Speeds up smith presets by using caching and sets
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@ -101,10 +101,12 @@ public final class ItemHelper {
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/**
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* Gets a complete list of all reforge-able materials
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*
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* <p>Note: As this loops through all materials, the result should be cached</p>
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*
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* @return <p>A complete list of reforge-able materials</p>
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*/
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public static @NotNull List<Material> getAllReforgeAbleMaterials() {
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List<Material> reforgeAbleMaterials = new ArrayList<>();
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public static @NotNull Set<Material> getAllReforgeAbleMaterials() {
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Set<Material> reforgeAbleMaterials = new HashSet<>();
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for (Material material : Material.values()) {
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ItemStack item = new ItemStack(material);
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if (isRepairable(item)) {
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@ -207,12 +209,12 @@ public final class ItemHelper {
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* @param extended <p>Whether to use an extended match, allowing any material</p>
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* @return <p>The matched material(s)</p>
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*/
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public static @NotNull List<Material> getWildcardMatch(@NotNull String materialName, boolean extended) {
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public static @NotNull Set<Material> getWildcardMatch(@NotNull String materialName, boolean extended) {
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String search = InputParsingHelper.regExIfy(materialName);
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List<Material> materials = new ArrayList<>();
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List<Material> all;
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Set<Material> materials = new HashSet<>();
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Set<Material> all;
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if (extended) {
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all = List.of(Material.values());
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all = Set.of(Material.values());
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} else {
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all = ItemHelper.getAllReforgeAbleMaterials();
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}
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