Starts on the Scrapper implementation

This commit is contained in:
Kristian Knarvik 2023-11-12 19:02:11 +01:00
parent 72ea5600fe
commit 3e3a35d02a
17 changed files with 697 additions and 518 deletions

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@ -7,7 +7,7 @@ import net.knarcraft.blacksmith.command.BlackSmithEditCommand;
import net.knarcraft.blacksmith.command.BlackSmithEditTabCompleter; import net.knarcraft.blacksmith.command.BlackSmithEditTabCompleter;
import net.knarcraft.blacksmith.command.PresetCommand; import net.knarcraft.blacksmith.command.PresetCommand;
import net.knarcraft.blacksmith.command.PresetTabCompleter; import net.knarcraft.blacksmith.command.PresetTabCompleter;
import net.knarcraft.blacksmith.config.GlobalSettings; import net.knarcraft.blacksmith.config.blacksmith.GlobalBlacksmithSettings;
import net.knarcraft.blacksmith.formatting.BlacksmithTranslatableMessage; import net.knarcraft.blacksmith.formatting.BlacksmithTranslatableMessage;
import net.knarcraft.blacksmith.listener.NPCClickListener; import net.knarcraft.blacksmith.listener.NPCClickListener;
import net.knarcraft.blacksmith.listener.PlayerListener; import net.knarcraft.blacksmith.listener.PlayerListener;
@ -33,7 +33,7 @@ import java.util.logging.Level;
public class BlacksmithPlugin extends JavaPlugin { public class BlacksmithPlugin extends JavaPlugin {
private static BlacksmithPlugin instance; private static BlacksmithPlugin instance;
private GlobalSettings config; private GlobalBlacksmithSettings config;
private static Translator translator; private static Translator translator;
private static StringFormatter stringFormatter; private static StringFormatter stringFormatter;
@ -67,7 +67,7 @@ public class BlacksmithPlugin extends JavaPlugin {
* *
* @return <p>Settings for the blacksmith plugin</p> * @return <p>Settings for the blacksmith plugin</p>
*/ */
public GlobalSettings getSettings() { public GlobalBlacksmithSettings getSettings() {
return config; return config;
} }
@ -115,7 +115,7 @@ public class BlacksmithPlugin extends JavaPlugin {
this.saveConfig(); this.saveConfig();
//Load settings //Load settings
config = new GlobalSettings(this); config = new GlobalBlacksmithSettings(this);
config.load(); config.load();
//Prepare the translator //Prepare the translator

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@ -1,9 +1,9 @@
package net.knarcraft.blacksmith.command; package net.knarcraft.blacksmith.command;
import net.knarcraft.blacksmith.BlacksmithPlugin; import net.knarcraft.blacksmith.BlacksmithPlugin;
import net.knarcraft.blacksmith.config.GlobalSetting; import net.knarcraft.blacksmith.config.blacksmith.GlobalBlacksmithSetting;
import net.knarcraft.blacksmith.config.GlobalSettings; import net.knarcraft.blacksmith.config.blacksmith.GlobalBlacksmithSettings;
import net.knarcraft.blacksmith.config.NPCSetting; import net.knarcraft.blacksmith.config.blacksmith.BlacksmithNPCSetting;
import net.knarcraft.blacksmith.config.SettingValueType; import net.knarcraft.blacksmith.config.SettingValueType;
import net.knarcraft.blacksmith.formatting.BlacksmithTranslatableMessage; import net.knarcraft.blacksmith.formatting.BlacksmithTranslatableMessage;
import net.knarcraft.blacksmith.formatting.ItemType; import net.knarcraft.blacksmith.formatting.ItemType;
@ -38,46 +38,46 @@ public class BlackSmithConfigCommand implements CommandExecutor {
if (commandName.equalsIgnoreCase("reload")) { if (commandName.equalsIgnoreCase("reload")) {
return new ReloadCommand().onCommand(sender, command, label, args); return new ReloadCommand().onCommand(sender, command, label, args);
} }
GlobalSettings settings = BlacksmithPlugin.getInstance().getSettings(); GlobalBlacksmithSettings settings = BlacksmithPlugin.getInstance().getSettings();
//Find which global setting the user has specified, if any //Find which global setting the user has specified, if any
GlobalSetting detectedGlobalSetting = null; GlobalBlacksmithSetting detectedGlobalBlacksmithSetting = null;
for (GlobalSetting globalSetting : GlobalSetting.values()) { for (GlobalBlacksmithSetting globalBlacksmithSetting : GlobalBlacksmithSetting.values()) {
if (commandName.equalsIgnoreCase(globalSetting.getCommandName())) { if (commandName.equalsIgnoreCase(globalBlacksmithSetting.getCommandName())) {
detectedGlobalSetting = globalSetting; detectedGlobalBlacksmithSetting = globalBlacksmithSetting;
break; break;
} }
} }
//Find which npc setting the user has specified, if any //Find which npc setting the user has specified, if any
NPCSetting detectedNPCSetting = null; BlacksmithNPCSetting detectedBlacksmithNPCSetting = null;
for (NPCSetting npcSetting : NPCSetting.values()) { for (BlacksmithNPCSetting blacksmithNpcSetting : BlacksmithNPCSetting.values()) {
if (commandName.equalsIgnoreCase(npcSetting.getCommandName())) { if (commandName.equalsIgnoreCase(blacksmithNpcSetting.getCommandName())) {
detectedNPCSetting = npcSetting; detectedBlacksmithNPCSetting = blacksmithNpcSetting;
break; break;
} }
} }
//Display the current value of a setting //Display the current value of a setting
if (args.length == 1) { if (args.length == 1) {
return displayCurrentValue(detectedGlobalSetting, detectedNPCSetting, settings, sender); return displayCurrentValue(detectedGlobalBlacksmithSetting, detectedBlacksmithNPCSetting, settings, sender);
} else if (args.length == 2 && isSpecialCase(commandName)) { } else if (args.length == 2 && isSpecialCase(commandName)) {
if (displaySpecialCaseValue(args[1], sender, detectedGlobalSetting, settings)) { if (displaySpecialCaseValue(args[1], sender, detectedGlobalBlacksmithSetting, settings)) {
return true; return true;
} }
} }
//Update the value of a special-case setting //Update the value of a special-case setting
if (args.length == 3 && updateSpecialCase(settings, detectedGlobalSetting, args, sender)) { if (args.length == 3 && updateSpecialCase(settings, detectedGlobalBlacksmithSetting, args, sender)) {
return true; return true;
} }
//Change the value of the specified setting //Change the value of the specified setting
if ((detectedGlobalSetting != null && if ((detectedGlobalBlacksmithSetting != null &&
TypeValidationHelper.isValid(detectedGlobalSetting.getValueType(), args[1], sender)) || TypeValidationHelper.isValid(detectedGlobalBlacksmithSetting.getValueType(), args[1], sender)) ||
(detectedNPCSetting != null && (detectedBlacksmithNPCSetting != null &&
TypeValidationHelper.isValid(detectedNPCSetting.getValueType(), args[1], sender))) { TypeValidationHelper.isValid(detectedBlacksmithNPCSetting.getValueType(), args[1], sender))) {
return changeValue(args, detectedGlobalSetting, detectedNPCSetting, settings, sender); return changeValue(args, detectedGlobalBlacksmithSetting, detectedBlacksmithNPCSetting, settings, sender);
} else { } else {
return false; return false;
} }
@ -87,28 +87,28 @@ public class BlackSmithConfigCommand implements CommandExecutor {
* Changes the value of the setting defined in the user's input * Changes the value of the setting defined in the user's input
* *
* @param args <p>The arguments given by the user</p> * @param args <p>The arguments given by the user</p>
* @param detectedGlobalSetting <p>The global setting recognized from the input, if any</p> * @param detectedGlobalBlacksmithSetting <p>The global setting recognized from the input, if any</p>
* @param detectedNPCSetting <p>The NPC setting recognized from the input, if any</p> * @param detectedBlacksmithNPCSetting <p>The NPC setting recognized from the input, if any</p>
* @param settings <p>The global settings object to get settings from</p> * @param settings <p>The global settings object to get settings from</p>
* @param sender <p>The command sender to display any output to</p> * @param sender <p>The command sender to display any output to</p>
* @return <p>True if the value was successfully changed</p> * @return <p>True if the value was successfully changed</p>
*/ */
private boolean changeValue(String[] args, GlobalSetting detectedGlobalSetting, NPCSetting detectedNPCSetting, private boolean changeValue(String[] args, GlobalBlacksmithSetting detectedGlobalBlacksmithSetting, BlacksmithNPCSetting detectedBlacksmithNPCSetting,
GlobalSettings settings, CommandSender sender) { GlobalBlacksmithSettings settings, CommandSender sender) {
String newValue = args[1]; String newValue = args[1];
if (detectedGlobalSetting != null) { if (detectedGlobalBlacksmithSetting != null) {
settings.changeValue(detectedGlobalSetting, newValue); settings.changeValue(detectedGlobalBlacksmithSetting, newValue);
BlacksmithPlugin.getStringFormatter().displaySuccessMessage(sender, BlacksmithPlugin.getStringFormatter().displaySuccessMessage(sender,
getValueChangedMessage(detectedGlobalSetting.getCommandName(), newValue)); getValueChangedMessage(detectedGlobalBlacksmithSetting.getCommandName(), newValue));
return true; return true;
} else if (detectedNPCSetting != null) { } else if (detectedBlacksmithNPCSetting != null) {
//This makes sure all arguments are treated as a sentence //This makes sure all arguments are treated as a sentence
if (detectedNPCSetting.getValueType() == SettingValueType.STRING) { if (detectedBlacksmithNPCSetting.getValueType() == SettingValueType.STRING) {
newValue = String.join(" ", Arrays.asList(args).subList(1, args.length)); newValue = String.join(" ", Arrays.asList(args).subList(1, args.length));
} }
settings.changeValue(detectedNPCSetting, newValue); settings.changeValue(detectedBlacksmithNPCSetting, newValue);
BlacksmithPlugin.getStringFormatter().displaySuccessMessage(sender, BlacksmithPlugin.getStringFormatter().displaySuccessMessage(sender,
getValueChangedMessage(detectedNPCSetting.getCommandName(), newValue)); getValueChangedMessage(detectedBlacksmithNPCSetting.getCommandName(), newValue));
return true; return true;
} else { } else {
return false; return false;
@ -118,28 +118,28 @@ public class BlackSmithConfigCommand implements CommandExecutor {
/** /**
* Displays the current value of the selected setting * Displays the current value of the selected setting
* *
* @param detectedGlobalSetting <p>The global setting recognized from the input, if any</p> * @param detectedGlobalBlacksmithSetting <p>The global setting recognized from the input, if any</p>
* @param detectedNPCSetting <p>The NPC setting recognized from the input, if any</p> * @param detectedBlacksmithNPCSetting <p>The NPC setting recognized from the input, if any</p>
* @param settings <p>The global settings object to get settings from</p> * @param settings <p>The global settings object to get settings from</p>
* @param sender <p>The command sender to display any output to</p> * @param sender <p>The command sender to display any output to</p>
* @return <p>True if a settings was successfully displayed</p> * @return <p>True if a settings was successfully displayed</p>
*/ */
private boolean displayCurrentValue(GlobalSetting detectedGlobalSetting, NPCSetting detectedNPCSetting, private boolean displayCurrentValue(GlobalBlacksmithSetting detectedGlobalBlacksmithSetting, BlacksmithNPCSetting detectedBlacksmithNPCSetting,
GlobalSettings settings, CommandSender sender) { GlobalBlacksmithSettings settings, CommandSender sender) {
String settingValue; String settingValue;
String correctCommandName; String correctCommandName;
boolean printRawValue = false; boolean printRawValue = false;
//Find the value of the specified setting //Find the value of the specified setting
//TODO: See if there's a way to remove this duplication //TODO: See if there's a way to remove this duplication
if (detectedGlobalSetting != null) { if (detectedGlobalBlacksmithSetting != null) {
settingValue = String.valueOf(settings.getRawValue(detectedGlobalSetting)); settingValue = String.valueOf(settings.getRawValue(detectedGlobalBlacksmithSetting));
correctCommandName = detectedGlobalSetting.getCommandName(); correctCommandName = detectedGlobalBlacksmithSetting.getCommandName();
} else if (detectedNPCSetting != null) { } else if (detectedBlacksmithNPCSetting != null) {
settingValue = String.valueOf(settings.getRawValue(detectedNPCSetting)); settingValue = String.valueOf(settings.getRawValue(detectedBlacksmithNPCSetting));
correctCommandName = detectedNPCSetting.getCommandName(); correctCommandName = detectedBlacksmithNPCSetting.getCommandName();
//For messages, print an additional raw value showing which color codes are used //For messages, print an additional raw value showing which color codes are used
if (detectedNPCSetting.getPath().startsWith("defaults.messages")) { if (detectedBlacksmithNPCSetting.getPath().startsWith("defaults.messages")) {
printRawValue = true; printRawValue = true;
} }
} else { } else {
@ -165,15 +165,15 @@ public class BlackSmithConfigCommand implements CommandExecutor {
* @param settings <p>The settings object to query</p> * @param settings <p>The settings object to query</p>
* @return <p>True if the value was successfully displayed</p> * @return <p>True if the value was successfully displayed</p>
*/ */
private boolean displaySpecialCaseValue(String selector, CommandSender sender, GlobalSetting setting, private boolean displaySpecialCaseValue(String selector, CommandSender sender, GlobalBlacksmithSetting setting,
GlobalSettings settings) { GlobalBlacksmithSettings settings) {
if (setting == GlobalSetting.BASE_PRICE || setting == GlobalSetting.PRICE_PER_DURABILITY_POINT) { if (setting == GlobalBlacksmithSetting.BASE_PRICE || setting == GlobalBlacksmithSetting.PRICE_PER_DURABILITY_POINT) {
Material material = InputParsingHelper.matchMaterial(selector); Material material = InputParsingHelper.matchMaterial(selector);
if (material == null) { if (material == null) {
return false; return false;
} }
String currentValue; String currentValue;
if (setting == GlobalSetting.BASE_PRICE) { if (setting == GlobalBlacksmithSetting.BASE_PRICE) {
currentValue = String.valueOf(settings.getBasePrice(material)); currentValue = String.valueOf(settings.getBasePrice(material));
} else { } else {
currentValue = String.valueOf(settings.getPricePerDurabilityPoint(material)); currentValue = String.valueOf(settings.getPricePerDurabilityPoint(material));
@ -182,7 +182,7 @@ public class BlackSmithConfigCommand implements CommandExecutor {
BlacksmithTranslatableMessage.getItemCurrentValueMessage(setting.getCommandName(), BlacksmithTranslatableMessage.getItemCurrentValueMessage(setting.getCommandName(),
ItemType.MATERIAL, material.name(), currentValue)); ItemType.MATERIAL, material.name(), currentValue));
return true; return true;
} else if (setting == GlobalSetting.ENCHANTMENT_COST) { } else if (setting == GlobalBlacksmithSetting.ENCHANTMENT_COST) {
Enchantment enchantment = InputParsingHelper.matchEnchantment(selector); Enchantment enchantment = InputParsingHelper.matchEnchantment(selector);
if (enchantment == null) { if (enchantment == null) {
return false; return false;
@ -204,21 +204,21 @@ public class BlackSmithConfigCommand implements CommandExecutor {
* @return <p>True if the command is a special case</p> * @return <p>True if the command is a special case</p>
*/ */
private boolean isSpecialCase(String commandName) { private boolean isSpecialCase(String commandName) {
return commandName.equalsIgnoreCase(GlobalSetting.BASE_PRICE.getCommandName()) || return commandName.equalsIgnoreCase(GlobalBlacksmithSetting.BASE_PRICE.getCommandName()) ||
commandName.equalsIgnoreCase(GlobalSetting.PRICE_PER_DURABILITY_POINT.getCommandName()) || commandName.equalsIgnoreCase(GlobalBlacksmithSetting.PRICE_PER_DURABILITY_POINT.getCommandName()) ||
commandName.equalsIgnoreCase(GlobalSetting.ENCHANTMENT_COST.getCommandName()); commandName.equalsIgnoreCase(GlobalBlacksmithSetting.ENCHANTMENT_COST.getCommandName());
} }
/** /**
* Updates a special-case configuration value if a special-case is encountered * Updates a special-case configuration value if a special-case is encountered
* *
* @param settings <p>The settings to modify</p> * @param settings <p>The settings to modify</p>
* @param detectedGlobalSetting <p>The global setting specified</p> * @param detectedGlobalBlacksmithSetting <p>The global setting specified</p>
* @param args <p>All arguments given</p> * @param args <p>All arguments given</p>
* @param sender <p>The command sender to notify if successful</p> * @param sender <p>The command sender to notify if successful</p>
* @return <p>True if already handled as a special case</p> * @return <p>True if already handled as a special case</p>
*/ */
private boolean updateSpecialCase(GlobalSettings settings, GlobalSetting detectedGlobalSetting, String[] args, private boolean updateSpecialCase(GlobalBlacksmithSettings settings, GlobalBlacksmithSetting detectedGlobalBlacksmithSetting, String[] args,
CommandSender sender) { CommandSender sender) {
if (InputParsingHelper.isEmpty(args[2])) { if (InputParsingHelper.isEmpty(args[2])) {
args[2] = "-1"; args[2] = "-1";
@ -228,10 +228,10 @@ public class BlackSmithConfigCommand implements CommandExecutor {
double newPrice = Double.parseDouble(args[2]); double newPrice = Double.parseDouble(args[2]);
String newValue = String.valueOf(newPrice); String newValue = String.valueOf(newPrice);
if (detectedGlobalSetting == GlobalSetting.BASE_PRICE || if (detectedGlobalBlacksmithSetting == GlobalBlacksmithSetting.BASE_PRICE ||
detectedGlobalSetting == GlobalSetting.PRICE_PER_DURABILITY_POINT) { detectedGlobalBlacksmithSetting == GlobalBlacksmithSetting.PRICE_PER_DURABILITY_POINT) {
return updatePriceSpecialCase(settings, detectedGlobalSetting, args[1], newPrice, sender); return updatePriceSpecialCase(settings, detectedGlobalBlacksmithSetting, args[1], newPrice, sender);
} else if (detectedGlobalSetting == GlobalSetting.ENCHANTMENT_COST) { } else if (detectedGlobalBlacksmithSetting == GlobalBlacksmithSetting.ENCHANTMENT_COST) {
//Update enchantment cost for an item //Update enchantment cost for an item
Enchantment enchantment = InputParsingHelper.matchEnchantment(args[1]); Enchantment enchantment = InputParsingHelper.matchEnchantment(args[1]);
if (enchantment == null) { if (enchantment == null) {
@ -241,7 +241,7 @@ public class BlackSmithConfigCommand implements CommandExecutor {
String itemChanged = enchantment.getKey().getKey(); String itemChanged = enchantment.getKey().getKey();
settings.setEnchantmentCost(enchantment, newPrice); settings.setEnchantmentCost(enchantment, newPrice);
BlacksmithPlugin.getStringFormatter().displaySuccessMessage(sender, BlacksmithPlugin.getStringFormatter().displaySuccessMessage(sender,
BlacksmithTranslatableMessage.getItemValueChangedMessage(detectedGlobalSetting.getCommandName(), BlacksmithTranslatableMessage.getItemValueChangedMessage(detectedGlobalBlacksmithSetting.getCommandName(),
itemType, itemChanged, newValue)); itemType, itemChanged, newValue));
return true; return true;
} else { } else {
@ -253,27 +253,27 @@ public class BlackSmithConfigCommand implements CommandExecutor {
* Updates a special case price configuration value if a special case is encountered * Updates a special case price configuration value if a special case is encountered
* *
* @param settings <p>The settings to modify</p> * @param settings <p>The settings to modify</p>
* @param detectedGlobalSetting <p>The global setting specified</p> * @param detectedGlobalBlacksmithSetting <p>The global setting specified</p>
* @param materialName <p>The material name to update the price for</p> * @param materialName <p>The material name to update the price for</p>
* @param newPrice <p>The new price to update to</p> * @param newPrice <p>The new price to update to</p>
* @param sender <p>The command sender to respond to</p> * @param sender <p>The command sender to respond to</p>
* @return <p>True if the input was valid, and the item(s) was/were updated</p> * @return <p>True if the input was valid, and the item(s) was/were updated</p>
*/ */
private boolean updatePriceSpecialCase(GlobalSettings settings, GlobalSetting detectedGlobalSetting, private boolean updatePriceSpecialCase(GlobalBlacksmithSettings settings, GlobalBlacksmithSetting detectedGlobalBlacksmithSetting,
String materialName, double newPrice, CommandSender sender) { String materialName, double newPrice, CommandSender sender) {
ItemType itemType = ItemType.MATERIAL; ItemType itemType = ItemType.MATERIAL;
String itemChanged; String itemChanged;
//Update base price or price per durability point for an item //Update base price or price per durability point for an item
if (materialName.contains("*")) { if (materialName.contains("*")) {
itemChanged = materialName; itemChanged = materialName;
updateAllMatchedPrices(settings, detectedGlobalSetting, materialName, newPrice); updateAllMatchedPrices(settings, detectedGlobalBlacksmithSetting, materialName, newPrice);
} else { } else {
Material material = InputParsingHelper.matchMaterial(materialName); Material material = InputParsingHelper.matchMaterial(materialName);
if (material == null) { if (material == null) {
return false; return false;
} }
itemChanged = material.name(); itemChanged = material.name();
if (detectedGlobalSetting == GlobalSetting.BASE_PRICE) { if (detectedGlobalBlacksmithSetting == GlobalBlacksmithSetting.BASE_PRICE) {
settings.setBasePrice(material, newPrice); settings.setBasePrice(material, newPrice);
} else { } else {
settings.setPricePerDurabilityPoint(material, newPrice); settings.setPricePerDurabilityPoint(material, newPrice);
@ -281,7 +281,7 @@ public class BlackSmithConfigCommand implements CommandExecutor {
} }
BlacksmithPlugin.getStringFormatter().displaySuccessMessage(sender, BlacksmithPlugin.getStringFormatter().displaySuccessMessage(sender,
BlacksmithTranslatableMessage.getItemValueChangedMessage(detectedGlobalSetting.getCommandName(), BlacksmithTranslatableMessage.getItemValueChangedMessage(detectedGlobalBlacksmithSetting.getCommandName(),
itemType, itemChanged, String.valueOf(newPrice))); itemType, itemChanged, String.valueOf(newPrice)));
return true; return true;
} }
@ -290,11 +290,11 @@ public class BlackSmithConfigCommand implements CommandExecutor {
* Updates all materials matching the material name wildcard * Updates all materials matching the material name wildcard
* *
* @param settings <p>The settings to modify</p> * @param settings <p>The settings to modify</p>
* @param detectedGlobalSetting <p>The global setting specified</p> * @param detectedGlobalBlacksmithSetting <p>The global setting specified</p>
* @param materialName <p>The wildcard material name to update cost for</p> * @param materialName <p>The wildcard material name to update cost for</p>
* @param newPrice <p>The new cost for the matched items</p> * @param newPrice <p>The new cost for the matched items</p>
*/ */
private void updateAllMatchedPrices(GlobalSettings settings, GlobalSetting detectedGlobalSetting, private void updateAllMatchedPrices(GlobalBlacksmithSettings settings, GlobalBlacksmithSetting detectedGlobalBlacksmithSetting,
String materialName, double newPrice) { String materialName, double newPrice) {
String search = InputParsingHelper.regExIfy(materialName); String search = InputParsingHelper.regExIfy(materialName);
for (Material material : ItemHelper.getAllReforgeAbleMaterials()) { for (Material material : ItemHelper.getAllReforgeAbleMaterials()) {
@ -302,7 +302,7 @@ public class BlackSmithConfigCommand implements CommandExecutor {
continue; continue;
} }
if (detectedGlobalSetting == GlobalSetting.BASE_PRICE) { if (detectedGlobalBlacksmithSetting == GlobalBlacksmithSetting.BASE_PRICE) {
settings.setBasePrice(material, newPrice); settings.setBasePrice(material, newPrice);
} else { } else {
settings.setPricePerDurabilityPoint(material, newPrice); settings.setPricePerDurabilityPoint(material, newPrice);

