Cleans comments and code mess in BlacksmithTrait
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b16bb933e2
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@ -26,6 +26,9 @@ import java.util.Map;
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import java.util.Objects;
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import java.util.UUID;
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/**
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* The class representing the Blacksmith NPC trait
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*/
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public class BlacksmithTrait extends Trait {
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private final BlacksmithPlugin plugin;
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@ -33,17 +36,30 @@ public class BlacksmithTrait extends Trait {
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private final Map<UUID, Calendar> coolDowns = new HashMap<>();
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private ReforgeSession session;
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private final Settings config;
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private long _sessionStart = System.currentTimeMillis();
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/**
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* Instantiates a new blacksmith trait
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*/
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public BlacksmithTrait() {
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super("blacksmith");
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plugin = (BlacksmithPlugin) Bukkit.getServer().getPluginManager().getPlugin("Blacksmith");
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this.config = BlacksmithPlugin.getInstance().getSettings();
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}
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/**
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* Adds a cool-down for the given player's next blacksmith reforge
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*
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* @param playerUUID <p>The ID of the player to add the cool-down for</p>
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* @param waitUntil <p>The time when the player can interact again</p>
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*/
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public void addCoolDown(UUID playerUUID, Calendar waitUntil) {
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coolDowns.put(playerUUID, waitUntil);
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}
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/**
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* Unsets the session of this blacksmith, making it ready for another round
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*/
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public void unsetSession() {
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this.session = null;
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}
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@ -58,18 +74,32 @@ public class BlacksmithTrait extends Trait {
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config.loadVariables(key);
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}
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@Override
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public void save(DataKey key) {
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//Save all items the blacksmith knows how to reforge
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for (int i = 0; i < reforgeAbleItems.size(); i++) {
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key.getRelative("reforgeable-items").setString(String.valueOf(i),
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reforgeAbleItems.get(i).name().toLowerCase().replace('_', '-'));
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}
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//Save all other config values
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config.saveVariables(key);
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onClick(PlayerInteractEvent event) {
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if (event.getHand() == null || (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() !=
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Action.RIGHT_CLICK_BLOCK)) {
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return;
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}
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//If the player is not looking at a blacksmith, there is no need to do anything
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Entity target = getTarget(event.getPlayer(), event.getPlayer().getLocation().getNearbyEntities(15, 10, 15));
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if (!CitizensAPI.getNPCRegistry().isNPC(target) ||
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!CitizensAPI.getNPCRegistry().getNPC(target).hasTrait(BlacksmithTrait.class)) {
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return;
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}
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//Block armor equip if interacting with a blacksmith
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ItemStack usedItem = event.getPlayer().getInventory().getItem(event.getHand());
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if (usedItem != null && BlacksmithPlugin.isArmor(usedItem)) {
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event.setUseItemInHand(Event.Result.DENY);
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@ -77,19 +107,151 @@ public class BlacksmithTrait extends Trait {
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}
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}
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public static <T extends Entity> T getTarget(final Entity entity, final Iterable<T> entities) {
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@EventHandler
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public void onRightClick(net.citizensnpcs.api.event.NPCRightClickEvent event) {
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if (this.npc != event.getNPC()) {
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return;
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}
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//Perform any necessary pre-session work
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Player player = event.getClicker();
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if (!prepareForSession(player)) {
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return;
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}
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if (session != null) {
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//Continue the existing session
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continueSession(player);
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} else {
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//Start a new session
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startSession(player);
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}
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}
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/**
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* Performs necessary work before the session is started or continued
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*
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* @param player <p>The player to prepare the session for</p>
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* @return <p>True if preparations were successful. False if a session shouldn't be started</p>
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*/
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private boolean prepareForSession(Player player) {
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//If cool-down has been disabled after it was set for this player, remove the cool-down
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if (config.getDisableCoolDown() && coolDowns.get(player.getUniqueId()) != null) {
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coolDowns.remove(player.getUniqueId());
