Adds tons of changes to messages
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@ -17,6 +17,8 @@ import java.util.Objects;
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import java.util.Random;
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import java.util.logging.Level;
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import static net.knarcraft.blacksmith.util.MessageFormatter.sendNPCMessage;
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/**
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* A representation of the session between a player and a blacksmith
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*/
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@ -57,7 +59,7 @@ public class ReforgeSession implements Runnable {
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*/
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@Override
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public void run() {
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player.sendMessage(reforgeItem() ? config.getSuccessMessage() : config.getFailMessage());
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sendNPCMessage(this.npc, player, reforgeItem() ? config.getSuccessMessage() : config.getFailMessage());
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//Stop the re-forged item from displaying in the blacksmith's hand
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if (npc.getEntity() instanceof Player) {
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@ -191,12 +193,12 @@ public class ReforgeSession implements Runnable {
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// Prevent player from switching items during session
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ItemStack itemInHand = player.getInventory().getItemInMainHand();
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if (!itemToReforge.equals(itemInHand)) {
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player.sendMessage(config.getItemChangedMessage());
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sendNPCMessage(this.npc, player, config.getItemChangedMessage());
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return true;
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}
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// The player is unable to pay
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if (!EconomyManager.canPay(player)) {
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player.sendMessage(config.getInsufficientFundsMessage());
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sendNPCMessage(this.npc, player, config.getInsufficientFundsMessage());
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return true;
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}
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return false;
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