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@ -1,7 +1,7 @@
package net.knarcraft.blacksmith.command; package net.knarcraft.blacksmith.command;
import net.knarcraft.blacksmith.config.GlobalSetting; import net.knarcraft.blacksmith.config.blacksmith.GlobalBlacksmithSetting;
import net.knarcraft.blacksmith.config.NPCSetting; import net.knarcraft.blacksmith.config.blacksmith.BlacksmithNPCSetting;
import net.knarcraft.blacksmith.config.SettingValueType; import net.knarcraft.blacksmith.config.SettingValueType;
import net.knarcraft.blacksmith.util.InputParsingHelper; import net.knarcraft.blacksmith.util.InputParsingHelper;
import org.bukkit.command.Command; import org.bukkit.command.Command;
@ -39,20 +39,20 @@ public class BlackSmithConfigTabCompleter implements TabCompleter {
if (args.length == 1) { if (args.length == 1) {
List<String> availableCommands = new ArrayList<>(); List<String> availableCommands = new ArrayList<>();
availableCommands.add("reload"); availableCommands.add("reload");
for (NPCSetting setting : NPCSetting.values()) { for (BlacksmithNPCSetting setting : BlacksmithNPCSetting.values()) {
availableCommands.add(setting.getCommandName()); availableCommands.add(setting.getCommandName());
} }
for (GlobalSetting globalSetting : GlobalSetting.values()) { for (GlobalBlacksmithSetting globalBlacksmithSetting : GlobalBlacksmithSetting.values()) {
availableCommands.add(globalSetting.getCommandName()); availableCommands.add(globalBlacksmithSetting.getCommandName());
} }
return filterMatchingContains(availableCommands, args[0]); return filterMatchingContains(availableCommands, args[0]);
} else if (args.length == 2) { } else if (args.length == 2) {
return tabCompleteCommandValues(args[0], args[1]); return tabCompleteCommandValues(args[0], args[1]);
} else if (args.length == 3) { } else if (args.length == 3) {
//Get per-material tab completions, or return nothing if an invalid setting was specified //Get per-material tab completions, or return nothing if an invalid setting was specified
for (GlobalSetting globalSetting : GlobalSetting.values()) { for (GlobalBlacksmithSetting globalBlacksmithSetting : GlobalBlacksmithSetting.values()) {
if (globalSetting.getCommandName().equalsIgnoreCase(args[0])) { if (globalBlacksmithSetting.getCommandName().equalsIgnoreCase(args[0])) {
return getPerTypeTabCompletions(globalSetting, args); return getPerTypeTabCompletions(globalBlacksmithSetting, args);
} }
} }
return new ArrayList<>(); return new ArrayList<>();
@ -68,14 +68,14 @@ public class BlackSmithConfigTabCompleter implements TabCompleter {
*/ */
private List<String> skipCompletionForSpacedMessage(String[] args) { private List<String> skipCompletionForSpacedMessage(String[] args) {
if (args.length > 2) { if (args.length > 2) {
NPCSetting npcSetting = null; BlacksmithNPCSetting blacksmithNpcSetting = null;
for (NPCSetting setting : NPCSetting.values()) { for (BlacksmithNPCSetting setting : BlacksmithNPCSetting.values()) {
if (setting.getCommandName().equalsIgnoreCase(args[0])) { if (setting.getCommandName().equalsIgnoreCase(args[0])) {
npcSetting = setting; blacksmithNpcSetting = setting;
break; break;
} }
} }
if (npcSetting != null && npcSetting.getPath().startsWith("defaults.messages")) { if (blacksmithNpcSetting != null && blacksmithNpcSetting.getPath().startsWith("defaults.messages")) {
return new ArrayList<>(); return new ArrayList<>();
} }
} }
@ -85,18 +85,18 @@ public class BlackSmithConfigTabCompleter implements TabCompleter {
/** /**
* Gets tab-completions for a selected material or enchantment * Gets tab-completions for a selected material or enchantment
* *
* @param globalSetting <p>The global setting to get tab-completions for</p> * @param globalBlacksmithSetting <p>The global setting to get tab-completions for</p>
* @param args <p>The arguments given by the user</p> * @param args <p>The arguments given by the user</p>
* @return <p>The tab-completions to show to the user</p> * @return <p>The tab-completions to show to the user</p>
*/ */
private List<String> getPerTypeTabCompletions(GlobalSetting globalSetting, String[] args) { private List<String> getPerTypeTabCompletions(GlobalBlacksmithSetting globalBlacksmithSetting, String[] args) {
//Display possible tab-completions only if a valid enchantment or material is provided //Display possible tab-completions only if a valid enchantment or material is provided
if (((globalSetting == GlobalSetting.BASE_PRICE || if (((globalBlacksmithSetting == GlobalBlacksmithSetting.BASE_PRICE ||
globalSetting == GlobalSetting.PRICE_PER_DURABILITY_POINT) && globalBlacksmithSetting == GlobalBlacksmithSetting.PRICE_PER_DURABILITY_POINT) &&
InputParsingHelper.matchMaterial(args[1]) != null) || InputParsingHelper.matchMaterial(args[1]) != null) ||
(globalSetting == GlobalSetting.ENCHANTMENT_COST && (globalBlacksmithSetting == GlobalBlacksmithSetting.ENCHANTMENT_COST &&
InputParsingHelper.matchEnchantment(args[1]) != null)) { InputParsingHelper.matchEnchantment(args[1]) != null)) {
return filterMatchingContains(getTabCompletions(globalSetting.getValueType()), args[2]); return filterMatchingContains(getTabCompletions(globalBlacksmithSetting.getValueType()), args[2]);
} else { } else {
return new ArrayList<>(); return new ArrayList<>();
} }
@ -113,15 +113,15 @@ public class BlackSmithConfigTabCompleter implements TabCompleter {
if (commandName.equalsIgnoreCase("reload")) { if (commandName.equalsIgnoreCase("reload")) {
return new ArrayList<>(); return new ArrayList<>();
} }
for (GlobalSetting globalSetting : GlobalSetting.values()) { for (GlobalBlacksmithSetting globalBlacksmithSetting : GlobalBlacksmithSetting.values()) {
if (globalSetting.getCommandName().equalsIgnoreCase(commandName)) { if (globalBlacksmithSetting.getCommandName().equalsIgnoreCase(commandName)) {
return getCompletions(globalSetting, commandValue); return getCompletions(globalBlacksmithSetting, commandValue);
} }
} }
for (NPCSetting npcSetting : NPCSetting.values()) { for (BlacksmithNPCSetting blacksmithNpcSetting : BlacksmithNPCSetting.values()) {
if (npcSetting.getCommandName().equalsIgnoreCase(commandName)) { if (blacksmithNpcSetting.getCommandName().equalsIgnoreCase(commandName)) {
return filterMatchingContains(getTabCompletions( return filterMatchingContains(getTabCompletions(
npcSetting.getValueType()), commandValue); blacksmithNpcSetting.getValueType()), commandValue);
} }
} }
return null; return null;
@ -130,15 +130,15 @@ public class BlackSmithConfigTabCompleter implements TabCompleter {
/** /**
* Gets tab-completions for the given global setting and filters on the command value * Gets tab-completions for the given global setting and filters on the command value
* *
* @param globalSetting <p>The global setting to get tab-completions for</p> * @param globalBlacksmithSetting <p>The global setting to get tab-completions for</p>
* @param commandValue <p>The command value used to filter between available tab-completions</p> * @param commandValue <p>The command value used to filter between available tab-completions</p>
* @return <p>The available tab-completions</p> * @return <p>The available tab-completions</p>
*/ */
private List<String> getCompletions(GlobalSetting globalSetting, String commandValue) { private List<String> getCompletions(GlobalBlacksmithSetting globalBlacksmithSetting, String commandValue) {
List<String> returnValues = filterMatchingContains(getTabCompletions(globalSetting.getValueType()), commandValue); List<String> returnValues = filterMatchingContains(getTabCompletions(globalBlacksmithSetting.getValueType()), commandValue);
if (globalSetting == GlobalSetting.BASE_PRICE || globalSetting == GlobalSetting.PRICE_PER_DURABILITY_POINT) { if (globalBlacksmithSetting == GlobalBlacksmithSetting.BASE_PRICE || globalBlacksmithSetting == GlobalBlacksmithSetting.PRICE_PER_DURABILITY_POINT) {
returnValues.addAll(filterMatchingContains(getTabCompletions(SettingValueType.MATERIAL), commandValue)); returnValues.addAll(filterMatchingContains(getTabCompletions(SettingValueType.MATERIAL), commandValue));
} else if (globalSetting == GlobalSetting.ENCHANTMENT_COST) { } else if (globalBlacksmithSetting == GlobalBlacksmithSetting.ENCHANTMENT_COST) {
returnValues.addAll(filterMatchingContains(getTabCompletions(SettingValueType.ENCHANTMENT), commandValue)); returnValues.addAll(filterMatchingContains(getTabCompletions(SettingValueType.ENCHANTMENT), commandValue));
} }
return returnValues; return returnValues;

