Finishes the ActionCost implementation
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parent
e3dbeccc14
commit
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2
pom.xml
2
pom.xml
@ -65,7 +65,7 @@
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<dependency>
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<dependency>
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<groupId>org.spigotmc</groupId>
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<groupId>org.spigotmc</groupId>
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<artifactId>spigot-api</artifactId>
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<artifactId>spigot-api</artifactId>
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<version>1.20.6-R0.1-SNAPSHOT</version>
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<version>1.21.3-R0.1-SNAPSHOT</version>
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<scope>provided</scope>
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<scope>provided</scope>
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</dependency>
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</dependency>
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<dependency>
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<dependency>
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@ -0,0 +1,65 @@
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package net.knarcraft.blacksmith.command;
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import net.knarcraft.blacksmith.BlacksmithPlugin;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.TabExecutor;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.List;
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public class CostCommand implements TabExecutor {
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@Override
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public boolean onCommand(@NotNull CommandSender commandSender, @NotNull Command command, @NotNull String s, @NotNull String[] arguments) {
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//TODO: Whenever a cost is specified (not for the per-material and per-enchantment costs), allow either a simple
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// cost or an ActionCost. When loading costs, first try and parse a double. If not, parse an ActionCost object.
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// TODO: The command should look like "blacksmithEdit <option> <simple|advanced> <double|economy|item|permission|exp>
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// <double|blank/null|comma-separated-string|integer>"
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//TODO: Check arguments size
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if (arguments.length < 2) {
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return false;
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}
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switch (arguments[0]) {
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case "simple":
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// TODO: Expect the next argument to be the cost
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try {
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Double cost = Double.parseDouble(arguments[1]);
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} catch (NumberFormatException exception) {
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// TODO: Make this translatable?
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BlacksmithPlugin.getStringFormatter().displayErrorMessage(commandSender, "You must supply a numeric (double) cost");
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return true;
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}
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break;
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case "advanced":
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switch (arguments[1]) {
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case "economy":
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// TODO: Expect the next argument to be the cost
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break;
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case "item":
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// TODO: The next argument would either be "null" to clear the value, or "mainHand" to use the item in the player's main hand
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break;
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case "permission":
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// TODO: The next argument will be a comma-separated list of permissions
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break;
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case "exp":
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// TODO: Expect the next argument to be an integer
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break;
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}
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break;
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default:
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return false;
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}
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return false;
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}
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@Override
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public @Nullable List<String> onTabComplete(@NotNull CommandSender commandSender, @NotNull Command command, @NotNull String s, @NotNull String[] strings) {
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return List.of();
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}
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}
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@ -55,4 +55,9 @@ public enum SettingValueType {
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*/
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*/
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ENCHANTMENT_LIST,
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ENCHANTMENT_LIST,
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/**
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* Advanced cost, that supports either a simple double, or specifying money cost, permission requirement, exp cost and an item cost
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*/
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ADVANCED_COST,
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}
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}
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@ -222,15 +222,6 @@ public class GlobalScrapperSettings implements Settings<ScrapperSetting> {
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return asDouble(ScrapperSetting.ENCHANTED_BOOK_SALVAGE_BASE_COST);
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return asDouble(ScrapperSetting.ENCHANTED_BOOK_SALVAGE_BASE_COST);
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}
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}
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/**
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* Gets the item cost of salvaging an enchanted book
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*
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* @return <p>The enchanted book salvage cost</p>
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*/
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public ItemStack getEnchantedBookItemCost() {
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return ScrapperSetting.ENCHANTED_BOOK_SALVAGE_ITEM_COST;
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}
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/**
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/**
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* Whether to multiply the cost of salvaging enchanted books based on the number of enchantments
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* Whether to multiply the cost of salvaging enchanted books based on the number of enchantments
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*
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*
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@ -307,8 +307,8 @@ public enum ScrapperSetting implements Setting {
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/**
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/**
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* The setting for the enchanted book item cost
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* The setting for the enchanted book item cost
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*/
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*/
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ENCHANTED_BOOK_SALVAGE_ITEM_COST("enchantedBookSalvageItemCost", SettingValueType.ITEM_STACK, null,
