Changes ignored salvage into trash salvage according to

This commit is contained in:
2024-05-05 18:02:12 +02:00
parent c71d664a79
commit 21d55563b7
6 changed files with 77 additions and 67 deletions

@ -61,14 +61,14 @@ public final class SalvageHelper {
*
* <p>Note: Only items craft-able in a crafting table are salvageable. Netherite gear is therefore not salvageable.</p>
*
* @param server <p>The server to get recipes from</p>
* @param salvagedItem <p>The item stack to salvage</p>
* @param ignoredSalvage <p>Any material which should not be returned as part of the salvage.</p>
* @param extended <p>Whether to enable extended salvage, ignoring the repairable restriction</p>
* @param server <p>The server to get recipes from</p>
* @param salvagedItem <p>The item stack to salvage</p>
* @param trashSalvage <p>Any material treated as trash salvage</p>
* @param extended <p>Whether to enable extended salvage, ignoring the repairable restriction</p>
* @return <p>The items to return to the user, or null if not salvageable</p>
*/
public static @Nullable List<ItemStack> getSalvage(@NotNull Server server, @Nullable ItemStack salvagedItem,
@NotNull Collection<Material> ignoredSalvage, boolean extended) {
@NotNull Collection<Material> trashSalvage, boolean extended) {
if (salvagedItem == null || salvagedItem.getAmount() < 1 ||
(!extended && !ItemHelper.isRepairable(salvagedItem))) {
return null;
@ -76,7 +76,7 @@ public final class SalvageHelper {
for (Recipe recipe : server.getRecipesFor(new ItemStack(salvagedItem.getType(), salvagedItem.getAmount()))) {
if (recipe instanceof ShapedRecipe || recipe instanceof ShapelessRecipe) {
List<ItemStack> salvage = getRecipeSalvage(recipe, salvagedItem, ignoredSalvage);
List<ItemStack> salvage = getRecipeSalvage(recipe, salvagedItem, trashSalvage);
if (salvage != null && !salvage.isEmpty()) {
return salvage;
}
@ -89,13 +89,13 @@ public final class SalvageHelper {
/**
* Gets the salvage resulting from the given recipe and the given item
*
* @param recipe <p>The recipe to get salvage for</p>
* @param salvagedItem <p>The item to be salvaged</p>
* @param ignoredSalvage <p>Any material which should not be returned as part of the salvage.</p>
* @param recipe <p>The recipe to get salvage for</p>
* @param salvagedItem <p>The item to be salvaged</p>
* @param trashSalvage <p>Any material treated as trash salvage</p>
* @return <p>A list of items, or null if not a valid type of recipe</p>
*/
private static @Nullable List<ItemStack> getRecipeSalvage(@NotNull Recipe recipe, @NotNull ItemStack salvagedItem,
@NotNull Collection<Material> ignoredSalvage) {
@NotNull Collection<Material> trashSalvage) {
List<ItemStack> ingredients;
if (recipe instanceof ShapedRecipe shapedRecipe) {
ingredients = getIngredients(shapedRecipe);
@ -108,10 +108,7 @@ public final class SalvageHelper {
//Make things easier by eliminating identical stacks
ingredients = combineStacks(ingredients);
//Purge any ignored salvage to only calculate salvage using the remaining items
ingredients.removeIf((item) -> ignoredSalvage.contains(item.getType()));
return combineStacks(getSalvage(copyItems(ingredients), salvagedItem));
return combineStacks(getSalvage(copyItems(ingredients), salvagedItem, trashSalvage));
}
/**
@ -135,11 +132,13 @@ public final class SalvageHelper {
*
* @param recipeItems <p>All items required for crafting the item to salvage</p>
* @param salvagedItem <p>The item to be salvaged</p>
* @param trashSalvage <p>The types of materials considered trash for this recipe</p>
* @return <p>The items to be returned to the user as salvage</p>
*/
@NotNull
private static List<ItemStack> getSalvage(@NotNull List<ItemStack> recipeItems,
@NotNull ItemStack salvagedItem) {
@NotNull ItemStack salvagedItem,
@NotNull Collection<Material> trashSalvage) {
int durability = ItemHelper.getDurability(salvagedItem);
int maxDurability = ItemHelper.getMaxDurability(salvagedItem);
@ -156,16 +155,28 @@ public final class SalvageHelper {
int itemsToReturn = (int) Math.floor(percentageRemaining * totalItems);
int bound = recipeItems.size();
List<ItemStack> goodItems = copyItems(recipeItems);
goodItems.removeIf((item) -> trashSalvage.contains(item.getType()));
int goodSalvage = totalItemAmount(goodItems);
List<ItemStack> salvage = new ArrayList<>();
for (int i = 0; i < itemsToReturn; i++) {
// Pick random item
int itemIndex = SalvageHelper.random.nextInt(bound);
ItemStack itemStack = recipeItems.get(itemIndex);
// The selected item is trash, so skip it
if (trashSalvage.contains(itemStack.getType()) && i < goodSalvage) {
i--;
continue;
}
//Make sure to never give more of one item than the amount which exists in the recipe
if (itemStack.getAmount() <= 0) {
i--;
continue;
}
itemStack.setAmount(itemStack.getAmount() - 1);
salvage.add(new ItemStack(itemStack.getType(), 1));