Changes configuration values to lower camelcase
Also fixes some grammar mistakes related to the word reforge
This commit is contained in:
23
README.md
23
README.md
@@ -25,9 +25,9 @@ currently held item is repairable by the blacksmith. If it is, the blacksmith sh
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again starts the repair. The item should be given back or dropped after a random delay according to the set limits.
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While costs are always set globally (no blacksmith can do the same job for cheaper), the blacksmith's messages,
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cool-down between each re-forge, whether the item is dropped or given, the chance of failing or adding an enchantment,
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cool-down between each reforge, whether the item is dropped or given, the chance of failing or adding an enchantment,
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the maximum number of added enchantments, max and min delays, the length of the cool-down and which items the blacksmith
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is able to re-forge can be changed individually.
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is able to reforge can be changed individually.
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Also note: Changing the default value of a setting doesn't change the setting for existing NPCs, even if no custom value
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has been set. Make sure to change default settings as needed before creating too many NPCs.
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@@ -63,11 +63,11 @@ for a specific material/enchantment.
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### Global-only options
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- basePrice (positive decimal number) - The base price which has to be paid regardless of the durability remaining for
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an item. Setting this without specifying a material sets the base-price for any item the base-price has not been set
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an item. Setting this without specifying a material sets the basePrice for any item the basePrice has not been set
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for.
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- pricePerDurabilityPoint (positive decimal number) - The price added for each durability point present/missing (depends
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on natural cost's value). Setting this without specifying a material sets the price-per-durability-point for any item
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the price-per-durability-point has not been set for.
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on natural cost's value). Setting this without specifying a material sets the pricePerDurabilityPoint for any item the
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pricePerDurabilityPoint has not been set for.
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- enchantmentCost (positive decimal number) - The added cost for each level of an enchantment present on the item. The
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cost can be set for specific enchantments. Not specifying an enchantment sets the value for all enchantments without a
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set value.
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@@ -82,18 +82,17 @@ for a specific material/enchantment.
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- dropItem (true/false) - Whether the blacksmith should drop the repaired item on the ground (instead of putting it into
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the player's inventory)
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- disableCoolDown (true/false) - Whether to completely disable the cool-down between repairs
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- disableDelay (true/false) - Whether to completely disable the delay required to re-forge an item
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- disableDelay (true/false) - Whether to completely disable the delay required to reforge an item
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- failReforgeChance (0-100) - The chance of the blacksmith failing to repair an item
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- extraEnchantmentChance (0-100) - The chance of the blacksmith adding an enchantment to an item
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- maxEnchantments (0-10) - The maximum number of different enchantments a blacksmith can add
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- maxReforgeDelay (0-3600) - The maximum number of seconds a player needs to wait for an item to be repaired
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- minReforgeDelay (0-3600) - The minimum number of seconds a player needs to wait for an item to be repaired
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- reforgeCoolDown (0-3600) - The cool-down a player has to wait between each time they use one specific blacksmith
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- reforgeAbleItems (DIAMOND_LEGGINGS,GOLD-pickaxe,bow, etc.) - Specifies which items this blacksmith is able to
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re-forge. If set to "" or null, all items can be repaired. If set to a list of items, only the items specified can be
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repaired. Some presets have been included for ease of use. Use a preset by specifying "preset:sword-smith" instead of
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a material such as "gold-pickaxe". Available presets: SWORD_SMITH, WEAPON_SMITH, ARMOR_SMITH, TOOL_SMITH,
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RANGED_SMITH.
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- reforgeAbleItems (DIAMOND_LEGGINGS,GOLD-pickaxe,bow, etc.) - Specifies which items this blacksmith is able to reforge.
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If set to "" or null, all items can be repaired. If set to a list of items, only the items specified can be repaired.
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Some presets have been included for ease of use. Use a preset by specifying "preset:sword-smith" instead of a material
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such as "gold-pickaxe". Available presets: SWORD_SMITH, WEAPON_SMITH, ARMOR_SMITH, TOOL_SMITH, RANGED_SMITH.
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#### Messages
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@@ -102,7 +101,7 @@ for a specific material/enchantment.
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- coolDownUnexpiredMessage - The message displayed when the player has to wait for the cool-down to expire before using
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the blacksmith again
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- costMessage - The message displayed when telling a player about the cost of repairing an item
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- failReforgeMessage - The message displayed when a blacksmith fails to re-forge an item
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- failReforgeMessage - The message displayed when a blacksmith fails to reforge an item
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- insufficientFundsMessage - The message displayed when a player is unable to pay for reforging an item
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- invalidItemMessage - The message displayed when a blacksmith is presented an item which it cannot repair
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- itemChangedMessage - The message displayed when a player changes their item after being shown the repair cost
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