Adds comments to every option in strings.yml
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README.md
13
README.md
@ -55,14 +55,17 @@ In addition to just being able to repair items, blacksmiths have some random fea
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| Command | Arguments | Description |
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|-------------------|-------------------------------|----------------------------------------------------------------------------------------------|
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| /blacksmith | \<option> \[new-value] | Changes a configuration option for the selected blacksmith (use Citizens' /npc select first) |
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| /blacksmithconfig | \<reload/option> \[new-value] | Changes a default/global configuration value |
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| /blacksmithconfig | \<reload/option> \[new-value] | Changes a default/global blacksmith configuration value |
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| /scrapper | \<option> \[new-value] | Changes a configuration option for the selected scrapper (use Citizens' /npc select first) |
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| /scrapperconfig | \<reload/option> \[new-value] | Changes a default/global scrapper configuration value |
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| /preset | \<preset>\[:filter] | Displays all materials included in the given preset, after applying the filter if set |
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For /blacksmith and /blacksmithconfig, if a new value isn't specified, the current value is displayed instead.
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For /blacksmith, /blacksmithconfig, /scrapper and /scrapperconfig, if a new value isn't specified, a description of the
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configuration option, and the current value, is displayed instead.
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For /blacksmith, using -1 or null as the value will clear a custom value, making the NPC use the default value set in
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the config instead. Additionally, every value overridden for an NPC will display a marker (default: \[NPC]) when
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displaying the current value.
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For /blacksmith or /scrapper, using -1 or null as the value will clear a custom value, making the NPC use the default
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value set in the config instead. Additionally, every value overridden for an NPC will display a marker (default: \[NPC])
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when displaying the current value.
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Note: basePrice, pricePerDurabilityPoint and enchantmentCost can be set like: `/blacksmithconfig option 4` or
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like `/blacksmithconfig option material/enchantment 4` depending on whether you are setting the default or an override
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@ -34,6 +34,11 @@ public abstract class EditCommand<K extends CustomTrait<L>, L extends Setting> i
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protected final Class<K> traitClass;
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/**
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* Instantiates a new edit command
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*
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* @param traitClass <p>The type of trait this command edits</p>
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*/
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public EditCommand(Class<K> traitClass) {
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this.traitClass = traitClass;
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}
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@ -94,7 +94,7 @@ public enum ScrapperSetting implements Setting {
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*/
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TOO_DAMAGED_FOR_SALVAGE_MESSAGE("messages.tooDamagedForSalvageMessage", SettingValueType.STRING,
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"&cThat item is too damaged to be salvaged into anything useful",
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"tooDamagedForSalvageMessage", "The message to display if reforging the player's " +
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"tooDamagedForSalvageMessage", "The message to display if salvaging the player's " +
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"item would result in no salvage", true, true),
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/**
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@ -161,7 +161,7 @@ scrapper:
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# The message to display if the player tries to salvage an item the blacksmith cannot salvage
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cannotSalvageMessage: "&cI'm unable to salvage that item"
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# The message to display if reforging the player's item would result in no salvage
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# The message to display if salvaging the player's item would result in no salvage
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tooDamagedForSalvageMessage: "&cThat item is too damaged to be salvaged into anything useful"
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# The message to display when an item is successfully salvaged
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@ -1,44 +1,90 @@
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# The english translation of internal strings. To add your own language, copy everything below, and change "en" to your
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# own language's code, and change each string. Afterwards, copy this file to Blacksmith's plugin folder, and change the
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# language in config.yml to your language's language code.
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en:
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# The format used to display when a setting's value has been changed
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VALUE_CHANGED: "&7{setting} set to &6{newValue}"
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# The format used to display when a setting's value has been changed for a specific material or enchantment
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VALUE_FOR_ITEM_CHANGED: "&7{setting} for {itemType} {item} set to &6{newValue}"
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# The format used to display the current value of a setting
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CURRENT_VALUE: "&7Current value of {setting}:&r {currentValue}"
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# The format used to display the current value of a setting for a specific material or enchantment
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CURRENT_VALUE_FOR_ITEM: "&7Current value of {setting} for {itemType} {item}:&r {currentValue}"
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# Translation of the enchantment item type (used for VALUE_FOR_ITEM_CHANGED, CURRENT_VALUE_FOR_ITEM)
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ITEM_TYPE_ENCHANTMENT: "enchantment"
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# Translation of the material item type (used for VALUE_FOR_ITEM_CHANGED, CURRENT_VALUE_FOR_ITEM)
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ITEM_TYPE_MATERIAL: "material"
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# The format used when displaying the raw formatting of messages
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RAW_VALUE: "Raw value: {rawValue}"
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NO_NPC_SELECTED: "You must select an NPC before running this command"
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# The translation of the message displayed when the player uses /blacksmith or /scrapper without selecting an NPC first
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NO_NPC_SELECTED: "You must select an NPC with the correct trait before running this command (/npc select)"
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# The translation of the message displayed when a comma-separated list of strings is expected by a setting, but not given
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INPUT_STRING_LIST_REQUIRED: "A string list is required!"
