Changes configuration values to lower camelcase
Also fixes some grammar mistakes related to the word reforge
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		@@ -57,13 +57,13 @@ public class ReforgeSession implements Runnable {
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    }
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    /**
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     * Runs the actual re-forge which fixes the item and gives it back to the player
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     * Runs the actual reforge which fixes the item and gives it back to the player
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     */
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    @Override
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    public void run() {
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        sendNPCMessage(this.npc, player, reforgeItem() ? config.getSuccessMessage() : config.getFailMessage());
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        //Stop the re-forged item from displaying in the blacksmith's hand
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        //Stop the reforged item from displaying in the blacksmith's hand
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        if (npc.getEntity() instanceof Player) {
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            ((Player) npc.getEntity()).getInventory().setItemInMainHand(null);
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        } else {
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@@ -93,9 +93,9 @@ public class ReforgeSession implements Runnable {
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    }
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    /**
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     * Performs the actual re-forge where the item's damage is reduced
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     * Performs the actual reforge where the item's damage is reduced
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     *
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     * @return <p>Whether the re-forge was successful. False if the blacksmith failed to fully repair the item.</p>
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     * @return <p>Whether the reforge was successful. False if the blacksmith failed to fully repair the item.</p>
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     */
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    private boolean reforgeItem() {
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        if (random.nextInt(100) < config.getFailChance()) {
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@@ -108,7 +108,7 @@ public class ReforgeSession implements Runnable {
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    }
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    /**
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     * The method to run when a blacksmith successfully re-forges an item
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     * The method to run when a blacksmith successfully reforges an item
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     */
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    private void succeedReforge() {
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        // Remove any damage done to the item
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@@ -223,10 +223,10 @@ public class ReforgeSession implements Runnable {
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    }
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    /**
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     * Gets whether the given player is currently in a re-forge session
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     * Gets whether the given player is currently in a reforging session
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     *
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     * @param other <p>The player to check if is in session</p>
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     * @return <p>True if the given player is in a re-forge session</p>
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     * @return <p>True if the given player is in a reforge session</p>
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     */
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    public boolean isInSession(Player other) {
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        return player.getName().equals(other.getName());
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@@ -237,12 +237,12 @@ public class ReforgeSession implements Runnable {
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     */
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    public void beginReforge() {
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        if (!config.getDisableCoolDown()) {
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            //Finish the re-forge after a random delay between the max and min
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            //Finish the reforging after a random delay between the max and min
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            taskId = BlacksmithPlugin.getInstance().getServer().getScheduler().scheduleSyncDelayedTask(
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                    BlacksmithPlugin.getInstance(), this, (new Random().nextInt(config.getMaxReforgeDelay()) +
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                            config.getMinReforgeDelay()) * 20L);
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        } else {
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            //Finish the re-forge as soon as possible
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            //Finish the reforging as soon as possible
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            taskId = BlacksmithPlugin.getInstance().getServer().getScheduler().scheduleSyncDelayedTask(
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                    BlacksmithPlugin.getInstance(), this, 0);
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        }
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