Changes some configuration keys
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This commit is contained in:
2023-11-20 13:20:11 +01:00
parent 11d8c74a26
commit 6872dadca8
7 changed files with 191 additions and 173 deletions

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@ -65,18 +65,16 @@ blacksmith:
# Whether the blacksmith will reforge anvils as a special case
reforgeAnvils: false
# All settable delays
delaysInSeconds:
# The maximum time for a reforging to finish
maximum: 30
# The minimum time for a reforging to finish
minimum: 5
# The cool-down period between each reforge
reforgeCoolDown: 60
# The minimum time for a reforging to finish
minReforgeWaitTimeSeconds: 5
# The title describing the blacksmith's usage/speciality
# The maximum time for a reforging to finish
maxReforgeWaitTimeSeconds: 30
# The cool-down period between each reforge
reforgeCoolDownSeconds: 60
# The title describing the blacksmith's usage/speciality (e.x: armor-smith, tool-smith, weapon-smith)
blacksmithTitle: "blacksmith"
# All messages used by the NPC
@ -124,9 +122,11 @@ scrapper:
# Whether enchanted salvaged items should return some amount of exp upon salvage
giveExperience: true
# The settings which are set to any new scrapper NPC. To change any of these settings for an existing NPC, you must
# change the Citizens NPC file, or use the /scrapper command
defaults:
# Whether the item will drop materials resulting from scrapping on the ground, instead of putting them into the user's inventory
dropItems: true
@ -138,16 +138,19 @@ scrapper:
# up yet.
salvageAbleItems: [ ]
# All settable delays
delaysInSeconds:
# The maximum time for a salvaging to finish
maximum: 30
# The minimum time for a salvaging to finish
minimum: 5
# The cool-down period between each salvage
salvageCoolDown: 60
# The minimum time for a salvaging to finish
minSalvageWaitTimeSeconds: 5
# The maximum time for a salvaging to finish
maxSalvageWaitTimeSeconds: 30
# The cool-down period between each salvage
salvageCoolDownSeconds: 60
# The title describing the scrapper's usage/speciality (e.x armor-scrapper, tool-scrapper, weapon-scrapper)
scrapperTitle: "scrapper"
# Default values for messages used by NPCs
messages:
# The message to display when another player is using the scrapper
busyPlayerMessage: "&cI'm busy at the moment. Come back later!"
@ -155,10 +158,10 @@ scrapper:
# The message to display when the blacksmith is working on the salvaging
busySalvageMessage: "&cI'm working on it. Be patient! I'll finish {time}!"
# The message to display when the blacksmith is still on a cool-down from the previous re-forging
# The message to display when the scrapper is still on a cool-down from the previous salvaging
coolDownUnexpiredMessage: "&cYou've already had your chance! Give me a break! I'll be ready {time}!"
# The message to display if the player tries to salvage an item the blacksmith cannot salvage
# The message to display if the player tries to salvage an item the scrapper cannot salvage
cannotSalvageMessage: "&cI'm unable to salvage that item"
# The message to display if salvaging the player's item would result in no salvage
@ -167,11 +170,11 @@ scrapper:
# The message to display when an item is successfully salvaged
successSalvagedMessage: "&cThere you go!"
# The message to display when the blacksmith fails to reforge an item
# The message to display when the scrapper fails to salvage an item
failSalvageMessage: "&cWhoops! The item broke! Maybe next time?"
# The message to display when presenting a different item than the one just evaluated
itemChangedMessage: "&cThat's not the item you wanted to salvage before!"
# The message to display once the blacksmith starts re-forging
# The message to display once the scrapper starts salvaging
startSalvageMessage: "&eOk, let's see what I can do..."