Finishes the scrapper implementation
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@ -5,4 +5,5 @@ scrapper.defaults.delaysInSeconds.maximum=scrapper.defaults.maxSalvageWaitTimeSe
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scrapper.defaults.delaysInSeconds.salvageCoolDown=scrapper.defaults.salvageCoolDownSeconds
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blacksmith.defaults.delaysInSeconds.minimum=blacksmith.defaults.minReforgeWaitTimeSeconds
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blacksmith.defaults.delaysInSeconds.maximum=blacksmith.defaults.maxReforgeWaitTimeSeconds
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blacksmith.defaults.delaysInSeconds.reforgeCoolDown=blacksmith.defaults.reforgeCoolDownSeconds
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blacksmith.defaults.delaysInSeconds.reforgeCoolDown=blacksmith.defaults.reforgeCoolDownSeconds
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blacksmith.defaults.enchantmentBlocklist=blacksmith.defaults.enchantmentBlockList
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@ -48,7 +48,7 @@ blacksmith:
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reforgeAbleItems: [ ]
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# The enchantments a blacksmith is denied from applying to an item. Disable anything you find too op or annoying.
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enchantmentBlocklist: [ "binding_curse", "mending", "vanishing_curse" ]
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enchantmentBlockList: [ "binding_curse", "mending", "vanishing_curse" ]
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# The chance to fail reforging an item, which only repairs the item a tiny bit or not at all (0-100)
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failReforgeChance: 10 # Default = 10%
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@ -114,7 +114,7 @@ blacksmith:
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# Settings for the scrapper trait
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scrapper:
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# The settings which apply to all Scrapper NPCs. These can also be changed using the /scrapperconfig command
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# The settings which apply to all Scrapper NPCs. These can also be changed using the /scrapperConfig command
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global:
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# Exact time displays the exact number of seconds and minutes remaining as part of the scrapping cool-down and
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# scrapping delay messages, instead of just vaguely hinting at the remaining time.
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@ -123,12 +123,16 @@ scrapper:
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# Whether enchanted salvaged items should return some amount of exp upon salvage
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giveExperience: true
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# Items ignored during salvage calculation. This follows the format: "MATERIAL[,MATERIAL2][,MATERIAL3]:IGNORED", so
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# the material or materials listed will ignore the material specified after the ":" when calculating salvage
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# Items ignored during salvage calculation. This follows the format:
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# "MATERIAL[;MATERIAL2][;MATERIAL3]:IGNORED_MATERIAL[;IGNORED_MATERIAL2]",
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# so the material or materials listed will ignore the material specified after the ":" when calculating salvage
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# (* matches any character). This causes the player to lose some items during salvaging, but can prevent cases
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# where a diamond pickaxe is salvaged and only sticks are returned.
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ignoredSalvage:
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- "*_SHOVEL,*_PICKAXE,*_AXE,*_HOE,*_SWORD:STICK"
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- "*_SHOVEL;*_PICKAXE;*_AXE;*_HOE;*_SWORD:STICK"
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# The cost of using the scrapper
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basePrice: 0
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# The settings which are set to any new scrapper NPC. To change any of these settings for an existing NPC, you must
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# change the Citizens NPC file, or use the /scrapper command
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@ -13,7 +13,7 @@ commands:
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permission: blacksmith.edit
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usage: /<command> <option> [new value]
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description: Used for configuring the selected blacksmith NPC
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blacksmithconfig:
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blacksmithConfig:
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permission: blacksmith.admin
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usage: /<command> <option/reload> [new value]
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description: Used for configuring default blacksmith settings, or global blacksmith settings
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@ -21,7 +21,7 @@ commands:
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permission: blacksmith.edit
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usage: /<command> <option> [new value]
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description: Used for configuring the selected scrapper NPC
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scrapperconfig:
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scrapperConfig:
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permission: blacksmith.admin
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usage: /<command> <option/reload> [new value]
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description: Used for configuring default scrapper settings, or global scrapper settings
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@ -1,5 +1,5 @@
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# The english translation of internal strings. To add your own language, copy everything below, and change "en" to your
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# own language's code, and change each string. Afterwards, copy this file to Blacksmith's plugin folder, and change the
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# own language's code, and change each string. Afterward, copy this file to Blacksmith's plugin folder, and change the
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# language in config.yml to your language's language code.
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en:
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# The format used to display when a setting's value has been changed
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