Fixes some savage fail problems
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EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
Fixes item not being returned when salvage fails Removes some redundancy when giving back items Makes extended salvage return 50% of the salvage (no items if only one item would be returned) Adds a better message when failing to salvage extended salvage items Fixes a bug in the caching of smith presets
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@@ -46,7 +46,7 @@ public enum SmithPreset {
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private final SmithPresetFilter[] filters;
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private static final Map<SmithPreset, Set<String>> presetMaterialNames = new HashMap<>();
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private static final Map<SmithPresetFilter, Set<String>> filterMaterialNames = new HashMap<>();
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private static final Map<SmithPreset, Map<SmithPresetFilter, Set<String>>> filterMaterialNames = new HashMap<>();
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private static Set<Material> armor = null;
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private static Set<Material> ranged = null;
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private static Set<Material> weapons = null;
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@@ -145,8 +145,8 @@ public enum SmithPreset {
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materialNames = presetMaterialNames.get(preset);
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}
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} else {
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if (filterMaterialNames.containsKey(filter)) {
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materialNames = filterMaterialNames.get(filter);
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if (filterMaterialNames.containsKey(preset) && filterMaterialNames.get(preset).containsKey(filter)) {
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materialNames = filterMaterialNames.get(preset).get(filter);
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}
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}
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@@ -154,7 +154,8 @@ public enum SmithPreset {
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if (materialNames == null) {
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if (filter != null) {
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materialNames = preset.getMaterialNames(filter);
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filterMaterialNames.put(filter, materialNames);
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filterMaterialNames.putIfAbsent(preset, new HashMap<>());
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filterMaterialNames.get(preset).put(filter, materialNames);
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} else {
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materialNames = preset.getMaterialNames();
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presetMaterialNames.put(preset, materialNames);
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