View File

@ -3,7 +3,7 @@ package net.knarcraft.blacksmith.command;
import net.citizensnpcs.api.CitizensAPI; import net.citizensnpcs.api.CitizensAPI;
import net.citizensnpcs.api.npc.NPC; import net.citizensnpcs.api.npc.NPC;
import net.knarcraft.blacksmith.BlacksmithPlugin; import net.knarcraft.blacksmith.BlacksmithPlugin;
import net.knarcraft.blacksmith.config.NPCSetting; import net.knarcraft.blacksmith.config.blacksmith.BlacksmithNPCSetting;
import net.knarcraft.blacksmith.config.SettingValueType; import net.knarcraft.blacksmith.config.SettingValueType;
import net.knarcraft.blacksmith.formatting.BlacksmithTranslatableMessage; import net.knarcraft.blacksmith.formatting.BlacksmithTranslatableMessage;
import net.knarcraft.blacksmith.trait.BlacksmithTrait; import net.knarcraft.blacksmith.trait.BlacksmithTrait;
@ -41,15 +41,15 @@ public class BlackSmithEditCommand implements CommandExecutor {
BlacksmithTrait blacksmithTrait = npc.getTraitNullable(BlacksmithTrait.class); BlacksmithTrait blacksmithTrait = npc.getTraitNullable(BlacksmithTrait.class);
for (NPCSetting npcSetting : NPCSetting.values()) { for (BlacksmithNPCSetting blacksmithNpcSetting : BlacksmithNPCSetting.values()) {
String commandName = npcSetting.getCommandName(); String commandName = blacksmithNpcSetting.getCommandName();
if (commandName.equalsIgnoreCase(args[0])) { if (commandName.equalsIgnoreCase(args[0])) {
String newValue = args.length < 2 ? null : args[1]; String newValue = args.length < 2 ? null : args[1];
//This makes sure all arguments are treated as a sentence //This makes sure all arguments are treated as a sentence
if (npcSetting.getValueType() == SettingValueType.STRING && args.length > 2) { if (blacksmithNpcSetting.getValueType() == SettingValueType.STRING && args.length > 2) {
newValue = String.join(" ", Arrays.asList(args).subList(1, args.length)); newValue = String.join(" ", Arrays.asList(args).subList(1, args.length));
} }
return displayOrChangeNPCSetting(blacksmithTrait, npcSetting, newValue, sender); return displayOrChangeNPCSetting(blacksmithTrait, blacksmithNpcSetting, newValue, sender);
} }
} }
return false; return false;
@ -59,23 +59,23 @@ public class BlackSmithEditCommand implements CommandExecutor {
* Changes the given NPC setting, or displays the current value if a new value isn't specified * Changes the given NPC setting, or displays the current value if a new value isn't specified
* *
* @param blacksmithTrait <p>The blacksmith trait belonging to the selected NPC</p> * @param blacksmithTrait <p>The blacksmith trait belonging to the selected NPC</p>
* @param npcSetting <p>The NPC setting to change</p> * @param blacksmithNpcSetting <p>The NPC setting to change</p>
* @param newValue <p>The value to change the setting to</p> * @param newValue <p>The value to change the setting to</p>
* @param sender <p>The command sender to notify about results</p> * @param sender <p>The command sender to notify about results</p>
* @return <p>True if everything went successfully</p> * @return <p>True if everything went successfully</p>
*/ */
private boolean displayOrChangeNPCSetting(BlacksmithTrait blacksmithTrait, NPCSetting npcSetting, String newValue, private boolean displayOrChangeNPCSetting(BlacksmithTrait blacksmithTrait, BlacksmithNPCSetting blacksmithNpcSetting, String newValue,
CommandSender sender) { CommandSender sender) {
if (newValue == null) { if (newValue == null) {
//Display the current value of the setting //Display the current value of the setting
displayNPCSetting(blacksmithTrait, npcSetting, sender); displayNPCSetting(blacksmithTrait, blacksmithNpcSetting, sender);
} else { } else {
//If an empty value or null, clear the value instead of changing it //If an empty value or null, clear the value instead of changing it
if (InputParsingHelper.isEmpty(newValue)) { if (InputParsingHelper.isEmpty(newValue)) {
newValue = null; newValue = null;
} else { } else {
//Abort if an invalid value is given //Abort if an invalid value is given
boolean isValidType = TypeValidationHelper.isValid(npcSetting.getValueType(), newValue, sender); boolean isValidType = TypeValidationHelper.isValid(blacksmithNpcSetting.getValueType(), newValue, sender);
if (!isValidType) { if (!isValidType) {
return false; return false;
} }
@ -83,9 +83,9 @@ public class BlackSmithEditCommand implements CommandExecutor {
} }
//Change the setting //Change the setting
blacksmithTrait.getSettings().changeSetting(npcSetting, newValue); blacksmithTrait.getSettings().changeSetting(blacksmithNpcSetting, newValue);
BlacksmithPlugin.getStringFormatter().displaySuccessMessage(sender, BlacksmithPlugin.getStringFormatter().displaySuccessMessage(sender,
getValueChangedMessage(npcSetting.getCommandName(), String.valueOf(newValue))); getValueChangedMessage(blacksmithNpcSetting.getCommandName(), String.valueOf(newValue)));
//Save the changes immediately to prevent data loss on server crash //Save the changes immediately to prevent data loss on server crash
CitizensAPI.getNPCRegistry().saveToStore(); CitizensAPI.getNPCRegistry().saveToStore();
} }
@ -96,24 +96,24 @@ public class BlackSmithEditCommand implements CommandExecutor {
* Displays the current value of the given NPC setting * Displays the current value of the given NPC setting
* *
* @param blacksmithTrait <p>The blacksmith trait of the NPC to get the value from</p> * @param blacksmithTrait <p>The blacksmith trait of the NPC to get the value from</p>
* @param npcSetting <p>The NPC setting to see the value of</p> * @param blacksmithNpcSetting <p>The NPC setting to see the value of</p>
* @param sender <p>The command sender to display the value to</p> * @param sender <p>The command sender to display the value to</p>
*/ */
private void displayNPCSetting(BlacksmithTrait blacksmithTrait, NPCSetting npcSetting, CommandSender sender) { private void displayNPCSetting(BlacksmithTrait blacksmithTrait, BlacksmithNPCSetting blacksmithNpcSetting, CommandSender sender) {
String rawValue = String.valueOf(blacksmithTrait.getSettings().getRawValue(npcSetting)); String rawValue = String.valueOf(blacksmithTrait.getSettings().getRawValue(blacksmithNpcSetting));
if (InputParsingHelper.isEmpty(rawValue)) { if (InputParsingHelper.isEmpty(rawValue)) {
//Display the default value, if no custom value has been specified //Display the default value, if no custom value has been specified
rawValue = String.valueOf(BlacksmithPlugin.getInstance().getSettings().getRawValue(npcSetting)); rawValue = String.valueOf(BlacksmithPlugin.getInstance().getSettings().getRawValue(blacksmithNpcSetting));
BlacksmithPlugin.getStringFormatter().displaySuccessMessage(sender, BlacksmithPlugin.getStringFormatter().displaySuccessMessage(sender,
getCurrentValueMessage(npcSetting.getCommandName(), rawValue)); getCurrentValueMessage(blacksmithNpcSetting.getCommandName(), rawValue));
} else { } else {
//Add a marker if the value has been customized //Add a marker if the value has been customized
String marker = BlacksmithPlugin.getTranslator().getTranslatedMessage( String marker = BlacksmithPlugin.getTranslator().getTranslatedMessage(
BlacksmithTranslatableMessage.SETTING_OVERRIDDEN_MARKER); BlacksmithTranslatableMessage.SETTING_OVERRIDDEN_MARKER);
BlacksmithPlugin.getStringFormatter().displaySuccessMessage(sender, BlacksmithPlugin.getStringFormatter().displaySuccessMessage(sender,
getCurrentValueMessage(npcSetting.getCommandName(), rawValue) + marker); getCurrentValueMessage(blacksmithNpcSetting.getCommandName(), rawValue) + marker);
} }
if (npcSetting.getPath().startsWith("defaults.messages")) { if (blacksmithNpcSetting.getPath().startsWith("defaults.messages")) {
sender.sendMessage(BlacksmithTranslatableMessage.getRawValueMessage( sender.sendMessage(BlacksmithTranslatableMessage.getRawValueMessage(
rawValue.replace(ChatColor.COLOR_CHAR, '&'))); rawValue.replace(ChatColor.COLOR_CHAR, '&')));
} }

View File

@ -1,6 +1,6 @@
package net.knarcraft.blacksmith.command; package net.knarcraft.blacksmith.command;
import net.knarcraft.blacksmith.config.NPCSetting; import net.knarcraft.blacksmith.config.blacksmith.BlacksmithNPCSetting;
import net.knarcraft.blacksmith.util.TabCompleteValuesHelper; import net.knarcraft.blacksmith.util.TabCompleteValuesHelper;
import net.knarcraft.knarlib.util.TabCompletionHelper; import net.knarcraft.knarlib.util.TabCompletionHelper;
import org.bukkit.command.Command; import org.bukkit.command.Command;
@ -26,7 +26,7 @@ public class BlackSmithEditTabCompleter implements TabCompleter {
} }
List<String> npcSettings = new ArrayList<>(); List<String> npcSettings = new ArrayList<>();
for (NPCSetting setting : NPCSetting.values()) { for (BlacksmithNPCSetting setting : BlacksmithNPCSetting.values()) {
npcSettings.add(setting.getCommandName()); npcSettings.add(setting.getCommandName());
} }
@ -49,10 +49,10 @@ public class BlackSmithEditTabCompleter implements TabCompleter {
* @return <p>Some valid options for the command's argument</p> * @return <p>Some valid options for the command's argument</p>
*/ */
private List<String> tabCompleteCommandValues(String commandName, String commandValue) { private List<String> tabCompleteCommandValues(String commandName, String commandValue) {
for (NPCSetting npcSetting : NPCSetting.values()) { for (BlacksmithNPCSetting blacksmithNpcSetting : BlacksmithNPCSetting.values()) {
if (npcSetting.getCommandName().equalsIgnoreCase(commandName)) { if (blacksmithNpcSetting.getCommandName().equalsIgnoreCase(commandName)) {
return TabCompletionHelper.filterMatchingContains(TabCompleteValuesHelper.getTabCompletions( return TabCompletionHelper.filterMatchingContains(TabCompleteValuesHelper.getTabCompletions(
npcSetting.getValueType()), commandValue); blacksmithNpcSetting.getValueType()), commandValue);
} }
} }
return null; return null;

