From b38cfbe710ad91575282f5fa0cf2ea790a986558 Mon Sep 17 00:00:00 2001 From: EpicKnarvik97 Date: Tue, 25 Oct 2022 18:46:12 +0200 Subject: [PATCH] Improves description of unsetting per-material/enchantment costs --- README.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index bf805fc..8905f3c 100644 --- a/README.md +++ b/README.md @@ -55,13 +55,15 @@ In addition to just being able to repair items, blacksmiths have some random fea For /blacksmith and /blacksmithconfig, if a new value isn't specified, the current value is displayed instead. -For /blacksmith, using "" or null as the value will clear a custom value, making the NPC use the default value set in -the config instead. Additionally, every value overridden for an NPC will display a marker (default \[NPC]) when +For /blacksmith, using -1 or null as the value will clear a custom value, making the NPC use the default value set in +the config instead. Additionally, every value overridden for an NPC will display a marker (default: \[NPC]) when displaying the current value. Note: basePrice, pricePerDurabilityPoint and enchantmentCost can be set like: `/blacksmithconfig option 4` or like `/blacksmithconfig option material/enchantment 4` depending on whether you are setting the default or an override -for a specific material/enchantment. +for a specific material/enchantment. For /blacksmithconfig < +material/enchantment>, using -1 or null as the value will clear the cost for the specified material/enchantment, using +the default one instead. ### Presets and filters: