Majorly changes most plugin code
Changes the entire settings structure Splits settings into NPC settings and global settings Adds some command classes in preparation for a new command system Moves a lot of code away from BlacksmithPlugin Adds a new EconomyManager class which takes care of everything economy and pricing Removes HyperConomy softdepend Changes the reload command to /blacksmith reload Adds a proper configuration file to make possible to change stuff without a bloody wiki
This commit is contained in:
parent
e2b167e020
commit
c557d969b7
@ -1,33 +1,20 @@
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package net.knarcraft.blacksmith;
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import net.citizensnpcs.api.CitizensAPI;
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import net.citizensnpcs.api.util.DataKey;
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import net.knarcraft.blacksmith.config.Setting;
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import net.knarcraft.blacksmith.config.Settings;
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import net.milkbowl.vault.economy.Economy;
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import org.bukkit.ChatColor;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.Damageable;
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import org.bukkit.plugin.RegisteredServiceProvider;
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import net.knarcraft.blacksmith.command.BlackSmithCommand;
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import net.knarcraft.blacksmith.config.GlobalSettings;
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import org.bukkit.command.PluginCommand;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.jetbrains.annotations.NotNull;
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import java.util.logging.Level;
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import static net.knarcraft.blacksmith.util.Sanitizer.sanitizeItemName;
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/**
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* Blacksmith's main class
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*/
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public class BlacksmithPlugin extends JavaPlugin {
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private static BlacksmithPlugin instance;
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private Settings config;
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private Economy economy;
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private GlobalSettings config;
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/**
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* Gets an instance of the Blacksmith plugin
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@ -43,14 +30,19 @@ public class BlacksmithPlugin extends JavaPlugin {
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*
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* @return <p>Settings for the blacksmith plugin</p>
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*/
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public Settings getSettings() {
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public GlobalSettings getSettings() {
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return config;
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}
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/**
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* Reloads the configuration file from disk
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*/
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public void reload() {
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config.load();
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}
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@Override
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public void onDisable() {
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// config.save();
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getLogger().log(Level.INFO, " v" + getDescription().getVersion() + " disabled.");
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}
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@ -59,11 +51,11 @@ public class BlacksmithPlugin extends JavaPlugin {
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instance = this;
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//Load settings
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config = new Settings(this);
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config = new GlobalSettings(this);
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config.load();
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getLogger().log(Level.INFO, "Setting Up Vault now....");
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boolean canLoad = setupVault();
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boolean canLoad = EconomyManager.setUp(getServer().getServicesManager(), getLogger());
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if (!canLoad) {
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getLogger().log(Level.SEVERE, "Vault Integration Failed....");
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getServer().getPluginManager().disablePlugin(this);
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@ -73,200 +65,13 @@ public class BlacksmithPlugin extends JavaPlugin {
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CitizensAPI.getTraitFactory().registerTrait(
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net.citizensnpcs.api.trait.TraitInfo.create(BlacksmithTrait.class).withName("blacksmith"));
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//Register the blacksmith main-command
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PluginCommand blacksmithCommand = this.getCommand("blacksmith");
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if (blacksmithCommand != null) {
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blacksmithCommand.setExecutor(new BlackSmithCommand());
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}
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getLogger().log(Level.INFO, " v" + getDescription().getVersion() + " enabled.");
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}
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/**
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* Sets up Vault for economy
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*
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* @return <p>True if Vault was successfully set up</p>
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*/
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private boolean setupVault() {
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// Setup Vault
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RegisteredServiceProvider<Economy> economyProvider = getServer().getServicesManager().getRegistration(
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Economy.class);
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if (economyProvider != null) {
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economy = economyProvider.getProvider();
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return true;
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} else {
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// Disable if no economy plugin was found
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getServer().getLogger().log(Level.SEVERE, "Failed to load an economy plugin. Disabling...");
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return false;
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}
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}
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@Override
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public boolean onCommand(final CommandSender sender, final @NotNull Command command, final @NotNull String label,
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final String[] args) {
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//Handle the reload command
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config.load();
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sender.sendMessage(ChatColor.GREEN + "Blacksmith config reloaded!");
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return true;
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}
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/**
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* Gets whether the given item is a type of tool
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*
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* @param item <p>The item to check if is tool or not</p>
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* @return <p>True if the given item is a type of tool</p>
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*/
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public boolean isTool(ItemStack item) {
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return switch (item.getType()) {
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case WOODEN_PICKAXE, WOODEN_SHOVEL, WOODEN_HOE, WOODEN_SWORD, WOODEN_AXE, STONE_PICKAXE, STONE_SHOVEL,
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STONE_HOE, STONE_SWORD, STONE_AXE, GOLDEN_PICKAXE, GOLDEN_SHOVEL, GOLDEN_HOE, GOLDEN_SWORD,
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GOLDEN_AXE, IRON_PICKAXE, IRON_SHOVEL, IRON_HOE, IRON_SWORD, IRON_AXE, DIAMOND_PICKAXE,
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DIAMOND_SHOVEL, DIAMOND_HOE, DIAMOND_SWORD, DIAMOND_AXE, NETHERITE_SWORD, NETHERITE_SHOVEL,
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NETHERITE_PICKAXE, NETHERITE_AXE, NETHERITE_HOE, BOW, CROSSBOW, FLINT_AND_STEEL, FISHING_ROD,
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SHEARS, TRIDENT, SHIELD -> true;
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default -> false;
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};
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}
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/**
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* Gets whether the given item is a type of armor
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*
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* @param item <p>The item to check if is armor or not</p>
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* @return <p>True if the given item is a type of armor</p>
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*/
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public static boolean isArmor(ItemStack item) {
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return switch (item.getType()) {
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case LEATHER_HELMET, LEATHER_CHESTPLATE, LEATHER_LEGGINGS, LEATHER_BOOTS, CHAINMAIL_HELMET,
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CHAINMAIL_CHESTPLATE, CHAINMAIL_LEGGINGS, CHAINMAIL_BOOTS, GOLDEN_HELMET, GOLDEN_CHESTPLATE,
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GOLDEN_LEGGINGS, GOLDEN_BOOTS, IRON_HELMET, IRON_CHESTPLATE, IRON_LEGGINGS, IRON_BOOTS,
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DIAMOND_HELMET, DIAMOND_CHESTPLATE, DIAMOND_LEGGINGS, DIAMOND_BOOTS, TURTLE_HELMET, ELYTRA,
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NETHERITE_HELMET, NETHERITE_CHESTPLATE, NETHERITE_LEGGINGS, NETHERITE_BOOTS -> true;
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default -> false;
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};
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}
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/**
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* Gets whether the given player can pay for re-forging their held item
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*
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* @param player <p>The player holding an item</p>
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* @return <p>Whether the player can pay for the re-forge</p>
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*/
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public boolean canPay(Player player) {
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return economy.getBalance(player) - getHeldItemCost(player) >= 0;
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}
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/**
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* Gets the human-readable cost of the given player's held item
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*
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* @param player <p>The player holding an item</p>
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* @return <p>The formatted cost</p>
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*/
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public String formatCost(Player player) {
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double cost = getHeldItemCost(player);
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return economy.format(cost);
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}
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/**
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* Withdraws the re-forge cost from the given player
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*
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* <p>The cost is automatically calculated from the item in the player's main hand.</p>
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*
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* @param player <p>The player to withdraw from</p>
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*/
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public void withdraw(Player player) {
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economy.withdrawPlayer(player, getHeldItemCost(player));
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}
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/**
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* Gets the current durability of the given item
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*
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* @param itemStack <p>The item to get the durability of</p>