View File

@ -1,214 +1,43 @@
package net.knarcraft.blacksmith.config; package net.knarcraft.blacksmith.config;
/** /**
* An enum representing all of Blacksmith's settings * An interface describing an NPC setting
*/ */
public enum NPCSetting { public interface NPCSetting {
/**
* The setting for whether the NPC should drop an item to the ground when finished
*
* <p>If set to false, the item will be directly put in the player's inventory instead</p>
*/
DROP_ITEM("dropItem", SettingValueType.BOOLEAN, true, "dropItem"),
/**
* The setting for the chance of a reforging to fail
*/
FAIL_CHANCE("failReforgeChance", SettingValueType.PERCENTAGE, 10, "failReforgeChance"),
/**
* The setting for whether failing a reforging should downgrade/remove enchantments as well
*/
FAIL_REMOVE_ENCHANTMENTS("failReforgeRemovesEnchantments", SettingValueType.BOOLEAN, false,
"failReforgeRemovesEnchantments"),
/**
* The setting for the chance of an additional enchantment being added
*/
EXTRA_ENCHANTMENT_CHANCE("extraEnchantmentChance", SettingValueType.PERCENTAGE, 5,
"extraEnchantmentChance"),
/**
* The setting for the maximum amount of enchantments that can be added to an item
*/
MAX_ENCHANTMENTS("maxEnchantments", SettingValueType.POSITIVE_INTEGER, 3, "maxEnchantments"),
/**
* The maximum amount of seconds a player may need to wait for the reforging to finish
*/
MAX_REFORGE_DELAY("delaysInSeconds.maximum", SettingValueType.POSITIVE_INTEGER, 30, "maxReforgeDelay"),
/**
* The minimum amount of seconds a player may need to wait for the reforging to finish
*/
MIN_REFORGE_DELAY("delaysInSeconds.minimum", SettingValueType.POSITIVE_INTEGER, 5, "minReforgeDelay"),
/**
* The setting for number of seconds a player has to wait between each usage of the blacksmith
*/
REFORGE_COOL_DOWN("delaysInSeconds.reforgeCoolDown", SettingValueType.POSITIVE_INTEGER, 60, "reforgeCoolDown"),
/**
* The setting for which items the blacksmith is able to reforge
*/
REFORGE_ABLE_ITEMS("reforgeAbleItems", SettingValueType.REFORGE_ABLE_ITEMS, "", "reforgeAbleItems"),
/**
* The setting for the title used to display which kind of blacksmith the NPC is
*
* <p>While this should be entirely configurable, values such as armor-smith, sword-smith and similar, which
* describe the blacksmith's specialization, and thus the range of reforge-able items, is expected.</p>
*/
BLACKSMITH_TITLE("blacksmithTitle", SettingValueType.STRING, "blacksmith", "blacksmithTitle"),
/**
* The setting for the enchantments a blacksmith cannot apply to items
*/
ENCHANTMENT_BLOCKLIST("enchantmentBlocklist", SettingValueType.STRING_LIST, new String[]{"binding_curse",
"mending", "vanishing_curse"}, "enchantmentBlocklist"),
/**
* Whether to allow this blacksmith to repair anvils
*/
REPAIR_ANVILS("reforgeAnvils", SettingValueType.BOOLEAN, false, "reforgeAnvils"),
/*-----------
| Messages |
-----------*/
/**
* The message displayed when the blacksmith is busy with another player
*/
BUSY_WITH_PLAYER_MESSAGE("messages.busyPlayerMessage", SettingValueType.STRING,
"&cI'm busy at the moment. Come back later!", "busyPlayerMessage"),
/**
* The message displayed when the blacksmith is already reforging something for the player
*/
BUSY_WITH_REFORGE_MESSAGE("messages.busyReforgeMessage", SettingValueType.STRING,
"&cI'm working on it. Be patient! I'll finish {time}!", "busyReforgeMessage"),
/**
* The message displayed if the player has to wait for the cool-down to expire
*/
COOL_DOWN_UNEXPIRED_MESSAGE("messages.coolDownUnexpiredMessage", SettingValueType.STRING,
"&cYou've already had your chance! Give me a break! I'll be ready {time}!",
"coolDownUnexpiredMessage"),
/**
* The message displayed when displaying the cost of reforging the held item to the player
*/
COST_MESSAGE("messages.costMessage", SettingValueType.STRING,
"&eIt will cost &a{cost}&e to reforge that &a{item}&e! Click again to reforge!", "costMessage"),
/**
* The message displayed if the blacksmith fails reforging an item
*/
FAIL_MESSAGE("messages.failReforgeMessage", SettingValueType.STRING,
"&cWhoops! Didn't mean to do that! Maybe next time?", "failReforgeMessage"),
/**
* The message displayed if a player is unable to pay the blacksmith
*/
INSUFFICIENT_FUNDS_MESSAGE("messages.insufficientFundsMessage", SettingValueType.STRING,
"&cYou don't have enough money to reforge that item!", "insufficientFundsMessage"),
/**
* The message displayed if the blacksmith encounters an item they cannot reforge
*/
INVALID_ITEM_MESSAGE("messages.invalidItemMessage", SettingValueType.STRING,
"&cI'm sorry, but I'm a/an {title}, I don't know how to reforge that!", "invalidItemMessage"),
/**
* The message displayed if a player presents a different item after seeing the price to reforge an item
*/
ITEM_UNEXPECTEDLY_CHANGED_MESSAGE("messages.itemChangedMessage", SettingValueType.STRING,
"&cThat's not the item you wanted to reforge before!", "itemChangedMessage"),
/**
* The message displayed when the blacksmith starts reforging an item
*/
START_REFORGE_MESSAGE("messages.startReforgeMessage", SettingValueType.STRING,
"&eOk, let's see what I can do...", "startReforgeMessage"),
/**
* The message displayed when the blacksmith successfully finishes reforging an item
*/
SUCCESS_MESSAGE("messages.successMessage", SettingValueType.STRING,
"There you go! All better!", "successMessage"),
/**
* The message displayed when trying to reforge an item with full durability
*/
NOT_DAMAGED_MESSAGE("messages.notDamagedMessage", SettingValueType.STRING,
"&cThat item is not in need of repair", "notDamagedMessage");
private final String path;
private final String childPath;
private final Object value;
private final String commandName;
private final SettingValueType valueType;
/**
* Instantiates a new setting
*
* @param path <p>The full config path for this setting</p>
* @param valueType <p>The type of value used by this setting</p>
* @param value <p>The default value of this setting</p>
* @param commandName <p>The name of the command used to change this setting</p>
*/
NPCSetting(String path, SettingValueType valueType, Object value, String commandName) {
this.path = "defaults." + path;
this.value = value;
this.valueType = valueType;
this.childPath = path;
this.commandName = commandName;
}
/** /**
* Gets the full config path for this setting * Gets the full config path for this setting
* *
* @return <p>The full config path for this setting</p> * @return <p>The full config path for this setting</p>
*/ */
public String getPath() { String getPath();
return path;
}
/** /**
* Gets the config path without the root node * Gets the config path without the root node
* *
* @return <p>The config path without the root node</p> * @return <p>The config path without the root node</p>
*/ */
public String getChildPath() { String getChildPath();
return childPath;
}
/** /**
* Gets the value of this setting * Gets the value of this setting
* *
* @return <p>The value of this setting</p> * @return <p>The value of this setting</p>
*/ */
public Object getDefaultValue() { Object getDefaultValue();
return value;
}
/** /**
* The name of the command used to change this setting * The name of the command used to change this setting
* *
* @return <p>The name of this setting's command</p> * @return <p>The name of this setting's command</p>
*/ */
public String getCommandName() { String getCommandName();
return commandName;
}
/** /**
* Gets the value type for this setting * Gets the value type for this setting
* *
* @return <p>The value type for this setting</p> * @return <p>The value type for this setting</p>
*/ */
public SettingValueType getValueType() { SettingValueType getValueType();
return this.valueType;
}
} }

View File

@ -0,0 +1,197 @@
package net.knarcraft.blacksmith.config.blacksmith;
import net.knarcraft.blacksmith.config.NPCSetting;
import net.knarcraft.blacksmith.config.SettingValueType;
/**
* An enum representing all of Blacksmith's settings
*/
public enum BlacksmithNPCSetting implements NPCSetting {
/**
* The setting for whether the NPC should drop an item to the ground when finished
*
* <p>If set to false, the item will be directly put in the player's inventory instead</p>
*/
DROP_ITEM("dropItem", SettingValueType.BOOLEAN, true, "dropItem"),
/**
* The setting for the chance of a reforging to fail
*/
FAIL_CHANCE("failReforgeChance", SettingValueType.PERCENTAGE, 10, "failReforgeChance"),
/**
* The setting for whether failing a reforging should downgrade/remove enchantments as well
*/
FAIL_REMOVE_ENCHANTMENTS("failReforgeRemovesEnchantments", SettingValueType.BOOLEAN, false,
"failReforgeRemovesEnchantments"),
/**
* The setting for the chance of an additional enchantment being added
*/
EXTRA_ENCHANTMENT_CHANCE("extraEnchantmentChance", SettingValueType.PERCENTAGE, 5,
"extraEnchantmentChance"),
/**
* The setting for the maximum amount of enchantments that can be added to an item
*/
MAX_ENCHANTMENTS("maxEnchantments", SettingValueType.POSITIVE_INTEGER, 3, "maxEnchantments"),
/**
* The maximum amount of seconds a player may need to wait for the reforging to finish
*/
MAX_REFORGE_DELAY("delaysInSeconds.maximum", SettingValueType.POSITIVE_INTEGER, 30, "maxReforgeDelay"),
/**
* The minimum amount of seconds a player may need to wait for the reforging to finish
*/
MIN_REFORGE_DELAY("delaysInSeconds.minimum", SettingValueType.POSITIVE_INTEGER, 5, "minReforgeDelay"),
/**
* The setting for number of seconds a player has to wait between each usage of the blacksmith
*/
REFORGE_COOL_DOWN("delaysInSeconds.reforgeCoolDown", SettingValueType.POSITIVE_INTEGER, 60, "reforgeCoolDown"),
/**
* The setting for which items the blacksmith is able to reforge
*/
REFORGE_ABLE_ITEMS("reforgeAbleItems", SettingValueType.REFORGE_ABLE_ITEMS, "", "reforgeAbleItems"),
/**
* The setting for the title used to display which kind of blacksmith the NPC is
*
* <p>While this should be entirely configurable, values such as armor-smith, sword-smith and similar, which
* describe the blacksmith's specialization, and thus the range of reforge-able items, is expected.</p>
*/
BLACKSMITH_TITLE("blacksmithTitle", SettingValueType.STRING, "blacksmith", "blacksmithTitle"),
/**
* The setting for the enchantments a blacksmith cannot apply to items
*/
ENCHANTMENT_BLOCKLIST("enchantmentBlocklist", SettingValueType.STRING_LIST, new String[]{"binding_curse",
"mending", "vanishing_curse"}, "enchantmentBlocklist"),
/**
* Whether to allow this blacksmith to repair anvils
*/
REPAIR_ANVILS("reforgeAnvils", SettingValueType.BOOLEAN, false, "reforgeAnvils"),
/*-----------
| Messages |
-----------*/
/**
* The message displayed when the blacksmith is busy with another player
*/
BUSY_WITH_PLAYER_MESSAGE("messages.busyPlayerMessage", SettingValueType.STRING,
"&cI'm busy at the moment. Come back later!", "busyPlayerMessage"),
/**
* The message displayed when the blacksmith is already reforging something for the player
*/
BUSY_WITH_REFORGE_MESSAGE("messages.busyReforgeMessage", SettingValueType.STRING,
"&cI'm working on it. Be patient! I'll finish {time}!", "busyReforgeMessage"),
/**
* The message displayed if the player has to wait for the cool-down to expire
*/
COOL_DOWN_UNEXPIRED_MESSAGE("messages.coolDownUnexpiredMessage", SettingValueType.STRING,
"&cYou've already had your chance! Give me a break! I'll be ready {time}!",
"coolDownUnexpiredMessage"),
/**
* The message displayed when displaying the cost of reforging the held item to the player
*/
COST_MESSAGE("messages.costMessage", SettingValueType.STRING,
"&eIt will cost &a{cost}&e to reforge that &a{item}&e! Click again to reforge!", "costMessage"),
/**
* The message displayed if the blacksmith fails reforging an item
*/
FAIL_MESSAGE("messages.failReforgeMessage", SettingValueType.STRING,
"&cWhoops! Didn't mean to do that! Maybe next time?", "failReforgeMessage"),
/**
* The message displayed if a player is unable to pay the blacksmith
*/
INSUFFICIENT_FUNDS_MESSAGE("messages.insufficientFundsMessage", SettingValueType.STRING,
"&cYou don't have enough money to reforge that item!", "insufficientFundsMessage"),
/**
* The message displayed if the blacksmith encounters an item they cannot reforge
*/
INVALID_ITEM_MESSAGE("messages.invalidItemMessage", SettingValueType.STRING,
"&cI'm sorry, but I'm a/an {title}, I don't know how to reforge that!", "invalidItemMessage"),
/**
* The message displayed if a player presents a different item after seeing the price to reforge an item
*/
ITEM_UNEXPECTEDLY_CHANGED_MESSAGE("messages.itemChangedMessage", SettingValueType.STRING,
"&cThat's not the item you wanted to reforge before!", "itemChangedMessage"),
/**
* The message displayed when the blacksmith starts reforging an item
*/
START_REFORGE_MESSAGE("messages.startReforgeMessage", SettingValueType.STRING,
"&eOk, let's see what I can do...", "startReforgeMessage"),
/**
* The message displayed when the blacksmith successfully finishes reforging an item
*/
SUCCESS_MESSAGE("messages.successMessage", SettingValueType.STRING,
"There you go! All better!", "successMessage"),
/**
* The message displayed when trying to reforge an item with full durability
*/
NOT_DAMAGED_MESSAGE("messages.notDamagedMessage", SettingValueType.STRING,
"&cThat item is not in need of repair", "notDamagedMessage");
private final String path;
private final String childPath;
private final Object value;
private final String commandName;
private final SettingValueType valueType;
/**
* Instantiates a new setting
*
* @param path <p>The full config path for this setting</p>
* @param valueType <p>The type of value used by this setting</p>
* @param value <p>The default value of this setting</p>
* @param commandName <p>The name of the command used to change this setting</p>
*/
BlacksmithNPCSetting(String path, SettingValueType valueType, Object value, String commandName) {
this.path = "defaults." + path;
this.value = value;
this.valueType = valueType;
this.childPath = path;
this.commandName = commandName;
}
@Override
public String getPath() {
return path;
}
@Override
public String getChildPath() {
return childPath;
}
@Override
public Object getDefaultValue() {
return value;
}
@Override
public String getCommandName() {
return commandName;
}
@Override
public SettingValueType getValueType() {
return this.valueType;
}
}

