Changes pitch for working sound
	
		
			
	
		
	
	
		
	
		
			All checks were successful
		
		
	
	
		
			
				
	
				EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
				
			
		
		
	
	
				
					
				
			
		
			All checks were successful
		
		
	
	EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
				
			This commit is contained in:
		@@ -171,14 +171,14 @@ public abstract class Session implements Runnable {
 | 
			
		||||
     * @param sound <p>The sound to play</p>
 | 
			
		||||
     */
 | 
			
		||||
    protected void playSound(Sound sound) {
 | 
			
		||||
        playSound(this.npc.getEntity(), sound, 1.0F);
 | 
			
		||||
        playSound(this.npc.getEntity(), sound);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the working NPC sound
 | 
			
		||||
     */
 | 
			
		||||
    protected void playWorkSound() {
 | 
			
		||||
        playSound(this.npc.getEntity(), Sound.ITEM_ARMOR_EQUIP_NETHERITE, 0.5f);
 | 
			
		||||
        playSound(this.npc.getEntity(), Sound.ITEM_ARMOR_EQUIP_NETHERITE);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -186,15 +186,14 @@ public abstract class Session implements Runnable {
 | 
			
		||||
     *
 | 
			
		||||
     * @param entity <p>The entity that should play the sound</p>
 | 
			
		||||
     * @param sound  <p>The sound to play</p>
 | 
			
		||||
     * @param pitch  <p>The pitch to play the sound at</p>
 | 
			
		||||
     */
 | 
			
		||||
    private void playSound(@NotNull Entity entity, @NotNull Sound sound, float pitch) {
 | 
			
		||||
    private void playSound(@NotNull Entity entity, @NotNull Sound sound) {
 | 
			
		||||
        World world = entity.getLocation().getWorld();
 | 
			
		||||
        if (world == null) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        NPCSoundEvent event = new NPCSoundEvent(this.npc, this.player, SoundCategory.AMBIENT, sound, 0.5f, pitch);
 | 
			
		||||
        NPCSoundEvent event = new NPCSoundEvent(this.npc, this.player, SoundCategory.AMBIENT, sound, 0.5f, 1.0f);
 | 
			
		||||
        BlacksmithPlugin.getInstance().callEvent(event);
 | 
			
		||||
        if (event.isCancelled()) {
 | 
			
		||||
            return;
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user