add cooldowns

This commit is contained in:
aPunch 2012-02-21 17:20:28 -06:00
parent b2495f074a
commit 197bf44e1f
2 changed files with 30 additions and 2 deletions

View File

@ -1,7 +1,10 @@
package net.apunch.blacksmith; package net.apunch.blacksmith;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Calendar;
import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map;
import java.util.Random; import java.util.Random;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
@ -21,6 +24,7 @@ import net.citizensnpcs.api.util.DataKey;
public class BlacksmithCharacter extends Character { public class BlacksmithCharacter extends Character {
private final Blacksmith plugin; private final Blacksmith plugin;
private final List<Material> reforgeableItems = new ArrayList<Material>(); private final List<Material> reforgeableItems = new ArrayList<Material>();
private final Map<String, Calendar> cooldowns = new HashMap<String, Calendar>();
private RepairSession session; private RepairSession session;
// Defaults // Defaults
@ -32,8 +36,10 @@ public class BlacksmithCharacter extends Character {
private String successMsg = Setting.SUCCESS_MESSAGE.asString(); private String successMsg = Setting.SUCCESS_MESSAGE.asString();
private String failMsg = Setting.FAIL_MESSAGE.asString(); private String failMsg = Setting.FAIL_MESSAGE.asString();
private String insufficientFundsMsg = Setting.INSUFFICIENT_FUNDS_MESSAGE.asString(); private String insufficientFundsMsg = Setting.INSUFFICIENT_FUNDS_MESSAGE.asString();
private String cooldownUnexpiredMsg = Setting.COOLDOWN_UNEXPIRED_MESSAGE.asString();
private int minReforgeDelay = Setting.MIN_REFORGE_DELAY.asInt(); private int minReforgeDelay = Setting.MIN_REFORGE_DELAY.asInt();
private int maxReforgeDelay = Setting.MAX_REFORGE_DELAY.asInt(); private int maxReforgeDelay = Setting.MAX_REFORGE_DELAY.asInt();
private int reforgeCooldown = Setting.REFORGE_COOLDOWN.asInt();
private int failChance = Setting.FAIL_CHANCE.asInt(); private int failChance = Setting.FAIL_CHANCE.asInt();
public BlacksmithCharacter() { public BlacksmithCharacter() {
@ -63,17 +69,31 @@ public class BlacksmithCharacter extends Character {
failMsg = key.getString("messages.fail-reforge"); failMsg = key.getString("messages.fail-reforge");
if (key.keyExists("messages.insufficient-funds")) if (key.keyExists("messages.insufficient-funds"))
insufficientFundsMsg = key.getString("messages.insufficient-funds"); insufficientFundsMsg = key.getString("messages.insufficient-funds");
if (key.keyExists("messages.cooldown-not-expired"))
cooldownUnexpiredMsg = key.getString("messages.cooldown-not-expired");
if (key.keyExists("delays-in-seconds.minimum")) if (key.keyExists("delays-in-seconds.minimum"))
minReforgeDelay = key.getInt("delays-in-seconds.minimum"); minReforgeDelay = key.getInt("delays-in-seconds.minimum");
if (key.keyExists("delays-in-seconds.maximum")) if (key.keyExists("delays-in-seconds.maximum"))
maxReforgeDelay = key.getInt("delays-in-seconds.maximum"); maxReforgeDelay = key.getInt("delays-in-seconds.maximum");
if (key.keyExists("delays-in-seconds.reforge-cooldown"))
reforgeCooldown = key.getInt("delays-in-seconds.reforge-cooldown");
if (key.keyExists("percent-chance-to-fail-reforge")) if (key.keyExists("percent-chance-to-fail-reforge"))
failChance = key.getInt("percent-chance-to-fail-reforge"); failChance = key.getInt("percent-chance-to-fail-reforge");
} }
@Override @Override
public void onRightClick(NPC npc, Player player) { public void onRightClick(NPC npc, Player player) {
// TODO cooldowns if (!player.hasPermission("blacksmith.reforge"))
return;
if (cooldowns.get(player.getName()) != null) {
if (!Calendar.getInstance().after(cooldowns.get(player.getName()))) {
npc.chat(player, cooldownUnexpiredMsg);
return;
}
cooldowns.remove(player.getName());
}
ItemStack hand = player.getItemInHand(); ItemStack hand = player.getItemInHand();
if (session != null) { if (session != null) {
if (!session.isInSession(player)) { if (!session.isInSession(player)) {
@ -115,8 +135,10 @@ public class BlacksmithCharacter extends Character {
key.setString("messages.successful-reforge", successMsg); key.setString("messages.successful-reforge", successMsg);
key.setString("messages.fail-reforge", failMsg); key.setString("messages.fail-reforge", failMsg);
key.setString("messages.insufficient-funds", insufficientFundsMsg); key.setString("messages.insufficient-funds", insufficientFundsMsg);
key.setString("messages.cooldown-not-expired", cooldownUnexpiredMsg);
key.setInt("delays-in-seconds.minimum", minReforgeDelay); key.setInt("delays-in-seconds.minimum", minReforgeDelay);
key.setInt("delays-in-seconds.maximum", maxReforgeDelay); key.setInt("delays-in-seconds.maximum", maxReforgeDelay);
key.setInt("delays-in-seconds.reforge-cooldown", reforgeCooldown);
key.setInt("percent-chance-to-fail-reforge", failChance); key.setInt("percent-chance-to-fail-reforge", failChance);
} }
@ -151,6 +173,10 @@ public class BlacksmithCharacter extends Character {
((Player) npc.getBukkitEntity()).setItemInHand(null); ((Player) npc.getBukkitEntity()).setItemInHand(null);
player.getWorld().dropItemNaturally(npc.getBukkitEntity().getLocation(), reforge); player.getWorld().dropItemNaturally(npc.getBukkitEntity().getLocation(), reforge);
session = null; session = null;
// Start cooldown
Calendar wait = Calendar.getInstance();
wait.add(Calendar.SECOND, reforgeCooldown);
cooldowns.put(player.getName(), wait);
} }
private boolean reforgeItemInHand() { private boolean reforgeItemInHand() {
@ -177,7 +203,7 @@ public class BlacksmithCharacter extends Character {
reforge.setDurability(durability); reforge.setDurability(durability);
return false; return false;
} }
int chance = 50; int chance = 25;
if (reforge.getDurability() == 0) if (reforge.getDurability() == 0)
chance *= 2; chance *= 2;
else else

