Saves NPCs immediately after they are changed
Additionally: Updates Citizens dependency to the newest version Removes some redundancy in NPC settings' path
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parent
fb483a4c2a
commit
907389f978
20
pom.xml
20
pom.xml
@ -13,8 +13,6 @@
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<!-- Properties -->
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<properties>
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<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
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<citizensapi.version>2.0.26-SNAPSHOT</citizensapi.version>
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<vault.version>1.7.3</vault.version>
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<build.number>Unknown</build.number>
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</properties>
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@ -38,10 +36,16 @@
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<dependencies>
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<dependency>
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<groupId>net.citizensnpcs</groupId>
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<artifactId>citizens</artifactId>
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<version>${citizensapi.version}</version>
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<artifactId>citizens-main</artifactId>
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<version>2.0.30-SNAPSHOT</version>
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<type>jar</type>
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<scope>compile</scope>
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<scope>provided</scope>
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<exclusions>
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<exclusion>
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<groupId>*</groupId>
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<artifactId>*</artifactId>
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</exclusion>
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</exclusions>
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</dependency>
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<dependency>
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<groupId>org.spigotmc</groupId>
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@ -52,7 +56,7 @@
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<dependency>
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<groupId>net.milkbowl.vault</groupId>
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<artifactId>Vault</artifactId>
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<version>${vault.version}</version>
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<version>1.7.3</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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@ -81,8 +85,8 @@
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<artifactId>maven-compiler-plugin</artifactId>
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<version>3.7.0</version>
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<configuration>
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<source>17</source>
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<target>17</target>
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<source>16</source>
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<target>16</target>
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</configuration>
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</plugin>
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</plugins>
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@ -88,10 +88,10 @@ public class BlacksmithPlugin extends JavaPlugin {
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registerListeners();
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getLogger().log(Level.INFO, " v" + getDescription().getVersion() + " enabled.");
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//TODO: Default blacksmith trait aren't saved to the config file. One way to fix this would be to display the
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// default value as the current value if the current value is null, as it's effectively the actual value.
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// Additionally, this would allow NPC settings to update when the default is changed, as long as no custom
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// value has been set.
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//TODO: Improve un-setting of values for a given NPC: While setting values works fine, a bit more care should
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// be performed regarding removing a custom value. Basically, using null for strings and -1 for numbers should
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// unset a value for an NPC. Unsetting a value would make the NPC use the default value set in the config file
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// instead
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}
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/**
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@ -39,7 +39,7 @@ public class BlackSmithEditCommand implements CommandExecutor {
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return false;
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}
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BlacksmithTrait blacksmithTrait = npc.getTrait(BlacksmithTrait.class);
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BlacksmithTrait blacksmithTrait = npc.getTraitNullable(BlacksmithTrait.class);
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for (NPCSetting npcSetting : NPCSetting.values()) {
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String commandName = npcSetting.getCommandName();
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@ -87,6 +87,8 @@ public class BlackSmithEditCommand implements CommandExecutor {
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ChatColor.translateAlternateColorCodes('&', newValue);
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blacksmithTrait.getSettings().changeSetting(npcSetting, nullCheckedValue);
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displaySuccessMessage(sender, TranslatableMessage.getValueChangedMessage(npcSetting.getNodeName(), newValue));
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//Save the changes immediately to prevent data loss on server crash
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CitizensAPI.getNPCRegistry().saveToStore();
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return true;
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} else {
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return false;
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@ -1,50 +1,48 @@
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package net.knarcraft.blacksmith.config;
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import java.util.Arrays;
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/**
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* An enum representing all of Blacksmith's settings
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*/
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public enum NPCSetting {
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DROP_ITEM("defaults.dropItem", SettingValueType.BOOLEAN, true, "dropItem"),
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DISABLE_COOL_DOWN("defaults.disableCoolDown", SettingValueType.BOOLEAN, false, "disableCoolDown"),
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DISABLE_DELAY("defaults.disableDelay", SettingValueType.BOOLEAN, false, "disableDelay"),
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FAIL_CHANCE("defaults.failReforgeChance", SettingValueType.PERCENTAGE, 10, "failReforgeChance"),
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EXTRA_ENCHANTMENT_CHANCE("defaults.extraEnchantmentChance", SettingValueType.PERCENTAGE, 5,
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DROP_ITEM("dropItem", SettingValueType.BOOLEAN, true, "dropItem"),
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DISABLE_COOL_DOWN("disableCoolDown", SettingValueType.BOOLEAN, false, "disableCoolDown"),
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DISABLE_DELAY("disableDelay", SettingValueType.BOOLEAN, false, "disableDelay"),
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FAIL_CHANCE("failReforgeChance", SettingValueType.PERCENTAGE, 10, "failReforgeChance"),
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EXTRA_ENCHANTMENT_CHANCE("extraEnchantmentChance", SettingValueType.PERCENTAGE, 5,
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"extraEnchantmentChance"),
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MAX_ENCHANTMENTS("defaults.maxEnchantments", SettingValueType.POSITIVE_INTEGER, 3, "maxEnchantments"),
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MAX_REFORGE_DELAY("defaults.delaysInSeconds.maximum", SettingValueType.POSITIVE_INTEGER, 30, "maxReforgeDelay"),
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MIN_REFORGE_DELAY("defaults.delaysInSeconds.minimum", SettingValueType.POSITIVE_INTEGER, 5, "minReforgeDelay"),
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REFORGE_COOL_DOWN("defaults.delaysInSeconds.reforgeCoolDown", SettingValueType.POSITIVE_INTEGER, 60, "reforgeCoolDown"),
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REFORGE_ABLE_ITEMS("defaults.reforgeAbleItems", SettingValueType.STRING_LIST, new String[]{}, "reforgeAbleItems"),
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MAX_ENCHANTMENTS("maxEnchantments", SettingValueType.POSITIVE_INTEGER, 3, "maxEnchantments"),
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MAX_REFORGE_DELAY("delaysInSeconds.maximum", SettingValueType.POSITIVE_INTEGER, 30, "maxReforgeDelay"),
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MIN_REFORGE_DELAY("delaysInSeconds.minimum", SettingValueType.POSITIVE_INTEGER, 5, "minReforgeDelay"),
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REFORGE_COOL_DOWN("delaysInSeconds.reforgeCoolDown", SettingValueType.POSITIVE_INTEGER, 60, "reforgeCoolDown"),
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REFORGE_ABLE_ITEMS("reforgeAbleItems", SettingValueType.STRING_LIST, new String[]{}, "reforgeAbleItems"),
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/*-----------
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| Messages |
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-----------*/
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BUSY_WITH_PLAYER_MESSAGE("defaults.messages.busyPlayerMessage", SettingValueType.STRING,
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BUSY_WITH_PLAYER_MESSAGE("messages.busyPlayerMessage", SettingValueType.STRING,
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"&cI'm busy at the moment. Come back later!", "busyPlayerMessage"),
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//TODO: Add placeholder for remaining time?