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* @return <p>The durability of the item</p>
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*/
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public static short getDurability(ItemStack itemStack) {
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Damageable damageable = (Damageable) itemStack.getItemMeta();
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int maxDurability = itemStack.getType().getMaxDurability();
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if (damageable != null) {
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return (short) (maxDurability - damageable.getDamage());
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} else {
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return (short) maxDurability;
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}
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}
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/**
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* Gets the damage done to the given item
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*
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* @param itemStack <p>The damage done to the item</p>
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* @return <p>The damage done to the item</p>
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*/
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public static short getDamage(ItemStack itemStack) {
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Damageable damageable = (Damageable) itemStack.getItemMeta();
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if (damageable != null) {
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return (short) damageable.getDamage();
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} else {
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return 0;
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}
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}
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/**
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* Gets the cost of repairing the given item
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*
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* @param item <p>The item to be repaired</p>
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* @return <p>The cost of the repair</p>
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*/
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private double getCost(ItemStack item) {
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DataKey root = config.getConfig().getKey("");
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String itemName = sanitizeItemName(item.getType().name());
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double price;
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if (root.keyExists("base-prices." + itemName)) {
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price = root.getDouble("base-prices." + itemName);
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} else {
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price = Setting.BASE_PRICE.asDouble();
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}
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// Adjust price based on durability and enchantments
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double pricePerDurabilityPoint;
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if (root.keyExists("price-per-durability-point." + itemName)) {
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pricePerDurabilityPoint = root.getDouble("price-per-durability-point." + itemName);
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} else {
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pricePerDurabilityPoint = Setting.PRICE_PER_DURABILITY_POINT.asDouble();
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}
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if (config.getNaturalCost()) {
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//Cost increases with damage
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price += ((double) getDamage(item)) * pricePerDurabilityPoint;
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} else {
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//Cost decreases with damage
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price += ((double) getDurability(item)) * pricePerDurabilityPoint;
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}
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//Add the enchantment modifier for each enchantment on the item
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price += getEnchantmentCost(item, root);
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return price;
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}
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/**
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* Gets the cost resulting from all enchantments on the given item
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*
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* @param item <p>The item to calculate enchantment cost for</p>
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* @param root <p>The data key containing the enchantment-modifiers option</p>
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* @return <p>The resulting enchantment cost</p>
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*/
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private double getEnchantmentCost(ItemStack item, DataKey root) {
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double enchantmentModifier = Setting.ENCHANTMENT_MODIFIER.asDouble();
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double price = 0;
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for (Enchantment enchantment : item.getEnchantments().keySet()) {
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String enchantmentKey = "enchantment-modifiers." + sanitizeItemName(enchantment.getKey().toString());
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if (root.keyExists(enchantmentKey)) {
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price += root.getDouble(enchantmentKey) * item.getEnchantmentLevel(enchantment);
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} else {
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price += enchantmentModifier * item.getEnchantmentLevel(enchantment);
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}
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}
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return price;
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}
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/**
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* Gets the cost of the item in the given player's main hand
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*
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* @param player <p>The player to calculate the cost for</p>
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* @return <p>The calculated cost</p>
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*/
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private double getHeldItemCost(Player player) {
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return getCost(player.getInventory().getItemInMainHand());
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}
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}
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@ -4,10 +4,10 @@ import net.citizensnpcs.api.CitizensAPI;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.api.trait.Trait;
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import net.citizensnpcs.api.util.DataKey;
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import net.knarcraft.blacksmith.config.Settings;
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import net.knarcraft.blacksmith.util.Sanitizer;
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import net.knarcraft.blacksmith.config.NPCSettings;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.enchantments.EnchantmentTarget;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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@ -17,9 +17,9 @@ import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.Damageable;
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import org.bukkit.util.Vector;
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import java.util.ArrayList;
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import java.util.Calendar;
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import java.util.HashMap;
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import java.util.List;
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@ -27,18 +27,14 @@ import java.util.Map;
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import java.util.Objects;
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import java.util.UUID;
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import static net.knarcraft.blacksmith.util.Sanitizer.sanitizedToItemName;
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/**
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* The class representing the Blacksmith NPC trait
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*/
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public class BlacksmithTrait extends Trait {
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private final BlacksmithPlugin plugin;
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private final List<Material> reforgeAbleItems = new ArrayList<>();
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private final Map<UUID, Calendar> coolDowns = new HashMap<>();
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private ReforgeSession session;
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private final Settings config;
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private final NPCSettings config;
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private long _sessionStart = System.currentTimeMillis();
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/**
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@ -46,8 +42,9 @@ public class BlacksmithTrait extends Trait {
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*/
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public BlacksmithTrait() {
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super("blacksmith");
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plugin = (BlacksmithPlugin) Bukkit.getServer().getPluginManager().getPlugin("Blacksmith");
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this.config = BlacksmithPlugin.getInstance().getSettings();
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//This should crash if the blacksmith plugin hasn't been properly registered
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Bukkit.getServer().getPluginManager().getPlugin("Blacksmith");
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this.config = new NPCSettings(BlacksmithPlugin.getInstance().getSettings());
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}
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/**
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@ -67,26 +64,23 @@ public class BlacksmithTrait extends Trait {
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this.session = null;
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}
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/**
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* Loads all config values stored in citizens' config file for this NPC
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*
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* @param key <p>The data key used for the config root</p>
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*/
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@Override
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public void load(DataKey key) {
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for (DataKey sub : key.getRelative("reforge-able-items").getIntegerSubKeys()) {
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Material material = Material.getMaterial(sanitizedToItemName(sub.getString("")));
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if (material != null) {
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reforgeAbleItems.add(material);
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}
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}
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config.loadVariables(key);
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}
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/**
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* Saves all config values for this NPC
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*
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* @param key <p>The data key used for the config root</p>
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*/
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@Override
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public void save(DataKey key) {
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//Save all items the blacksmith knows how to reforge
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for (int i = 0; i < reforgeAbleItems.size(); i++) {
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key.getRelative("reforge-able-items").setString(String.valueOf(i), Sanitizer.sanitizeItemName(
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reforgeAbleItems.get(i).name()));
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}
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//Save all other config values
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config.saveVariables(key);
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}
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@ -105,7 +99,7 @@ public class BlacksmithTrait extends Trait {
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//Block armor equip if interacting with a blacksmith
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ItemStack usedItem = event.getPlayer().getInventory().getItem(event.getHand());
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if (usedItem != null && BlacksmithPlugin.isArmor(usedItem)) {
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if (usedItem != null && isArmor(usedItem)) {
