- Fixed "fake" enchantments being allowed on armored elytras (only 1 kind of protection enchantment can be active at the same time, now only 1 can be put on an AE).
- Fixed invalid Armored Elytras showing up in the result slot.
This commit is contained in:
parent
8ca829675e
commit
8eb6f094c8
2
pom.xml
2
pom.xml
@ -3,7 +3,7 @@
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
<groupId>nl.pim16aap2</groupId>
|
||||
<artifactId>ArmoredElytra</artifactId>
|
||||
<version>2.1-SNAPSHOT</version>
|
||||
<version>2.1.9-SNAPSHOT</version>
|
||||
|
||||
|
||||
<repositories>
|
||||
|
@ -1,13 +1,17 @@
|
||||
package nl.pim16aap2.armoredElytra.handlers;
|
||||
|
||||
import java.lang.reflect.Field;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
import java.util.logging.Level;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.craftbukkit.v1_10_R1.inventory.CraftItemStack;
|
||||
import org.bukkit.craftbukkit.v1_12_R1.inventory.CraftInventoryAnvil;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
@ -17,12 +21,16 @@ import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import org.bukkit.event.inventory.InventoryCloseEvent;
|
||||
import org.bukkit.event.inventory.InventoryType;
|
||||
import org.bukkit.event.inventory.PrepareAnvilEvent;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
import org.bukkit.inventory.AnvilInventory;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.EnchantmentStorageMeta;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
|
||||
import net.minecraft.server.v1_12_R1.ContainerAnvil;
|
||||
import net.minecraft.server.v1_12_R1.Container;
|
||||
import net.minecraft.server.v1_12_R1.ContainerDispenser;
|
||||
import nl.pim16aap2.armoredElytra.ArmoredElytra;
|
||||
import nl.pim16aap2.armoredElytra.nms.NBTEditor;
|
||||
import nl.pim16aap2.armoredElytra.util.Action;
|
||||
@ -65,12 +73,6 @@ public class EventHandlers implements Listener
|
||||
anvilInventory.getItem(2).setAmount(0);
|
||||
}
|
||||
|
||||
// Accessor for this.plugin
|
||||
public ArmoredElytra getPlugin()
|
||||
{
|
||||
return this.plugin;
|
||||
}
|
||||
|
||||
// Check if the enchantment is allowed on elytras.
|
||||
public boolean isAllowedEnchantment(Enchantment enchant)
|
||||
{
|
||||
@ -93,12 +95,12 @@ public class EventHandlers implements Listener
|
||||
// Combine 2 maps of enchantments (and remove any invalid ones).
|
||||
public Map<Enchantment, Integer> combineEnchantments(Map<Enchantment, Integer> enchantments0, Map<Enchantment, Integer> enchantments1)
|
||||
{
|
||||
fixEnchantments(enchantments0);
|
||||
Map<Enchantment, Integer> combined = new HashMap<Enchantment, Integer>(enchantments0);
|
||||
enchantments0 = fixEnchantments(enchantments0);
|
||||
Map<Enchantment, Integer> combined = new HashMap<Enchantment, Integer>(fixEnchantments(enchantments0));
|
||||
|
||||
if (enchantments1 != null)
|
||||
{
|
||||
fixEnchantments(enchantments1);
|
||||
enchantments1 = fixEnchantments(enchantments1);
|
||||
// Loop through the enchantments of item1.
|
||||
for (Map.Entry<Enchantment, Integer > entry : enchantments1.entrySet())
|
||||
{
|
||||
@ -124,10 +126,54 @@ public class EventHandlers implements Listener
|
||||
else if (enchantLevel == null)
|
||||
combined.put(entry.getKey(), entry.getValue());
|
||||
}
|
||||
|
||||
// Get the protection enchantment rating for both enchantment sets.