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}
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//Deny if permission is missing
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if (!player.hasPermission("blacksmith.reforge")) {
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return false;
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}
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//Deny if on cool-down, or remove cool-down if expired
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if (coolDowns.get(player.getUniqueId()) != null) {
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if (!Calendar.getInstance().after(coolDowns.get(player.getUniqueId()))) {
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player.sendMessage(config.getCoolDownUnexpiredMessage());
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return false;
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}
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coolDowns.remove(player.getUniqueId());
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}
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//If already in a session, but the player has failed to interact, or left the blacksmith, allow a new session
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if (session != null) {
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if (System.currentTimeMillis() > _sessionStart + 10 * 1000 ||
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this.npc.getEntity().getLocation().distance(session.getPlayer().getLocation()) > 20) {
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session = null;
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}
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}
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return true;
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}
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/**
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* Tries to continue the session for the given player
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*
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* @param player <p>The player to continue the session for</p>
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*/
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private void continueSession(Player player) {
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//Another player is using the blacksmith
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if (!session.isInSession(player)) {
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player.sendMessage(config.getBusyWithPlayerMessage());
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return;
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}
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//The blacksmith is already reforging for the player
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if (session.isRunning()) {
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player.sendMessage(config.getBusyReforgingMessage());
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return;
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}
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if (session.endSession()) {
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//Quit if the player cannot afford, or has changed their item
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session = null;
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} else {
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//Start reforging for the player
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reforge(npc, player);
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}
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}
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/**
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* Starts a new session, and prepares to repair the player's item
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*
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* @param player <p>The player to start the session for</p>
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*/
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private void startSession(Player player) {
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ItemStack hand = player.getInventory().getItemInMainHand();
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//If not a tool, not armor, and not set in reforgeAbleItems, refuse to repair
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if ((!plugin.isTool(hand) && !BlacksmithPlugin.isArmor(hand)) ||
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(!reforgeAbleItems.isEmpty() && !reforgeAbleItems.contains(hand.getType()))) {
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player.sendMessage(config.getInvalidItemMessage());
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return;
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}
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//Start a new reforge session for the player
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_sessionStart = System.currentTimeMillis();
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session = new ReforgeSession(this, player, npc, config);
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//Tell the player the cost of repairing the item
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String cost = plugin.formatCost(player);
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String itemName = hand.getType().name().toLowerCase().replace('_', ' ');
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player.sendMessage(config.getCostMessage().replace("<price>", cost).replace("<item>", itemName));
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}
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/**
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* Starts reforging the player's item
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*
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* @param npc <p>The NPC performing the reforge</p>
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* @param player <p>The player that initiated the reforge</p>
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*/
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private void reforge(NPC npc, Player player) {
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player.sendMessage(config.getStartReforgeMessage());
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plugin.withdraw(player);
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session.beginReforge();
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ItemStack heldItem = player.getInventory().getItemInMainHand();
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//Display the item in the NPC's hand
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if (npc.getEntity() instanceof Player) {
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((Player) npc.getEntity()).getInventory().setItemInMainHand(heldItem);
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} else {
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Objects.requireNonNull(((LivingEntity) npc.getEntity()).getEquipment()).setItemInMainHand(heldItem);
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}
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//Remove the item from the player's inventory
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player.getInventory().setItemInMainHand(null);
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}
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/**
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* Gets the target-entity the entity is looking at
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*
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* @param entity <p>The entity looking at something</p>
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* @param entities <p>Entities near the player</p>
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* @param <T> <p>The type of entity the player is looking at</p>
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* @return <p>The entity the player is looking at, or null if no such entity exists</p>
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*/
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private static <T extends Entity> T getTarget(final Entity entity, final Iterable<T> entities) {
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if (entity == null) {