View File

@ -1,7 +1,9 @@
package net.knarcraft.blacksmith.config; package net.knarcraft.blacksmith.config.blacksmith;
import net.citizensnpcs.api.util.DataKey; import net.citizensnpcs.api.util.DataKey;
import net.knarcraft.blacksmith.BlacksmithPlugin; import net.knarcraft.blacksmith.BlacksmithPlugin;
import net.knarcraft.blacksmith.config.SettingValueType;
import net.knarcraft.blacksmith.config.SmithPreset;
import net.knarcraft.blacksmith.util.ConfigHelper; import net.knarcraft.blacksmith.util.ConfigHelper;
import net.knarcraft.blacksmith.util.InputParsingHelper; import net.knarcraft.blacksmith.util.InputParsingHelper;
import net.knarcraft.blacksmith.util.ItemHelper; import net.knarcraft.blacksmith.util.ItemHelper;
@ -20,18 +22,18 @@ import java.util.logging.Level;
/** /**
* A class which keeps track of all Blacksmith settings/config values for one NPC * A class which keeps track of all Blacksmith settings/config values for one NPC
*/ */
public class NPCSettings { public class BlacksmithNPCSettings {
private final List<Material> reforgeAbleItems = new ArrayList<>(); private final List<Material> reforgeAbleItems = new ArrayList<>();
private final List<Enchantment> enchantmentBlocklist = new ArrayList<>(); private final List<Enchantment> enchantmentBlocklist = new ArrayList<>();
private final Map<NPCSetting, Object> currentValues = new HashMap<>(); private final Map<BlacksmithNPCSetting, Object> currentValues = new HashMap<>();
private final GlobalSettings globalSettings; private final GlobalBlacksmithSettings globalBlacksmithSettings;
/** /**
* Instantiates a new "Settings" object * Instantiates a new "Settings" object
*/ */
public NPCSettings(GlobalSettings globalSettings) { public BlacksmithNPCSettings(GlobalBlacksmithSettings globalBlacksmithSettings) {
this.globalSettings = globalSettings; this.globalBlacksmithSettings = globalBlacksmithSettings;
} }
/** /**
@ -40,7 +42,7 @@ public class NPCSettings {
* @param key <p>The data key to load variables from</p> * @param key <p>The data key to load variables from</p>
*/ */
public void loadVariables(DataKey key) { public void loadVariables(DataKey key) {
for (NPCSetting setting : NPCSetting.values()) { for (BlacksmithNPCSetting setting : BlacksmithNPCSetting.values()) {
if (key.keyExists(setting.getChildPath())) { if (key.keyExists(setting.getChildPath())) {
currentValues.put(setting, key.getRaw(setting.getChildPath())); currentValues.put(setting, key.getRaw(setting.getChildPath()));
} }
@ -56,7 +58,7 @@ public class NPCSettings {
* @param key <p>The data key to save variables to</p> * @param key <p>The data key to save variables to</p>
*/ */
public void saveVariables(DataKey key) { public void saveVariables(DataKey key) {
for (NPCSetting setting : NPCSetting.values()) { for (BlacksmithNPCSetting setting : BlacksmithNPCSetting.values()) {
key.setRaw(setting.getChildPath(), currentValues.get(setting)); key.setRaw(setting.getChildPath(), currentValues.get(setting));
} }
} }
@ -67,7 +69,7 @@ public class NPCSettings {
* @param setting <p>The setting to change</p> * @param setting <p>The setting to change</p>
* @param newValue <p>The new value of the setting</p> * @param newValue <p>The new value of the setting</p>
*/ */
public void changeSetting(NPCSetting setting, Object newValue) { public void changeSetting(BlacksmithNPCSetting setting, Object newValue) {
if (setting.getValueType() == SettingValueType.STRING_LIST || if (setting.getValueType() == SettingValueType.STRING_LIST ||
setting.getValueType() == SettingValueType.REFORGE_ABLE_ITEMS) { setting.getValueType() == SettingValueType.REFORGE_ABLE_ITEMS) {
//Workaround to make sure it's treated as the correct type //Workaround to make sure it's treated as the correct type
@ -75,10 +77,10 @@ public class NPCSettings {
} else { } else {
currentValues.put(setting, newValue); currentValues.put(setting, newValue);
} }
if (setting == NPCSetting.REFORGE_ABLE_ITEMS) { if (setting == BlacksmithNPCSetting.REFORGE_ABLE_ITEMS) {
updateReforgeAbleItems(); updateReforgeAbleItems();
} }
if (setting == NPCSetting.ENCHANTMENT_BLOCKLIST) { if (setting == BlacksmithNPCSetting.ENCHANTMENT_BLOCKLIST) {
updateEnchantmentBlocklist(); updateEnchantmentBlocklist();
} }
} }
@ -89,7 +91,7 @@ public class NPCSettings {
* @param setting <p>The setting to get the value of</p> * @param setting <p>The setting to get the value of</p>
* @return <p>The current value of the setting</p> * @return <p>The current value of the setting</p>
*/ */
public Object getRawValue(NPCSetting setting) { public Object getRawValue(BlacksmithNPCSetting setting) {
return currentValues.get(setting); return currentValues.get(setting);
} }
@ -99,7 +101,7 @@ public class NPCSettings {
* @return <p>The busy with player message</p> * @return <p>The busy with player message</p>
*/ */
public String getBusyWithPlayerMessage() { public String getBusyWithPlayerMessage() {
return asString(NPCSetting.BUSY_WITH_PLAYER_MESSAGE); return asString(BlacksmithNPCSetting.BUSY_WITH_PLAYER_MESSAGE);
} }
/** /**
@ -108,7 +110,7 @@ public class NPCSettings {
* @return <p>The busy reforging message</p> * @return <p>The busy reforging message</p>
*/ */
public String getBusyReforgingMessage() { public String getBusyReforgingMessage() {
return asString(NPCSetting.BUSY_WITH_REFORGE_MESSAGE); return asString(BlacksmithNPCSetting.BUSY_WITH_REFORGE_MESSAGE);
} }
/** /**
@ -117,7 +119,7 @@ public class NPCSettings {
* @return <p>The message to use for displaying item cost</p> * @return <p>The message to use for displaying item cost</p>
*/ */
public String getCostMessage() { public String getCostMessage() {
return asString(NPCSetting.COST_MESSAGE); return asString(BlacksmithNPCSetting.COST_MESSAGE);
} }
/** /**
@ -126,7 +128,7 @@ public class NPCSettings {
* @return <p>The invalid item message</p> * @return <p>The invalid item message</p>
*/ */
public String getInvalidItemMessage() { public String getInvalidItemMessage() {
return asString(NPCSetting.INVALID_ITEM_MESSAGE); return asString(BlacksmithNPCSetting.INVALID_ITEM_MESSAGE);
} }
/** /**
@ -135,7 +137,7 @@ public class NPCSettings {
* @return <p>The not damaged message</p> * @return <p>The not damaged message</p>
*/ */
public String getNotDamagedMessage() { public String getNotDamagedMessage() {
return asString(NPCSetting.NOT_DAMAGED_MESSAGE); return asString(BlacksmithNPCSetting.NOT_DAMAGED_MESSAGE);
} }
/** /**
@ -144,7 +146,7 @@ public class NPCSettings {
* @return <p>The start reforge message</p> * @return <p>The start reforge message</p>
*/ */
public String getStartReforgeMessage() { public String getStartReforgeMessage() {
return asString(NPCSetting.START_REFORGE_MESSAGE); return asString(BlacksmithNPCSetting.START_REFORGE_MESSAGE);
} }
/** /**
@ -153,7 +155,7 @@ public class NPCSettings {
* @return <p>The reforge success message</p> * @return <p>The reforge success message</p>
*/ */
public String getSuccessMessage() { public String getSuccessMessage() {
return asString(NPCSetting.SUCCESS_MESSAGE); return asString(BlacksmithNPCSetting.SUCCESS_MESSAGE);
} }
/** /**
@ -162,7 +164,7 @@ public class NPCSettings {
* @return <p>The reforge fail message</p> * @return <p>The reforge fail message</p>
*/ */
public String getFailMessage() { public String getFailMessage() {
return asString(NPCSetting.FAIL_MESSAGE); return asString(BlacksmithNPCSetting.FAIL_MESSAGE);
} }
/** /**
@ -171,7 +173,7 @@ public class NPCSettings {
* @return <p>The insufficient funds message</p> * @return <p>The insufficient funds message</p>
*/ */
public String getInsufficientFundsMessage() { public String getInsufficientFundsMessage() {
return asString(NPCSetting.INSUFFICIENT_FUNDS_MESSAGE); return asString(BlacksmithNPCSetting.INSUFFICIENT_FUNDS_MESSAGE);
} }
/** /**
@ -180,7 +182,7 @@ public class NPCSettings {
* @return <p>The cool down unexpired message</p> * @return <p>The cool down unexpired message</p>
*/ */
public String getCoolDownUnexpiredMessage() { public String getCoolDownUnexpiredMessage() {
return asString(NPCSetting.COOL_DOWN_UNEXPIRED_MESSAGE); return asString(BlacksmithNPCSetting.COOL_DOWN_UNEXPIRED_MESSAGE);
} }
/** /**
@ -189,7 +191,7 @@ public class NPCSettings {
* @return <p>The item changed message</p> * @return <p>The item changed message</p>
*/ */
public String getItemChangedMessage() { public String getItemChangedMessage() {
return asString(NPCSetting.ITEM_UNEXPECTEDLY_CHANGED_MESSAGE); return asString(BlacksmithNPCSetting.ITEM_UNEXPECTEDLY_CHANGED_MESSAGE);
} }
/** /**
@ -200,9 +202,9 @@ public class NPCSettings {
* @return <p>All items reforge-able by this NPC</p> * @return <p>All items reforge-able by this NPC</p>
*/ */
public List<Material> getReforgeAbleItems() { public List<Material> getReforgeAbleItems() {
Object currentValue = currentValues.get(NPCSetting.REFORGE_ABLE_ITEMS); Object currentValue = currentValues.get(BlacksmithNPCSetting.REFORGE_ABLE_ITEMS);
if (currentValue == null || String.valueOf(currentValue).isEmpty()) { if (currentValue == null || String.valueOf(currentValue).isEmpty()) {
return globalSettings.getReforgeAbleItems(); return globalBlacksmithSettings.getReforgeAbleItems();
} else { } else {
return new ArrayList<>(this.reforgeAbleItems); return new ArrayList<>(this.reforgeAbleItems);
} }
@ -214,9 +216,9 @@ public class NPCSettings {
* @return <p>The list of blocked enchantments</p> * @return <p>The list of blocked enchantments</p>
*/ */
public List<Enchantment> getEnchantmentBlocklist() { public List<Enchantment> getEnchantmentBlocklist() {
Object currentValue = currentValues.get(NPCSetting.ENCHANTMENT_BLOCKLIST); Object currentValue = currentValues.get(BlacksmithNPCSetting.ENCHANTMENT_BLOCKLIST);
if (currentValue == null || String.valueOf(currentValue).isEmpty()) { if (currentValue == null || String.valueOf(currentValue).isEmpty()) {
return globalSettings.getEnchantmentBlocklist(); return globalBlacksmithSettings.getEnchantmentBlocklist();
} else { } else {
return new ArrayList<>(this.enchantmentBlocklist); return new ArrayList<>(this.enchantmentBlocklist);
} }
@ -228,7 +230,7 @@ public class NPCSettings {
* @return <p>The minimum reforge delay</p> * @return <p>The minimum reforge delay</p>
*/ */
public int getMinReforgeDelay() { public int getMinReforgeDelay() {
return asInt(NPCSetting.MIN_REFORGE_DELAY); return asInt(BlacksmithNPCSetting.MIN_REFORGE_DELAY);
} }
/** /**
@ -237,7 +239,7 @@ public class NPCSettings {
* @return <p>The maximum reforge delay</p> * @return <p>The maximum reforge delay</p>
*/ */
public int getMaxReforgeDelay() { public int getMaxReforgeDelay() {
return asInt(NPCSetting.MAX_REFORGE_DELAY); return asInt(BlacksmithNPCSetting.MAX_REFORGE_DELAY);
} }
/** /**
@ -246,7 +248,7 @@ public class NPCSettings {
* @return <p>The reforge cool-down</p> * @return <p>The reforge cool-down</p>
*/ */
public int getReforgeCoolDown() { public int getReforgeCoolDown() {
return asInt(NPCSetting.REFORGE_COOL_DOWN); return asInt(BlacksmithNPCSetting.REFORGE_COOL_DOWN);
} }
/** /**
@ -255,7 +257,7 @@ public class NPCSettings {
* @return <p>The fail chance</p> * @return <p>The fail chance</p>
*/ */
public int getFailChance() { public int getFailChance() {
return asInt(NPCSetting.FAIL_CHANCE); return asInt(BlacksmithNPCSetting.FAIL_CHANCE);
} }
/** /**
@ -264,7 +266,7 @@ public class NPCSettings {
* @return <p>Whether enchantments should be removed</p> * @return <p>Whether enchantments should be removed</p>
*/ */
public boolean getFailRemovesEnchantments() { public boolean getFailRemovesEnchantments() {
return asBoolean(NPCSetting.FAIL_REMOVE_ENCHANTMENTS); return asBoolean(BlacksmithNPCSetting.FAIL_REMOVE_ENCHANTMENTS);
} }
/** /**
@ -273,7 +275,7 @@ public class NPCSettings {
* @return <p>The extra enchantment chance</p> * @return <p>The extra enchantment chance</p>
*/ */
public int getExtraEnchantmentChance() { public int getExtraEnchantmentChance() {
return asInt(NPCSetting.EXTRA_ENCHANTMENT_CHANCE); return asInt(BlacksmithNPCSetting.EXTRA_ENCHANTMENT_CHANCE);
} }
/** /**
@ -282,7 +284,7 @@ public class NPCSettings {
* @return <p>The maximum enchantments</p> * @return <p>The maximum enchantments</p>
*/ */
public int getMaxEnchantments() { public int getMaxEnchantments() {
return asInt(NPCSetting.MAX_ENCHANTMENTS); return asInt(BlacksmithNPCSetting.MAX_ENCHANTMENTS);
} }
/** /**
@ -291,7 +293,7 @@ public class NPCSettings {
* @return <p>Whether to drop reforged items on the ground</p> * @return <p>Whether to drop reforged items on the ground</p>
*/ */
public boolean getDropItem() { public boolean getDropItem() {
return asBoolean(NPCSetting.DROP_ITEM); return asBoolean(BlacksmithNPCSetting.DROP_ITEM);
} }
/** /**
@ -300,7 +302,7 @@ public class NPCSettings {
* @return <p>The title of the blacksmith</p> * @return <p>The title of the blacksmith</p>
*/ */
public String getBlacksmithTitle() { public String getBlacksmithTitle() {
return asString(NPCSetting.BLACKSMITH_TITLE); return asString(BlacksmithNPCSetting.BLACKSMITH_TITLE);
} }
/** /**
@ -309,7 +311,7 @@ public class NPCSettings {
* @return <p>Whether to disable the reforge-cool-down</p> * @return <p>Whether to disable the reforge-cool-down</p>
*/ */
public boolean getDisableCoolDown() { public boolean getDisableCoolDown() {
return asInt(NPCSetting.REFORGE_COOL_DOWN) <= 0; return asInt(BlacksmithNPCSetting.REFORGE_COOL_DOWN) <= 0;
} }
/** /**
@ -318,7 +320,7 @@ public class NPCSettings {
* @return <p>Whether to disable the reforge delay</p> * @return <p>Whether to disable the reforge delay</p>
*/ */
public boolean getDisableDelay() { public boolean getDisableDelay() {
return asInt(NPCSetting.MAX_REFORGE_DELAY) <= 0; return asInt(BlacksmithNPCSetting.MAX_REFORGE_DELAY) <= 0;
} }
/** /**
@ -327,7 +329,7 @@ public class NPCSettings {
* @return <p>True if this blacksmith is able to repair anvils</p> * @return <p>True if this blacksmith is able to repair anvils</p>
*/ */
public boolean getRepairAnvils() { public boolean getRepairAnvils() {
return asBoolean(NPCSetting.REPAIR_ANVILS); return asBoolean(BlacksmithNPCSetting.REPAIR_ANVILS);
} }
/** /**
@ -338,7 +340,7 @@ public class NPCSettings {
* @param setting <p>The setting to get the value of</p> * @param setting <p>The setting to get the value of</p>
* @return <p>The value of the given setting as an integer</p> * @return <p>The value of the given setting as an integer</p>
*/ */
private int asInt(NPCSetting setting) { private int asInt(BlacksmithNPCSetting setting) {
return ConfigHelper.asInt(getValue(setting)); return ConfigHelper.asInt(getValue(setting));
} }
@ -348,7 +350,7 @@ public class NPCSettings {
* @param setting <p>The setting to get the value of</p> * @param setting <p>The setting to get the value of</p>
* @return <p>The value of the given setting as a string</p> * @return <p>The value of the given setting as a string</p>
*/ */
private String asString(NPCSetting setting) { private String asString(BlacksmithNPCSetting setting) {
return getValue(setting).toString(); return getValue(setting).toString();
} }
@ -358,7 +360,7 @@ public class NPCSettings {
* @param setting <p>The setting to get the value of</p> * @param setting <p>The setting to get the value of</p>
* @return <p>The value of the given setting as a boolean</p> * @return <p>The value of the given setting as a boolean</p>
*/ */
private boolean asBoolean(NPCSetting setting) { private boolean asBoolean(BlacksmithNPCSetting setting) {
return ConfigHelper.asBoolean(getValue(setting)); return ConfigHelper.asBoolean(getValue(setting));
} }
@ -368,11 +370,11 @@ public class NPCSettings {
* @param setting <p>The setting to get the value of</p> * @param setting <p>The setting to get the value of</p>
* @return <p>The current value</p> * @return <p>The current value</p>
*/ */
private Object getValue(NPCSetting setting) { private Object getValue(BlacksmithNPCSetting setting) {
Object value = currentValues.get(setting); Object value = currentValues.get(setting);
//If not set, use the default value from the config.yml file //If not set, use the default value from the config.yml file
if (value == null) { if (value == null) {
Map<NPCSetting, Object> defaultNPCSettings = globalSettings.getDefaultNPCSettings(); Map<BlacksmithNPCSetting, Object> defaultNPCSettings = globalBlacksmithSettings.getDefaultNPCSettings();
if (defaultNPCSettings.containsKey(setting)) { if (defaultNPCSettings.containsKey(setting)) {
value = defaultNPCSettings.get(setting); value = defaultNPCSettings.get(setting);
} }
@ -412,7 +414,7 @@ public class NPCSettings {
private void updateEnchantmentBlocklist() { private void updateEnchantmentBlocklist() {
this.enchantmentBlocklist.clear(); this.enchantmentBlocklist.clear();
this.enchantmentBlocklist.addAll(getEnchantmentBlocklist(ConfigHelper.asStringList(getValue( this.enchantmentBlocklist.addAll(getEnchantmentBlocklist(ConfigHelper.asStringList(getValue(
NPCSetting.ENCHANTMENT_BLOCKLIST)))); BlacksmithNPCSetting.ENCHANTMENT_BLOCKLIST))));
} }
/** /**
@ -446,7 +448,7 @@ public class NPCSettings {
private void updateReforgeAbleItems() { private void updateReforgeAbleItems() {
this.reforgeAbleItems.clear(); this.reforgeAbleItems.clear();
this.reforgeAbleItems.addAll(getReforgeAbleItems(ConfigHelper.asStringList(getValue( this.reforgeAbleItems.addAll(getReforgeAbleItems(ConfigHelper.asStringList(getValue(
NPCSetting.REFORGE_ABLE_ITEMS)))); BlacksmithNPCSetting.REFORGE_ABLE_ITEMS))));
} }
/** /**