|
||||
int protVal0 = getProtectionEnchantmentsVal(enchantments0);
|
||||
int protVal1 = getProtectionEnchantmentsVal(enchantments1);
|
||||
|
||||
// If they have different
|
||||
if (protVal0 != 0 && protVal1 != 0 && protVal0 != protVal1)
|
||||
{
|
||||
switch(protVal0)
|
||||
{
|
||||
case 1:
|
||||
combined.remove(Enchantment.PROTECTION_ENVIRONMENTAL);
|
||||
break;
|
||||
case 2:
|
||||
combined.remove(Enchantment.PROTECTION_EXPLOSIONS);
|
||||
break;
|
||||
case 4:
|
||||
combined.remove(Enchantment.PROTECTION_FALL);
|
||||
break;
|
||||
case 8:
|
||||
combined.remove(Enchantment.PROTECTION_FIRE);
|
||||
break;
|
||||
case 16:
|
||||
combined.remove(Enchantment.PROTECTION_PROJECTILE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return combined;
|
||||
}
|
||||
|
||||
// Function that returns which/how many protection enchantments there are.
|
||||
public int getProtectionEnchantmentsVal(Map<Enchantment, Integer> enchantments)
|
||||
{
|
||||
int ret = 0;
|
||||
if (enchantments.containsKey(Enchantment.PROTECTION_ENVIRONMENTAL))
|
||||
ret += 1;
|
||||
if ( enchantments.containsKey(Enchantment.PROTECTION_EXPLOSIONS))
|
||||
ret += 2;
|
||||
if ( enchantments.containsKey(Enchantment.PROTECTION_FALL))
|
||||
ret += 4;
|
||||
if ( enchantments.containsKey(Enchantment.PROTECTION_FIRE))
|
||||
ret += 8;
|
||||
if ( enchantments.containsKey(Enchantment.PROTECTION_PROJECTILE))
|
||||
ret += 16;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Repair an Armored Elytra
|
||||
public short repairItem(short curDur, ItemStack repairItem)
|
||||
{
|
||||
@ -149,40 +195,26 @@ public class EventHandlers implements Listener
|
||||
int newDurability = (int) (curDur - (maxDurability * mult));
|
||||
return (short) (newDurability <= 0 ? 0 : newDurability);
|
||||
}
|
||||
|
||||
// Check if there aren't any disallowed enchantments / curses in the map.
|
||||
public boolean verifyEnchants(Map<Enchantment, Integer> enchantments)
|
||||
{
|
||||
for (Map.Entry<Enchantment, Integer > entry : enchantments.entrySet())
|
||||
{
|
||||
// If it's a cursed enchantment, while it's not allowed, it's false.
|
||||
if (isCursedEnchantment(entry.getKey()) && !cursesAllowed)
|
||||
return false;
|
||||
// If the enchantment is not allowed, it's false.
|
||||
else if (!isAllowedEnchantment(entry.getKey()))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Remove any disallowed enchantments / curses in the map.
|
||||
public Map<Enchantment, Integer> fixEnchantments(Map<Enchantment, Integer> enchantments)
|
||||
{
|
||||
Map<Enchantment, Integer> ret = new HashMap<Enchantment, Integer>(enchantments);
|
||||
for (Map.Entry<Enchantment, Integer> entry : enchantments.entrySet())
|
||||
if (isAllowedEnchantment(entry.getKey()) == false && (cursesAllowed && isCursedEnchantment(entry.getKey())) == false)
|
||||
// If it is not an allowed enchantment OR a curse while it's not allowed
|
||||
if (!isAllowedEnchantment(entry.getKey()) || (!cursesAllowed && isCursedEnchantment(entry.getKey())))
|
||||
ret.remove(entry.getKey());
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Fix enchantments on an item.
|
||||
public ItemStack fixEnchantments(ItemStack item)
|
||||
|
||||
// Verify there aren't any disallowed enchantments / curses in the map.