View File

@ -37,6 +37,7 @@ public class Settings {
BASE_PRICE("base-prices.default", 10), BASE_PRICE("base-prices.default", 10),
BUSY_WITH_PLAYER_MESSAGE("defaults.messages.busy-with-player", "<c>I'm busy at the moment. Come back later!"), BUSY_WITH_PLAYER_MESSAGE("defaults.messages.busy-with-player", "<c>I'm busy at the moment. Come back later!"),
BUSY_WITH_REFORGE_MESSAGE("defaults.messages.busy-with-reforge", "<c>I'm working on it. Be patient!"), BUSY_WITH_REFORGE_MESSAGE("defaults.messages.busy-with-reforge", "<c>I'm working on it. Be patient!"),
COOLDOWN_UNEXPIRED_MESSAGE("defaults.messages.cooldown-not-expired", "<c>You've already had your chance! Give me a break!"),
COST_MESSAGE("defaults.messages.cost", "<e>It will cost <a><price> <e>to reforge that <a><item><e>! Click again to reforge!"), COST_MESSAGE("defaults.messages.cost", "<e>It will cost <a><price> <e>to reforge that <a><item><e>! Click again to reforge!"),
ENCHANTMENT_MODIFIER("enchantment-modifiers.default", 5), ENCHANTMENT_MODIFIER("enchantment-modifiers.default", 5),
FAIL_CHANCE("defaults.percent-chance-to-fail-reforge", 10), FAIL_CHANCE("defaults.percent-chance-to-fail-reforge", 10),
@ -45,6 +46,7 @@ public class Settings {
INVALID_ITEM_MESSAGE("defaults.messages.invalid-item", "<c>I'm sorry, but I don't know how to reforge that!"), INVALID_ITEM_MESSAGE("defaults.messages.invalid-item", "<c>I'm sorry, but I don't know how to reforge that!"),
MAX_REFORGE_DELAY("defaults.delays-in-seconds.maximum", 30), MAX_REFORGE_DELAY("defaults.delays-in-seconds.maximum", 30),
MIN_REFORGE_DELAY("defaults.delays-in-seconds.minimum", 5), MIN_REFORGE_DELAY("defaults.delays-in-seconds.minimum", 5),
REFORGE_COOLDOWN("defaults.delays-in-seconds.reforge-cooldown", 60),
START_REFORGE_MESSAGE("defaults.messages.start-reforge", "<e>Ok, let's see what I can do..."), START_REFORGE_MESSAGE("defaults.messages.start-reforge", "<e>Ok, let's see what I can do..."),
SUCCESS_MESSAGE("defaults.messages.successful-reforge", "<a>There you go! All better!"); SUCCESS_MESSAGE("defaults.messages.successful-reforge", "<a>There you go! All better!");