Randomizes the working sound somewhat

This commit is contained in:
2024-07-28 17:15:25 +02:00
parent 904adf46f0
commit 384893b01a
2 changed files with 11 additions and 7 deletions

View File

@ -23,13 +23,13 @@ public class NPCSoundEvent extends AbstractBlacksmithPluginEvent implements Canc
/**
* Instantiates a new NPC sound event
*
* @param npc <p>The NPC playing the sound</p>
* @param player <p>The player whose interaction triggered the sound</p>
*
* @param npc <p>The NPC playing the sound</p>
* @param player <p>The player whose interaction triggered the sound</p>
* @param soundCategory <p>The category the sound is to play in</p>
* @param sound <p>The sound to play</p>
* @param volume <p>The volume of the played sound</p>
* @param pitch <p>The pitch of the played sound</p>
* @param sound <p>The sound to play</p>
* @param volume <p>The volume of the played sound</p>
* @param pitch <p>The pitch of the played sound</p>
*/
public NPCSoundEvent(@NotNull NPC npc, @NotNull Player player, @NotNull SoundCategory soundCategory,
@NotNull Sound sound, float volume, float pitch) {