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return null;
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}
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T target = null;
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final double threshold = 1;
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for (final T other : entities) {
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final Vector n = other.getLocation().toVector()
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.subtract(entity.getLocation().toVector());
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if (entity.getLocation().getDirection().normalize().crossProduct(n)
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.lengthSquared() < threshold
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&& n.normalize().dot(
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entity.getLocation().getDirection().normalize()) >= 0) {
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final Vector n = other.getLocation().toVector().subtract(entity.getLocation().toVector());
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if (entity.getLocation().getDirection().normalize().crossProduct(n).lengthSquared() < threshold &&
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n.normalize().dot(entity.getLocation().getDirection().normalize()) >= 0) {
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if (target == null ||
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target.getLocation().distanceSquared(entity.getLocation()) >
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other.getLocation().distanceSquared(entity.getLocation())) {
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@ -100,97 +262,4 @@ public class BlacksmithTrait extends Trait {
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return target;
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}
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@EventHandler
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public void onRightClick(net.citizensnpcs.api.event.NPCRightClickEvent event) {
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if (this.npc != event.getNPC()) {
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return;
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}
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Player player = event.getClicker();
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if ((config.getDisableCoolDown() & (coolDowns.get(player.getUniqueId()) != (null)))) {
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coolDowns.remove(player.getUniqueId());
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}
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if (!player.hasPermission("blacksmith.reforge")) {
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return;
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}
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if (coolDowns.get(player.getUniqueId()) != null) {
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if (!Calendar.getInstance().after(coolDowns.get(player.getUniqueId()))) {
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player.sendMessage(config.getCoolDownUnexpiredMessage());
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return;
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}
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coolDowns.remove(player.getUniqueId());
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}
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ItemStack hand = player.getInventory().getItemInMainHand();
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if (session != null) {
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//timeout
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if (System.currentTimeMillis() > _sessionStart + 10 * 1000 ||
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this.npc.getEntity().getLocation().distance(session.getPlayer().getLocation()) > 20) {
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session = null;
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}
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}
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if (session != null) {
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if (!session.isInSession(player)) {
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player.sendMessage(config.getBusyWithPlayerMessage());
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return;
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}
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if (session.isRunning()) {
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player.sendMessage(config.getBusyReforgingMessage());
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return;
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}
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if (session.endSession()) {
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session = null;
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} else {
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reforge(npc, player);
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}
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} else {
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if ((!plugin.isTool(hand) && !BlacksmithPlugin.isArmor(hand))
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|| (!reforgeAbleItems.isEmpty() && !reforgeAbleItems.contains(hand.getType()))) {
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player.sendMessage(config.getInvalidItemMessage());
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return;
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}
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String cost = plugin.formatCost(player);
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_sessionStart = System.currentTimeMillis();
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session = new ReforgeSession(this, player, npc, config);
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player.sendMessage(config.getCostMessage().replace("<price>", cost).replace("<item>",
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hand.getType().name().toLowerCase().replace('_', ' ')));
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}
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}
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private long _sessionStart = System.currentTimeMillis();
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@Override
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public void save(DataKey key) {
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for (int i = 0; i < reforgeAbleItems.size(); i++) {
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key.getRelative("reforgeable-items").setString(String.valueOf(i),
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reforgeAbleItems.get(i).name().toLowerCase().replace('_', '-'));
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}
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config.saveVariables(key);
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}
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private void reforge(NPC npc, Player player) {
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player.sendMessage(config.getStartReforgeMessage());
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//plugin.deposit(npc, player); // CitiTrader dependency outdated and broken
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plugin.withdraw(player);
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session.beginReforge();
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if (npc.getEntity() instanceof Player) {
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((Player) npc.getEntity()).getInventory().setItemInMainHand(player.getInventory().getItemInMainHand());
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} else {
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Objects.requireNonNull(((LivingEntity) npc.getEntity()).getEquipment()).setItemInMainHand(player.getInventory().getItemInMainHand());
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}
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player.getInventory().setItemInMainHand(null);
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}
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}
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