Fixes some savage fail problems
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Fixes item not being returned when salvage fails
Removes some redundancy when giving back items
Makes extended salvage return 50% of the salvage (no items if only one item would be returned)
Adds a better message when failing to salvage extended salvage items
Fixes a bug in the caching of smith presets
This commit is contained in:
2024-05-07 01:45:48 +02:00
parent 1d7e8a0732
commit 33ef557771
11 changed files with 170 additions and 132 deletions

View File

@@ -34,7 +34,6 @@ public class ReforgeSession extends Session implements Runnable {
private final ItemStack itemToReforge;
private final BlacksmithNPCSettings config;
private static List<String> enchantments = null;
private static final Random random = new Random();
/**
* Instantiates a new session
@@ -123,17 +122,8 @@ public class ReforgeSession extends Session implements Runnable {
* Gives the reforged item back to the player
*/
private void giveReforgedItem() {
if (this.config.getMaxReforgeDelay() > 0) {
//If the player isn't online, or the player cannot fit the item, drop the item to prevent it from disappearing
if (this.config.getDropItem() || !this.player.isOnline() || this.player.getInventory().firstEmpty() == -1) {
this.player.getWorld().dropItemNaturally(this.npc.getEntity().getLocation(), this.itemToReforge);
} else {
this.player.getInventory().addItem(this.itemToReforge);
}
} else {
//It can be assumed as this happens instantly, that the player still has the item's previous slot selected
this.player.getInventory().setItemInMainHand(this.itemToReforge);
}
giveResultingItem(this.config.getMaxReforgeDelay() > 0, this.config.getDropItem(), this.npc,
this.itemToReforge);
}
/**
@@ -156,7 +146,10 @@ public class ReforgeSession extends Session implements Runnable {
*/
private void succeedReforge() {
// Remove any damage done to the item
updateDamage(this.itemToReforge, 0);
if (ItemHelper.updateDamage(this.itemToReforge, 0)) {
BlacksmithPlugin.getInstance().getLogger().log(Level.WARNING, "Unable to update damage for " +
this.itemToReforge);
}
//Replace damaged anvils with a normal anvil
if (ItemHelper.isAnvil(this.itemToReforge.getType(), true)) {
@@ -216,15 +209,7 @@ public class ReforgeSession extends Session implements Runnable {
}
//Damage the item
short currentItemDurability = ItemHelper.getDurability(this.itemToReforge);
short newDurability = (short) (currentItemDurability + (currentItemDurability * random.nextInt(8)));
short maxDurability = this.itemToReforge.getType().getMaxDurability();
if (newDurability <= 0) {
newDurability = (short) (maxDurability / 3);
} else if (currentItemDurability + newDurability > maxDurability) {
newDurability = (short) (maxDurability - random.nextInt(maxDurability - 25));
}
updateDamage(this.itemToReforge, maxDurability - newDurability);
damageItemRandomly(this.itemToReforge);
}
/**
@@ -243,16 +228,4 @@ public class ReforgeSession extends Session implements Runnable {
}
}
/**
* Updates the damage done to an item
*
* @param item <p>The item to update damage for</p>
* @param newDamage <p>The new damage done</p>
*/
private void updateDamage(ItemStack item, int newDamage) {
if (!ItemHelper.updateDamage(item, newDamage)) {
BlacksmithPlugin.getInstance().getLogger().log(Level.WARNING, "Unable to change damage of " + item);
}
}
}