Majorly changes most plugin code
Changes the entire settings structure Splits settings into NPC settings and global settings Adds some command classes in preparation for a new command system Moves a lot of code away from BlacksmithPlugin Adds a new EconomyManager class which takes care of everything economy and pricing Removes HyperConomy softdepend Changes the reload command to /blacksmith reload Adds a proper configuration file to make possible to change stuff without a bloody wiki
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package net.knarcraft.blacksmith.config;
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import net.citizensnpcs.api.util.DataKey;
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import net.citizensnpcs.api.util.YamlStorage;
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import net.knarcraft.blacksmith.BlacksmithPlugin;
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.enchantments.Enchantment;
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import java.io.File;
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import java.util.HashMap;
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import java.util.Map;
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/**
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* A class which keeps track of all default NPC settings and all global settings
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*/
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public class GlobalSettings {
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private final Map<Material, Double> materialBasePrices = new HashMap<>();
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private final Map<Material, Double> materialPricePerDurabilityPoints = new HashMap<>();
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private final Map<Enchantment, Double> enchantmentModifiers = new HashMap<>();
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private final Map<NPCSetting, Object> defaultNPCSettings = new HashMap<>();
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private final Map<GlobalSetting, Object> globalSettings = new HashMap<>();
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private final YamlStorage defaultConfig;
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/**
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* Instantiates a new "Settings"
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*
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* @param plugin <p>A reference to the blacksmith plugin</p>
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*/
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public GlobalSettings(BlacksmithPlugin plugin) {
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defaultConfig = new YamlStorage(new File(plugin.getDataFolder() + File.separator + "config.yml"),
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"Blacksmith Configuration\nWarning: The values under defaults are the values set for a blacksmith" +
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"upon creation. To change any values for existing NPCs, edit the citizens NPC file.");
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}
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/**
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* Loads all configuration values from the config file
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*/
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public void load() {
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//Load the config from disk
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defaultConfig.load();
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DataKey root = defaultConfig.getKey("");
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//Just in case, clear existing values
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defaultNPCSettings.clear();
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globalSettings.clear();
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materialBasePrices.clear();
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materialPricePerDurabilityPoints.clear();
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enchantmentModifiers.clear();
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//Load/Save NPC default settings
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loadDefaultNPCSettings(root);
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//Load/Save global settings
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loadGlobalSettings(root);
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//Save any modified values to disk
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defaultConfig.save();
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}
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/**
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* Gets the current value of the default NPC settings
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*
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* @return <p>The current value of the default NPC settings</p>
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*/
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public Map<NPCSetting, Object> getDefaultNPCSettings() {
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return new HashMap<>(this.defaultNPCSettings);
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}
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/**
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* Gets whether to use natural cost for cost calculation
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*
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* <p>Natural cost makes it more costly the more damage is dealt to an item. The alternative is the legacy behavior
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* where the amount of durability points remaining increases the cost.</p>
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*
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* @return <p>Whether to use natural cost</p>
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*/
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public boolean getUseNaturalCost() {
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return asBoolean(GlobalSetting.NATURAL_COST);
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}
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/**
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* Gets the base price for the given material
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*
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* @param material <p>The material to get the base price for</p>
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* @return <p>The base price for the material</p>
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*/
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public double getBasePrice(Material material) {
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if (materialBasePrices.containsKey(material) && materialBasePrices.get(material) != null) {
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return materialBasePrices.get(material);
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} else {
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return asDouble(GlobalSetting.BASE_PRICE);
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}
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}
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/**
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* Gets the price per durability point for the given material
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*
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* @param material <p>The material to get the durability point price for</p>
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* @return <p>The durability point price for the material</p>
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*/
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public double getPricePerDurabilityPoint(Material material) {
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if (materialPricePerDurabilityPoints.containsKey(material) &&
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materialPricePerDurabilityPoints.get(material) != null) {
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return materialPricePerDurabilityPoints.get(material);
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} else {
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return asDouble(GlobalSetting.PRICE_PER_DURABILITY_POINT);
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}
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}
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/**
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* Gets the cost to be added for each level of the given enchantment
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*
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* @param enchantment <p>The enchantment to get the cost for</p>
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* @return <p>The cost of each enchantment level</p>
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*/
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public double getEnchantmentModifier(Enchantment enchantment) {
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if (enchantmentModifiers.containsKey(enchantment) && enchantmentModifiers.get(enchantment) != null) {
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return enchantmentModifiers.get(enchantment);
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} else {
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return asDouble(GlobalSetting.ENCHANTMENT_MODIFIER);
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}
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}
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/**
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* Gets the given value as a boolean
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*
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* <p>This will throw an exception if used for a non-boolean value</p>
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*
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* @param setting <p>The setting to get the value of</p>