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# The translation of the message displayed when a percentage is expected, but not given
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INPUT_PERCENTAGE_REQUIRED: "You specified a value which isn't between 0 and 100!"
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# The translation of the message displayed when a non-empty text string is expected, but not given
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INPUT_STRING_REQUIRED: "A non-empty string is required!"
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# The translation of the message displayed when a positive double (comma number) is expected, but not given
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INPUT_POSITIVE_DOUBLE_REQUIRED: "You specified a value which isn't a positive double!"
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# The translation of the message displayed when a positive integer is expected, but not given
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INPUT_POSITIVE_INTEGER_REQUIRED: "You specified a value which isn't a positive integer!"
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# The translation of the message displayed when a player is missing the necessary permission for an action
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PERMISSION_DENIED: "You lack the necessary permission"
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# The translation of the message displayed when the configuration is reloaded
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PLUGIN_RELOADED: "Blacksmith config reloaded!"
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# The translation of the message displayed when an invalid filter is used for a smith preset
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INVALID_FILTER_FOR_PRESET: "The specified filter is not valid for that preset"
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# The translation of the message displayed when an invalid filter or preset is specified
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INVALID_PRESET_OR_FILTER: "You specified an invalid preset or an invalid filter"
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# The translation of the message displayed before listing all materials in a preset for the /preset command
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PRESET_MATERIALS: "Materials in preset: {materials}"
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# The format used when displaying any duration remaining
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DURATION_FORMAT: "in {time} {unit}"
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# The format used when NPCs talk to players ({npc} = The NPC's name, {message} is the actual message contents)
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NPC_TALK_FORMAT: "&a[{npc}] -> You:&r {message}"
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# Translation of the duration of less than a second
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UNIT_NOW: "imminently"
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# Translation of seconds in singular form
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UNIT_SECOND: "second"
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# Translation of seconds in plural form
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UNIT_SECONDS: "seconds"
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# Translation of minutes in singular form
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UNIT_MINUTE: "minute"
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# Translation of minutes in plural form
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UNIT_MINUTES: "minutes"
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# Translation of hour in singular form
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UNIT_HOUR: "hour"
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# Translation of hour in plural form
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UNIT_HOURS: "hours"
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# Translation of days in singular form
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UNIT_DAY: "day"
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# Translation of days in plural form
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UNIT_DAYS: "days"
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# Translation of weeks in singular form
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UNIT_WEEK: "week"
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# Translation of weeks in plural form
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UNIT_WEEKS: "weeks"
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# Translation of months in singular form
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UNIT_MONTH: "month"
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# Translation of months in plural form
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UNIT_MONTHS: "months"
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# Translation of years in singular form
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UNIT_YEAR: "year"
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# Translation of years in plural form
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UNIT_YEARS: "years"
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# Translation of decades in singular form
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UNIT_DECADE: "decade"
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# Translation of decades in plural form
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UNIT_DECADES: "decades"
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# The text shown if the player has less than 10 seconds left of waiting
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INTERVAL_LESS_THAN_10_SECONDS: "in just a moment"
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# The text shown if the player has to wait between 10 and 30 seconds
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INTERVAL_LESS_THAN_30_SECONDS: "in a little while"
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# The text shown if the player has to wait for between 30 seconds and 1 minute
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INTERVAL_LESS_THAN_1_MINUTE: "in a while"
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# The text shown if the player has to wait for less than 5 minutes, but more than 1 minute
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INTERVAL_LESS_THAN_5_MINUTES: "after some time"
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# The text shown if the player has to wait for more than 5 minutes
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INTERVAL_MORE_THAN_5_MINUTES: "in quite a while"
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# The marker shown when displaying values overridden for the selected NPC (not shown if the NPC inherits the default value)
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SETTING_OVERRIDDEN_MARKER: " [NPC]"
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