|
||||
public boolean verifyEnchantments(Map<Enchantment, Integer> enchantments)
|
||||
{
|
||||
ItemStack result = item.clone();
|
||||
for (Map.Entry<Enchantment, Integer> entry : result.getEnchantments().entrySet())
|
||||
if (isAllowedEnchantment(entry.getKey()) == false && (cursesAllowed && isCursedEnchantment(entry.getKey())) == false)
|
||||
result.removeEnchantment(entry.getKey());
|
||||
return result;
|
||||
for (Map.Entry<Enchantment, Integer> entry : enchantments.entrySet())
|
||||
// If it is not an allowed enchantment OR a curse while it's not allowed
|
||||
if (!isAllowedEnchantment(entry.getKey()) || (!cursesAllowed && isCursedEnchantment(entry.getKey())))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Get the armor tier from a chest plate.
|
||||
@ -248,6 +280,9 @@ public class EventHandlers implements Listener
|
||||
itemTwo = tmp;
|
||||
}
|
||||
|
||||
if (itemOne.getType() != Material.ELYTRA)
|
||||
return Action.NONE;
|
||||
|
||||
Material matTwo = itemTwo.getType();
|
||||
|
||||
// If the elytra is to be combined with chest armor...
|
||||
@ -272,13 +307,96 @@ public class EventHandlers implements Listener
|
||||
|
||||
// If the armored elytra is not of the leather tier, but itemTwo is leather,
|
||||
// Pick the block action, as that would repair the elytra by default (vanilla).
|
||||
if (tier != ArmorTier.LEATHER && matTwo == Material.LEATHER)
|
||||
// Also block Armored Elytra + Elytra.
|
||||
if (tier != ArmorTier.LEATHER && matTwo == Material.LEATHER || matTwo == Material.ELYTRA)
|
||||
return Action.BLOCK;
|
||||
}
|
||||
return Action.NONE;
|
||||
}
|
||||
|
||||
// Handle the anvil related parts.
|
||||
// Handle all anvil related stuff for this plugin.
|
||||
@EventHandler
|
||||
public void onAnvilInventoryOpen(PrepareAnvilEvent event)
|
||||
{
|
||||
Player p = (Player) event.getView().getPlayer();
|
||||
|
||||
ItemStack itemA = event.getInventory().getItem(0);
|
||||
ItemStack itemB = event.getInventory().getItem(1);
|
||||
ItemStack result = null;
|
||||
|
||||
if (itemA != null && itemB != null)
|
||||
{
|
||||
// If itemB is the elytra, while itemA isn't, switch itemA and itemB.
|
||||
if (itemB.getType() == Material.ELYTRA && itemA.getType() != Material.ELYTRA)
|
||||
{
|
||||
result = itemA;
|
||||
itemA = itemB;
|
||||
itemB = result;
|
||||
result = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if there are items in both input slots.
|
||||
if (itemA != null && itemB != null)
|
||||
{
|
||||
Action action = isValidInput(itemA, itemB);
|
||||
ArmorTier newTier = ArmorTier.NONE;
|
||||
ArmorTier curTier = nbtEditor.getArmorTier(itemA);
|
||||
short durability = 0;
|
||||
Map<Enchantment, Integer> enchantments = itemA.getEnchantments();
|
||||
enchantments = fixEnchantments(enchantments);
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case REPAIR:
|
||||
newTier = curTier;
|
||||
durability = repairItem(itemA.getDurability(), itemB);
|
||||
break;
|
||||
case COMBINE:
|
||||
newTier = curTier;
|
||||
durability = (short) (- itemA.getType().getMaxDurability() - itemA.getDurability() - itemB.getDurability());
|
||||
durability = durability < 0 ? 0 : durability;
|
||||
enchantments = combineEnchantments(enchantments, itemB.getEnchantments());
|
||||
break;
|
||||
case CREATE:
|
||||
newTier = armorToTier(itemB.getType());
|
||||
durability = 0;
|
||||
enchantments = combineEnchantments(enchantments, itemB.getEnchantments());
|
||||
break;
|
||||
case ENCHANT:
|
||||
EnchantmentStorageMeta meta = (EnchantmentStorageMeta) itemB.getItemMeta();
|
||||
newTier = curTier;
|
||||
durability = itemA.getDurability();
|
||||
// If there aren't any illegal enchantments on the book, continue as normal.
|
||||
// Otherwise... Block.