View File

@ -1,8 +1,10 @@
package net.knarcraft.blacksmith.config; package net.knarcraft.blacksmith.config.blacksmith;
import net.knarcraft.blacksmith.config.SettingValueType;
import java.util.Arrays; import java.util.Arrays;
public enum GlobalSetting { public enum GlobalBlacksmithSetting {
/** /**
* The base price for repairing, regardless of durability * The base price for repairing, regardless of durability
@ -65,7 +67,7 @@ public enum GlobalSetting {
* @param value <p>The default value of this setting</p> * @param value <p>The default value of this setting</p>
* @param commandName <p>The name of the command used to change this setting</p> * @param commandName <p>The name of the command used to change this setting</p>
*/ */
GlobalSetting(String path, SettingValueType valueType, Object value, String commandName) { GlobalBlacksmithSetting(String path, SettingValueType valueType, Object value, String commandName) {
this.path = path; this.path = path;
this.value = value; this.value = value;
this.commandName = commandName; this.commandName = commandName;

View File

@ -1,8 +1,9 @@
package net.knarcraft.blacksmith.config; package net.knarcraft.blacksmith.config.blacksmith;
import net.citizensnpcs.api.util.DataKey; import net.citizensnpcs.api.util.DataKey;
import net.citizensnpcs.api.util.YamlStorage; import net.citizensnpcs.api.util.YamlStorage;
import net.knarcraft.blacksmith.BlacksmithPlugin; import net.knarcraft.blacksmith.BlacksmithPlugin;
import net.knarcraft.blacksmith.config.SettingValueType;
import net.knarcraft.blacksmith.util.ConfigHelper; import net.knarcraft.blacksmith.util.ConfigHelper;
import net.knarcraft.blacksmith.util.InputParsingHelper; import net.knarcraft.blacksmith.util.InputParsingHelper;
import net.knarcraft.blacksmith.util.ItemHelper; import net.knarcraft.blacksmith.util.ItemHelper;
@ -19,15 +20,15 @@ import java.util.logging.Level;
/** /**
* A class which keeps track of all default NPC settings and all global settings * A class which keeps track of all default NPC settings and all global settings
*/ */
public class GlobalSettings { public class GlobalBlacksmithSettings {
private final Map<Material, Double> materialBasePrices = new HashMap<>(); private final Map<Material, Double> materialBasePrices = new HashMap<>();
private final Map<Material, Double> materialPricePerDurabilityPoints = new HashMap<>(); private final Map<Material, Double> materialPricePerDurabilityPoints = new HashMap<>();
private final Map<Enchantment, Double> enchantmentCosts = new HashMap<>(); private final Map<Enchantment, Double> enchantmentCosts = new HashMap<>();
private final Map<NPCSetting, Object> defaultNPCSettings = new HashMap<>(); private final Map<BlacksmithNPCSetting, Object> defaultNPCSettings = new HashMap<>();
private final List<Material> defaultReforgeAbleMaterials = new ArrayList<>(); private final List<Material> defaultReforgeAbleMaterials = new ArrayList<>();
private final List<Enchantment> defaultEnchantmentBlocklist = new ArrayList<>(); private final List<Enchantment> defaultEnchantmentBlocklist = new ArrayList<>();
private final Map<GlobalSetting, Object> globalSettings = new HashMap<>(); private final Map<GlobalBlacksmithSetting, Object> globalSettings = new HashMap<>();
private final YamlStorage defaultConfig; private final YamlStorage defaultConfig;
@ -36,7 +37,7 @@ public class GlobalSettings {
* *
* @param plugin <p>A reference to the blacksmith plugin</p> * @param plugin <p>A reference to the blacksmith plugin</p>
*/ */
public GlobalSettings(BlacksmithPlugin plugin) { public GlobalBlacksmithSettings(BlacksmithPlugin plugin) {
defaultConfig = new YamlStorage(new File(plugin.getDataFolder() + File.separator + "config.yml"), defaultConfig = new YamlStorage(new File(plugin.getDataFolder() + File.separator + "config.yml"),
"Blacksmith Configuration\nWarning: The values under defaults are the values set for a " + "Blacksmith Configuration\nWarning: The values under defaults are the values set for a " +
"blacksmith upon creation. To change any values for existing NPCs, edit the citizens NPC file."); "blacksmith upon creation. To change any values for existing NPCs, edit the citizens NPC file.");
@ -70,32 +71,32 @@ public class GlobalSettings {
/** /**
* Changes the value of the given setting * Changes the value of the given setting
* *
* @param globalSetting <p>The global setting to change</p> * @param globalBlacksmithSetting <p>The global setting to change</p>
* @param newValue <p>The new value of the setting</p> * @param newValue <p>The new value of the setting</p>
*/ */
public void changeValue(GlobalSetting globalSetting, Object newValue) { public void changeValue(GlobalBlacksmithSetting globalBlacksmithSetting, Object newValue) {
globalSettings.put(globalSetting, newValue); globalSettings.put(globalBlacksmithSetting, newValue);
save(); save();
} }
/** /**
* Changes the value of the given setting * Changes the value of the given setting
* *
* @param npcSetting <p>The default NPC setting to change</p> * @param blacksmithNpcSetting <p>The default NPC setting to change</p>
* @param newValue <p>The new value for the setting</p> * @param newValue <p>The new value for the setting</p>
*/ */
public void changeValue(NPCSetting npcSetting, Object newValue) { public void changeValue(BlacksmithNPCSetting blacksmithNpcSetting, Object newValue) {
if (npcSetting.getValueType() == SettingValueType.STRING_LIST || if (blacksmithNpcSetting.getValueType() == SettingValueType.STRING_LIST ||
npcSetting.getValueType() == SettingValueType.REFORGE_ABLE_ITEMS) { blacksmithNpcSetting.getValueType() == SettingValueType.REFORGE_ABLE_ITEMS) {
//Workaround to make sure it's treated as the correct type //Workaround to make sure it's treated as the correct type
defaultNPCSettings.put(npcSetting, newValue == null ? null : ConfigHelper.asStringList(newValue)); defaultNPCSettings.put(blacksmithNpcSetting, newValue == null ? null : ConfigHelper.asStringList(newValue));
} else { } else {
defaultNPCSettings.put(npcSetting, newValue); defaultNPCSettings.put(blacksmithNpcSetting, newValue);
} }
save(); save();
if (npcSetting == NPCSetting.REFORGE_ABLE_ITEMS) { if (blacksmithNpcSetting == BlacksmithNPCSetting.REFORGE_ABLE_ITEMS) {
loadReforgeAbleItems(); loadReforgeAbleItems();
} else if (npcSetting == NPCSetting.ENCHANTMENT_BLOCKLIST) { } else if (blacksmithNpcSetting == BlacksmithNPCSetting.ENCHANTMENT_BLOCKLIST) {
loadEnchantmentBlocklist(); loadEnchantmentBlocklist();
} }
} }
@ -103,21 +104,21 @@ public class GlobalSettings {
/** /**
* Gets the current raw value of the given global setting * Gets the current raw value of the given global setting
* *
* @param globalSetting <p>The setting to get</p> * @param globalBlacksmithSetting <p>The setting to get</p>
* @return <p>The current raw setting value</p> * @return <p>The current raw setting value</p>
*/ */
public Object getRawValue(GlobalSetting globalSetting) { public Object getRawValue(GlobalBlacksmithSetting globalBlacksmithSetting) {
return globalSettings.get(globalSetting); return globalSettings.get(globalBlacksmithSetting);
} }
/** /**
* Gets the current raw value of the given default NPC setting * Gets the current raw value of the given default NPC setting
* *
* @param npcSetting <p>The setting to get</p> * @param blacksmithNpcSetting <p>The setting to get</p>
* @return <p>The current raw setting value</p> * @return <p>The current raw setting value</p>
*/ */
public Object getRawValue(NPCSetting npcSetting) { public Object getRawValue(BlacksmithNPCSetting blacksmithNpcSetting) {
return defaultNPCSettings.get(npcSetting); return defaultNPCSettings.get(blacksmithNpcSetting);
} }
/** /**
@ -131,7 +132,7 @@ public class GlobalSettings {
if (newEnchantmentCost < 0) { if (newEnchantmentCost < 0) {
throw new IllegalArgumentException("Enchantment cost cannot be negative!"); throw new IllegalArgumentException("Enchantment cost cannot be negative!");
} }
globalSettings.put(GlobalSetting.ENCHANTMENT_COST, newEnchantmentCost); globalSettings.put(GlobalBlacksmithSetting.ENCHANTMENT_COST, newEnchantmentCost);
} else { } else {
if (newEnchantmentCost < 0) { if (newEnchantmentCost < 0) {
enchantmentCosts.put(enchantment, null); enchantmentCosts.put(enchantment, null);
@ -153,7 +154,7 @@ public class GlobalSettings {
if (newPrice < 0) { if (newPrice < 0) {
throw new IllegalArgumentException("Price per durability point cannot be negative!"); throw new IllegalArgumentException("Price per durability point cannot be negative!");
} }
globalSettings.put(GlobalSetting.PRICE_PER_DURABILITY_POINT, newPrice); globalSettings.put(GlobalBlacksmithSetting.PRICE_PER_DURABILITY_POINT, newPrice);
} else { } else {
//Use a negative price to unset the per-item value //Use a negative price to unset the per-item value
if (newPrice < 0) { if (newPrice < 0) {
@ -176,7 +177,7 @@ public class GlobalSettings {
if (newBasePrice < 0) { if (newBasePrice < 0) {
throw new IllegalArgumentException("Base price cannot be negative!"); throw new IllegalArgumentException("Base price cannot be negative!");
} }
globalSettings.put(GlobalSetting.BASE_PRICE, newBasePrice); globalSettings.put(GlobalBlacksmithSetting.BASE_PRICE, newBasePrice);
} else { } else {
//Use a negative price to unset the per-item value //Use a negative price to unset the per-item value
if (newBasePrice < 0) { if (newBasePrice < 0) {
@ -193,7 +194,7 @@ public class GlobalSettings {
* *
* @return <p>The current value of the default NPC settings</p> * @return <p>The current value of the default NPC settings</p>
*/ */
public Map<NPCSetting, Object> getDefaultNPCSettings() { public Map<BlacksmithNPCSetting, Object> getDefaultNPCSettings() {
return new HashMap<>(this.defaultNPCSettings); return new HashMap<>(this.defaultNPCSettings);
} }
@ -206,7 +207,7 @@ public class GlobalSettings {
* @return <p>Whether to use natural cost</p> * @return <p>Whether to use natural cost</p>
*/ */
public boolean getUseNaturalCost() { public boolean getUseNaturalCost() {
return asBoolean(GlobalSetting.NATURAL_COST); return asBoolean(GlobalBlacksmithSetting.NATURAL_COST);
} }
/** /**
@ -215,7 +216,7 @@ public class GlobalSettings {
* @return <p>Whether to show exact time</p> * @return <p>Whether to show exact time</p>
*/ */
public boolean getShowExactTime() { public boolean getShowExactTime() {
return asBoolean(GlobalSetting.SHOW_EXACT_TIME); return asBoolean(GlobalBlacksmithSetting.SHOW_EXACT_TIME);
} }
/** /**
@ -228,7 +229,7 @@ public class GlobalSettings {
if (materialBasePrices.containsKey(material) && materialBasePrices.get(material) != null) { if (materialBasePrices.containsKey(material) && materialBasePrices.get(material) != null) {
return materialBasePrices.get(material); return materialBasePrices.get(material);
} else { } else {
return asDouble(GlobalSetting.BASE_PRICE); return asDouble(GlobalBlacksmithSetting.BASE_PRICE);
} }
} }
@ -243,7 +244,7 @@ public class GlobalSettings {
materialPricePerDurabilityPoints.get(material) != null) { materialPricePerDurabilityPoints.get(material) != null) {
return materialPricePerDurabilityPoints.get(material); return materialPricePerDurabilityPoints.get(material);
} else { } else {
return asDouble(GlobalSetting.PRICE_PER_DURABILITY_POINT); return asDouble(GlobalBlacksmithSetting.PRICE_PER_DURABILITY_POINT);
} }
} }
@ -257,7 +258,7 @@ public class GlobalSettings {
if (enchantmentCosts.containsKey(enchantment) && enchantmentCosts.get(enchantment) != null) { if (enchantmentCosts.containsKey(enchantment) && enchantmentCosts.get(enchantment) != null) {
return enchantmentCosts.get(enchantment); return enchantmentCosts.get(enchantment);
} else { } else {
return asDouble(GlobalSetting.ENCHANTMENT_COST); return asDouble(GlobalBlacksmithSetting.ENCHANTMENT_COST);
} }
} }
@ -287,9 +288,9 @@ public class GlobalSettings {
*/ */
public double getAnvilCost(Material material) { public double getAnvilCost(Material material) {
if (material == Material.CHIPPED_ANVIL) { if (material == Material.CHIPPED_ANVIL) {
return asDouble(GlobalSetting.ANVIL_CHIPPED_COST); return asDouble(GlobalBlacksmithSetting.ANVIL_CHIPPED_COST);
} else if (material == Material.DAMAGED_ANVIL) { } else if (material == Material.DAMAGED_ANVIL) {
return asDouble(GlobalSetting.ANVIL_DAMAGED_COST); return asDouble(GlobalBlacksmithSetting.ANVIL_DAMAGED_COST);
} else { } else {
throw new IllegalArgumentException("An unexpected item was encountered!"); throw new IllegalArgumentException("An unexpected item was encountered!");
} }
@ -303,7 +304,7 @@ public class GlobalSettings {
* @param setting <p>The setting to get the value of</p> * @param setting <p>The setting to get the value of</p>
* @return <p>The value of the given setting as a boolean</p> * @return <p>The value of the given setting as a boolean</p>
*/ */
public boolean asBoolean(GlobalSetting setting) { public boolean asBoolean(GlobalBlacksmithSetting setting) {
return ConfigHelper.asBoolean(getValue(setting)); return ConfigHelper.asBoolean(getValue(setting));
} }
@ -315,7 +316,7 @@ public class GlobalSettings {
* @param setting <p>The setting to get the value of</p> * @param setting <p>The setting to get the value of</p>
* @return <p>The value of the given setting as a double</p> * @return <p>The value of the given setting as a double</p>
*/ */
public double asDouble(GlobalSetting setting) { public double asDouble(GlobalBlacksmithSetting setting) {
return ConfigHelper.asDouble(getValue(setting)); return ConfigHelper.asDouble(getValue(setting));
} }
@ -325,7 +326,7 @@ public class GlobalSettings {
* @param setting <p>The setting to get the value of</p> * @param setting <p>The setting to get the value of</p>
* @return <p>The current value</p> * @return <p>The current value</p>
*/ */
private Object getValue(GlobalSetting setting) { private Object getValue(GlobalBlacksmithSetting setting) {
Object value = globalSettings.get(setting); Object value = globalSettings.get(setting);
//If not set in config.yml, use the default value from the enum //If not set in config.yml, use the default value from the enum
if (value == null) { if (value == null) {
@ -340,13 +341,13 @@ public class GlobalSettings {
* @param root <p>The root node of all global settings</p> * @param root <p>The root node of all global settings</p>
*/ */
private void loadGlobalSettings(DataKey root) { private void loadGlobalSettings(DataKey root) {
for (GlobalSetting globalSetting : GlobalSetting.values()) { for (GlobalBlacksmithSetting globalBlacksmithSetting : GlobalBlacksmithSetting.values()) {
if (!root.keyExists(globalSetting.getPath())) { if (!root.keyExists(globalBlacksmithSetting.getPath())) {
//If the setting does not exist in the config file, add it //If the setting does not exist in the config file, add it
root.setRaw(globalSetting.getPath(), globalSetting.getDefaultValue()); root.setRaw(globalBlacksmithSetting.getPath(), globalBlacksmithSetting.getDefaultValue());
} else { } else {
//Set the setting to the value found in the path //Set the setting to the value found in the path
globalSettings.put(globalSetting, root.getRaw(globalSetting.getPath())); globalSettings.put(globalBlacksmithSetting, root.getRaw(globalBlacksmithSetting.getPath()));
} }
} }
@ -357,7 +358,7 @@ public class GlobalSettings {
loadPricesPerDurabilityPoint(root); loadPricesPerDurabilityPoint(root);
//Load all enchantment prices //Load all enchantment prices
DataKey enchantmentCostNode = root.getRelative(GlobalSetting.ENCHANTMENT_COST.getParent()); DataKey enchantmentCostNode = root.getRelative(GlobalBlacksmithSetting.ENCHANTMENT_COST.getParent());
Map<String, String> relevantKeys = getRelevantKeys(enchantmentCostNode); Map<String, String> relevantKeys = getRelevantKeys(enchantmentCostNode);
for (String key : relevantKeys.keySet()) { for (String key : relevantKeys.keySet()) {
String enchantmentName = relevantKeys.get(key); String enchantmentName = relevantKeys.get(key);
@ -372,7 +373,7 @@ public class GlobalSettings {
* @param root <p>The configuration root node to search from</p> * @param root <p>The configuration root node to search from</p>
*/ */
private void loadPricesPerDurabilityPoint(DataKey root) { private void loadPricesPerDurabilityPoint(DataKey root) {
DataKey basePerDurabilityPriceNode = root.getRelative(GlobalSetting.PRICE_PER_DURABILITY_POINT.getParent()); DataKey basePerDurabilityPriceNode = root.getRelative(GlobalBlacksmithSetting.PRICE_PER_DURABILITY_POINT.getParent());
Map<String, String> relevantKeys = getRelevantKeys(basePerDurabilityPriceNode); Map<String, String> relevantKeys = getRelevantKeys(basePerDurabilityPriceNode);
for (String key : relevantKeys.keySet()) { for (String key : relevantKeys.keySet()) {
@ -394,7 +395,7 @@ public class GlobalSettings {
* @param root <p>The configuration root node to search from</p> * @param root <p>The configuration root node to search from</p>
*/ */
private void loadBasePrices(DataKey root) { private void loadBasePrices(DataKey root) {
DataKey basePriceNode = root.getRelative(GlobalSetting.BASE_PRICE.getParent()); DataKey basePriceNode = root.getRelative(GlobalBlacksmithSetting.BASE_PRICE.getParent());
Map<String, String> relevantKeys = getRelevantKeys(basePriceNode); Map<String, String> relevantKeys = getRelevantKeys(basePriceNode);
for (String key : relevantKeys.keySet()) { for (String key : relevantKeys.keySet()) {
@ -479,7 +480,7 @@ public class GlobalSettings {
* @param root <p>The root node of all default NPC settings</p> * @param root <p>The root node of all default NPC settings</p>
*/ */
private void loadDefaultNPCSettings(DataKey root) { private void loadDefaultNPCSettings(DataKey root) {
for (NPCSetting setting : NPCSetting.values()) { for (BlacksmithNPCSetting setting : BlacksmithNPCSetting.values()) {
if (!root.keyExists(setting.getPath())) { if (!root.keyExists(setting.getPath())) {
//If the setting does not exist in the config file, add it //If the setting does not exist in the config file, add it
root.setRaw(setting.getPath(), setting.getDefaultValue()); root.setRaw(setting.getPath(), setting.getDefaultValue());
@ -497,8 +498,8 @@ public class GlobalSettings {
*/ */
private void loadReforgeAbleItems() { private void loadReforgeAbleItems() {
defaultReforgeAbleMaterials.clear(); defaultReforgeAbleMaterials.clear();
defaultReforgeAbleMaterials.addAll(NPCSettings.getReforgeAbleItems(ConfigHelper.asStringList( defaultReforgeAbleMaterials.addAll(BlacksmithNPCSettings.getReforgeAbleItems(ConfigHelper.asStringList(
defaultNPCSettings.get(NPCSetting.REFORGE_ABLE_ITEMS)))); defaultNPCSettings.get(BlacksmithNPCSetting.REFORGE_ABLE_ITEMS))));
} }
/** /**
@ -506,8 +507,8 @@ public class GlobalSettings {
*/ */
private void loadEnchantmentBlocklist() { private void loadEnchantmentBlocklist() {
defaultEnchantmentBlocklist.clear(); defaultEnchantmentBlocklist.clear();
defaultEnchantmentBlocklist.addAll(NPCSettings.getEnchantmentBlocklist(ConfigHelper.asStringList( defaultEnchantmentBlocklist.addAll(BlacksmithNPCSettings.getEnchantmentBlocklist(ConfigHelper.asStringList(
defaultNPCSettings.get(NPCSetting.ENCHANTMENT_BLOCKLIST)))); defaultNPCSettings.get(BlacksmithNPCSetting.ENCHANTMENT_BLOCKLIST))));
} }
/** /**
@ -516,29 +517,29 @@ public class GlobalSettings {
private void save() { private void save() {
DataKey root = defaultConfig.getKey(""); DataKey root = defaultConfig.getKey("");
//Save all default NPC settings //Save all default NPC settings
for (NPCSetting setting : NPCSetting.values()) { for (BlacksmithNPCSetting setting : BlacksmithNPCSetting.values()) {
root.setRaw(setting.getPath(), defaultNPCSettings.get(setting)); root.setRaw(setting.getPath(), defaultNPCSettings.get(setting));
} }
//Save all normal global settings //Save all normal global settings
for (GlobalSetting globalSetting : GlobalSetting.values()) { for (GlobalBlacksmithSetting globalBlacksmithSetting : GlobalBlacksmithSetting.values()) {
root.setRaw(globalSetting.getPath(), globalSettings.get(globalSetting)); root.setRaw(globalBlacksmithSetting.getPath(), globalSettings.get(globalBlacksmithSetting));
} }
//Save all base prices //Save all base prices
DataKey basePriceNode = root.getRelative(GlobalSetting.BASE_PRICE.getParent()); DataKey basePriceNode = root.getRelative(GlobalBlacksmithSetting.BASE_PRICE.getParent());
for (Material material : materialBasePrices.keySet()) { for (Material material : materialBasePrices.keySet()) {
basePriceNode.setRaw(unNormalizeName(material.name()), materialBasePrices.get(material)); basePriceNode.setRaw(unNormalizeName(material.name()), materialBasePrices.get(material));
} }
//Save all per-durability-point prices //Save all per-durability-point prices
DataKey basePerDurabilityPriceNode = root.getRelative(GlobalSetting.PRICE_PER_DURABILITY_POINT.getParent()); DataKey basePerDurabilityPriceNode = root.getRelative(GlobalBlacksmithSetting.PRICE_PER_DURABILITY_POINT.getParent());
for (Material material : materialPricePerDurabilityPoints.keySet()) { for (Material material : materialPricePerDurabilityPoints.keySet()) {
basePerDurabilityPriceNode.setRaw(unNormalizeName(material.name()), materialPricePerDurabilityPoints.get(material)); basePerDurabilityPriceNode.setRaw(unNormalizeName(material.name()), materialPricePerDurabilityPoints.get(material));
} }
//Load all enchantment prices //Load all enchantment prices
DataKey enchantmentCostNode = root.getRelative(GlobalSetting.ENCHANTMENT_COST.getParent()); DataKey enchantmentCostNode = root.getRelative(GlobalBlacksmithSetting.ENCHANTMENT_COST.getParent());
for (Enchantment enchantment : enchantmentCosts.keySet()) { for (Enchantment enchantment : enchantmentCosts.keySet()) {
enchantmentCostNode.setRaw(unNormalizeName(enchantment.getKey().getKey()), enchantmentCosts.get(enchantment)); enchantmentCostNode.setRaw(unNormalizeName(enchantment.getKey().getKey()), enchantmentCosts.get(enchantment));
} }