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event.setUseItemInHand(Event.Result.DENY);
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event.getPlayer().updateInventory();
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}
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@ -199,9 +193,9 @@ public class BlacksmithTrait extends Trait {
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*/
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private void startSession(Player player) {
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ItemStack hand = player.getInventory().getItemInMainHand();
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//If not a tool, not armor, and not set in reforgeAbleItems, refuse to repair
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if ((!plugin.isTool(hand) && !BlacksmithPlugin.isArmor(hand)) ||
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(!reforgeAbleItems.isEmpty() && !reforgeAbleItems.contains(hand.getType()))) {
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//Refuse if not repairable, or if reforge-able items is set, but doesn't include the held item
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List<Material> reforgeAbleItems = config.getReforgeAbleItems();
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if (!isRepairable(hand) || (!reforgeAbleItems.isEmpty() && !reforgeAbleItems.contains(hand.getType()))) {
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player.sendMessage(config.getInvalidItemMessage());
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return;
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}
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@ -211,7 +205,7 @@ public class BlacksmithTrait extends Trait {
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session = new ReforgeSession(this, player, npc, config);
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//Tell the player the cost of repairing the item
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String cost = plugin.formatCost(player);
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String cost = EconomyManager.formatCost(player);
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String itemName = hand.getType().name().toLowerCase().replace('_', ' ');
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player.sendMessage(config.getCostMessage().replace("<price>", cost).replace("<item>", itemName));
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}
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@ -224,7 +218,7 @@ public class BlacksmithTrait extends Trait {
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*/
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private void reforge(NPC npc, Player player) {
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player.sendMessage(config.getStartReforgeMessage());
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plugin.withdraw(player);
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EconomyManager.withdraw(player);
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session.beginReforge();
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ItemStack heldItem = player.getInventory().getItemInMainHand();
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@ -266,4 +260,33 @@ public class BlacksmithTrait extends Trait {
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return target;
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}
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/**
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* Gets whether the given item is repairable
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*
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* @param item <p>The item to check</p>
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* @return <p>True if the item is repairable</p>
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*/
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private static boolean isRepairable(ItemStack item) {
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return item.getItemMeta() instanceof Damageable;
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}
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/**
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* Gets whether the given item is a type of armor
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*
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* @param item <p>The item to check if is armor or not</p>
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* @return <p>True if the given item is a type of armor</p>
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*/
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public static boolean isArmor(ItemStack item) {
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return EnchantmentTarget.WEARABLE.includes(item);
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//TODO: Remove this commented-out code if the above line works
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/*return switch (item.getType()) {
|
||||
case LEATHER_HELMET, LEATHER_CHESTPLATE, LEATHER_LEGGINGS, LEATHER_BOOTS, CHAINMAIL_HELMET,
|
||||
CHAINMAIL_CHESTPLATE, CHAINMAIL_LEGGINGS, CHAINMAIL_BOOTS, GOLDEN_HELMET, GOLDEN_CHESTPLATE,
|
||||
GOLDEN_LEGGINGS, GOLDEN_BOOTS, IRON_HELMET, IRON_CHESTPLATE, IRON_LEGGINGS, IRON_BOOTS,
|
||||
DIAMOND_HELMET, DIAMOND_CHESTPLATE, DIAMOND_LEGGINGS, DIAMOND_BOOTS, TURTLE_HELMET, ELYTRA,
|
||||
NETHERITE_HELMET, NETHERITE_CHESTPLATE, NETHERITE_LEGGINGS, NETHERITE_BOOTS -> true;
|
||||
default -> false;
|
||||
};*/
|
||||
}
|
||||
|
||||
}
|
||||
|
174
src/main/java/net/knarcraft/blacksmith/EconomyManager.java
Normal file
174
src/main/java/net/knarcraft/blacksmith/EconomyManager.java
Normal file
@ -0,0 +1,174 @@
|
||||
package net.knarcraft.blacksmith;
|
||||
|
||||
import net.knarcraft.blacksmith.config.GlobalSettings;
|
||||
import net.milkbowl.vault.economy.Economy;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.Damageable;
|
||||
import org.bukkit.plugin.RegisteredServiceProvider;
|
||||
import org.bukkit.plugin.ServicesManager;
|
||||
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
public class EconomyManager {
|
||||
|
||||
private static Economy economy;
|
||||
|
||||
private EconomyManager() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up Vault economy support
|
||||
*
|
||||
* @param servicesManager <p>The services manager to use for finding a Vault provider</p>
|
||||
* @param logger <p>The logger to use for logging</p>
|
||||
* @return <p>True if Vault was successfully set up</p>
|
||||
*/
|
||||
public static boolean setUp(ServicesManager servicesManager, Logger logger) {
|
||||
//If already set up, there is nothing to do
|
||||
if (economy != null) {
|
||||
return true;
|
||||
}
|
||||
return setupVault(servicesManager, logger);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets whether the given player can pay for re-forging their held item
|
||||
*
|
||||
* @param player <p>The player holding an item</p>
|
||||
* @return <p>Whether the player can pay for the re-forge</p>
|
||||
*/
|
||||
public static boolean canPay(Player player) {
|
||||
return economy.getBalance(player) - getHeldItemCost(player) >= 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the human-readable cost of the given player's held item
|
||||
*
|
||||
* @param player <p>The player holding an item</p>
|
||||
* @return <p>The formatted cost</p>
|
||||
*/
|
||||
public static String formatCost(Player player) {
|
||||
double cost = getHeldItemCost(player);
|
||||
return economy.format(cost);
|
||||
}
|
||||
|
||||
/**
|
||||
* Withdraws the re-forge cost from the given player
|
||||
*
|
||||
* <p>The cost is automatically calculated from the item in the player's main hand.</p>
|
||||
*
|
||||
* @param player <p>The player to withdraw from</p>
|
||||
*/
|
||||
public static void withdraw(Player player) {
|
||||
economy.withdrawPlayer(player, getHeldItemCost(player));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current durability of the given item
|
||||
*
|
||||
* @param itemStack <p>The item to get the durability of</p>
|
||||
* @return <p>The durability of the item</p>
|
||||
*/
|
||||
public static short getDurability(ItemStack itemStack) {
|
||||
Damageable damageable = (Damageable) itemStack.getItemMeta();
|
||||
int maxDurability = itemStack.getType().getMaxDurability();
|
||||
if (damageable != null) {
|
||||
return (short) (maxDurability - damageable.getDamage());
|
||||
} else {
|
||||
return (short) maxDurability;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the damage done to the given item
|
||||
*
|
||||
* @param itemStack <p>The damage done to the item</p>
|
||||
* @return <p>The damage done to the item</p>
|
||||
*/
|
||||
public static short getDamage(ItemStack itemStack) {
|
||||
Damageable damageable = (Damageable) itemStack.getItemMeta();
|
||||
if (damageable != null) {
|
||||
return (short) damageable.getDamage();
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the cost of the item in the given player's main hand
|
||||
*
|
||||
* @param player <p>The player to calculate the cost for</p>
|
||||
* @return <p>The calculated cost</p>
|
||||
*/
|
||||
private static double getHeldItemCost(Player player) {
|
||||
return getCost(player.getInventory().getItemInMainHand());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the cost of repairing the given item
|
||||
*
|
||||
* @param item <p>The item to be repaired</p>
|
||||
* @return <p>The cost of the repair</p>
|
||||
*/
|
||||
private static double getCost(ItemStack item) {
|
||||
GlobalSettings globalSettings = BlacksmithPlugin.getInstance().getSettings();
|
||||
Material material = item.getType();
|
||||
//Calculate the base price
|
||||
double price = globalSettings.getBasePrice(material);
|
||||
|
||||
// Adjust price based on durability
|
||||
double pricePerDurabilityPoint = globalSettings.getPricePerDurabilityPoint(material);
|
||||
if (globalSettings.getUseNaturalCost()) {
|
||||
//Cost increases with damage
|
||||
price += ((double) getDamage(item)) * pricePerDurabilityPoint;
|
||||
} else {
|
||||
//Cost decreases with damage
|
||||
price += ((double) getDurability(item)) * pricePerDurabilityPoint;
|
||||
}
|
||||
|
||||
//Increase price for any enchantments
|
||||
price += getEnchantmentCost(item);
|
||||
return price;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the cost resulting from all enchantments on the given item
|
||||
*
|
||||
* @param item <p>The item to calculate enchantment cost for</p>
|
||||
* @return <p>The resulting enchantment cost</p>
|
||||
*/
|
||||
private static double getEnchantmentCost(ItemStack item) {
|
||||
GlobalSettings settings = BlacksmithPlugin.getInstance().getSettings();
|
||||
double price = 0;
|
||||
for (Enchantment enchantment : item.getEnchantments().keySet()) {
|
||||
price += settings.getEnchantmentModifier(enchantment) * item.getEnchantmentLevel(enchantment);
|
||||
}
|
||||
return price;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up Vault for economy
|
||||
*
|
||||
* @param servicesManager <p>The services manager to use for finding a Vault provider</p>
|
||||
* @param logger <p>The logger to use for logging</p>
|
||||
* @return <p>True if Vault was successfully set up</p>
|
||||
*/
|
||||
private static boolean setupVault(ServicesManager servicesManager, Logger logger) {
|
||||
// Setup Vault
|
||||
RegisteredServiceProvider<Economy> economyProvider = servicesManager.getRegistration(Economy.class);
|
||||
if (economyProvider != null) {
|
||||
economy = economyProvider.getProvider();
|
||||
return true;
|
||||
} else {
|
||||
// Disable if no economy plugin was found
|
||||
logger.log(Level.SEVERE, "Failed to load an economy plugin. Disabling...");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
package net.knarcraft.blacksmith;
|
||||
|
||||
import net.citizensnpcs.api.npc.NPC;
|
||||
import net.knarcraft.blacksmith.config.Settings;
|
||||
import net.knarcraft.blacksmith.config.NPCSettings;
|
||||
import org.bukkit.NamespacedKey;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
@ -25,7 +25,7 @@ public class ReforgeSession implements Runnable {
|
||||
private final NPC npc;
|
||||
private final ItemStack itemToReforge;
|
||||
private int taskId;
|
||||
private final Settings config;
|
||||
private final NPCSettings config;
|
||||
private static final String[] enchantments = new String[Enchantment.values().length];
|
||||
|
||||
/**
|
||||
@ -36,7 +36,7 @@ public class ReforgeSession implements Runnable {
|
||||
* @param npc <p>The Blacksmith NPC involved in the session</p>
|
||||
* @param config <p>The config to use for the session</p>
|
||||
*/
|
||||
ReforgeSession(BlacksmithTrait blacksmithTrait, Player player, NPC npc, Settings config) {
|
||||
ReforgeSession(BlacksmithTrait blacksmithTrait, Player player, NPC npc, NPCSettings config) {
|
||||
this.blacksmithTrait = blacksmithTrait;
|
||||
this.player = player;
|
||||
this.npc = npc;
|
||||
@ -88,7 +88,7 @@ public class ReforgeSession implements Runnable {
|
||||
}
|
||||
}
|
||||
// Damage the item
|
||||
short reforgeDurability = BlacksmithPlugin.getDurability(itemToReforge);
|
||||
short reforgeDurability = EconomyManager.getDurability(itemToReforge);
|
||||
short durability = (short) (reforgeDurability + reforgeDurability * random.nextInt(8));
|
||||
short maxDurability = itemToReforge.getType().getMaxDurability();
|
||||
if (durability <= 0) {
|
||||
@ -151,7 +151,7 @@ public class ReforgeSession implements Runnable {
|
||||
return true;
|
||||
}
|
||||
// The player is unable to pay
|
||||
if (!BlacksmithPlugin.getInstance().canPay(player)) {
|
||||
if (!EconomyManager.canPay(player)) {
|
||||
player.sendMessage(config.getInsufficientFundsMessage());
|
||||
return true;
|
||||
}
|
||||
|
@ -0,0 +1,23 @@
|
||||
package net.knarcraft.blacksmith.command;
|
||||
|
||||
import org.bukkit.command.Command;
|
||||
import org.bukkit.command.CommandExecutor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
public class BlackSmithCommand implements CommandExecutor {
|
||||
|
||||
@Override
|
||||
public boolean onCommand(@NotNull CommandSender sender, @NotNull Command command, @NotNull String label,
|
||||
@NotNull String[] args) {
|
||||
//TODO: This command should have one config sub-command which changes the default config values, and all
|
||||
// setting names which can be changed for each NPC.
