Improves configuration migration, and fixes some issues
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Fixes incorrect dropItems instead of dropItem key in config.yml Adds some missing dropper messages to config.yml Adds proper migration keys for all known configuration options Adds a modified version of Stargate's StargateYamlConfiguration to allow retaining comments during configuration migration. Fixes the annoying "[]" is not a valid repairable item Removes the use of data keys for the global configuration
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@ -139,7 +139,7 @@ scrapper:
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defaults:
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# Whether the item will drop materials resulting from scrapping on the ground, instead of putting them into the user's inventory
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dropItems: true
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dropItem: true
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# The chance to fail a salvage, thus destroying the item (0-100)
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failSalvageChance: 0
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@ -175,8 +175,8 @@ scrapper:
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# The message to display when the scrapper is still on a cool-down from the previous salvaging
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coolDownUnexpiredMessage: "&cYou've already had your chance! Give me a break! I'll be ready {time}!"
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# The message to display if the player tries to salvage an item the scrapper cannot salvage
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cannotSalvageMessage: "&cI'm unable to salvage that item"
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# The message to display when holding an item the blacksmith is unable to reforge
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invalidItemMessage: "&cI'm sorry, but I'm a/an {title}, I don't know how to salvage that!"
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# The message to display if salvaging the player's item would result in no salvage
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tooDamagedForSalvageMessage: "&cThat item is too damaged to be salvaged into anything useful"
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@ -193,5 +193,8 @@ scrapper:
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# The message to display once the scrapper starts salvaging
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startSalvageMessage: "&eOk, let's see what I can do..."
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# The message to display when holding an item the blacksmith is unable to reforge
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invalidItemMessage: "&cI'm sorry, but I'm a/an {title}, I don't know how to salvage that!"
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# The message to display if the player is unable to pay the scrapper's fee
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insufficientFundsMessage: "&cYou don't have enough money to salvage an item!"
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# The message to display when explaining the shown item's salvage cost
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costMessage: "&eIt will cost &a{cost}&e to salvage that item! Click again to salvage!"
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