View File

@ -0,0 +1,83 @@
package net.knarcraft.blacksmith.config.scrapper;
import net.knarcraft.blacksmith.config.NPCSetting;
import net.knarcraft.blacksmith.config.SettingValueType;
public enum ScrapperNPCSetting implements NPCSetting {
/**
* The setting for whether the NPC should drop an item to the ground when finished
*
* <p>If set to false, the item will be directly put in the player's inventory instead</p>
*/
DROP_ITEM("dropItem", SettingValueType.BOOLEAN, true, "dropItem"),
/**
* The chance of a scrapper returning no salvage, regardless of item condition
*/
FAIL_SALVAGE_CHANCE("failSalvageChance", SettingValueType.POSITIVE_DOUBLE, 0, "failSalvageChance"),
/**
* The setting for which items a scrapper is able to salvage
*/
SALVAGE_ABLE_ITEMS("salvageAbleItems", SettingValueType.REFORGE_ABLE_ITEMS, "", "salvageAbleItems"),
/*-----------
| Messages |
-----------*/
/**
* The message displayed when the scrapper is busy with another player
*/
BUSY_WITH_PLAYER_MESSAGE("messages.busyPlayerMessage", SettingValueType.STRING,
"&cI'm busy at the moment. Come back later!", "busyPlayerMessage"),
;
private final String path;
private final String childPath;
private final Object value;
private final String commandName;
private final SettingValueType valueType;
/**
* Instantiates a new setting
*
* @param path <p>The full config path for this setting</p>
* @param valueType <p>The type of value used by this setting</p>
* @param value <p>The default value of this setting</p>
* @param commandName <p>The name of the command used to change this setting</p>
*/
ScrapperNPCSetting(String path, SettingValueType valueType, Object value, String commandName) {
this.path = "defaults." + path;
this.value = value;
this.valueType = valueType;
this.childPath = path;
this.commandName = commandName;
}
@Override
public String getPath() {
return path;
}
@Override
public String getChildPath() {
return childPath;
}
@Override
public Object getDefaultValue() {
return value;
}
@Override
public String getCommandName() {
return commandName;
}
@Override
public SettingValueType getValueType() {
return this.valueType;
}
}

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@ -0,0 +1,4 @@
package net.knarcraft.blacksmith.config.scrapper;
public class ScrapperNPCSettings {
}

View File

@ -1,7 +1,7 @@
package net.knarcraft.blacksmith.manager; package net.knarcraft.blacksmith.manager;
import net.knarcraft.blacksmith.BlacksmithPlugin; import net.knarcraft.blacksmith.BlacksmithPlugin;
import net.knarcraft.blacksmith.config.GlobalSettings; import net.knarcraft.blacksmith.config.blacksmith.GlobalBlacksmithSettings;
import net.knarcraft.blacksmith.util.ItemHelper; import net.knarcraft.blacksmith.util.ItemHelper;
import net.milkbowl.vault.economy.Economy; import net.milkbowl.vault.economy.Economy;
import org.bukkit.Material; import org.bukkit.Material;
@ -89,15 +89,15 @@ public class EconomyManager {
* @return <p>The cost of the repair</p> * @return <p>The cost of the repair</p>
*/ */
private static double getCost(ItemStack item) { private static double getCost(ItemStack item) {
GlobalSettings globalSettings = BlacksmithPlugin.getInstance().getSettings(); GlobalBlacksmithSettings globalBlacksmithSettings = BlacksmithPlugin.getInstance().getSettings();
Material material = item.getType(); Material material = item.getType();
//Calculate the base price //Calculate the base price
double price = globalSettings.getBasePrice(material); double price = globalBlacksmithSettings.getBasePrice(material);
// Adjust price based on durability // Adjust price based on durability
double pricePerDurabilityPoint = globalSettings.getPricePerDurabilityPoint(material); double pricePerDurabilityPoint = globalBlacksmithSettings.getPricePerDurabilityPoint(material);
if (globalSettings.getUseNaturalCost()) { if (globalBlacksmithSettings.getUseNaturalCost()) {
//Cost increases with damage //Cost increases with damage
price += ((double) ItemHelper.getDamage(item)) * pricePerDurabilityPoint; price += ((double) ItemHelper.getDamage(item)) * pricePerDurabilityPoint;
} else { } else {
@ -110,7 +110,7 @@ public class EconomyManager {
//Override the cost for anvils //Override the cost for anvils
if (ItemHelper.isAnvil(material, true)) { if (ItemHelper.isAnvil(material, true)) {
price = globalSettings.getAnvilCost(material); price = globalBlacksmithSettings.getAnvilCost(material);
} }
return price; return price;
} }
@ -122,7 +122,7 @@ public class EconomyManager {
* @return <p>The resulting enchantment cost</p> * @return <p>The resulting enchantment cost</p>
*/ */
private static double getEnchantmentCost(ItemStack item) { private static double getEnchantmentCost(ItemStack item) {
GlobalSettings settings = BlacksmithPlugin.getInstance().getSettings(); GlobalBlacksmithSettings settings = BlacksmithPlugin.getInstance().getSettings();
double price = 0; double price = 0;
for (Enchantment enchantment : item.getEnchantments().keySet()) { for (Enchantment enchantment : item.getEnchantments().keySet()) {
price += settings.getEnchantmentCost(enchantment) * item.getEnchantmentLevel(enchantment); price += settings.getEnchantmentCost(enchantment) * item.getEnchantmentLevel(enchantment);