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* @return <p>The value of the given setting as a boolean</p>
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*/
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public boolean asBoolean(GlobalSetting setting) {
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Object value = getValue(setting);
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if (value instanceof String) {
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return Boolean.parseBoolean((String) value);
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} else {
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return (Boolean) value;
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}
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}
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/**
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* Gets the given value as a double
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*
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* <p>This will throw an exception if used for a non-double setting</p>
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*
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* @param setting <p>The setting to get the value of</p>
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* @return <p>The value of the given setting as a double</p>
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*/
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public double asDouble(GlobalSetting setting) {
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Object value = getValue(setting);
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if (value instanceof String) {
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return Double.parseDouble((String) value);
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} else if (value instanceof Integer) {
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return (Integer) value;
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} else {
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return (Double) value;
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}
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}
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/**
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* Gets the value of a setting, using the default if not set
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*
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* @param setting <p>The setting to get the value of</p>
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* @return <p>The current value</p>
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*/
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private Object getValue(GlobalSetting setting) {
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Object value = globalSettings.get(setting);
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//If not set in config.yml, use the default value from the enum
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if (value == null) {
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value = setting.getDefaultValue();
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}
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return value;
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}
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/**
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* Loads all global settings
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*
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* @param root <p>The root node of all global settings</p>
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*/
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private void loadGlobalSettings(DataKey root) {
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for (GlobalSetting globalSetting : GlobalSetting.values()) {
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if (!root.keyExists(globalSetting.getPath())) {
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//If the setting does not exist in the config file, add it
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root.setRaw(globalSetting.getPath(), globalSetting.getDefaultValue());
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} else {
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//Set the setting to the value found in the path
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globalSettings.put(globalSetting, root.getRaw(globalSetting.getPath()));
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}
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}
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//Load all base prices
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DataKey basePriceNode = root.getRelative(GlobalSetting.BASE_PRICE.getParent());
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Map<String, String> relevantKeys = getRelevantKeys(basePriceNode);
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for (String key : relevantKeys.keySet()) {
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Material material = Material.matchMaterial(relevantKeys.get(key));
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if (material != null) {
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materialBasePrices.put(material, basePriceNode.getDouble(key));
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}
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}
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//Load all per-durability-point prices
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DataKey basePerDurabilityPriceNode = root.getRelative(GlobalSetting.PRICE_PER_DURABILITY_POINT.getParent());
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relevantKeys = getRelevantKeys(basePerDurabilityPriceNode);
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for (String key : relevantKeys.keySet()) {
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Material material = Material.matchMaterial(relevantKeys.get(key));
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if (material != null) {
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materialPricePerDurabilityPoints.put(material, basePerDurabilityPriceNode.getDouble(key));
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}
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}
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//Load all enchantment prices
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DataKey enchantmentModifiersNode = root.getRelative(GlobalSetting.ENCHANTMENT_MODIFIER.getParent());
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relevantKeys = getRelevantKeys(basePerDurabilityPriceNode);
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for (String key : relevantKeys.keySet()) {
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Enchantment enchantment = Enchantment.getByKey(NamespacedKey.minecraft(relevantKeys.get(key)));
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if (enchantment != null) {
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enchantmentModifiers.put(enchantment, enchantmentModifiersNode.getDouble(key));
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}
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}
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}
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/**
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* Gets a map between relevant keys and their normalized name
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*
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* @param rootKey <p>The root data key containing sub-keys</p>
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* @return <p>Any sub-keys found that aren't the default</p>
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*/
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private Map<String, String> getRelevantKeys(DataKey rootKey) {
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Map<String, String> relevant = new HashMap<>();
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for (DataKey dataKey : rootKey.getSubKeys()) {
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String keyName = dataKey.name();
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//Skip the default value
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if (keyName.equals("default")) {
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continue;
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}
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String normalizedName = keyName.toUpperCase().replace("-", "_");
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relevant.put(keyName, normalizedName);
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}
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return relevant;
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}
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/**
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* Loads all default NPC settings
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*
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* @param root <p>The root node of all default NPC settings</p>
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*/
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private void loadDefaultNPCSettings(DataKey root) {
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for (NPCSetting setting : NPCSetting.values()) {
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if (!root.keyExists(setting.getPath())) {
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//If the setting does not exist in the config file, add it
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root.setRaw(setting.getPath(), setting.getDefaultValue());
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} else {
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//Set the setting to the value found in the path
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defaultNPCSettings.put(setting, root.getRaw(setting.getPath()));
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}
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}
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}
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}
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