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ENCHANTED_BOOK_SALVAGE_ITEM_COST("enchantedBookSalvageCost", SettingValueType.ADVANCED_COST, null,
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"The item that needs to be provided in order to salvage an enchanted book", false, false),
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"The cost to pay in order to salvage an enchanted book", false, false),
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/**
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/**
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* The setting for whether to multiply enchanted book cost
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* The setting for whether to multiply enchanted book cost
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@ -1,6 +1,9 @@
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package net.knarcraft.blacksmith.container;
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package net.knarcraft.blacksmith.container;
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import net.knarcraft.blacksmith.BlacksmithPlugin;
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import net.knarcraft.blacksmith.manager.EconomyManager;
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import net.knarcraft.blacksmith.manager.EconomyManager;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.configuration.serialization.ConfigurationSerializable;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.PlayerInventory;
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@ -8,11 +11,7 @@ import org.bukkit.inventory.meta.ItemMeta;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import org.jetbrains.annotations.Nullable;
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import java.util.HashMap;
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import java.util.*;
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import java.util.List;
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import java.util.Map;
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import java.util.Objects;
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import java.util.Set;
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/**
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/**
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* The cost of performing an action
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* The cost of performing an action
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@ -23,7 +22,24 @@ import java.util.Set;
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* @param requiredPermissions <p>The permission required for the action</p>
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* @param requiredPermissions <p>The permission required for the action</p>
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*/
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*/
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public record ActionCost(double monetaryCost, int expCost, @Nullable ItemStack itemCost,
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public record ActionCost(double monetaryCost, int expCost, @Nullable ItemStack itemCost,
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@NotNull Set<String> requiredPermissions) {
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@NotNull Set<String> requiredPermissions) implements ConfigurationSerializable {
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@NotNull
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public String displayCost() {
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StringBuilder builder = new StringBuilder();
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if (monetaryCost > 0) {
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builder.append(EconomyManager.format(monetaryCost)).append(", ");
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}
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if (expCost > 0) {
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builder.append(expCost).append("exp, ");
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}
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if (itemCost != null) {
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// TODO: Present name, amount and name + lore
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builder.append(itemCost);
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}
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// TODO: Display required permissions if the player doesn't have them?
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return builder.toString();
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}
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/**
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/**
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* Checks whether the given player is able to pay this action cost
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* Checks whether the given player is able to pay this action cost
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@ -32,68 +48,161 @@ public record ActionCost(double monetaryCost, int expCost, @Nullable ItemStack i
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* @return <p>True if the player is able to pay</p>
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* @return <p>True if the player is able to pay</p>
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*/
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*/
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public boolean canPay(@NotNull Player player) {
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public boolean canPay(@NotNull Player player) {
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for (String permission : requiredPermissions) {
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for (String permission : this.requiredPermissions) {
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if (!player.hasPermission(permission)) {
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if (!player.hasPermission(permission)) {
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return false;
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return false;
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}
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}
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}
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}
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if (player.getExp() < expCost || !EconomyManager.hasEnough(player, monetaryCost)) {
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if (player.getExp() < this.expCost || !EconomyManager.hasEnough(player, this.monetaryCost)) {
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return false;
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return false;
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}
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}
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return itemCost == null || player.getInventory().contains(itemCost);
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return hasEnoughValidItemsInInventory(player);
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}
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public void takePayment(@NotNull Player player) {
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player.giveExp(-expCost);
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EconomyManager.withdraw(monetaryCost);
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}
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}
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/**
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/**
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* Takes payment for printing a number of books by withdrawing the correct item
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* Takes exp, money and items from the player, according to this cost
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*
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*
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* @param player <p>The player which needs to pay</p>
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* @param player <p>The player to take the payment from</p>
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* @param item <p>The item to pay</p>
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*/
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*/
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private static void payForBookPrintingItem(Player player, ItemStack item) {
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public void takePayment(@NotNull Player player) {
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player.giveExp(-expCost);
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EconomyManager.withdraw(player, monetaryCost);