View File

@ -4,7 +4,7 @@ import net.citizensnpcs.api.npc.NPC;
import net.citizensnpcs.api.trait.Trait; import net.citizensnpcs.api.trait.Trait;
import net.citizensnpcs.api.util.DataKey; import net.citizensnpcs.api.util.DataKey;
import net.knarcraft.blacksmith.BlacksmithPlugin; import net.knarcraft.blacksmith.BlacksmithPlugin;
import net.knarcraft.blacksmith.config.NPCSettings; import net.knarcraft.blacksmith.config.blacksmith.BlacksmithNPCSettings;
import net.knarcraft.blacksmith.formatting.TimeFormatter; import net.knarcraft.blacksmith.formatting.TimeFormatter;
import net.knarcraft.blacksmith.manager.EconomyManager; import net.knarcraft.blacksmith.manager.EconomyManager;
import net.knarcraft.blacksmith.util.ItemHelper; import net.knarcraft.blacksmith.util.ItemHelper;
@ -31,7 +31,7 @@ public class BlacksmithTrait extends Trait {
private final Map<UUID, Calendar> coolDowns = new HashMap<>(); private final Map<UUID, Calendar> coolDowns = new HashMap<>();
private ReforgeSession session; private ReforgeSession session;
private final NPCSettings config; private final BlacksmithNPCSettings config;
private long _sessionStart = System.currentTimeMillis(); private long _sessionStart = System.currentTimeMillis();
/** /**
@ -41,7 +41,7 @@ public class BlacksmithTrait extends Trait {
super("blacksmith"); super("blacksmith");
//This should crash if the blacksmith plugin hasn't been properly registered //This should crash if the blacksmith plugin hasn't been properly registered
Bukkit.getServer().getPluginManager().getPlugin("Blacksmith"); Bukkit.getServer().getPluginManager().getPlugin("Blacksmith");
this.config = new NPCSettings(BlacksmithPlugin.getInstance().getSettings()); this.config = new BlacksmithNPCSettings(BlacksmithPlugin.getInstance().getSettings());
} }
/** /**
@ -49,7 +49,7 @@ public class BlacksmithTrait extends Trait {
* *
* @return <p>The current settings for this NPC</p> * @return <p>The current settings for this NPC</p>
*/ */
public NPCSettings getSettings() { public BlacksmithNPCSettings getSettings() {
return config; return config;
} }

View File

@ -2,7 +2,7 @@ package net.knarcraft.blacksmith.trait;
import net.citizensnpcs.api.npc.NPC; import net.citizensnpcs.api.npc.NPC;
import net.knarcraft.blacksmith.BlacksmithPlugin; import net.knarcraft.blacksmith.BlacksmithPlugin;
import net.knarcraft.blacksmith.config.NPCSettings; import net.knarcraft.blacksmith.config.blacksmith.BlacksmithNPCSettings;
import net.knarcraft.blacksmith.manager.EconomyManager; import net.knarcraft.blacksmith.manager.EconomyManager;
import net.knarcraft.blacksmith.util.InputParsingHelper; import net.knarcraft.blacksmith.util.InputParsingHelper;
import net.knarcraft.blacksmith.util.ItemHelper; import net.knarcraft.blacksmith.util.ItemHelper;
@ -33,7 +33,7 @@ public class ReforgeSession implements Runnable {
private final ItemStack itemToReforge; private final ItemStack itemToReforge;
private int taskId; private int taskId;
private long finishTime = 0; private long finishTime = 0;
private final NPCSettings config; private final BlacksmithNPCSettings config;
private static final String[] enchantments = new String[Enchantment.values().length]; private static final String[] enchantments = new String[Enchantment.values().length];
private static final Random random = new Random(); private static final Random random = new Random();
@ -45,7 +45,7 @@ public class ReforgeSession implements Runnable {
* @param npc <p>The Blacksmith NPC involved in the session</p> * @param npc <p>The Blacksmith NPC involved in the session</p>
* @param config <p>The config to use for the session</p> * @param config <p>The config to use for the session</p>
*/ */
ReforgeSession(BlacksmithTrait blacksmithTrait, Player player, NPC npc, NPCSettings config) { ReforgeSession(BlacksmithTrait blacksmithTrait, Player player, NPC npc, BlacksmithNPCSettings config) {
this.blacksmithTrait = blacksmithTrait; this.blacksmithTrait = blacksmithTrait;
this.player = player; this.player = player;
this.npc = npc; this.npc = npc;

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@ -0,0 +1,17 @@
package net.knarcraft.blacksmith.trait;
import net.citizensnpcs.api.trait.Trait;
/**
* The class representing a scrapper NPC trait
*/
public class ScrapperTrait extends Trait {
protected ScrapperTrait(String name) {
super(name);
}
//TODO: A scrapper will take items and turn them into the base ingredients
//TODO: If an item is enchanted, give an appropriate amount of exp
}

View File

@ -3,120 +3,164 @@
# The language used for messages. Only "en" is supported # The language used for messages. Only "en" is supported
language: en language: en
# The settings which apply to all Blacksmith NPCs. These can also be changed using the /blacksmithconfig command # Settings for the blacksmith trait
global: blacksmith:
# The minimum price of each cost # The settings which apply to all Blacksmith NPCs. These can also be changed using the /blacksmithconfig command
basePrice: global:
# You can add, for example "diamond-sword: 15.3" to change the base cost for a specific item # The minimum price of each cost
default: 10.0 basePrice:
# You can add, for example "diamond-sword: 15.3" to change the base cost for a specific item
# The additional cost for each durability point missing (natural cost) or present (not natural cost) default: 10.0
pricePerDurabilityPoint:
# You can add, for example "diamond-sword: 0.09" to change the base cost for a specific item
default: 0.005
# The additional cost for each enchantment level present on an item
enchantmentCost:
# You can add, for example "arrow-infinite: 0.09" to change the enchantment cost for a specific enchantment
default: 5
# Natural cost makes re-forging more expensive the more damaged the item is. Disabling this will enable the legacy
# blacksmith behavior instead
useNaturalCost: true
# Exact time displays the exact number of seconds and minutes remaining as part of the reforging cool-down and
# reforging delay messages, instead of just vaguely hinting at the remaining time.
showExactTime: false
# The cost of fully repairing a chipped anvil # The additional cost for each durability point missing (natural cost) or present (not natural cost)
chippedAnvilReforgingCost: 10.0 pricePerDurabilityPoint:
# You can add, for example "diamond-sword: 0.09" to change the base cost for a specific item
default: 0.005
# The cost of fully repairing a damaged anvil # The additional cost for each enchantment level present on an item
damagedAnvilReforgingCost: 20.0 enchantmentCost:
# You can add, for example "arrow-infinite: 0.09" to change the enchantment cost for a specific enchantment
# The settings which are set to any new NPC. To change any of these settings for an existing NPC, you must change the default: 5
# Citizens NPC file, or use the /blacksmith command
defaults:
# Whether the item will drop a reforged item on the ground, instead of putting it into the user's inventory
dropItem: true
# The items a blacksmith is able to reforge. Setting this only allows NPCs to repair the listed items. This should be
# set for each individual NPC, and should not be set here, unless you want to restrict NPCs which have not been set
# up yet.
reforgeAbleItems: [ ]
# The enchantments a blacksmith is denied from applying to an item. Disable anything you find too op or annoying.
enchantmentBlocklist: [ "binding_curse", "mending", "vanishing_curse" ]
# The chance to fail reforging an item, which only repairs the item a tiny bit or not at all (0-100)
failReforgeChance: 10 # Default = 10%
# Whether failed reforging should remove or downgrade the item's enchantments # Natural cost makes re-forging more expensive the more damaged the item is. Disabling this will enable the legacy
failReforgeRemovesEnchantments: false # Default = false # blacksmith behavior instead
useNaturalCost: true
# The chance that an enchantment will be added to the reforged item (0-100)
extraEnchantmentChance: 5 # Default = 5%
# The maximum number of enchantments the blacksmith will try to add
maxEnchantments: 3
# Whether the blacksmith will reforge anvils as a special case # Exact time displays the exact number of seconds and minutes remaining as part of the reforging cool-down and
reforgeAnvils: false # reforging delay messages, instead of just vaguely hinting at the remaining time.
showExactTime: false
# The cost of fully repairing a chipped anvil
chippedAnvilReforgingCost: 10.0
# The cost of fully repairing a damaged anvil
damagedAnvilReforgingCost: 20.0
# All settable delays # The settings which are set to any new NPC. To change any of these settings for an existing NPC, you must change the
delaysInSeconds: # Citizens NPC file, or use the /blacksmith command
# The maximum time for a reforging to finish defaults:
maximum: 30 # Whether the item will drop a reforged item on the ground, instead of putting it into the user's inventory
dropItem: true
# The items a blacksmith is able to reforge. Setting this only allows NPCs to repair the listed items. This should be
# set for each individual NPC, and should not be set here, unless you want to restrict NPCs which have not been set
# up yet.
reforgeAbleItems: [ ]
# The enchantments a blacksmith is denied from applying to an item. Disable anything you find too op or annoying.
enchantmentBlocklist: [ "binding_curse", "mending", "vanishing_curse" ]
# The chance to fail reforging an item, which only repairs the item a tiny bit or not at all (0-100)
failReforgeChance: 10 # Default = 10%
# Whether failed reforging should remove or downgrade the item's enchantments
failReforgeRemovesEnchantments: false # Default = false
# The chance that an enchantment will be added to the reforged item (0-100)
extraEnchantmentChance: 5 # Default = 5%
# The maximum number of enchantments the blacksmith will try to add
maxEnchantments: 3
# Whether the blacksmith will reforge anvils as a special case
reforgeAnvils: false
# All settable delays
delaysInSeconds:
# The maximum time for a reforging to finish
maximum: 30
# The minimum time for a reforging to finish
minimum: 5
# The cool-down period between each reforge
reforgeCoolDown: 60
# The title describing the blacksmith's usage/speciality
blacksmithTitle: "blacksmith"
# All messages used by the NPC
messages:
# The message to display when another player is using the blacksmith
busyPlayerMessage: "&cI'm busy at the moment. Come back later!"
# The message to display when the blacksmith is working on the reforging
busyReforgeMessage: "&cI'm working on it. Be patient! I'll finish {time}!"
# The message to display when the blacksmith is still on a cool-down from the previous re-forging
coolDownUnexpiredMessage: "&cYou've already had your chance! Give me a break! I'll be ready {time}!"
# The message to display when informing a player about the reforging cost
costMessage: "&eIt will cost &a{cost}&e to reforge that &a{item}&e! Click again to reforge!"
# The message to display when the blacksmith fails to reforge an item
failReforgeMessage: "&cWhoops! Didn't mean to do that! Maybe next time?"
# The message to display when a player cannot pay for the reforging
insufficientFundsMessage: "&cYou don't have enough money to reforge that item!"
# The message to display when holding an item the blacksmith is unable to reforge
invalidItemMessage: "&cI'm sorry, but I'm a/an {title}, I don't know how to reforge that!"
# The message to display when presenting a different item than the one just evaluated
itemChangedMessage: "&cThat's not the item you wanted to reforge before!"
# The message to display once the blacksmith starts re-forging
startReforgeMessage: "&eOk, let's see what I can do..."
# The message to display once the reforging has successfully finished
successMessage: "There you go! All better!"
# The message to display if a player is trying to reforge an item with full durability
notDamagedMessage: "&cThat item is not in need of repair"
# The minimum time for a reforging to finish # Settings for the scrapper trait
minimum: 5 scrapper:
# The settings which apply to all Scrapper NPCs. These can also be changed using the /scrapperconfig command
# The cool-down period between each reforge global:
reforgeCoolDown: 60 # Exact time displays the exact number of seconds and minutes remaining as part of the scrapping cool-down and
# scrapping delay messages, instead of just vaguely hinting at the remaining time.
# The title describing the blacksmith's usage/speciality showExactTime: false
blacksmithTitle: "blacksmith"
# Whether enchanted salvaged items should return some amount of exp upon salvage
# All messages used by the NPC giveExperience: true
# The settings which are set to any new scrapper NPC. To change any of these settings for an existing NPC, you must
# change the Citizens NPC file, or use the /scrapper command
defaults:
# Whether the item will drop materials resulting from scrapping on the ground, instead of putting them into the user's inventory
dropItems: true
# The chance to fail a salvage, thus destroying the item (0-100)
failSalvageChance: 0
# The items a blacksmith is able to salvage. Setting this only allows NPCs to repair the listed items. This should be
# set for each individual NPC, and should not be set here, unless you want to restrict NPCs which have not been set
# up yet.
salvageAbleItems: [ ]
messages: messages:
# The message to display when another player is using the blacksmith # The message to display when another player is using the scrapper
busyPlayerMessage: "&cI'm busy at the moment. Come back later!" busyPlayerMessage: "&cI'm busy at the moment. Come back later!"
# The message to display when the blacksmith is working on the reforging # The message to display when the blacksmith is working on the salvaging
busyReforgeMessage: "&cI'm working on it. Be patient! I'll finish {time}!" busySalvageMessage: "&cI'm working on it. Be patient! I'll finish {time}!"
# The message to display when the blacksmith is still on a cool-down from the previous re-forging # The message to display when the blacksmith is still on a cool-down from the previous re-forging
coolDownUnexpiredMessage: "&cYou've already had your chance! Give me a break! I'll be ready {time}!" coolDownUnexpiredMessage: "&cYou've already had your chance! Give me a break! I'll be ready {time}!"
# The message to display when informing a player about the reforging cost
costMessage: "&eIt will cost &a{cost}&e to reforge that &a{item}&e! Click again to reforge!"
# The message to display when the blacksmith fails to reforge an item
failReforgeMessage: "&cWhoops! Didn't mean to do that! Maybe next time?"
# The message to display when a player cannot pay for the reforging
insufficientFundsMessage: "&cYou don't have enough money to reforge that item!"
# The message to display when holding an item the blacksmith is unable to reforge
invalidItemMessage: "&cI'm sorry, but I'm a/an {title}, I don't know how to reforge that!"
# The message to display when presenting a different item than the one just evaluated
itemChangedMessage: "&cThat's not the item you wanted to reforge before!"
# The message to display once the blacksmith starts re-forging
startReforgeMessage: "&eOk, let's see what I can do..."
# The message to display once the reforging has successfully finished
successMessage: "There you go! All better!"
# The message to display if a player is trying to reforge an item with full durability
notDamagedMessage: "&cThat item is not in need of repair"
# The message to display if the player tries to salvage an item the blacksmith cannot salvage # The message to display if the player tries to salvage an item the blacksmith cannot salvage
cannotSalvageMessage: "&cI'm unable to salvage that item" cannotSalvageMessage: "&cI'm unable to salvage that item"
# The message to display if reforging the player's item would result in no salvage # The message to display if reforging the player's item would result in no salvage
tooDamagedForSalvageMessage: "&cThat item is too damaged to be salvaged into anything useful" tooDamagedForSalvageMessage: "&cThat item is too damaged to be salvaged into anything useful"
# The message to display when an item is successfully salvaged # The message to display when an item is successfully salvaged
successSalvagedMessage: "&cThere you go!" successSalvagedMessage: "&cThere you go!"
# The message to display when the blacksmith fails to reforge an item
failSalvageMessage: "&cWhoops! The item broke! Maybe next time?"
# The message to display when presenting a different item than the one just evaluated
itemChangedMessage: "&cThat's not the item you wanted to salvage before!"
# The message to display once the blacksmith starts re-forging
startSalvageMessage: "&eOk, let's see what I can do..."