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BUSY_WITH_REFORGE_MESSAGE("defaults.messages.busyReforgeMessage", SettingValueType.STRING,
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BUSY_WITH_REFORGE_MESSAGE("messages.busyReforgeMessage", SettingValueType.STRING,
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"&cI'm working on it. Be patient!", "busyReforgeMessage"),
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//TODO: Add placeholder for remaining time?
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COOL_DOWN_UNEXPIRED_MESSAGE("defaults.messages.coolDownUnexpiredMessage", SettingValueType.STRING,
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COOL_DOWN_UNEXPIRED_MESSAGE("messages.coolDownUnexpiredMessage", SettingValueType.STRING,
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"&cYou've already had your chance! Give me a break!", "coolDownUnexpiredMessage"),
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COST_MESSAGE("defaults.messages.costMessage", SettingValueType.STRING,
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COST_MESSAGE("messages.costMessage", SettingValueType.STRING,
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"&eIt will cost &a<price> &eto reforge that &a<item>&e! Click again to reforge!", "costMessage"),
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FAIL_MESSAGE("defaults.messages.failReforgeMessage", SettingValueType.STRING,
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FAIL_MESSAGE("messages.failReforgeMessage", SettingValueType.STRING,
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"&cWhoops! Didn't mean to do that! Maybe next time?", "failReforgeMessage"),
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INSUFFICIENT_FUNDS_MESSAGE("defaults.messages.insufficientFundsMessage", SettingValueType.STRING,
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INSUFFICIENT_FUNDS_MESSAGE("messages.insufficientFundsMessage", SettingValueType.STRING,
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"&cYou don't have enough money to reforge that item!", "insufficientFundsMessage"),
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INVALID_ITEM_MESSAGE("defaults.messages.invalidItemMessage", SettingValueType.STRING,
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INVALID_ITEM_MESSAGE("messages.invalidItemMessage", SettingValueType.STRING,
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"&cI'm sorry, but I don't know how to reforge that!", "invalidItemMessage"),
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ITEM_UNEXPECTEDLY_CHANGED_MESSAGE("defaults.messages.itemChangedMessage", SettingValueType.STRING,
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ITEM_UNEXPECTEDLY_CHANGED_MESSAGE("messages.itemChangedMessage", SettingValueType.STRING,
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"&cThat's not the item you wanted to reforge before!", "itemChangedMessage"),
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START_REFORGE_MESSAGE("defaults.messages.startReforgeMessage", SettingValueType.STRING,
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START_REFORGE_MESSAGE("messages.startReforgeMessage", SettingValueType.STRING,
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"&eOk, let's see what I can do...", "startReforgeMessage"),
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SUCCESS_MESSAGE("defaults.messages.successMessage", SettingValueType.STRING,
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SUCCESS_MESSAGE("messages.successMessage", SettingValueType.STRING,
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"There you go! All better!", "successMessage"),
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NOT_DAMAGED_MESSAGE("defaults.messages.notDamagedMessage", SettingValueType.STRING,
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NOT_DAMAGED_MESSAGE("messages.notDamagedMessage", SettingValueType.STRING,
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"&cThat item is not in need of repair", "notDamagedMessage");
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private final String path;
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@ -63,11 +61,11 @@ public enum NPCSetting {
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* @param commandName <p>The name of the command used to change this setting</p>
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*/
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NPCSetting(String path, SettingValueType valueType, Object value, String commandName) {
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this.path = path;
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this.path = "defaults." + path;
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this.value = value;
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this.valueType = valueType;
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String[] pathParts = path.split("\\.");
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this.childPath = String.join(".", Arrays.copyOfRange(pathParts, 1, pathParts.length));
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this.childPath = path;
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this.commandName = commandName;
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if (pathParts.length > 0) {
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this.nodeName = pathParts[pathParts.length - 1];
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@ -19,7 +19,7 @@ public class NPCClickListener implements Listener {
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if (!event.getNPC().hasTrait(BlacksmithTrait.class)) {
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return;
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}
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BlacksmithTrait blacksmithTrait = event.getNPC().getTrait(BlacksmithTrait.class);
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BlacksmithTrait blacksmithTrait = event.getNPC().getTraitNullable(BlacksmithTrait.class);
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//Perform any necessary pre-session work
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Player player = event.getClicker();
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