|
||||
if (verifyEnchantments(meta.getStoredEnchants()))
|
||||
{
|
||||
enchantments = combineEnchantments(enchantments, meta.getStoredEnchants());
|
||||
break;
|
||||
}
|
||||
case BLOCK:
|
||||
event.setResult(null);
|
||||
p.updateInventory();
|
||||
case NONE:
|
||||
return;
|
||||
}
|
||||
|
||||
result = new ItemStack(Material.ELYTRA, 1);
|
||||
if (enchantments != null)
|
||||
result.addUnsafeEnchantments(enchantments);
|
||||
result.setDurability(durability);
|
||||
result = nbtEditor.addArmorNBTTags(result, newTier, plugin.getConfigLoader().getBool("unbreakable"));
|
||||
event.setResult(result);
|
||||
}
|
||||
|
||||
// Check if either itemA or itemB is unoccupied.
|
||||
if (itemA == null || itemB == null)
|
||||
// If Item2 is occupied despite itemA or itemB not being occupied.
|
||||
event.setResult(null);
|
||||
p.updateInventory();
|
||||
}
|
||||
|
||||
// Let the player take items out of the anvil.
|
||||
@EventHandler
|
||||
public void onInventoryClick(InventoryClickEvent e)
|
||||
{
|
||||
@ -303,120 +421,27 @@ public class EventHandlers implements Listener
|
||||
return;
|
||||
}
|
||||
|
||||
int slot = e.getRawSlot(); // Get slot
|
||||
int slot = e.getRawSlot();
|
||||
|
||||
if (slot == 2 && anvilInventory.getItem(0) != null && anvilInventory.getItem(1) != null && anvilInventory.getItem(2) != null)
|
||||
{
|
||||
ArmorTier armortier = nbtEditor.getArmorTier(anvilInventory.getItem(2));
|
||||
// If there's an armored elytra in the final slot...
|
||||
if (anvilInventory.getItem(2).getType() == Material.ELYTRA && nbtEditor.getArmorTier(anvilInventory.getItem(2)) != ArmorTier.NONE)
|
||||
if (armortier != ArmorTier.NONE)
|
||||
{
|
||||
Action action = isValidInput(anvilInventory.getItem(0), anvilInventory.getItem(1));
|
||||
// If there is no action to be taken, take no action...
|
||||
if (action == Action.NONE)
|
||||
return;
|
||||
// If the action is to block... Well, Block! (get rid of the end result!)
|
||||
// Also check if there are any disallowed enchantments/curses on the result, delete the result.
|
||||
if (action == Action.BLOCK)
|
||||
{
|
||||
// Send message to player that the recipe is invalid, as clearing the inventory doesn't work properly.
|
||||
plugin.messagePlayer(p, ChatColor.RED, "Invalid recipe!");
|
||||
anvilInventory.setItem(2, null);
|
||||
anvilInventory.clear(2);
|
||||
p.updateInventory();
|
||||
p.updateInventory();
|
||||
p.updateInventory();
|
||||
return;
|
||||
}
|
||||
|
||||
// Create a new armored elytra and give that one to the player instead of the result.
|
||||
// This is done because after putting item0 in AFTER item1, the first letter of the color code shows up, this gets rid of that problem.
|
||||
ItemStack result = nbtEditor.addArmorNBTTags(anvilInventory.getItem(2), armortier, plugin.getConfigLoader().getBool("unbreakable"));
|
||||
// Give the result to the player and clear the anvil's inventory.
|
||||
if (e.isShiftClick())
|
||||
p.getInventory().addItem(fixEnchantments(anvilInventory.getItem(2)));
|
||||
p.getInventory().addItem(result);
|
||||
else
|
||||
p.setItemOnCursor(fixEnchantments(anvilInventory.getItem(2)));
|
||||
p.setItemOnCursor(result);
|
||||
// Clean the anvil's inventory after transferring the items.
