Randomizes the working sound somewhat
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		@@ -23,13 +23,13 @@ public class NPCSoundEvent extends AbstractBlacksmithPluginEvent implements Canc
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    /**
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     * Instantiates a new NPC sound event
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     * 
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     * @param npc <p>The NPC playing the sound</p>
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     * @param player <p>The player whose interaction triggered the sound</p>
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     *
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     * @param npc           <p>The NPC playing the sound</p>
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     * @param player        <p>The player whose interaction triggered the sound</p>
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     * @param soundCategory <p>The category the sound is to play in</p>
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     * @param sound <p>The sound to play</p>
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     * @param volume <p>The volume of the played sound</p>
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     * @param pitch <p>The pitch of the played sound</p>
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     * @param sound         <p>The sound to play</p>
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     * @param volume        <p>The volume of the played sound</p>
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     * @param pitch         <p>The pitch of the played sound</p>
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     */
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    public NPCSoundEvent(@NotNull NPC npc, @NotNull Player player, @NotNull SoundCategory soundCategory,
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                         @NotNull Sound sound, float volume, float pitch) {
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@@ -108,7 +108,11 @@ public abstract class Session implements Runnable {
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        taskId = scheduler.scheduleSyncDelayedTask(BlacksmithPlugin.getInstance(), this, actionDelay * 20L);
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        int playWorkSound = scheduler.scheduleSyncRepeatingTask(BlacksmithPlugin.getInstance(),
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                this::playWorkSound, 20, 20);
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                () -> {
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                    if (random.nextInt(100) < 20) {
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                        this.playWorkSound();
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                    }
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                }, 20, 5);
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        scheduler.scheduleSyncDelayedTask(BlacksmithPlugin.getInstance(), () -> scheduler.cancelTask(playWorkSound),
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                (actionDelay * 20L) - 20);
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    }
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