Changes ignored salvage into trash salvage according to #22
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README.md
20
README.md
@@ -59,10 +59,10 @@ annoying:
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A scrapper will produce salvage for a damage-able item by calculating the amount of items returned based on items in the
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recipe, and the percentage of durability left on the item. To avoid returning relatively worthless items instead of
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valuable items, `ignoredSalvage` can be configured. If the item is fully repaired, the worthless items will be returned
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as well, but otherwise, only the valuable items are considered as possible salvage. A scrapper will by default only
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salvage damage-able items (same as blacksmiths), but enabling `extendedSalvageEnabled` for a scrapper will allow it to
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salvage any crafting table recipe. Note that to salvage for example planks into wood, four wood will be taken.
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valuable items, `trashSalvage` can be configured. Trash salvage will only be returned if all non-trash items are
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returned as well. A scrapper will by default only salvage damage-able items (same as blacksmiths), but enabling
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`extendedSalvageEnabled` for a scrapper will allow it to salvage any crafting table recipe. Note that to salvage for
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example planks into wood, four wood will be taken.
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When an item is salvaged, EXP will be returned based on enchantments on the item.
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@@ -213,12 +213,12 @@ All currently supported presets, and available filters for each preset:
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### Scrapper global-only options
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| Key | Value type | Description |
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|----------------|----------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| basePrice | positive decimal number | The cost of using a scrapper |
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| showExactTime | true/false | If true, scrappers will display exact time remaining in minutes and seconds, instead of vague expressions |
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| giveExperience | true/false | If true, each enchantment level on the salvaged item will give one EXP level as salvage |
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| ignoredSalvage | TARGET_MATERIAL:IGNORED_MATERIAL | The items that should be ignored when calculating partial salvage. Because receiving just the sticks when salvaging a diamond pickaxe is kind of sad, this allows specifying for example: `*_SHOVEL;*_PICKAXE;*_AXE;*_HOE;*_SWORD:STICK` (the default) for ignoring sticks in salvage for shovels, pickaxes, axes, hoes and swords. A `:` character splits selected items and the ignored salvage. Different item specifications are split by a `;` character. Use `,` to split separate ignored salvages, like: `SHIELD:STICK,BOW_STRING` |
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| Key | Value type | Description |
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|----------------|------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| basePrice | positive decimal number | The cost of using a scrapper |
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| showExactTime | true/false | If true, scrappers will display exact time remaining in minutes and seconds, instead of vague expressions |
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| giveExperience | true/false | If true, each enchantment level on the salvaged item will give one EXP level as salvage |
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| trashSalvage | TARGET_MATERIAL:IGNORED_MATERIAL\[,\*_TARGET2:\*_IGNORED2] | The items that should be deferred when calculating partial salvage. Because receiving just the sticks when salvaging a diamond pickaxe is kind of sad, this allows specifying for example: `*_SHOVEL;*_PICKAXE;*_AXE;*_HOE;*_SWORD;SHIELD;*_BOW:STICK` (the default) for deferring sticks in salvage for shovels, pickaxes, axes, hoes and swords. A `:` character splits selected items and the trash salvage. Different item specifications are split by a `;` character. Use `,` to split separate trash salvages when using commands, like: `SHIELD:STICK,BOW_STRING` |
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### Scrapper per-npc (with default values set in config.yml)
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