|
||||
cleanAnvil(anvilInventory);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
new BukkitRunnable()
|
||||
{
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
ItemStack itemA = anvilInventory.getItem(0);
|
||||
ItemStack itemB = anvilInventory.getItem(1);
|
||||
ItemStack result = null;
|
||||
if (itemA != null && itemB != null)
|
||||
{
|
||||
// If itemB is the elytra, while itemA isn't, switch itemA and itemB.
|
||||
if (itemB.getType() == Material.ELYTRA && itemA.getType() != Material.ELYTRA)
|
||||
{
|
||||
result = itemA;
|
||||
itemA = itemB;
|
||||
itemB = result;
|
||||
result = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if there are items in both input slots.
|
||||
if (itemA != null && itemB != null)
|
||||
{
|
||||
Action action = isValidInput(itemA, itemB);
|
||||
ArmorTier newTier = ArmorTier.NONE;
|
||||
ArmorTier curTier = nbtEditor.getArmorTier(itemA);
|
||||
short durability = 0;
|
||||
Map<Enchantment, Integer> enchantments = itemA.getEnchantments();
|
||||
enchantments = fixEnchantments(enchantments);
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case REPAIR:
|
||||
newTier = curTier;
|
||||
durability = repairItem(itemA.getDurability(), itemB);
|
||||
break;
|
||||
case ENCHANT:
|
||||
EnchantmentStorageMeta meta = (EnchantmentStorageMeta) itemB.getItemMeta();
|
||||
newTier = curTier;
|
||||
durability = itemA.getDurability();
|
||||
enchantments = combineEnchantments(enchantments, meta.getStoredEnchants());
|
||||
break;
|
||||
case COMBINE:
|
||||
newTier = curTier;
|
||||
durability = (short) (- itemA.getType().getMaxDurability() - itemA.getDurability() - itemB.getDurability());
|
||||
durability = durability < 0 ? 0 : durability;
|
||||
enchantments = combineEnchantments(enchantments, itemB.getEnchantments());
|
||||
break;
|
||||
case CREATE:
|
||||
newTier = armorToTier(itemB.getType());
|
||||
durability = 0;
|
||||
enchantments = combineEnchantments(enchantments, itemB.getEnchantments());
|
||||
break;
|
||||
case BLOCK:
|
||||
if (anvilInventory.getItem(2) != null)
|
||||
anvilInventory.getItem(2).setAmount(0);
|
||||
p.updateInventory();
|
||||
case NONE:
|
||||
return;
|
||||
}
|
||||
|
||||
result = new ItemStack(Material.ELYTRA, 1);
|
||||
if (enchantments != null)
|
||||
result.addUnsafeEnchantments(enchantments);
|
||||
result.setDurability(durability);
|
||||
result = nbtEditor.addArmorNBTTags(result, newTier, plugin.getConfigLoader().getBool("unbreakable"));
|
||||
anvilInventory.setItem(2, result);
|
||||
}
|
||||
|
||||
// Check if either itemA or itemB is unoccupied.
|
||||
if (itemA == null || itemB == null)
|
||||
// If Item2 is occupied despite Item1 not being occupied.
|
||||
if (anvilInventory.getItem(2) != null)
|
||||
// Then set the amount to 0.
|
||||
anvilInventory.getItem(2).setAmount(0);
|
||||
p.updateInventory();
|
||||
}
|
||||
}.runTaskLater(this.plugin, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,9 +17,9 @@ import nl.pim16aap2.armoredElytra.util.ArmorTier;
|
||||
|
||||
public class NBTEditor_V1_10_R1 implements NBTEditor
|
||||
{
|
||||
String elytraName;
|
||||
String elytraLore;
|
||||
ArmoredElytra plugin;
|
||||
private String elytraName;
|
||||
private String elytraLore;
|
||||
private ArmoredElytra plugin;
|
||||
|
||||
// Get the names and lores for every tier of armor.
|
||||
public NBTEditor_V1_10_R1(String elytraName, String elytraLore, ArmoredElytra plugin)
|
||||
|
@ -18,9 +18,9 @@ import nl.pim16aap2.armoredElytra.util.ArmorTier;
|
||||
|
||||
public class NBTEditor_V1_11_R1 implements NBTEditor
|
||||
{
|
||||
String elytraName;
|
||||
String elytraLore;
|
||||
ArmoredElytra plugin;
|
||||
private String elytraName;
|
||||
private String elytraLore;
|
||||
private ArmoredElytra plugin;
|
||||
|
||||
// Get the names and lores for every tier of armor.