|
||||
if (args.length > 0) {
|
||||
if (args[0].equalsIgnoreCase("reload")) {
|
||||
return new ReloadCommand().onCommand(sender, command, label, args);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
package net.knarcraft.blacksmith.command;
|
||||
|
||||
import net.knarcraft.blacksmith.BlacksmithPlugin;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.command.Command;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.command.TabExecutor;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class ReloadCommand implements TabExecutor {
|
||||
|
||||
@Override
|
||||
public boolean onCommand(@NotNull CommandSender sender, @NotNull Command command, @NotNull String label, @NotNull String[] args) {
|
||||
BlacksmithPlugin.getInstance().reload();
|
||||
sender.sendMessage(ChatColor.GREEN + "Blacksmith config reloaded!");
|
||||
return true;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public List<String> onTabComplete(@NotNull CommandSender sender, @NotNull Command command, @NotNull String label, @NotNull String[] args) {
|
||||
return new ArrayList<>();
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,79 @@
|
||||
package net.knarcraft.blacksmith.config;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public enum GlobalSetting {
|
||||
|
||||
/**
|
||||
* The base price for repairing, regardless of durability
|
||||
*
|
||||
* <p>This allows specifying a price for each item, by setting base-price.item_name.</p>
|
||||
*/
|
||||
BASE_PRICE("global.base-price.default", 10.0),
|
||||
|
||||
/**
|
||||
* The base price for each durability point
|
||||
*
|
||||
* <p>If natural cost, this is the cost each missing durability point will add to the cost. If not natural cost,
|
||||
* this is the cost each present durability point will add to the cost. This allows specifying a price per
|
||||
* durability point value for each item, by setting price-per-durability-point.item_name</p>
|
||||
*/
|
||||
PRICE_PER_DURABILITY_POINT("global.price-per-durability-point.default", 0.005),
|
||||
|
||||
/**
|
||||
* The price increase for each level of each present enchantment
|
||||
*
|
||||
* <p>This can be specified for each possible enchantment by setting enchantment-modifiers.enchantment_name</p>
|
||||
*/
|
||||
ENCHANTMENT_MODIFIER("global.enchantment-cost.default", 5),
|
||||
|
||||
/**
|
||||
* Whether the cost should increase for damage taken, as opposed to increase for durability present
|
||||
*/
|
||||
NATURAL_COST("global.natural-cost", true);
|
||||
|
||||
private final String path;
|
||||
private final String parent;
|
||||
private final Object value;
|
||||
|
||||
/**
|
||||
* Instantiates a new setting
|
||||
*
|
||||
* @param path <p>The full config path for this setting</p>
|
||||
* @param value <p>The default value of this setting</p>
|
||||
*/
|
||||
GlobalSetting(String path, Object value) {
|
||||
this.path = path;
|
||||
this.value = value;
|
||||
String[] pathParts = path.split("\\.");
|
||||
this.parent = String.join(".", Arrays.copyOfRange(pathParts, 0, pathParts.length - 1));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the full config path for this setting
|
||||
*
|
||||
* @return <p>The full config path for this setting</p>
|
||||
*/
|
||||
public String getPath() {
|
||||
return path;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the parent item of the defined path
|
||||
*
|
||||
* @return <p>The parent node</p>
|
||||
*/
|
||||
public String getParent() {
|
||||
return parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the value of this setting
|
||||
*
|
||||
* @return <p>The value of this setting</p>
|
||||
*/
|
||||
Object getDefaultValue() {
|
||||
return value;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,263 @@
|
||||
package net.knarcraft.blacksmith.config;
|
||||
|
||||
import net.citizensnpcs.api.util.DataKey;
|
||||
import net.citizensnpcs.api.util.YamlStorage;
|
||||
import net.knarcraft.blacksmith.BlacksmithPlugin;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.NamespacedKey;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* A class which keeps track of all default NPC settings and all global settings
|
||||
*/
|
||||
public class GlobalSettings {
|
||||
|
||||
private final Map<Material, Double> materialBasePrices = new HashMap<>();
|
||||
private final Map<Material, Double> materialPricePerDurabilityPoints = new HashMap<>();
|
||||
private final Map<Enchantment, Double> enchantmentModifiers = new HashMap<>();
|
||||
|
||||
private final Map<NPCSetting, Object> defaultNPCSettings = new HashMap<>();
|
||||
private final Map<GlobalSetting, Object> globalSettings = new HashMap<>();
|
||||
|
||||
private final YamlStorage defaultConfig;
|
||||
|
||||
/**
|
||||
* Instantiates a new "Settings"
|
||||
*
|
||||
* @param plugin <p>A reference to the blacksmith plugin</p>
|
||||
*/
|
||||
public GlobalSettings(BlacksmithPlugin plugin) {
|
||||
defaultConfig = new YamlStorage(new File(plugin.getDataFolder() + File.separator + "config.yml"),
|
||||
"Blacksmith Configuration\nWarning: The values under defaults are the values set for a blacksmith" +
|
||||
"upon creation. To change any values for existing NPCs, edit the citizens NPC file.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads all configuration values from the config file
|
||||
*/
|
||||
public void load() {
|
||||
//Load the config from disk
|
||||
defaultConfig.load();
|
||||
DataKey root = defaultConfig.getKey("");
|
||||
|
||||
//Just in case, clear existing values
|
||||
defaultNPCSettings.clear();
|
||||
globalSettings.clear();
|
||||
materialBasePrices.clear();
|
||||
materialPricePerDurabilityPoints.clear();
|
||||
enchantmentModifiers.clear();
|
||||
|
||||
//Load/Save NPC default settings
|
||||
loadDefaultNPCSettings(root);
|
||||
|
||||
//Load/Save global settings
|
||||
loadGlobalSettings(root);
|
||||
|
||||
//Save any modified values to disk
|
||||
defaultConfig.save();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current value of the default NPC settings
|
||||
*
|
||||
* @return <p>The current value of the default NPC settings</p>
|
||||
*/
|
||||
public Map<NPCSetting, Object> getDefaultNPCSettings() {
|
||||
return new HashMap<>(this.defaultNPCSettings);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets whether to use natural cost for cost calculation
|
||||
*
|
||||
* <p>Natural cost makes it more costly the more damage is dealt to an item. The alternative is the legacy behavior
|
||||
* where the amount of durability points remaining increases the cost.</p>
|
||||
*
|
||||
* @return <p>Whether to use natural cost</p>
|
||||
*/
|
||||
public boolean getUseNaturalCost() {
|
||||
return asBoolean(GlobalSetting.NATURAL_COST);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the base price for the given material
|
||||
*
|
||||
* @param material <p>The material to get the base price for</p>
|
||||
* @return <p>The base price for the material</p>
|
||||
*/
|
||||
public double getBasePrice(Material material) {
|
||||
if (materialBasePrices.containsKey(material) && materialBasePrices.get(material) != null) {
|
||||
return materialBasePrices.get(material);
|
||||
} else {
|
||||
return asDouble(GlobalSetting.BASE_PRICE);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the price per durability point for the given material
|
||||
*
|
||||
* @param material <p>The material to get the durability point price for</p>
|
||||
* @return <p>The durability point price for the material</p>
|
||||
*/
|
||||
public double getPricePerDurabilityPoint(Material material) {
|
||||
if (materialPricePerDurabilityPoints.containsKey(material) &&
|
||||
materialPricePerDurabilityPoints.get(material) != null) {
|
||||
return materialPricePerDurabilityPoints.get(material);
|
||||
} else {
|
||||
return asDouble(GlobalSetting.PRICE_PER_DURABILITY_POINT);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the cost to be added for each level of the given enchantment
|
||||
*
|
||||
* @param enchantment <p>The enchantment to get the cost for</p>
|
||||
* @return <p>The cost of each enchantment level</p>
|
||||
*/
|
||||
public double getEnchantmentModifier(Enchantment enchantment) {
|
||||
if (enchantmentModifiers.containsKey(enchantment) && enchantmentModifiers.get(enchantment) != null) {
|
||||
return enchantmentModifiers.get(enchantment);
|
||||
} else {
|
||||
return asDouble(GlobalSetting.ENCHANTMENT_MODIFIER);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the given value as a boolean
|
||||
*
|
||||
* <p>This will throw an exception if used for a non-boolean value</p>
|
||||
*
|
||||
* @param setting <p>The setting to get the value of</p>
|
||||
* @return <p>The value of the given setting as a boolean</p>
|
||||
*/
|
||||
public boolean asBoolean(GlobalSetting setting) {
|
||||
Object value = getValue(setting);
|
||||
if (value instanceof String) {
|
||||
return Boolean.parseBoolean((String) value);
|
||||
} else {
|
||||
return (Boolean) value;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the given value as a double
|
||||
*
|
||||
* <p>This will throw an exception if used for a non-double setting</p>
|
||||
*
|
||||
* @param setting <p>The setting to get the value of</p>
|
||||
* @return <p>The value of the given setting as a double</p>
|
||||
*/
|
||||
public double asDouble(GlobalSetting setting) {
|
||||
Object value = getValue(setting);
|
||||
if (value instanceof String) {
|
||||
return Double.parseDouble((String) value);
|
||||
} else if (value instanceof Integer) {
|
||||
return (Integer) value;
|
||||
} else {
|
||||
return (Double) value;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the value of a setting, using the default if not set
|
||||
*
|
||||
* @param setting <p>The setting to get the value of</p>
|
||||
* @return <p>The current value</p>
|
||||
*/
|
||||
private Object getValue(GlobalSetting setting) {
|
||||
Object value = globalSettings.get(setting);
|
||||
//If not set in config.yml, use the default value from the enum
|
||||
if (value == null) {
|
||||
value = setting.getDefaultValue();
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads all global settings
|
||||
*
|
||||
* @param root <p>The root node of all global settings</p>
