Adds HELMET, BOOTS, LEGGINGS and CHESTPLATE filters
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@ -75,6 +75,10 @@ All currently supported presets, and available filters for each preset:
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- GOLD
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- GOLD
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- DIAMOND
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- DIAMOND
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- NETHERITE
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- NETHERITE
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- HELMET
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- BOOTS
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- LEGGINGS
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- CHESTPLATE
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- TOOL_SMITH
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- TOOL_SMITH
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- WOOD
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- WOOD
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- STONE
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- STONE
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@ -21,7 +21,8 @@ public enum SmithPreset {
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* A blacksmith capable of re-forging all armor
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* A blacksmith capable of re-forging all armor
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*/
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*/
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ARMOR_SMITH(new SmithPresetFilter[]{SmithPresetFilter.LEATHER, SmithPresetFilter.IRON, SmithPresetFilter.CHAINMAIL,
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ARMOR_SMITH(new SmithPresetFilter[]{SmithPresetFilter.LEATHER, SmithPresetFilter.IRON, SmithPresetFilter.CHAINMAIL,
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SmithPresetFilter.GOLD, SmithPresetFilter.DIAMOND, SmithPresetFilter.NETHERITE}),
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SmithPresetFilter.GOLD, SmithPresetFilter.DIAMOND, SmithPresetFilter.NETHERITE, SmithPresetFilter.HELMET,
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SmithPresetFilter.BOOTS, SmithPresetFilter.LEGGINGS, SmithPresetFilter.CHESTPLATE}),
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/**
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/**
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* A blacksmith capable of re-forging all tools (hoe, axe, shovel, pickaxe, flint and steel, shears, fishing rod)
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* A blacksmith capable of re-forging all tools (hoe, axe, shovel, pickaxe, flint and steel, shears, fishing rod)
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@ -85,7 +85,27 @@ public enum SmithPresetFilter {
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/**
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/**
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* Filters to only include miscellaneous tools (fishing rod, flint and steel, shears)
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* Filters to only include miscellaneous tools (fishing rod, flint and steel, shears)
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*/
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*/
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MISC(false, null);
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MISC(false, null),
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/**
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* Filters to only include helmets
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*/
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HELMET(false, "_HELMET"),
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/**
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* Filters to only include chestplates
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*/
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CHESTPLATE(false, "_CHESTPLATE"),
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/**
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* Filters to only include leggings
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*/
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LEGGINGS(false, "_LEGGINGS"),
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/**
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* Filters to only include boots
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*/
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BOOTS(false, "_BOOTS");
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private final boolean searchStart;
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private final boolean searchStart;
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private final String identifier;
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private final String identifier;
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