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takeItemCost(player);
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}
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/**
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* Checks whether the given player has enough items specified as the item cost
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*
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* @param player <p>The player to check</p>
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* @return <p>True if the player has enough items in their inventory</p>
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*/
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private boolean hasEnoughValidItemsInInventory(@NotNull Player player) {
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if (this.itemCost == null) {
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return true;
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}
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int amountInInventory = 0;
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for (Map.Entry<Integer, Integer> entry : getValidItems(player).entrySet()) {
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amountInInventory += entry.getValue();
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}
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return this.itemCost.getAmount() >= amountInInventory;
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}
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/**
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* Gets all items in a player's inventory equal to the specified item
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*
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* @param player <p>The player to get valid items for</p>
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* @return <p>All valid items in the format: Inventory id -> Amount</p>
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*/
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@NotNull
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private Map<Integer, Integer> getValidItems(@NotNull Player player) {
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if (this.itemCost == null) {
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return new HashMap<>();
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}
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PlayerInventory playerInventory = player.getInventory();
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PlayerInventory playerInventory = player.getInventory();
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ItemMeta targetMeta = item.getItemMeta();
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ItemMeta targetMeta = this.itemCost.getItemMeta();
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String displayName = null;
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String displayName = null;
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List<String> lore = null;
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List<String> lore = null;
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if (targetMeta != null) {
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if (targetMeta != null) {
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displayName = targetMeta.hasDisplayName() ? targetMeta.getDisplayName() : null;
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displayName = targetMeta.hasDisplayName() ? targetMeta.getDisplayName() : null;
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lore = targetMeta.hasLore() ? targetMeta.getLore() : null;
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lore = targetMeta.hasLore() ? targetMeta.getLore() : null;
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}
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}
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HashMap<Integer, ? extends ItemStack> itemsOfType = playerInventory.all(item.getType());
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Map<Integer, Integer> output = new HashMap<>();
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HashMap<Integer, ? extends ItemStack> itemsOfType = playerInventory.all(this.itemCost.getType());
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for (Map.Entry<Integer, ? extends ItemStack> entry : itemsOfType.entrySet()) {
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if (targetMeta != null) {
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// Only consider item if the name and lore is the same
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ItemMeta meta = entry.getValue().getItemMeta();
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if (meta == null || (displayName != null && (!meta.hasDisplayName() ||
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!meta.getDisplayName().equals(displayName)) || lore != null && (!meta.hasLore() ||
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meta.getLore() == null || !meta.getLore().equals(lore)))) {
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continue;
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}
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}
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output.put(entry.getKey(), (Integer) entry.getValue().getAmount());
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}
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return output;
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}
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/**
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* Takes the amount of items specified as the cost for this action
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*
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* @param player <p>The player to take the items from</p>
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*/
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private void takeItemCost(@NotNull Player player) {
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if (this.itemCost == null) {
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return;
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}
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int clearedAmount = 0;
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int clearedAmount = 0;
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for (Map.Entry<Integer, ? extends ItemStack> entry : itemsOfType.entrySet()) {
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for (Map.Entry<Integer, Integer> entry : getValidItems(player).entrySet()) {
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if (targetMeta == null) {
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int inventory = entry.getKey();
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if (Objects.requireNonNull(entry.getValue()).getAmount() <= item.getAmount() - clearedAmount) {
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int amount = entry.getValue();
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clearedAmount += entry.getValue().getAmount();
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if (amount <= this.itemCost.getAmount() - clearedAmount) {
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player.getInventory().clear(entry.getKey());
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clearedAmount += amount;
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} else {
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player.getInventory().clear(entry.getKey());
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clearedAmount = item.getAmount();
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entry.getValue().setAmount(entry.getValue().getAmount() - (clearedAmount));
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}
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} else {
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} else {
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// TODO: Only consider item if the name and lore is the same
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clearedAmount = this.itemCost.getAmount();
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ItemMeta meta = entry.getValue().getItemMeta();
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ItemStack item = player.getInventory().getItem(inventory);
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if (meta == null) {
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if (item != null) {
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break;
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item.setAmount(amount - clearedAmount);
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}
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} else {
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if (displayName != null && (!meta.hasDisplayName() || !meta.getDisplayName().equals(displayName))) {