|
||||
*/
|
||||
private void loadGlobalSettings(DataKey root) {
|
||||
for (GlobalSetting globalSetting : GlobalSetting.values()) {
|
||||
if (!root.keyExists(globalSetting.getPath())) {
|
||||
//If the setting does not exist in the config file, add it
|
||||
root.setRaw(globalSetting.getPath(), globalSetting.getDefaultValue());
|
||||
} else {
|
||||
//Set the setting to the value found in the path
|
||||
globalSettings.put(globalSetting, root.getRaw(globalSetting.getPath()));
|
||||
}
|
||||
}
|
||||
|
||||
//Load all base prices
|
||||
DataKey basePriceNode = root.getRelative(GlobalSetting.BASE_PRICE.getParent());
|
||||
Map<String, String> relevantKeys = getRelevantKeys(basePriceNode);
|
||||
for (String key : relevantKeys.keySet()) {
|
||||
Material material = Material.matchMaterial(relevantKeys.get(key));
|
||||
if (material != null) {
|
||||
materialBasePrices.put(material, basePriceNode.getDouble(key));
|
||||
}
|
||||
}
|
||||
|
||||
//Load all per-durability-point prices
|
||||
DataKey basePerDurabilityPriceNode = root.getRelative(GlobalSetting.PRICE_PER_DURABILITY_POINT.getParent());
|
||||
relevantKeys = getRelevantKeys(basePerDurabilityPriceNode);
|
||||
for (String key : relevantKeys.keySet()) {
|
||||
Material material = Material.matchMaterial(relevantKeys.get(key));
|
||||
if (material != null) {
|
||||
materialPricePerDurabilityPoints.put(material, basePerDurabilityPriceNode.getDouble(key));
|
||||
}
|
||||
}
|
||||
|
||||
//Load all enchantment prices
|
||||
DataKey enchantmentModifiersNode = root.getRelative(GlobalSetting.ENCHANTMENT_MODIFIER.getParent());
|
||||
relevantKeys = getRelevantKeys(basePerDurabilityPriceNode);
|
||||
for (String key : relevantKeys.keySet()) {
|
||||
Enchantment enchantment = Enchantment.getByKey(NamespacedKey.minecraft(relevantKeys.get(key)));
|
||||
if (enchantment != null) {
|
||||
enchantmentModifiers.put(enchantment, enchantmentModifiersNode.getDouble(key));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a map between relevant keys and their normalized name
|
||||
*
|
||||
* @param rootKey <p>The root data key containing sub-keys</p>
|
||||
* @return <p>Any sub-keys found that aren't the default</p>
|
||||
*/
|
||||
private Map<String, String> getRelevantKeys(DataKey rootKey) {
|
||||
Map<String, String> relevant = new HashMap<>();
|
||||
for (DataKey dataKey : rootKey.getSubKeys()) {
|
||||
String keyName = dataKey.name();
|
||||
//Skip the default value
|
||||
if (keyName.equals("default")) {
|
||||
continue;
|
||||
}
|
||||
String normalizedName = keyName.toUpperCase().replace("-", "_");
|
||||
relevant.put(keyName, normalizedName);
|
||||
}
|
||||
return relevant;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads all default NPC settings
|
||||
*
|
||||
* @param root <p>The root node of all default NPC settings</p>
|
||||
*/
|
||||
private void loadDefaultNPCSettings(DataKey root) {
|
||||
for (NPCSetting setting : NPCSetting.values()) {
|
||||
if (!root.keyExists(setting.getPath())) {
|
||||
//If the setting does not exist in the config file, add it
|
||||
root.setRaw(setting.getPath(), setting.getDefaultValue());
|
||||
} else {
|
||||
//Set the setting to the value found in the path
|
||||
defaultNPCSettings.put(setting, root.getRaw(setting.getPath()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -5,10 +5,22 @@ import java.util.Arrays;
|
||||
/**
|
||||
* An enum representing all of Blacksmith's settings
|
||||
*/
|
||||
public enum Setting {
|
||||
public enum NPCSetting {
|
||||
|
||||
BASE_PRICE("base-prices.default", 10.0),
|
||||
PRICE_PER_DURABILITY_POINT("price-per-durability-point.default", 1.0),
|
||||
DROP_ITEM("defaults.drop-item", true),
|
||||
DISABLE_COOL_DOWN("defaults.disable-cool-down", false),
|
||||
DISABLE_DELAY("defaults.disable-delay", false),
|
||||
FAIL_CHANCE("defaults.percent-chance-to-fail-reforge", 10),
|
||||
EXTRA_ENCHANTMENT_CHANCE("defaults.percent-chance-for-extra-enchantment", 5),
|
||||
MAX_ENCHANTMENTS("defaults.maximum-enchantments", 3),
|
||||
MAX_REFORGE_DELAY("defaults.delays-in-seconds.maximum", 30),
|
||||
MIN_REFORGE_DELAY("defaults.delays-in-seconds.minimum", 5),
|
||||
REFORGE_COOL_DOWN("defaults.delays-in-seconds.reforge-cool-down", 60),
|
||||
REFORGE_ABLE_ITEMS("defaults.reforge-able-items", new String[]{}),
|
||||
|
||||
/*-----------
|
||||
| Messages |
|
||||
-----------*/
|
||||
BUSY_WITH_PLAYER_MESSAGE("defaults.messages.busy-with-player", "§cI'm busy at the moment. Come back later!"),
|
||||
BUSY_WITH_REFORGE_MESSAGE("defaults.messages.busy-with-reforge", "§cI'm working on it. Be patient!"),
|
||||
COOL_DOWN_UNEXPIRED_MESSAGE(
|
||||
@ -17,11 +29,6 @@ public enum Setting {
|
||||
COST_MESSAGE(
|
||||
"defaults.messages.cost",
|
||||
"§eIt will cost §a<price> §eto reforge that §a<item>§e! Click again to reforge!"),
|
||||
DROP_ITEM("defaults.drop-item", true),
|
||||
DISABLE_COOL_DOWN("defaults.disable-cool-down", false),
|
||||
DISABLE_DELAY("defaults.disable-delay", false),
|
||||
ENCHANTMENT_MODIFIER("enchantment-modifiers.default", 5),
|
||||
FAIL_CHANCE("defaults.percent-chance-to-fail-reforge", 10),
|
||||
FAIL_MESSAGE("defaults.messages.fail-reforge", "§cWhoops! Didn't mean to do that! Maybe next time?"),
|
||||
INSUFFICIENT_FUNDS_MESSAGE(
|
||||
"defaults.messages.insufficient-funds",
|
||||
@ -30,18 +37,12 @@ public enum Setting {
|
||||
ITEM_UNEXPECTEDLY_CHANGED_MESSAGE(
|
||||
"defaults.messages.item-changed-during-reforge",
|
||||
"§cThat's not the item you wanted to reforge before!"),
|
||||
EXTRA_ENCHANTMENT_CHANCE("defaults.percent-chance-for-extra-enchantment", 5),
|
||||
MAX_ENCHANTMENTS("defaults.maximum-enchantments", 3),
|
||||
MAX_REFORGE_DELAY("defaults.delays-in-seconds.maximum", 30),
|
||||
MIN_REFORGE_DELAY("defaults.delays-in-seconds.minimum", 5),
|
||||
REFORGE_COOL_DOWN("defaults.delays-in-seconds.reforge-cool-down", 60),
|
||||
START_REFORGE_MESSAGE("defaults.messages.start-reforge", "§eOk, let's see what I can do..."),
|
||||
SUCCESS_MESSAGE("defaults.messages.successful-reforge", "There you go! All better!"),
|
||||
NATURAL_COST("defaults.natural-cost", true);
|
||||
SUCCESS_MESSAGE("defaults.messages.successful-reforge", "There you go! All better!");
|
||||
|
||||
private final String path;
|
||||
private final String childPath;
|
||||
private Object value;
|
||||
private final Object value;
|
||||
|
||||
/**
|
||||
* Instantiates a new setting
|
||||
@ -49,7 +50,7 @@ public enum Setting {
|
||||
* @param path <p>The full config path for this setting</p>
|
||||
* @param value <p>The default value of this setting</p>
|
||||
*/
|
||||
Setting(String path, Object value) {
|
||||
NPCSetting(String path, Object value) {
|
||||
this.path = path;
|
||||
this.value = value;
|
||||
String[] pathParts = path.split("\\.");
|
||||
@ -74,78 +75,13 @@ public enum Setting {
|
||||
return childPath;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets this setting as a boolean
|
||||
*
|
||||
* <p>This will throw an exception if used for a non-boolean value</p>
|
||||
*
|
||||
* @return <p>This setting as a boolean</p>
|
||||
*/
|
||||
public boolean asBoolean() {
|
||||
if (value instanceof String) {
|
||||
return Boolean.parseBoolean((String) value);
|
||||
} else {
|
||||
return (Boolean) value;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets this setting as a double
|
||||
*
|
||||
* <p>This will throw an exception if used for a non-double setting</p>
|
||||
*
|
||||
* @return <p>This setting as a double</p>
|
||||
*/
|
||||
public double asDouble() {
|
||||
if (value instanceof String) {
|
||||
return Double.parseDouble((String) value);
|
||||
} else if (value instanceof Integer) {
|
||||
return (Integer) value;
|
||||
} else {
|
||||
return (Double) value;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets this setting as an integer
|
||||
*
|
||||
* <p>This will throw an exception if used for a non-integer setting</p>
|
||||
*
|
||||
* @return <p>This setting as an integer</p>
|
||||
*/
|
||||
public int asInt() {
|
||||
if (value instanceof String) {
|
||||
return Integer.parseInt((String) value);
|
||||
} else {
|
||||
return (Integer) value;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets this setting as a string
|
||||
*
|
||||
* @return <p>This setting as a string</p>
|
||||
*/
|
||||
public String asString() {
|
||||
return value.toString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the value of this setting
|
||||
*
|
||||
* @return <p>The value of this setting</p>
|
||||
*/
|
||||
Object get() {
|
||||
Object getDefaultValue() {
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the value of this setting
|
||||
*
|
||||
* @param value <p>The new value of this setting</p>
|
||||
*/
|
||||
void set(Object value) {
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
}
|
322
src/main/java/net/knarcraft/blacksmith/config/NPCSettings.java
Normal file
322
src/main/java/net/knarcraft/blacksmith/config/NPCSettings.java
Normal file
@ -0,0 +1,322 @@
|
||||
package net.knarcraft.blacksmith.config;
|
||||
|
||||
import net.citizensnpcs.api.util.DataKey;
|
||||
import org.bukkit.Material;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* A class which keeps track of all Blacksmith settings/config values for one NPC
|
||||
*/
|
||||
public class NPCSettings {
|
||||
|
||||
private final List<Material> reforgeAbleItems = new ArrayList<>();
|
||||
private final Map<NPCSetting, Object> currentValues = new HashMap<>();
|
||||
private final GlobalSettings globalSettings;
|
||||
|
||||
/**
|
||||
* Instantiates a new "Settings" object
|
||||
*/
|
||||
public NPCSettings(GlobalSettings globalSettings) {
|
||||
this.globalSettings = globalSettings;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads variables from the given data key
|
||||
*
|
||||
* @param key <p>The data key to load variables from</p>
|
||||
*/
|
||||
public void loadVariables(DataKey key) {
|
||||
for (NPCSetting setting : NPCSetting.values()) {
|
||||
if (key.keyExists(setting.getChildPath())) {
|
||||
currentValues.put(setting, key.getRaw(setting.getChildPath()));
|
||||
}
|
||||
}
|
||||
//Updates the list of reforge-able items/materials
|
||||
updateReforgeAbleItems();
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves variables to the given data key
|
||||
*
|
||||
* @param key <p>The data key to save variables to</p>
|
||||
*/
|
||||
public void saveVariables(DataKey key) {
|
||||
for (NPCSetting setting : NPCSetting.values()) {
|
||||
key.setRaw(setting.getChildPath(), currentValues.get(setting));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when the blacksmith is busy with another player
|
||||
*
|
||||
* @return <p>The busy with player message</p>
|
||||
*/
|
||||
public String getBusyWithPlayerMessage() {
|
||||
return asString(NPCSetting.BUSY_WITH_PLAYER_MESSAGE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when the blacksmith is busy with reforging an item
|
||||
*
|
||||
* @return <p>The busy reforging message</p>
|
||||
*/
|
||||
public String getBusyReforgingMessage() {
|
||||
return asString(NPCSetting.BUSY_WITH_REFORGE_MESSAGE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to use for displaying an item's cost
|
||||
*
|
||||
* @return <p>The message to use for displaying item cost</p>
|
||||
*/
|
||||
public String getCostMessage() {
|
||||
return asString(NPCSetting.COST_MESSAGE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when a blacksmith has been given an invalid item
|
||||
*
|
||||
* @return <p>The invalid item message</p>
|
||||
*/
|
||||
public String getInvalidItemMessage() {
|
||||
return asString(NPCSetting.INVALID_ITEM_MESSAGE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when a blacksmith starts reforging an item
|
||||
*
|
||||
* @return <p>The start reforge message</p>
|
||||
*/
|
||||
public String getStartReforgeMessage() {
|
||||
return asString(NPCSetting.START_REFORGE_MESSAGE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when a blacksmith has successfully repaired an item
|
||||
*
|
||||
* @return <p>The reforge success message</p>
|
||||
*/
|
||||
public String getSuccessMessage() {
|
||||
return asString(NPCSetting.SUCCESS_MESSAGE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when a blacksmith has failed to repair an item
|
||||
*
|
||||
* @return <p>The reforge fail message</p>
|
||||
*/
|
||||
public String getFailMessage() {
|
||||
return asString(NPCSetting.FAIL_MESSAGE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when a player cannot afford re-forging an item
|
||||
*
|
||||
* @return <p>The insufficient funds message</p>
|
||||
*/
|
||||
public String getInsufficientFundsMessage() {
|
||||
return asString(NPCSetting.INSUFFICIENT_FUNDS_MESSAGE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when a blacksmith is still affected by a cool-down
|
||||
*
|
||||
* @return <p>The cool down unexpired message</p>
|
||||
*/
|
||||
public String getCoolDownUnexpiredMessage() {
|
||||
return asString(NPCSetting.COOL_DOWN_UNEXPIRED_MESSAGE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when a player has changed the item they're trying to reforge
|
||||
*
|
||||
* @return <p>The item changed message</p>
|
||||
*/
|
||||
public String getItemChangedMessage() {
|
||||
return asString(NPCSetting.ITEM_UNEXPECTEDLY_CHANGED_MESSAGE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all items reforge-able by this NPC
|
||||
*
|
||||
* <p>If this is not empty, only the items specified can be repaired by this NPC.</p>
|
||||
*
|
||||
* @return <p>All items reforge-able by this NPC</p>
|
||||
*/
|
||||
public List<Material> getReforgeAbleItems() {
|
||||
return new ArrayList<>(reforgeAbleItems);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the minimum delay used to wait for a re-forge to finish.
|
||||
*
|
||||
* @return <p>The minimum reforge delay</p>
|
||||
*/
|
||||
public int getMinReforgeDelay() {
|
||||
return asInt(NPCSetting.MIN_REFORGE_DELAY);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the maximum delay used to wait for a re-forge to finish
|
||||
*
|
||||
* @return <p>The maximum reforge delay</p>
|
||||
*/
|
||||
public int getMaxReforgeDelay() {
|
||||
return asInt(NPCSetting.MAX_REFORGE_DELAY);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the cool-down between each reforge
|
||||
*
|
||||
* @return <p>The reforge cool-down</p>
|
||||
*/
|
||||
public int getReforgeCoolDown() {
|
||||
return asInt(NPCSetting.REFORGE_COOL_DOWN);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the chance to fail a re-forge
|
||||
*
|
||||
* @return <p>The fail chance</p>
|
||||
*/
|
||||
public int getFailChance() {
|
||||
return asInt(NPCSetting.FAIL_CHANCE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the chance for adding an extra enchantment to an item
|
||||
*
|
||||
* @return <p>The extra enchantment chance</p>
|
||||
*/
|
||||
public int getExtraEnchantmentChance() {
|
||||
return asInt(NPCSetting.EXTRA_ENCHANTMENT_CHANCE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the max number of enchantment to add to an item
|
||||
*
|
||||
* @return <p>The maximum enchantments</p>
|
||||
*/
|
||||
public int getMaxEnchantments() {
|
||||
return asInt(NPCSetting.MAX_ENCHANTMENTS);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets whether an item should be dropped on the ground instead of being given to the player
|
||||
*
|
||||
* @return <p>Whether to drop reforged items on the ground</p>
|
||||
*/
|
||||
public boolean getDropItem() {
|
||||
return asBoolean(NPCSetting.DROP_ITEM);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets whether to disable the reforge-cool-down
|
||||
*
|
||||
* @return <p>Whether to disable the reforge-cool-down</p>
|
||||
*/
|
||||
public boolean getDisableCoolDown() {
|
||||
return asBoolean(NPCSetting.DISABLE_COOL_DOWN);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets whether to disable the delay between starting reforging and the re-forge finishing
|
||||
*
|
||||
* @return <p>Whether to disable the reforge delay</p>
|
||||
*/
|
||||
public boolean getDisableDelay() {
|
||||
return asBoolean(NPCSetting.DISABLE_DELAY);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the given value as a boolean
|
||||
*
|
||||
* <p>This will throw an exception if used for a non-boolean value</p>
|
||||
*
|
||||
* @param setting <p>The setting to get the value of</p>
|
||||
* @return <p>The value of the given setting as a boolean</p>
|
||||
*/
|
||||
private boolean asBoolean(NPCSetting setting) {
|
||||
Object value = getValue(setting);
|
||||
if (value instanceof String) {
|
||||
return Boolean.parseBoolean((String) value);
|
||||
} else {
|
||||
return (Boolean) value;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the given value as an integer
|
||||
*
|
||||
* <p>This will throw an exception if used for a non-integer setting</p>
|
||||
*
|
||||
* @param setting <p>The setting to get the value of</p>
|
||||
* @return <p>The value of the given setting as an integer</p>
|
||||
*/
|
||||
private int asInt(NPCSetting setting) {
|
||||
Object value = getValue(setting);
|
||||
if (value instanceof String) {
|
||||
return Integer.parseInt((String) value);
|
||||
} else {
|
||||
return (Integer) value;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the string value of the given setting
|
||||
*
|
||||
* @param setting <p>The setting to get the value of</p>
|
||||
* @return <p>The value of the given setting as a string</p>
|
||||
*/
|
||||
private String asString(NPCSetting setting) {
|
||||
return getValue(setting).toString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the value of a setting, using the default if not set
|
||||
*
|
||||
* @param setting <p>The setting to get the value of</p>
|
||||
* @return <p>The current value</p>
|
||||
*/
|
||||
private Object getValue(NPCSetting setting) {
|
||||
Object value = currentValues.get(setting);
|
||||
//If not set, use the default value from the config.yml file
|
||||
if (value == null) {
|
||||
Map<NPCSetting, Object> defaultNPCSettings = globalSettings.getDefaultNPCSettings();
|
||||
if (defaultNPCSettings.containsKey(setting)) {
|
||||
value = defaultNPCSettings.get(setting);
|
||||
}
|
||||
}
|
||||
//If not set in config.yml, use the default value from the enum
|
||||
if (value == null) {
|
||||
value = setting.getDefaultValue();
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the reforge-able items according to the current value of the setting
|
||||
*/
|
||||
private void updateReforgeAbleItems() {
|
||||
this.reforgeAbleItems.clear();
|
||||
List<?> reforgeAbleItems = (List<?>) currentValues.get(NPCSetting.REFORGE_ABLE_ITEMS);
|
||||
if (reforgeAbleItems == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (Object item : reforgeAbleItems) {
|
||||
if (item == null) {
|
||||
continue;
|
||||
}
|
||||
Material material = Material.matchMaterial(String.valueOf(item));
|
||||
if (material != null) {
|
||||
this.reforgeAbleItems.add(material);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,357 +0,0 @@
|
||||
package net.knarcraft.blacksmith.config;
|
||||
|
||||
import net.citizensnpcs.api.util.DataKey;
|
||||
import net.citizensnpcs.api.util.YamlStorage;
|
||||
import net.knarcraft.blacksmith.BlacksmithPlugin;
|
||||
|
||||
import java.io.File;
|
||||
|
||||
/**
|
||||
* A class which keeps track of all Blacksmith settings/config values
|
||||
*/
|
||||
public class Settings {
|
||||
|
||||
private String busyWithPlayerMessage = Setting.BUSY_WITH_PLAYER_MESSAGE.asString();
|
||||
private String busyReforgingMessage = Setting.BUSY_WITH_REFORGE_MESSAGE.asString();
|
||||
private String costMessage = Setting.COST_MESSAGE.asString();
|
||||
private String invalidItemMessage = Setting.INVALID_ITEM_MESSAGE.asString();
|
||||
private String startReforgeMessage = Setting.START_REFORGE_MESSAGE.asString();
|
||||
private String successMessage = Setting.SUCCESS_MESSAGE.asString();
|
||||
private String failMessage = Setting.FAIL_MESSAGE.asString();
|
||||
private String insufficientFundsMessage = Setting.INSUFFICIENT_FUNDS_MESSAGE.asString();
|
||||
private String coolDownUnexpiredMessage = Setting.COOL_DOWN_UNEXPIRED_MESSAGE.asString();
|
||||
private String itemChangedMessage = Setting.ITEM_UNEXPECTEDLY_CHANGED_MESSAGE.asString();
|
||||
private int minReforgeDelay = Setting.MIN_REFORGE_DELAY.asInt();
|
||||
private int maxReforgeDelay = Setting.MAX_REFORGE_DELAY.asInt();
