Allow taking AEs out of smithing table
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0e4be02056
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@ -177,6 +177,9 @@ public class AnvilHandler extends ArmoredElytraHandler implements Listener
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@EventHandler
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public void onInventoryClick(InventoryClickEvent e)
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{
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if (e.getRawSlot() != 2)
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return;
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if (!(e.getWhoClicked() instanceof Player))
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return;
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@ -204,7 +207,7 @@ public class AnvilHandler extends ArmoredElytraHandler implements Listener
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int slot = e.getRawSlot();
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if (slot == 2 && anvilInventory.getItem(0) != null && anvilInventory.getItem(1) != null &&
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if (anvilInventory.getItem(0) != null && anvilInventory.getItem(1) != null &&
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anvilInventory.getItem(2) != null && anvilInventory.getItem(2).getType() == Material.ELYTRA)
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{
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ArmorTier armortier = ArmoredElytra.getInstance().getNbtEditor().getArmorTier(anvilInventory.getItem(2));
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@ -221,15 +224,8 @@ public class AnvilHandler extends ArmoredElytraHandler implements Listener
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plugin.getConfigLoader().unbreakable());
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// Give the result to the player and clear the anvil's inventory.
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if (e.isShiftClick())
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{
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// If the player's inventory is full, don't do anything.
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if (player.getInventory().firstEmpty() == -1)
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if (!giveItemToPlayer(player, result, e.isShiftClick()))
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return;
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player.getInventory().addItem(result);
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}
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else
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player.setItemOnCursor(result);
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// Clean the anvil's inventory after transferring the items.
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cleanAnvilInventory(anvilInventory);
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@ -3,6 +3,7 @@ package nl.pim16aap2.armoredElytra.handlers;
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import nl.pim16aap2.armoredElytra.ArmoredElytra;
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import nl.pim16aap2.armoredElytra.util.XMaterial;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.AnvilInventory;
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import org.bukkit.inventory.ItemStack;
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@ -55,6 +56,29 @@ abstract class ArmoredElytraHandler
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int maxDurability = Material.ELYTRA.getMaxDurability();
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int newDurability = (int) (curDur - (maxDurability * mult));
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return (short) (newDurability <= 0 ? 0 : newDurability);
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return (short) (Math.max(newDurability, 0));
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}
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/**
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* Attempts to move an item to a player's inventory.
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*
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* @param player The player to give the item to.
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* @param item The item to give.
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* @param direct Whether or not to put it in the player's inventory. When set to false it will be put in their
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* cursor instead.
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* @return True if the item could be given to the player, otherwise false (e.g. when their inventory is full).
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*/
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protected boolean giveItemToPlayer(final Player player, final ItemStack item, final boolean direct)
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{
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if (direct)
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{
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// If the player's inventory is full, don't do anything.
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if (player.getInventory().firstEmpty() == -1)
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return false;
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player.getInventory().addItem(item);
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}
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else
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player.setItemOnCursor(item);
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return true;
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}
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}
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@ -8,10 +8,14 @@ import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryType;
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import org.bukkit.event.inventory.PrepareSmithingEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.SmithingInventory;
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import java.util.logging.Level;
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public class SmithingTableHandler extends ArmoredElytraHandler implements Listener
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{
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public SmithingTableHandler(final ArmoredElytra plugin, final boolean creationEnabled)
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@ -46,4 +50,42 @@ public class SmithingTableHandler extends ArmoredElytraHandler implements Listen
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event.setResult(result);
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}
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}
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// Let the player take items out of the smithing table.
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@EventHandler(ignoreCancelled = true)
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public void onInventoryClick(InventoryClickEvent e)
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{
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if (e.getRawSlot() != 2 || !(e.getWhoClicked() instanceof Player))
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return;
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// Check if the event was a player who interacted with a smithing table.
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Player player = (Player) e.getWhoClicked();
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if (e.getView().getType() != InventoryType.SMITHING)
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return;
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SmithingInventory smithingInventory;
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// Try to cast inventory being used in the event to a smithing inventory.
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// This will throw a ClassCastException when a CraftInventoryCustom is used.
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try
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{
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smithingInventory = (SmithingInventory) e.getInventory();
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}
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catch (ClassCastException exception)
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{
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// Print warning to console and exit onInventoryClick event (no support for
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// custom inventories as they are usually used for GUI's).
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plugin.debugMsg(Level.WARNING, "Could not cast inventory to SmithingInventory for player " +
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player.getName() + "! Armored Elytras cannot be crafted!");
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exception.printStackTrace();
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return;
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}
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final ItemStack result = smithingInventory.getItem(2);
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if (result == null || result.getType() != Material.ELYTRA ||
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ArmoredElytra.getInstance().getNbtEditor().getArmorTier(result) == ArmorTier.NONE)
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return;
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giveItemToPlayer(player, result, e.isShiftClick());
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smithingInventory.clear();
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}
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}
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