue(NPCSetting.DROP_ITEM));
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return asBoolean(NPCSetting.DROP_ITEM);
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}
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/**
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@ -318,7 +327,7 @@ public class NPCSettings {
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* @return <p>True if this blacksmith is able to repair anvils</p>
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*/
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public boolean getRepairAnvils() {
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return ConfigHelper.asBoolean(getValue(NPCSetting.REPAIR_ANVILS));
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return asBoolean(NPCSetting.REPAIR_ANVILS);
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}
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/**
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@ -343,6 +352,16 @@ public class NPCSettings {
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return getValue(setting).toString();
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}
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/**
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* Gets the boolean value of the given setting
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*
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* @param setting <p>The setting to get the value of</p>
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* @return <p>The value of the given setting as a boolean</p>
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*/
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private boolean asBoolean(NPCSetting setting) {
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return ConfigHelper.asBoolean(getValue(setting));
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}
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/**
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* Gets the value of a setting, using the default if not set
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*
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