|
||||
private int reforgeCoolDown = Setting.REFORGE_COOL_DOWN.asInt();
|
||||
private int failChance = Setting.FAIL_CHANCE.asInt();
|
||||
private int extraEnchantmentChance = Setting.EXTRA_ENCHANTMENT_CHANCE.asInt();
|
||||
private int maxEnchantments = Setting.MAX_ENCHANTMENTS.asInt();
|
||||
private boolean dropItem = Setting.DROP_ITEM.asBoolean();
|
||||
private boolean disableCoolDown = Setting.DISABLE_COOL_DOWN.asBoolean();
|
||||
private boolean disableDelay = Setting.DISABLE_DELAY.asBoolean();
|
||||
private boolean naturalCost = Setting.NATURAL_COST.asBoolean();
|
||||
private final YamlStorage config;
|
||||
|
||||
/**
|
||||
* Instantiates a new "Settings"
|
||||
*
|
||||
* @param plugin <p>A reference to the blacksmith plugin</p>
|
||||
*/
|
||||
public Settings(BlacksmithPlugin plugin) {
|
||||
config = new YamlStorage(new File(plugin.getDataFolder() + File.separator + "config.yml"),
|
||||
"Blacksmith Configuration\nWarning: The values under defaults are the values set for a blacksmith" +
|
||||
"upon creation. To change any values for existing NPCs, edit the citizens NPC file.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads all configuration values from the config file
|
||||
*/
|
||||
public void load() {
|
||||
//Load the config from disk
|
||||
config.load();
|
||||
DataKey root = config.getKey("");
|
||||
for (Setting setting : Setting.values()) {
|
||||
if (!root.keyExists(setting.getPath())) {
|
||||
//If the setting does not exist in the config file, add it
|
||||
root.setRaw(setting.getPath(), setting.get());
|
||||
} else {
|
||||
//Set the setting to the value found in the path
|
||||
setting.set(root.getRaw(setting.getPath()));
|
||||
}
|
||||
}
|
||||
//Save any modified values to disk
|
||||
config.save();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the configuration used for saving/loading from disk
|
||||
*
|
||||
* @return <p>The configuration</p>
|
||||
*/
|
||||
public YamlStorage getConfig() {
|
||||
return config;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads variables from the given data key
|
||||
*
|
||||
* @param key <p>The data key to load variables from</p>
|
||||
*/
|
||||
public void loadVariables(DataKey key) {
|
||||
// Override defaults if they exist
|
||||
if (key.keyExists(Setting.BUSY_WITH_PLAYER_MESSAGE.getChildPath())) {
|
||||
busyWithPlayerMessage = key.getString(Setting.BUSY_WITH_PLAYER_MESSAGE.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.BUSY_WITH_REFORGE_MESSAGE.getChildPath())) {
|
||||
busyReforgingMessage = key.getString(Setting.BUSY_WITH_REFORGE_MESSAGE.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.COST_MESSAGE.getChildPath())) {
|
||||
costMessage = key.getString(Setting.COST_MESSAGE.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.INVALID_ITEM_MESSAGE.getChildPath())) {
|
||||
invalidItemMessage = key.getString(Setting.INVALID_ITEM_MESSAGE.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.START_REFORGE_MESSAGE.getChildPath())) {
|
||||
startReforgeMessage = key.getString(Setting.START_REFORGE_MESSAGE.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.SUCCESS_MESSAGE.getChildPath())) {
|
||||
successMessage = key.getString(Setting.SUCCESS_MESSAGE.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.FAIL_MESSAGE.getChildPath())) {
|
||||
failMessage = key.getString(Setting.FAIL_MESSAGE.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.INSUFFICIENT_FUNDS_MESSAGE.getChildPath())) {
|
||||
insufficientFundsMessage = key.getString(Setting.INSUFFICIENT_FUNDS_MESSAGE.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.COOL_DOWN_UNEXPIRED_MESSAGE.getChildPath())) {
|
||||
coolDownUnexpiredMessage = key.getString(Setting.COOL_DOWN_UNEXPIRED_MESSAGE.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.ITEM_UNEXPECTEDLY_CHANGED_MESSAGE.getChildPath())) {
|
||||
itemChangedMessage = key.getString(Setting.ITEM_UNEXPECTEDLY_CHANGED_MESSAGE.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.MIN_REFORGE_DELAY.getChildPath())) {
|
||||
minReforgeDelay = key.getInt(Setting.MIN_REFORGE_DELAY.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.MAX_REFORGE_DELAY.getChildPath())) {
|
||||
maxReforgeDelay = key.getInt(Setting.MAX_REFORGE_DELAY.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.REFORGE_COOL_DOWN.getChildPath())) {
|
||||
reforgeCoolDown = key.getInt(Setting.REFORGE_COOL_DOWN.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.FAIL_CHANCE.getChildPath())) {
|
||||
failChance = key.getInt(Setting.FAIL_CHANCE.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.MAX_ENCHANTMENTS.getChildPath())) {
|
||||
maxEnchantments = key.getInt(Setting.MAX_ENCHANTMENTS.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.EXTRA_ENCHANTMENT_CHANCE.getChildPath())) {
|
||||
extraEnchantmentChance = key.getInt(Setting.EXTRA_ENCHANTMENT_CHANCE.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.DROP_ITEM.getChildPath())) {
|
||||
dropItem = key.getBoolean(Setting.DROP_ITEM.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.DISABLE_COOL_DOWN.getChildPath())) {
|
||||
disableCoolDown = key.getBoolean(Setting.DISABLE_COOL_DOWN.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.DISABLE_DELAY.getChildPath())) {
|
||||
disableDelay = key.getBoolean(Setting.DISABLE_DELAY.getChildPath());
|
||||
}
|
||||
if (key.keyExists(Setting.NATURAL_COST.getChildPath())) {
|
||||
naturalCost = key.getBoolean(Setting.NATURAL_COST.getChildPath());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves variables to the given data key
|
||||
*
|
||||
* @param key <p>The data key to save variables to</p>
|
||||
*/
|
||||
public void saveVariables(DataKey key) {
|
||||
//This saves variables to the specific NPC.
|
||||
key.setString(Setting.BUSY_WITH_PLAYER_MESSAGE.getChildPath(), getBusyWithPlayerMessage());
|
||||
key.setString(Setting.BUSY_WITH_REFORGE_MESSAGE.getChildPath(), getBusyReforgingMessage());
|
||||
key.setString(Setting.COST_MESSAGE.getChildPath(), getCostMessage());
|
||||
key.setString(Setting.INVALID_ITEM_MESSAGE.getChildPath(), getInvalidItemMessage());
|
||||
key.setString(Setting.START_REFORGE_MESSAGE.getChildPath(), getStartReforgeMessage());
|
||||
key.setString(Setting.SUCCESS_MESSAGE.getChildPath(), getSuccessMessage());
|
||||
key.setString(Setting.FAIL_MESSAGE.getChildPath(), getFailMessage());
|
||||
key.setString(Setting.INSUFFICIENT_FUNDS_MESSAGE.getChildPath(), getInsufficientFundsMessage());
|
||||
key.setString(Setting.COOL_DOWN_UNEXPIRED_MESSAGE.getChildPath(), getCoolDownUnexpiredMessage());
|
||||
key.setString(Setting.ITEM_UNEXPECTEDLY_CHANGED_MESSAGE.getChildPath(), getItemChangedMessage());
|
||||
key.setInt(Setting.MIN_REFORGE_DELAY.getChildPath(), getMinReforgeDelay());
|
||||
key.setInt(Setting.MAX_REFORGE_DELAY.getChildPath(), getMaxReforgeDelay());
|
||||
key.setInt(Setting.REFORGE_COOL_DOWN.getChildPath(), getReforgeCoolDown());
|
||||
key.setInt(Setting.FAIL_CHANCE.getChildPath(), getFailChance());
|
||||
key.setInt(Setting.EXTRA_ENCHANTMENT_CHANCE.getChildPath(), getExtraEnchantmentChance());
|
||||
key.setInt(Setting.MAX_ENCHANTMENTS.getChildPath(), getMaxEnchantments());
|
||||
key.setBoolean(Setting.DROP_ITEM.getChildPath(), getDropItem());
|
||||
key.setBoolean(Setting.DISABLE_DELAY.getChildPath(), getDisableDelay());
|
||||
key.setBoolean(Setting.DISABLE_COOL_DOWN.getChildPath(), getDisableCoolDown());
|
||||
key.setBoolean(Setting.DISABLE_COOL_DOWN.getChildPath(), getDisableCoolDown());
|
||||
key.setBoolean(Setting.NATURAL_COST.getChildPath(), getNaturalCost());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when the blacksmith is busy with another player
|
||||
*
|
||||
* @return <p>The busy with player message</p>
|
||||
*/
|
||||
public String getBusyWithPlayerMessage() {
|
||||
return busyWithPlayerMessage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when the blacksmith is busy with reforging an item
|
||||
*
|
||||
* @return <p>The busy reforging message</p>
|
||||
*/
|
||||
public String getBusyReforgingMessage() {
|
||||
return busyReforgingMessage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to use for displaying an item's cost
|
||||
*
|
||||
* @return <p>The message to use for displaying item cost</p>
|
||||
*/
|
||||
public String getCostMessage() {
|
||||
return costMessage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when a blacksmith has been given an invalid item
|
||||
*
|
||||
* @return <p>The invalid item message</p>
|
||||
*/
|
||||
public String getInvalidItemMessage() {
|
||||
return invalidItemMessage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when a blacksmith starts reforging an item
|
||||
*
|
||||
* @return <p>The start reforge message</p>
|
||||
*/
|
||||
public String getStartReforgeMessage() {
|
||||
return startReforgeMessage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when a blacksmith has successfully repaired an item
|
||||
*
|
||||
* @return <p>The reforge success message</p>
|
||||
*/
|
||||
public String getSuccessMessage() {
|
||||
return successMessage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when a blacksmith has failed to repair an item
|
||||
*
|
||||
* @return <p>The reforge fail message</p>
|
||||
*/
|
||||
public String getFailMessage() {
|
||||
return failMessage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when a player cannot afford re-forging an item
|
||||
*
|
||||
* @return <p>The insufficient funds message</p>
|
||||
*/
|
||||
public String getInsufficientFundsMessage() {
|
||||
return insufficientFundsMessage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when a blacksmith is still affected by a cool-down
|
||||
*
|
||||
* @return <p>The cool down unexpired message</p>
|
||||
*/
|
||||
public String getCoolDownUnexpiredMessage() {
|
||||
return coolDownUnexpiredMessage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the message to display when a player has changed the item they're trying to reforge
|
||||
*
|
||||
* @return <p>The item changed message</p>
|
||||
*/
|
||||
public String getItemChangedMessage() {
|
||||
return itemChangedMessage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the minimum delay used to wait for a re-forge to finish.
