2023-11-12 19:02:11 +01:00
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package net.knarcraft.blacksmith.config.scrapper;
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import net.knarcraft.blacksmith.config.NPCSetting;
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import net.knarcraft.blacksmith.config.SettingValueType;
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2023-11-14 16:04:48 +01:00
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import org.jetbrains.annotations.NotNull;
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2023-11-12 19:02:11 +01:00
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public enum ScrapperNPCSetting implements NPCSetting {
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/**
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* The setting for whether the NPC should drop an item to the ground when finished
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*
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* <p>If set to false, the item will be directly put in the player's inventory instead</p>
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*/
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DROP_ITEM("dropItem", SettingValueType.BOOLEAN, true, "dropItem"),
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/**
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* The chance of a scrapper returning no salvage, regardless of item condition
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*/
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FAIL_SALVAGE_CHANCE("failSalvageChance", SettingValueType.POSITIVE_DOUBLE, 0, "failSalvageChance"),
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/**
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* The setting for which items a scrapper is able to salvage
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*/
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SALVAGE_ABLE_ITEMS("salvageAbleItems", SettingValueType.REFORGE_ABLE_ITEMS, "", "salvageAbleItems"),
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/**
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* The maximum amount of seconds a player may need to wait for the reforging to finish
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*/
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MAX_SALVAGE_DELAY("delaysInSeconds.maximum", SettingValueType.POSITIVE_INTEGER, 30, "maxReforgeDelay"),
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/**
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* The minimum amount of seconds a player may need to wait for the reforging to finish
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*/
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MIN_SALVAGE_DELAY("delaysInSeconds.minimum", SettingValueType.POSITIVE_INTEGER, 5, "minReforgeDelay"),
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/**
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* The setting for number of seconds a player has to wait between each usage of the blacksmith
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*/
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SALVAGE_COOL_DOWN("delaysInSeconds.reforgeCoolDown", SettingValueType.POSITIVE_INTEGER, 60, "reforgeCoolDown"),
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2023-11-12 19:02:11 +01:00
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/*-----------
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| Messages |
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-----------*/
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/**
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* The message displayed when the scrapper is busy with another player
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*/
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BUSY_WITH_PLAYER_MESSAGE("messages.busyPlayerMessage", SettingValueType.STRING,
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"&cI'm busy at the moment. Come back later!", "busyPlayerMessage"),
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2023-11-14 16:04:48 +01:00
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/**
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* The message displayed when the scrapper is busy salvaging the player's item
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*/
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BUSY_WITH_SALVAGE_MESSAGE("messages.busySalvageMessage", SettingValueType.STRING,
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"&cI'm working on it. Be patient! I'll finish {time}!", "busySalvageMessage"),
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/**
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* The message displayed if the player needs to wait for the cool-down to expire
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*/
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COOL_DOWN_UNEXPIRED_MESSAGE("messages.coolDownUnexpiredMessage", SettingValueType.STRING,
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"&cYou've already had your chance! Give me a break! I'll be ready {time}!",
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"coolDownUnexpiredMessage"),
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/**
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* The message displayed if presented with an item that cannot be salvaged by the NPC
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*/
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CANNOT_SALVAGE_MESSAGE("messages.cannotSalvageMessage", SettingValueType.STRING,
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"&cI'm unable to salvage that item", "cannotSalvageMessage"),
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/**
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* The message displayed if salvaging an item would return in no items
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*/
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TOO_DAMAGED_FOR_SALVAGE_MESSAGE("messages.tooDamagedForSalvageMessage", SettingValueType.STRING,
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"&cThat item is too damaged to be salvaged into anything useful",
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"tooDamagedForSalvageMessage"),
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/**
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* The message displayed if a salvage is successful
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*/
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SUCCESS_SALVAGE_MESSAGE("messages.successSalvagedMessage", SettingValueType.STRING, "&cThere you go!",
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"successSalvagedMessage"),
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/**
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* The message displayed if a player presents a different item after seeing the price to reforge an item
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*/
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ITEM_UNEXPECTEDLY_CHANGED_MESSAGE("messages.itemChangedMessage", SettingValueType.STRING,
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"&cThat's not the item you wanted to reforge before!", "itemChangedMessage"),
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/**
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* The message displayed when the scrapper starts salvaging an item
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*/
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START_SALVAGE_MESSAGE("messages.startSalvageMessage", SettingValueType.STRING,
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"&eOk, let's see what I can do...", "startSalvageMessage"),
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;
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private final String path;
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private final String childPath;
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private final Object value;
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private final String commandName;
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private final SettingValueType valueType;
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/**
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* Instantiates a new setting
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*
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* @param path <p>The full config path for this setting</p>
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* @param valueType <p>The type of value used by this setting</p>
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* @param value <p>The default value of this setting</p>
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* @param commandName <p>The name of the command used to change this setting</p>
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*/
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ScrapperNPCSetting(String path, SettingValueType valueType, Object value, String commandName) {
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this.path = "scrapper.defaults." + path;
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this.value = value;
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this.valueType = valueType;
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this.childPath = path;
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this.commandName = commandName;
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}
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@Override
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public @NotNull String getPath() {
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return path;
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}
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@Override
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public @NotNull String getChildPath() {
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return childPath;
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}
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@Override
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public @NotNull Object getDefaultValue() {
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return value;
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}
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@Override
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public @NotNull String getCommandName() {
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return commandName;
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}
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@Override
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public @NotNull SettingValueType getValueType() {
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return this.valueType;
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}
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2023-11-14 16:04:48 +01:00
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2023-11-12 19:02:11 +01:00
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}
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