Adds missing descriptions for some new config options

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Kristian Knarvik 2022-10-18 12:34:01 +02:00
parent f075adafd7
commit 9b1480453b

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@ -116,6 +116,7 @@ All currently supported presets, and available filters for each preset:
| pricePerDurabilityPoint | positive decimal number | The price added for each durability point present/missing (depends on whether natural cost is set to true or false). Setting this without specifying a material sets the pricePerDurabilityPoint for any item the pricePerDurabilityPoint has not been set for. | | pricePerDurabilityPoint | positive decimal number | The price added for each durability point present/missing (depends on whether natural cost is set to true or false). Setting this without specifying a material sets the pricePerDurabilityPoint for any item the pricePerDurabilityPoint has not been set for. |
| enchantmentCost | positive decimal number | The added cost for each level of an enchantment present on the item. The cost can be set for specific enchantments. Not specifying an enchantment sets the value for all enchantments without a set value. | enchantmentCost | positive decimal number | The added cost for each level of an enchantment present on the item. The cost can be set for specific enchantments. Not specifying an enchantment sets the value for all enchantments without a set value.
| useNaturalCost | true/false | If true, each missing durability will add to the cost (price = basePrice + missingDurability * pricePerDurabilityPoint + enchantmentCost). If false, durability will be used to calculate the cost instead of missingDurability (this was the behavior before natural cost was added). | | useNaturalCost | true/false | If true, each missing durability will add to the cost (price = basePrice + missingDurability * pricePerDurabilityPoint + enchantmentCost). If false, durability will be used to calculate the cost instead of missingDurability (this was the behavior before natural cost was added). |
| showExactTime | true/false | If true, blacksmiths will display exact time remaining in minutes and seconds, instead of vague expressions |
### Per-npc (with default values set in config.yml) ### Per-npc (with default values set in config.yml)
@ -133,6 +134,7 @@ All currently supported presets, and available filters for each preset:
| minReforgeDelay | 0-3600 | The minimum number of seconds a player needs to wait for an item to be repaired. | | minReforgeDelay | 0-3600 | The minimum number of seconds a player needs to wait for an item to be repaired. |
| reforgeCoolDown | 0-3600 | The cool-down, in seconds, a player has to wait between each time they use one specific blacksmith. | | reforgeCoolDown | 0-3600 | The cool-down, in seconds, a player has to wait between each time they use one specific blacksmith. |
| reforgeAbleItems | DIAMOND_LEGGINGS,GOLD-pickaxe,bow, etc. | Specifies which items this blacksmith is able to reforge. If set to "" or null, all normally repairable items can be repaired. If set to a list of items, only the items specified can be repaired. Some presets have been included for ease of use. Use a preset by specifying "preset:sword-smith" instead of a material such as "gold-pickaxe". Available presets: SWORD_SMITH, WEAPON_SMITH, ARMOR_SMITH, TOOL_SMITH, RANGED_SMITH. | | reforgeAbleItems | DIAMOND_LEGGINGS,GOLD-pickaxe,bow, etc. | Specifies which items this blacksmith is able to reforge. If set to "" or null, all normally repairable items can be repaired. If set to a list of items, only the items specified can be repaired. Some presets have been included for ease of use. Use a preset by specifying "preset:sword-smith" instead of a material such as "gold-pickaxe". Available presets: SWORD_SMITH, WEAPON_SMITH, ARMOR_SMITH, TOOL_SMITH, RANGED_SMITH. |
| blacksmithTitle | text string | The title displayed as part of the message explaining that a blacksmith doesn't recognize a player's held item |
#### Messages #### Messages
@ -148,6 +150,7 @@ All currently supported presets, and available filters for each preset:
| itemChangedMessage | The message displayed when a player changes their item after being shown the repair cost | | itemChangedMessage | The message displayed when a player changes their item after being shown the repair cost |
| startReforgeMessage | The message displayed when a blacksmith starts reforging an item | | startReforgeMessage | The message displayed when a blacksmith starts reforging an item |
| successMessage | The message displayed when a blacksmith successfully repairs an item | | successMessage | The message displayed when a blacksmith successfully repairs an item |
| notDamagedMessage | The message displayed if a player tries to reforge an item with full durability |
## Language customization ## Language customization