|
||||
*
|
||||
* @return <p>The minimum reforge delay</p>
|
||||
*/
|
||||
public int getMinReforgeDelay() {
|
||||
return minReforgeDelay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the maximum delay used to wait for a re-forge to finish
|
||||
*
|
||||
* @return <p>The maximum reforge delay</p>
|
||||
*/
|
||||
public int getMaxReforgeDelay() {
|
||||
return maxReforgeDelay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the cool-down between each reforge
|
||||
*
|
||||
* @return <p>The reforge cool-down</p>
|
||||
*/
|
||||
public int getReforgeCoolDown() {
|
||||
return reforgeCoolDown;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the chance to fail a re-forge
|
||||
*
|
||||
* @return <p>The fail chance</p>
|
||||
*/
|
||||
public int getFailChance() {
|
||||
return failChance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the chance for adding an extra enchantment to an item
|
||||
*
|
||||
* @return <p>The extra enchantment chance</p>
|
||||
*/
|
||||
public int getExtraEnchantmentChance() {
|
||||
return extraEnchantmentChance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the max number of enchantment to add to an item
|
||||
*
|
||||
* @return <p>The maximum enchantments</p>
|
||||
*/
|
||||
public int getMaxEnchantments() {
|
||||
return maxEnchantments;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets whether an item should be dropped on the ground instead of being given to the player
|
||||
*
|
||||
* @return <p>Whether to drop reforged items on the ground</p>
|
||||
*/
|
||||
public boolean getDropItem() {
|
||||
return dropItem;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets whether to disable the reforge-cool-down
|
||||
*
|
||||
* @return <p>Whether to disable the reforge-cool-down</p>
|
||||
*/
|
||||
public boolean getDisableCoolDown() {
|
||||
return disableCoolDown;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets whether to disable the delay between starting reforging and the re-forge finishing
|
||||
*
|
||||
* @return <p>Whether to disable the reforge delay</p>
|
||||
*/
|
||||
public boolean getDisableDelay() {
|
||||
return disableDelay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets whether to use a natural cost calculation
|
||||
*
|
||||
* <p>The natural cost makes repairs more expensive the more damaged an item is, rather than the opposite.</p>
|
||||
*
|
||||
* @return <p>Whether to use a natural cost calculation</p>
|
||||
*/
|
||||
public boolean getNaturalCost() {
|
||||
return naturalCost;
|
||||
}
|
||||
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
package net.knarcraft.blacksmith.util;
|
||||
|
||||
public final class Sanitizer {
|
||||
|
||||
private Sanitizer() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Sanitizes an item name to the format used by this plugin
|
||||
*
|
||||
* @param itemName <p>The item name to sanitize</p>
|
||||
* @return <p>The sanitized name</p>
|
||||
*/
|
||||
public static String sanitizeItemName(String itemName) {
|
||||
return itemName.toLowerCase().replace('_', '-');
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts a sanitized item name to the original name
|
||||
*
|
||||
* @param itemName <p>The item name to convert</p>
|
||||
* @return <p>The un-sanitized name</p>
|
||||
*/
|
||||
public static String sanitizedToItemName(String itemName) {
|
||||
return itemName.toUpperCase().replace('-', '_');
|
||||
}
|
||||
|
||||
}
|
86
src/main/resources/config.yml
Normal file
86
src/main/resources/config.yml
Normal file
@ -0,0 +1,86 @@
|
||||
# Blacksmith Configuration
|
||||
|
||||
# The settings which apply to all Blacksmith NPCs
|
||||
global:
|
||||
# The minimum price of each cost
|
||||
base-price:
|
||||
# You can add, for example "diamond-sword: 15.3" to change the base cost for a specific item
|
||||
default: 10.0
|
||||
|
||||
# The additional cost for each durability point missing (natural cost) or present (not natural cost)
|
||||
price-per-durability-point:
|
||||
# You can add, for example "diamond-sword: 0.09" to change the base cost for a specific item
|
||||
default: 0.005
|
||||
|
||||
# The additional cost for each enchantment level present on an item
|
||||
enchantment-cost:
|
||||
# You can add, for example "arrow-infinite: 0.09" to change the enchantment cost for a specific enchantment
|
||||
default: 5
|
||||
|
||||
# Natural cost makes re-forging more expensive the more damaged the item is. Disabling this will enable the legacy
|
||||
# blacksmith behavior instead
|
||||
natural-cost: true
|
||||
|
||||
# The settings which are set to any new NPC. To change any of these settings for an existing NPC, you must change the
|
||||
# Citizens NPC file
|
||||
defaults:
|
||||
# Whether the item will drop a re-forged item on the ground, instead of putting it into the user's inventory
|
||||
drop-item: true
|
||||
|
||||
# The items a blacksmith is able to reforge. Setting this only allows the NPC to repair the listed items
|
||||
reforge-able-items: [ ]
|
||||
|
||||
# Whether to disable the cool-down period between each re-forge
|
||||
disable-cool-down: false
|
||||
|
||||
# Whether to disable the re-forge delay, making re-forging complete instantly
|
||||
disable-delay: false
|
||||
|
||||
# The chance to fail a re-forge, which only repairs the item a tiny bit or not at all (0-100)
|
||||
percent-chance-to-fail-reforge: 10
|
||||
|
||||
# The chance that an enchantment will be added to the re-forged item (0-100)
|
||||
percent-chance-for-extra-enchantment: 5
|
||||
|
||||
# The maximum number of enchantments the blacksmith will try to add
|
||||
maximum-enchantments: 3
|
||||
|
||||
# All settable delays
|
||||
delays-in-seconds:
|
||||
maximum: 30 # The maximum time for a re-forge to finish
|
||||
|
||||
minimum: 5 # The minimum time for a re-forge to finish
|
||||
|
||||
reforge-cool-down: 60 # The cool-down period between each re-forge
|
||||
|
||||
# All messages used by the NPC
|
||||
messages:
|
||||
# The message to display when another player is using the blacksmith
|
||||
busy-with-player: "§cI'm busy at the moment. Come back later!"
|
||||
|
||||
# The message to display when the blacksmith is working on the re-forge
|
||||
busy-with-reforge: "§cI'm working on it. Be patient!"
|
||||
|
||||
# The message to display when the blacksmith is still on a cool-down from the previous re-forging
|
||||
cool-down-not-expired: "§cYou've already had your chance! Give me a break!"
|
||||
|
||||
# The message to display when informing a player about the re-forge cost
|
||||
cost: "§eIt will cost §a<price> §eto reforge that §a<item>§e! Click again to reforge!"
|
||||
|
||||
# The message to display when the blacksmith fails to re-forge an item
|
||||
fail-reforge: "§cWhoops! Didn't mean to do that! Maybe next time?"
|
||||
|
||||
# The message to display when a player cannot pay for the re-forge
|
||||
insufficient-funds: "§cYou don't have enough money to reforge that item!"
|
||||
|
||||
# The message to display when holding an item the blacksmith is unable to re-forge
|
||||
invalid-item: "§cI'm sorry, but I don't know how to reforge that!"
|
||||
|
||||
# The message to display when presenting a different item than the one just evaluated
|
||||
item-changed-during-reforge: "§cThat's not the item you wanted to reforge before!"
|
||||
|
||||
# The message to display once the blacksmith starts re-forging
|
||||
start-reforge: "§eOk, let's see what I can do..."
|
||||
|
||||
# The message to display once the re-forge has successfully finished
|
||||
successful-reforge: "There you go! All better!"
|
@ -4,15 +4,14 @@ authors: [ EpicKnarvik97, aPunch, jrbudda, HurricanKai ]
|
||||
version: 1.18.1
|
||||
main: net.knarcraft.blacksmith.BlacksmithPlugin
|
||||
depend: [ Citizens, Vault ]
|
||||
softdepend: [ HyperConomy ]
|
||||
|
||||
api-version: 1.18
|
||||
|
||||
commands:
|
||||
blacksmithreload:
|
||||
permission: blacksmith.reload
|
||||
blacksmith:
|
||||
permission: blacksmith.admin
|
||||
description: reloads the config file for Blacksmith
|
||||
permissions:
|
||||
blacksmith.reload:
|
||||
description: Allows the player to run the /reload command
|
||||
blacksmith.admin:
|
||||
description: Allows blacksmith configuration
|
||||
default: op
|
Loading…
Reference in New Issue
Block a user