Changes some configuration keys
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@ -65,18 +65,16 @@ blacksmith:
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# Whether the blacksmith will reforge anvils as a special case
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reforgeAnvils: false
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# All settable delays
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delaysInSeconds:
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# The maximum time for a reforging to finish
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maximum: 30
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# The minimum time for a reforging to finish
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minimum: 5
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# The cool-down period between each reforge
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reforgeCoolDown: 60
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# The minimum time for a reforging to finish
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minReforgeWaitTimeSeconds: 5
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# The title describing the blacksmith's usage/speciality
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# The maximum time for a reforging to finish
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maxReforgeWaitTimeSeconds: 30
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# The cool-down period between each reforge
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reforgeCoolDownSeconds: 60
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# The title describing the blacksmith's usage/speciality (e.x: armor-smith, tool-smith, weapon-smith)
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blacksmithTitle: "blacksmith"
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# All messages used by the NPC
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@ -124,9 +122,11 @@ scrapper:
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# Whether enchanted salvaged items should return some amount of exp upon salvage
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giveExperience: true
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# The settings which are set to any new scrapper NPC. To change any of these settings for an existing NPC, you must
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# change the Citizens NPC file, or use the /scrapper command
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defaults:
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# Whether the item will drop materials resulting from scrapping on the ground, instead of putting them into the user's inventory
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dropItems: true
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@ -138,16 +138,19 @@ scrapper:
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# up yet.
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salvageAbleItems: [ ]
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# All settable delays
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delaysInSeconds:
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# The maximum time for a salvaging to finish
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maximum: 30
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# The minimum time for a salvaging to finish
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minimum: 5
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# The cool-down period between each salvage
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salvageCoolDown: 60
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# The minimum time for a salvaging to finish
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minSalvageWaitTimeSeconds: 5
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# The maximum time for a salvaging to finish
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maxSalvageWaitTimeSeconds: 30
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# The cool-down period between each salvage
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salvageCoolDownSeconds: 60
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# The title describing the scrapper's usage/speciality (e.x armor-scrapper, tool-scrapper, weapon-scrapper)
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scrapperTitle: "scrapper"
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# Default values for messages used by NPCs
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messages:
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# The message to display when another player is using the scrapper
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busyPlayerMessage: "&cI'm busy at the moment. Come back later!"
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@ -155,10 +158,10 @@ scrapper:
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# The message to display when the blacksmith is working on the salvaging
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busySalvageMessage: "&cI'm working on it. Be patient! I'll finish {time}!"
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# The message to display when the blacksmith is still on a cool-down from the previous re-forging
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# The message to display when the scrapper is still on a cool-down from the previous salvaging
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coolDownUnexpiredMessage: "&cYou've already had your chance! Give me a break! I'll be ready {time}!"
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# The message to display if the player tries to salvage an item the blacksmith cannot salvage
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# The message to display if the player tries to salvage an item the scrapper cannot salvage
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cannotSalvageMessage: "&cI'm unable to salvage that item"
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# The message to display if salvaging the player's item would result in no salvage
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@ -167,11 +170,11 @@ scrapper:
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# The message to display when an item is successfully salvaged
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successSalvagedMessage: "&cThere you go!"
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# The message to display when the blacksmith fails to reforge an item
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# The message to display when the scrapper fails to salvage an item
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failSalvageMessage: "&cWhoops! The item broke! Maybe next time?"
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# The message to display when presenting a different item than the one just evaluated
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itemChangedMessage: "&cThat's not the item you wanted to salvage before!"
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# The message to display once the blacksmith starts re-forging
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# The message to display once the scrapper starts salvaging
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startSalvageMessage: "&eOk, let's see what I can do..."
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