|
||||
public NBTEditor_V1_11_R1(String elytraName, String elytraLore, ArmoredElytra plugin)
|
||||
|
@ -17,9 +17,9 @@ import nl.pim16aap2.armoredElytra.util.ArmorTier;
|
||||
|
||||
public class NBTEditor_V1_12_R1 implements NBTEditor
|
||||
{
|
||||
String elytraName;
|
||||
String elytraLore;
|
||||
ArmoredElytra plugin;
|
||||
private String elytraName;
|
||||
private String elytraLore;
|
||||
private ArmoredElytra plugin;
|
||||
|
||||
// Get the names and lores for every tier of armor.
|
||||
public NBTEditor_V1_12_R1(String elytraName, String elytraLore, ArmoredElytra plugin)
|
||||
|
@ -137,14 +137,12 @@ public class ConfigLoader
|
||||
{
|
||||
File dataFolder = plugin.getDataFolder();
|
||||
if (!dataFolder.exists())
|
||||
{
|
||||
dataFolder.mkdir();
|
||||
}
|
||||
|
||||
File saveTo = new File(plugin.getDataFolder(), "config.yml");
|
||||
if (!saveTo.exists())
|
||||
{
|
||||
saveTo.createNewFile();
|
||||
} else
|
||||
else
|
||||
{
|
||||
saveTo.delete();
|
||||
saveTo.createNewFile();
|
||||
@ -159,7 +157,7 @@ public class ConfigLoader
|
||||
pw.close();
|
||||
} catch (IOException e)
|
||||
{
|
||||
Bukkit.getLogger().log(Level.SEVERE, "Could not save config.yml! Please contact the author and attach the following code:");
|
||||
Bukkit.getLogger().log(Level.SEVERE, "Could not save config.yml! Please contact pim16aap2 and show him the following code:");
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
@ -167,42 +165,32 @@ public class ConfigLoader
|
||||
public Integer getInt(String path)
|
||||
{
|
||||
for (ConfigOption configOption : configOptionsList)
|
||||
{
|
||||
if (configOption.getName().equals(path))
|
||||
return configOption.getInt();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public Boolean getBool(String path)
|
||||
{
|
||||
for (ConfigOption configOption : configOptionsList)
|
||||
{
|
||||
if (configOption.getName().equals(path))
|
||||
return configOption.getBool();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public String getString(String path)
|
||||
{
|
||||
for (ConfigOption configOption : configOptionsList)
|
||||
{
|
||||
if (configOption.getName().equals(path))
|
||||
return configOption.getString();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public List<String> getStringList(String path)
|
||||
{
|
||||
for (ConfigOption configOption : configOptionsList)
|
||||
{
|
||||
if (configOption.getName().equals(path))
|
||||
{
|
||||
return configOption.getStringList();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -9,6 +9,21 @@ goldRepair: 5
|
||||
ironRepair: 4
|
||||
diamondsRepair: 3
|
||||
|
||||
# Name colors for every tier.
|
||||
leatherColor:
|
||||
goldColor:
|
||||
chainColor:
|
||||
ironColor:
|
||||
diamondColor:
|
||||
|
||||
# Name for every tier:
|
||||
leather:
|
||||
gold:
|
||||
chain:
|
||||
iron:
|
||||
diamond:
|
||||
|
||||
|
||||
# Will curses (vanishing, binding) be transferred when creating armored elytras?
|
||||
allowCurses: true
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
name: ArmoredElytra
|
||||
main: nl.pim16aap2.armoredElytra.ArmoredElytra
|
||||
version: 2.1
|
||||
version: 2.1.9
|
||||
author: Pim
|
||||
commands:
|
||||
ArmoredElytra:
|
||||
|
Loading…
x
Reference in New Issue
Block a user