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BlacksmithPlugin.error("An item changed after calculating item cost. Was unable to take " +
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break;
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amount + " items");
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}
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}
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}
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}
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if (clearedAmount <= item.getAmount()) {
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if (clearedAmount >= this.itemCost.getAmount()) {
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break;
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break;
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}
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}
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}
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}
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}
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}
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/**
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* Loads an action cost from a configuration section
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*
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* @param configurationSection <p>The configuration section to load from</p>
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* @param key <p>The key of the cost to load</p>
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* @return <p>The loaded cost</p>
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*/
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private static ActionCost loadActionCost(@NotNull ConfigurationSection configurationSection, @NotNull String key) {
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double cost = configurationSection.getDouble(key, Double.MIN_VALUE);
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if (cost != Double.MIN_VALUE) {
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return new ActionCost(cost, 0, null, Set.of());
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} else {
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return (ActionCost) configurationSection.get(key);
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}
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}
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/**
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* Deserializes an action cost
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*
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* @param serialized <p>The serialized action cost</p>
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* @return <p>The deserialized action cost</p>
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*/
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@SuppressWarnings({"unused", "unchecked"})
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public static ActionCost deserialize(Map<String, Object> serialized) {
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double monetaryCost = (double) serialized.get("monetaryCost");
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int expCost = (int) serialized.get("expCost");
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ItemStack itemCost = (ItemStack) serialized.get("itemCost");
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Set<String> requiredPermissions = (Set<String>) serialized.get("requiredPermissions");
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return new ActionCost(monetaryCost, expCost, itemCost, requiredPermissions);
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}
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@Override
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public @NotNull Map<String, Object> serialize() {
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Map<String, Object> serialized = new HashMap<>();
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serialized.put("monetaryCost", Optional.of(this.monetaryCost));
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serialized.put("expCost", Optional.of(this.expCost));
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serialized.put("itemCost", itemCost);
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serialized.put("requiredPermissions", this.requiredPermissions);
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return serialized;
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}
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}
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}
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@ -151,6 +151,20 @@ public class EconomyManager {
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}
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}
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}
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}
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/**
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* Withdraws money from a player
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*
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* @param player <p>The player to withdraw from</p>
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* @param monetaryCost <p>The cost to withdraw</p>
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* @throws IllegalArgumentException <p>If a negative cost is given</p>
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||||||
|
*/
|
||||||
|
public static void withdraw(@NotNull Player player, double monetaryCost) {
|
||||||
|
if (monetaryCost < 0) {
|
||||||
|
throw new IllegalArgumentException("Cannot withdraw a negative amount");
|
||||||
|
}
|
||||||
|
economy.withdrawPlayer(player, monetaryCost);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the cost of the item in the given player's main hand
|
* Gets the cost of the item in the given player's main hand
|
||||||
*
|
*
|
||||||
|
@ -328,13 +328,14 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> {
|
|||||||
|
|
||||||
GlobalScrapperSettings scrapperSettings = BlacksmithPlugin.getInstance().getGlobalScrapperSettings();
|
GlobalScrapperSettings scrapperSettings = BlacksmithPlugin.getInstance().getGlobalScrapperSettings();
|
||||||
String moneyCost = EconomyManager.format(scrapperSettings.getEnchantedBookSalvageCost());
|
String moneyCost = EconomyManager.format(scrapperSettings.getEnchantedBookSalvageCost());
|
||||||
ItemStack itemCost = scrapperSettings.
|
//ItemStack itemCost = scrapperSettings.
|
||||||
if (scrapperSettings.requireMoneyAndItemForEnchantedBookSalvage()) {
|
if (scrapperSettings.requireMoneyAndItemForEnchantedBookSalvage()) {
|
||||||
// TODO: Print both with a + between them (if item has a special name, use that instead of the material name)
|
// TODO: Print both with a + between them (if item has a special name, use that instead of the material name)
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
// TODO: If the item is not null, print it, otherwise print the monetary cost
|
// TODO: If the item is not null, print it, otherwise print the monetary cost
|
||||||
}
|
}
|
||||||
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -38,6 +38,8 @@ public final class TabCompleteValuesHelper {
|
|||||||
case MATERIAL -> getAllReforgeAbleMaterialNames();
|
case MATERIAL -> getAllReforgeAbleMaterialNames();
|
||||||
case ENCHANTMENT, ENCHANTMENT_LIST -> getAllEnchantments();
|
case ENCHANTMENT, ENCHANTMENT_LIST -> getAllEnchantments();
|
||||||
case STRING_LIST -> List.of("*_SHOVEL,*_PICKAXE,*_AXE,*_HOE,*_SWORD:STICK,SMITHING_TABLE:*_PLANKS");
|
case STRING_LIST -> List.of("*_SHOVEL,*_PICKAXE,*_AXE,*_HOE,*_SWORD:STICK,SMITHING_TABLE:*_PLANKS");
|
||||||
|
// TODO: Change this to something that makes sense
|
||||||
|
case ADVANCED_COST -> List.of();
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -36,7 +36,8 @@ public final class TypeValidationHelper {
|
|||||||
case STRING -> isNonEmptyString(value, sender);
|
case STRING -> isNonEmptyString(value, sender);
|
||||||
case POSITIVE_INTEGER -> isPositiveInteger(value, sender);
|
case POSITIVE_INTEGER -> isPositiveInteger(value, sender);
|
||||||
case PERCENTAGE -> isPercentage(value, sender);
|
case PERCENTAGE -> isPercentage(value, sender);
|
||||||
case BOOLEAN -> true;
|
// TODO: Implement proper advanced cost checking
|
||||||
|
case BOOLEAN, ADVANCED_COST -> true;
|
||||||
case REFORGE_ABLE_ITEMS, STRING_LIST -> isStringList(value, sender);
|
case REFORGE_ABLE_ITEMS, STRING_LIST -> isStringList(value, sender);
|
||||||
case MATERIAL -> isMaterial(value, sender);
|
case MATERIAL -> isMaterial(value, sender);
|
||||||
case ENCHANTMENT -> isEnchantment(value, sender);
|
case ENCHANTMENT -> isEnchantment(value, sender);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user